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289 lines
10 KiB
Markdown
289 lines
10 KiB
Markdown
# Konami Identifiers
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This file describes the various identifiers and their formats that are used in products by Konami.
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## Sources
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* [bemaniwiki](http://bemaniwiki.com/)
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* Game/cabinet manuals
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* MAME
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* Various sources around the internet
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* Game data
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## Format
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The format of each identifier/ID is described as a perl/php/shell-style string with `$` denoting
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that a variable is resolved, e.g. `$a` "resolve variable a". Additionally, a more complex regex
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string is provided to constrain the format properly.
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### Variables and values
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The following variables are used across the different identifiers and can denote the listed values:
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* `$p`: Product category
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* `B`: Consumer hardware
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* `C`: Consumer hardware, cards
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* `G`: Arcade games
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* `H`: Hardware? e.g. card dispenser
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* `I`: Consumer hardware?
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* `J`: Consumer hardware?
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* `K`: Media (Konami Media Entertainment, Inc.)
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* `L`: Media (Konami Media Entertainment, Inc.)
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* `P`: Media
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* `M`: Consumer games
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* `R`: Consumer games
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* `V`: Consumer games
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* `Y`: Consumer hardware?
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* `$t`: Product type
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* Category `B`:
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* `H`: LCD game
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* Category `C`:
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* `C`: Figurines (card?)
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* `F`: Fanclub cards
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* `G`: Card sets (Yu-Gi-Oh! etc.)
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* `K`: Prizes
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* `M`: こなみるく (KonaMilk) cards
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* `P`: Tokimeki goods
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* `R`: Figurines (joints)
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* `T`: BEMANI POCKET
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* Category `G`:
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* `C`: Conversion kit: Software/rom/art/dongle only
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* `E`: Conversion kit: Software + hardware
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* `G`: Gambling/slot/casino hardware/board?
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* `K`: Cabinet manufactured by third party?
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* `L`: Redemption cabinet?
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* `M`: Cabinet?
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* `N`: Cabinet manufactured by third party?
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* `O`: Cabinet?
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* `P`: Cabinet?
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* `Q`: Cabinet
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* `R`: Figurines
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* `S`: Medal cabinet (station?)
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* `U`: Conversion kit: Upgrade or utility: Hardware/art only
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* `V`: Cabinet (System GV)
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* `X`: Hardware/board?
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* `Y`: ???
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* `Z`: ???
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* Category `H`, `Y`:
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* `A`: ???
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* `B`: TV game
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* `C`: CD-rom?
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* `O`: hardware?
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* `X`: hardware?
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* `Z`: hardware?
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* Category `I`:
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* `K`: PC peripherals?
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* `P`: PC hardware?
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* Category `J`:
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* `E`: Controllers, cables? `#WEB:https://jp.mercari.com/item/m68294267693 #WEB:https://msx.org/wiki/Konami_JE-700`
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* Category `K`:
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* `D`: Video DVD
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* Category `L`:
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* `C`: Audio CD
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* Category `M`:
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* `E`: Windows 95 (floppy, cdrom)
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* `F`: Mac
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* Category `P`:
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* `G`: Laserdisc? `#WEB:https://www.generation-msx.nl/software/konami/badlands/release/270/`
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* Category `R`:
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* `A`: MSX, PC-98, X68000 (Floppy)
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* `C`: MSX (Cartridge), Famicom
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* `D`: NES (North America, Europe)
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* `E`: GB (prototype?)
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* `G`: SNES (North America)
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* `H`: SNES (Europe)
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* `I`: Wii (Japan)
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* `J`: Famicom Disk System (Japan) `#WEB:https://jp.mercari.com/item/m57604197201`
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* `K`: GB, GBC, GBA (Japan)
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* `L`: Switch (Japan)
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* `Q`: Gamecube (Japan)
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* `R`: 3DS (Japan)
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* `S`: Super Famicom
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* `U`: Controllers
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* `V`: Famicom
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* `W`: Wonderswan (Japan)
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* `Y`: DS (Japan)
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* `Z`: Nintendo 64 (Japan)
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* Category `V`:
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* `C`: Dreamcast (Japan)
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* `F`: PS4 (Japan)
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* `K`: Xbox 360 (Japan)
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* `M`: Xbox (Japan)
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* `N`: PS Vita (Japan)
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* `P`: PSP (Japan)
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* `S`: Saturn (Japan)
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* `T`: PS3 (Japan)
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* `W`: PS2 (Japan)
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* `X`: PS1 (Japan)
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* `Z`: 3DO (Japan)
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* `$g`: Gamecode, identifies a game or series in [Konami's product portfolio](products.md)
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* Format: `yxx`
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* `y`: `A` + (project development start year - 2000) (`L`: 2011, `T`: 2019, etc.)
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* `xx`: Remainder, (incremental) game/product identifier
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* Example: `LDJ`
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* `$d`: Destination, target locale/market
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* `A`: Asia
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* `C`: China
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* `E`: Europe
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* `H`: Hong Kong (Asia 220V; software is often/always? A-region)
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* `J`: Japan
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* `K`: Korea
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* `S`: Singapore? (Asia 220V; software is often/always? A-region)
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* `T`: Taiwan (Asia 110V; software is often/always? A-region)
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* `U`: US
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* `Y`: Indonesia
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* `$s`: Specification: Product type and game dependent, e.g. type of cabinet or hardware
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* `A`, `B`, `C`, ..., `Z`
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* コナステ streamed games use `N`
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* In some [System 573](boards.md#system-573) and [Firebeat](boards.md#firebeat) games, rental cabinets (at the time referred to as e-Amusement: not the online network!) use `R`
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* `$r`: Software revision. Modern games utilizing the extension part pinned this to the value `A`
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* `A`, `B`, `C`, ..., `Z`
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* `$e`: Extension/release date of the software
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* Format: `yyyymmddnn`
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* `yyyy` = year, e.g. `2020`
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* `mm` = month, e.g. `11` for November
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* `dd` = day of month, e.g. `03`
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* `nn` = release number on the day, e.g. `00`, `01`, ...
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* Older games may omit `nn`, example: `FK9:J:A:A:20060217`
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* Example: `2018073002`
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## Identifiers
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### Product identifier
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[Packages](products.md) that can be acquired, e.g. bought or leased.
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* Format: `$p$t$g-$d$s`
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* Example: [GQLDJ-JA](product/GQLDJ-JA.md)
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### Part number
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Usually indicated with `PN` or `PWB`. Any kind of specific part, manual or anything else that can be acquired.
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* Source: stickers or labels on product
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* Formats:
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- A: `$g$N` (game-specific part)
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- B: `$T$N` (generic part)
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- C: `$L` (used from roughly 1998 onwards)
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- D: `$M0000` (used from roughly 2005 onwards)
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* Variables:
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- `$T`: part type, known values:
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* `30`: button, switch, joystick
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* `35`: power supplies, transformers
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* `40`: monitors, glass, bezels
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- `$N`: A three-digit number, e.g. `205`
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- `$L`: An eleven-digit number, e.g. `00000058559`
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- `$M`: An eight-digit number, e.g. `11003358`
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* Examples:
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- `A00400`: format A; the US Police 911 (`A00`) operator's manual
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- `0000068482`: format C; the US DanceDanceRevolution GN845-UC operator's manual
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- `110033580000`: format D; the US DanceDanceRevolution GQMDX-UD operator's manual
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### Serial number
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* Source: stickers on hardware
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* Formats:
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- A: `$N` (-~1998)
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- B: `$G$U$U$S$Y` (~1998)
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- C: `$g$U$S$Y` (~1999-~2001)
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- D: `$g$U$S$P$Y` (~2001-~2004)
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- E: `$g $t$d$s $S` (maybe not a serial number?)
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- F: `$g$t$d$s$S$P$Y` (~2005-)
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* Variables:
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- `$G`: A two-letter game code, e.g. `BM` (Beatmania)
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- `$N`: A six-digit number, e.g. `812169`
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- `$S`: A four-digit number, e.g. `0104`: the set serial number
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- `$P`: A single-digit number, e.g. `0`: the part number in the set (PCB, dongle, cab # if twin cabs...)
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- `$U`: A single-digit number, e.g. `3`: purpose unknown
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- `$Y`: A single-digit number, e.g. `9`: the last digit of the year
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* Examples:
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- Format A: `812169`: number `812169`, found on `533` (Sexy Parodius)
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- Format B: `BM5000208`: game `BM` (Beatmania), unknown `5`, unknown `0`, set number `0020`, year `8` (1998)
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- Format B: `BM6003948`: game `BM` (Beatmania), unknown `6`, unknown `0`, set number `0394`, year `8` (1998)
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- Format C: `884103689`: corresponds to gamecode `884` (Dancing Stage featuring TRUE KiSS DESTiNATiON), unknown `1`, set number `0368`, year `9` (1999)
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- Format C: `986312950`: corresponds to gamecode `986` (pop'n music 4), unknown `3`, set number `1295`, year `0` (2000)
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- Format C: `B00309971`: corresponds to gamecode `B00` (pop'n music 7), unknown `3`, set number `0997`, year `1` (2001)
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- Format C: `B08403462`: corresponds to gamecode `B08` (Python PCB?), unknown `4`, set number `0346`, year `2` (2002)
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- Format D: `B303058202`: corresponds to gamecode `B30` (pop'n music 8), unknown `3`, set number `0582`, part number `0`, year `2` (2002)
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- Format D: `D441015704`: corresponds to gamecode `D44` (Thrill Drive 3), unknown `1`, set number `0157`, part number `0`, year `4` (2004); found on TD3 PCB
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- Format D: `D441015714`: corresponds to gamecode `D44` (Thrill Drive 3), unknown `1`, set number `0157`, part number `1`, year `4` (2004); found on TD3 black roundplug
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- Format E: `FDH EUA 0104`: corresponds to [product identifier](#product-identifier) `*EFDH-UA` (DanceDanceRevolution SuperNOVA), number `0104`; found on EXTIO
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- Format E: `FDH EJA 0378A`: corresponds to [product identifier](#product-identifier) `*EFDH-JA` (DanceDanceRevolution SuperNOVA), number `0378A`; found on card reader
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- Format F: `FDHKUA012905`: corresponds to [product identifier](#product-identifier) `*KFDH-UA` (DanceDanceRevolution SuperNOVA), set number `0129`, part number `0`, year `5` (2005): found on EXTIO
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- Format F: `MBRQJA038902`: corresponds to [product identifier](#product-identifier) `*QMBR-JA` (REFLEC BEAT), set number `0389`, part number `0`, year `2` (2012)
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### ROM identifier
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* Source: stickers and labels
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* Formats:
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- `$p $R$N`
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- `$p $d$s $R$N`
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* Variables:
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- `$R`: A single letter
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* Sometimes indicates revision (`$r`)
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* In modern PC setups, replaced with `*` on a case sticker
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- `$N`: Two digits
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* Indicates the type of ROM
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* Examples:
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- `700 A01`: System 573 (`700`) BIOS ROM
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- `C23 EA A02`: Dancing Stage EuroMIX2 (`C23`) game CD-ROM
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### Mcode, Contents Code
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* Source: License dongle certificate CN, game data
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* Format: `$g-$N`
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* `$N`: An three-digit number, e.g. `001`
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* Example: `PIX-001`
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### Security code
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* Source: License dongle certificate subjectAltName
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* Format: `$p$t$g$d$s$r`
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* Example: `GQPIXJBA`
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### Release code
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* Source: Game data
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* Format: `$e`
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* Example: `2018073002`
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### System ID
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* Source: Account dongle certificate CN
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* Format: `0120$X0$Y`
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* `$X`: `1` or `2`
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* `$Y`: 14-digit hex string
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* Example: `0120100000000160B3D2`
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### License ID
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* Source: License dongle serial number
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* Format: `0121$X`
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* `$X`: 8-digit numeric value
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* Example: `012194810293`
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### Account ID
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* Source: Account dongle serial number
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* Format: `0122$X`
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* `$X`: 8-digit numeric value
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* Example: `012291862492`
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### Hardware ID
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* Source: MAC address
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* Format: `0100$X`
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* `$X`: 12-digit hex string
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* Example: `0100705CAD0365F2`
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### Software ID
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* Alias for License ID
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### Soft ID code
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* Source: [Security code](#security-code) and [release code](#release-code) combined and shown in-game
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* Some games change the soft ID, for example jubeat: `GQL44JBA` (security code) -> `L44:J:F:A` (in-game)
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* Format: `$g:$d:$s:$r:$e`
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* Example: `PIX:J:B:A:2018073002`
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