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konami: more notes
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@ -8,6 +8,7 @@ This file describes the various identifiers and their formats that are used in p
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* Game/cabinet manuals
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* MAME
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* Various sources around the internet
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* Game data
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## Format
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@ -29,7 +30,7 @@ The following variables are used across the different identifiers and can denote
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* `K`: Possibility for offline/no e-AMUSEMENT?
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* `N`: New dedicated cabinet?
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* `O`: New dedicated cabinet?
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* `S`: ???
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* `S`: Station (medal games)
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* `Q`: New dedicated cabinet?
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* `U`: Upgrade or utility? e.g. DVD software update kit, replacement monitors
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* `X`: Hardware/board?
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@ -48,6 +49,7 @@ The following variables are used across the different identifiers and can denote
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* `Y`: Indonesia
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* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
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* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `K`
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* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
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* `A`, `B`, `C`, ..., `Z`
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* `$e`: Extension/build date of the software
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@ -66,9 +68,9 @@ The following variables are used across the different identifiers and can denote
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* Format: `$p$t$g-$d$s`
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* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
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### Mcode
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### Mcode, Contents Code
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* Source: License dongle certificate CN
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* Source: License dongle certificate CN, game data
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* Format: `$g-$n`
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* `$n`: An integer number, e.g. `001`
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* Example: `PIX-001`
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