mirror of
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61 lines
3.3 KiB
Markdown
61 lines
3.3 KiB
Markdown
# arcade documentation
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An open (to read and contribute) repository of arcade hardware and software documentation,
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started from consolidating the various text files on my drives.
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## Scope
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This repository aims to document both arcade hardware and software to the extent that it's necessary and useful.
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This is not a hard and fast rule: listing every single software revision changes for every game may be out of scope and quickly bloat the repository,
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but full PCB descriptions and pinouts may be useful for repair.
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There's no hard boundary or ruleset yet, but please keep in mind whether the you're not directly duplicating another source's effort
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(for instance, Bemaniwiki is pretty good at documenting Konami software changes).
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If you're unsure, just send in a pull request and we'll see what we can work out!
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Note that we won't accept copyrighted materials or anything that could get us into trouble:
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(self-made) pictures are fine, but please don't contribute manuals or similar copyrighted content.
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They're extremely useful, but due to DMCA limitations this is sadly not the place for them.
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Finally, this is not the place for contents that directly and solely help bootleggers:
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while security details for arcade systems are useful and important for preservation,
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consider the age of the system and whether it is still under active support from its manufacturer or distributor first,
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as well as whether parts of that security system are still relevant for newer, more current, systems.
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## Sources
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Due to the origin of this repository, there is almost no information of the sources of the information contained within it right now.
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We're fairly certain on the accuracy of most of it, however do not take it as gospel and always measure before working on hardware!
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A source tagging system is in the works, the preliminary version consists of adding the following information at the end of a line:
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`#<type>:<info*>`
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Types can be:
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* `WEB`: website, info identifies the website in question
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* `SCRAPE`: scrape, info identiies the source of the scrape
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* `GAME`: game data, info identifies the data and location
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* `MAME`: MAME sources, info identifies the driver filename
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* `DOC`: official documentation, info identifies the producer and identifier of the document
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Examples:
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* `#WEB:http://kururusky.com/?p=1458`, a website source
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* `#DOC:KONAMI:114946810000`, an official document source: the KONAMI beatmania IIDX 23 tricoro cabinet manual
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In the meantime here are some major sources used:
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* First-hand accounts, observations and research;
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* Manuals and other official documentation;
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* Photos from various sites, most notably [Yahoo! Auctions / ヤフオク!](https://auctions.yahoo.co.jp/) and [eBay](https://ebay.com);
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* Direct conversations with trusted sources;
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* [MAME](https://git.redump.net/mame/)'s inimitable documentation;
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* [Callus Next's arcade board game information](http://callusnext.com/pcbs/);
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* [Guru's rom dumping news](https://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/);
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* The [Redump database](http://redump.org/);
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* Direct conversations with other sources;
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Notable sources that are often incorrect and should not be solely relied upon:
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* [System16](https://www.system16.com/)
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* [Wikipedia](https://en.wikipedia.org) (yes, Japanese Wikipedia too!) and its million scrapers, clones and mirrors
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