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arcade-docs/konami/identifiers.md

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Konami Identifiers

This file describes the various identifiers and their formats that are used in products by Konami.

Sources

  • bemaniwiki
  • Game/cabinet manuals
  • MAME
  • Various sources around the internet
  • Game data

Format

The format of each identifier/ID is described as a perl/php/shell-style string with $ denoting that a variable is resolved, e.g. $a "resolve variable a". Additionally, a more complex regex string is provided to constrain the format properly.

Variables and values

The following variables are used across the different identifiers and can denote the listed values:

  • $p: Product category
    • G: Game
    • H: Hardware/Helper? e.g. card dispenser
  • $t: Product type
    • A: ???
    • C: Conversion kit: Software/rom/art/dongle only
    • E: Conversion kit: Software + hardware
    • K: Cabinet manufactured by third party?
    • L: Redemption cabinet?
    • M: Cabinet?
    • N: Cabinet manufactured by third party?
    • O: Cabinet?
    • P: Cabinet?
    • Q: Cabinet
    • S: Medal cabinet (station?)
    • U: Conversion kit: Upgrade or utility: Hardware/art only
    • X: Conversion kit: Hardware/board?
    • Z: ???
  • $g: Gamecode, identifies a game or series in Konami's product portfolio
    • Format: yxx
      • y: A + (project development start year - 2000) (L: 2011, T: 2019, etc.)
      • xx: Remainder, (incremental) game/product identifier
    • Example: LDJ
  • $d: Destination, target locale/market
    • A: Asia
    • C: China
    • E: Europe
    • H: Asia (Hong Kong, 220V; software is often/always? A-region)
    • J: Japan
    • K: Korea
    • T: Asia (Taiwan, 110V; software is often/always? A-region)
    • U: US
    • Y: Indonesia
  • $s: Specification: Product type and game dependent, e.g. type of cabinet or hardware
    • A, B, C, ..., Z
    • コナステ streamed games use N
    • In some System 573 and Firebeat games, rental cabinets (at the time referred to as e-Amusement: not the online network!) use R
  • $r: Software revision. Modern games utilizing the extension part pinned this to the value A
    • A, B, C, ..., Z
  • $e: Extension/release date of the software
    • Format: yyyymmddnn
      • yyyy = year, e.g. 2020
      • mm = month, e.g. 11 for November
      • dd = day of month, e.g. 03
      • nn = release number on the day, e.g. 00, 01, ...
      • Older games may omit nn, example: FK9:J:A:A:20060217
    • Example: 2018073002

Identifiers

Product identifier

Serial number

  • Source: stickers on hardware
  • Format: $g$t$d$s$n
    • $n: A six-digit number, e.g. 038902
  • Example: MBRQJA038902, corresponds to product identifier *QMBR-JA, number 038902.

Mcode, Contents Code

  • Source: License dongle certificate CN, game data
  • Format: $g-$n
    • $n: An three-digit number, e.g. 001
  • Example: PIX-001

Security code

  • Source: License dongle certificate subjectAltName
  • Format: $p$t$g$d$s$r
  • Example: GQPIXJBA

Release code

  • Source: Game data
  • Format: $e
  • Example: 2018073002

System ID

  • Source: Account dongle certificate CN
  • Format: 0120$x0$y
    • $x: 1 or 2
    • $y: 14-digit hex string
  • Example: 0120100000000160B3D2

License ID

  • Source: License dongle serial number
  • Format: 012$x$y
    • $x: 1 or 2
    • $y: 8-digit numeric value
  • Example: 012194810293

Account ID

  • Source: Account dongle serial number
  • Format: 012$x$y
    • $x: 1 or 2
    • $y: 8-digit numeric value
  • Example: 012291862492

Hardware ID

  • Source: MAC address
  • Format: 0100$y
    • $y: 12-digit hex string
  • Example: 0100705CAD0365F2

Software ID

  • Alias for License ID
  • Format: 012$x$y
    • $x: 1 or 2
    • $y: 8-digit numeric value
  • Example: 012194810293

Soft ID code

  • Source: Security code and release code combined and shown in-game
    • Some games change the soft ID, for example jubeat: GQL44JBA (security code) -> L44:J:F:A (in-game)
  • Format: $g:$d:$s:$r:$e
  • Example: PIX:J:B:A:2018073002