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arcade-docs/konami/identifiers.md
2021-10-08 05:23:42 +02:00

7.2 KiB

Konami Identifiers

This file describes the various identifiers and their formats that are used in products by Konami.

Sources

  • bemaniwiki
  • Game/cabinet manuals
  • MAME
  • Various sources around the internet
  • Game data

Format

The format of each identifier/ID is described as a perl/php/shell-style string with $ denoting that a variable is resolved, e.g. $a "resolve variable a". Additionally, a more complex regex string is provided to constrain the format properly.

Variables and values

The following variables are used across the different identifiers and can denote the listed values:

  • $p: Product category
    • B: Consumer hardware
    • C: Consumer hardware, cards
    • G: Arcade games
    • H: Hardware? e.g. card dispenser
    • M: Consumer games
    • R: Consumer games
    • V: Consumer games
  • $t: Product type
    • Category B:
      • H: LCD game
    • Category C:
      • F: Fanclub cards
      • M: こなみるく (KonaMilk) cards
      • T: BEMANI POCKET
    • Category G:
      • C: Conversion kit: Software/rom/art/dongle only
      • E: Conversion kit: Software + hardware
      • G: Gambling/slot/casino hardware/board?
      • K: Cabinet manufactured by third party?
      • L: Redemption cabinet?
      • M: Cabinet?
      • N: Cabinet manufactured by third party?
      • O: Cabinet?
      • P: Cabinet?
      • Q: Cabinet
      • S: Medal cabinet (station?)
      • U: Conversion kit: Upgrade or utility: Hardware/art only
      • V: Cabinet (System GV)
      • X: Hardware/board?
      • Y: ???
      • Z: ???
    • Category H:
      • A: ???
      • B: TV game
      • C: CD-rom?
      • O: hardware?
    • Category M:
      • E: Windows 95 (floppy, cdrom)
      • F: Mac
    • Category R:
      • A: MSX, PC-98, X68000 (Floppy)
      • C: MSX (Cartridge), Famicom
      • D: NES (North America, Europe)
      • E: GB (prototype?)
      • G: SNES (North America)
      • H: SNES (Europe)
      • I: Wii (Japan)
      • K: GB, GBC, GBA (Japan)
      • L: Switch (Japan)
      • Q: Gamecube (Japan)
      • R: 3DS (Japan)
      • S: Super Famicom
      • U: Controllers
      • V: Famicom
      • Y: DS (Japan)
      • Z: Nintendo 64 (Japan)
    • Category V:
      • C: Dreamcast (Japan)
      • F: PS4 (Japan)
      • K: Xbox 360 (Japan)
      • M: Xbox (Japan)
      • N: PS Vita (Japan)
      • P: PSP (Japan)
      • S: Saturn (Japan)
      • T: PS3 (Japan)
      • W: PS2 (Japan)
      • X: PS1 (Japan)
      • Z: 3DO (Japan)
  • $g: Gamecode, identifies a game or series in Konami's product portfolio
    • Format: yxx
      • y: A + (project development start year - 2000) (L: 2011, T: 2019, etc.)
      • xx: Remainder, (incremental) game/product identifier
    • Example: LDJ
  • $d: Destination, target locale/market
    • A: Asia
    • C: China
    • E: Europe
    • H: Hong Kong (Asia 220V; software is often/always? A-region)
    • J: Japan
    • K: Korea
    • S: Singapore? (Asia 220V; software is often/always? A-region)
    • T: Taiwan (Asia 110V; software is often/always? A-region)
    • U: US
    • Y: Indonesia
  • $s: Specification: Product type and game dependent, e.g. type of cabinet or hardware
    • A, B, C, ..., Z
    • コナステ streamed games use N
    • In some System 573 and Firebeat games, rental cabinets (at the time referred to as e-Amusement: not the online network!) use R
  • $r: Software revision. Modern games utilizing the extension part pinned this to the value A
    • A, B, C, ..., Z
  • $e: Extension/release date of the software
    • Format: yyyymmddnn
      • yyyy = year, e.g. 2020
      • mm = month, e.g. 11 for November
      • dd = day of month, e.g. 03
      • nn = release number on the day, e.g. 00, 01, ...
      • Older games may omit nn, example: FK9:J:A:A:20060217
    • Example: 2018073002

Identifiers

Product identifier

Packages that can be acquired, e.g. bought or leased.

Part number

Usually indicated with PN or PWB. Any kind of specific part, manual or anything else that can be acquired.

  • Source: stickers or labels on product
  • Formats:
    • A: $g$N (game-specific part)
    • B: $T$N (generic part)
    • C: $L (used from roughly 1998 onwards)
    • D: $M0000 (used from roughly 2005 onwards)
  • Variables:
    • $T: part type, known values:
      • 30: button, switch, joystick
      • 35: power supplies, transformers
      • 40: monitors, glass, bezels
    • $N: A three-digit number, e.g. 205
    • $L: An eleven-digit number, e.g. 00000058559
    • $M: An eight-digit number, e.g. 11003358
  • Examples:
    • A00400: format A; the US Police 911 (A00) operator's manual
    • 0000068482: format C; the US DanceDanceRevolution GN845-UC operator's manual
    • 110033580000: format D; the US DanceDanceRevolution GQMDX-UD operator's manual

Serial number

  • Source: stickers on hardware
  • Formats:
    • A: $N
    • B: $g$N
    • C: $g $t$d$s $S (maybe not a serial number?)
    • D: $g$t$d$s$N
  • Variables:
    • $N: A six-digit number, e.g. 038902
    • $S: A four-digit number, e.g. 0104
  • Examples:
    • 812169: number 812169, found on 533 (Sexy Parodius)
    • FDH EUA 0104: corresponds to product identifier *EFDH-UA (DanceDanceRevolution SuperNOVA), number 0104; found on EXTIO
    • FDHKUA012905: corresponds to product identifier *KFDH-UA (DanceDanceRevolution SuperNOVA), number 012905: found on EXTIO
    • MBRQJA038902: corresponds to product identifier *QMBR-JA (REFLEC BEAT), number 038902

ROM identifier

  • Source: stickers and labels
  • Formats:
    • $p $R$N
    • $p $d$s $R$N
  • Variables:
    • $R: A single letter
      • Sometimes indicates revision ($r)
      • In modern PC setups, replaced with * on a case sticker
    • $N: Two digits
      • Indicates the type of ROM
  • Examples:
    • 700 A01: System 573 (700) BIOS ROM
    • C23 EA A02: Dancing Stage EuroMIX2 (C23) game CD-ROM

Mcode, Contents Code

  • Source: License dongle certificate CN, game data
  • Format: $g-$N
    • $N: An three-digit number, e.g. 001
  • Example: PIX-001

Security code

  • Source: License dongle certificate subjectAltName
  • Format: $p$t$g$d$s$r
  • Example: GQPIXJBA

Release code

  • Source: Game data
  • Format: $e
  • Example: 2018073002

System ID

  • Source: Account dongle certificate CN
  • Format: 0120$X0$Y
    • $X: 1 or 2
    • $Y: 14-digit hex string
  • Example: 0120100000000160B3D2

License ID

  • Source: License dongle serial number
  • Format: 0121$X
    • $X: 8-digit numeric value
  • Example: 012194810293

Account ID

  • Source: Account dongle serial number
  • Format: 0122$X
    • $X: 8-digit numeric value
  • Example: 012291862492

Hardware ID

  • Source: MAC address
  • Format: 0100$X
    • $X: 12-digit hex string
  • Example: 0100705CAD0365F2

Software ID

  • Alias for License ID

Soft ID code

  • Source: Security code and release code combined and shown in-game
    • Some games change the soft ID, for example jubeat: GQL44JBA (security code) -> L44:J:F:A (in-game)
  • Format: $g:$d:$s:$r:$e
  • Example: PIX:J:B:A:2018073002