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Make Chuni Troubleshooting and Controllers hyperlinks lead to game-specific pages + Small Ongeki guide formatting and fixes
Make Chuni Troubleshooting and Controllers hyperlinks lead to game-specific pages + Small Ongeki guide formatting and fixes
This commit is contained in:
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@ -298,7 +298,7 @@
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmluminous/troubleshooting.md) page."
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!!! tip
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@ -371,8 +371,8 @@
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmluminous/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmluminous/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -310,7 +310,7 @@ Patches for :material-file-cog:`amdaemon.exe`
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmluminousplus/troubleshooting.md) page."
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!!! tip
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@ -383,8 +383,8 @@ Patches for :material-file-cog:`amdaemon.exe`
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmluminousplus/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmluminousplus/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -298,7 +298,7 @@
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmnew/troubleshooting.md) page."
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!!! tip
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@ -371,8 +371,8 @@
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmnew/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmnew/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -298,7 +298,7 @@
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmnewplus/troubleshooting.md) page."
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!!! tip
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@ -371,8 +371,8 @@
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmnewplus/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmnewplus/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -298,7 +298,7 @@
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmsun/troubleshooting.md) page."
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!!! tip
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@ -371,8 +371,8 @@
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmsun/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmsun/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -298,7 +298,7 @@
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### First launch
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chusan/troubleshooting.md) page."
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!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmsunplus/troubleshooting.md) page."
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!!! tip
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@ -371,8 +371,8 @@
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### Further configuration
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!!! info "Input methods and controllers are covered in the [Controllers](../chusan/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../chunithmsunplus/controllers.md) page."
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!!! warning "Have any other issues?"
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Check out the [Troubleshooting](../chusan/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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Check out the [Troubleshooting](../chunithmsunplus/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
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@ -101,7 +101,8 @@
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If IOConfig still fails to launch, try using the [SelfContained version of ongeki-io](https://github.com/Sanheiii/ongeki-io/releases)
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---
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### Arcade hardware and other controllers
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!!! tip ""
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named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
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---
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### My game is stuck on a black screen at launch!
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!!! tip ""
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@ -46,6 +47,7 @@
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This is likely to be `Assembly-CSharp.dll`, `Assembly-CSharp-firstpass.dll`, and/or `AMDaemon.NET.dll`.
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You can try replacing the DLLs or re-downloading data from elsewhere.
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---
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### My game is running too slow/fast or the notes are out of sync!
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@ -33,7 +33,7 @@
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Create another empty folder named `AppData` next to them. It should now look like below.
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<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata_withappdata.png">
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<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata_withappdata.png">
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The `App` folder should have a file structure as follows.
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@ -85,7 +85,7 @@
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If your `amfs` folder already has a file named `ICF1`, skip this step.
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In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
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If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
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If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
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delete the `App\package\amfs` folder, and skip this step.
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Otherwise, obtain copies of `ICF1` for your game version and place it in
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@ -99,7 +99,7 @@
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By default, file extensions on Windows are hidden. Enable them by navigating to
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the `View` tab in File Explorer and select `File name extensions`.
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#### Installing unprotected executables
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@ -138,7 +138,7 @@
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Since there is no graphical configuration tool for segatools, you will have to edit the
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configuration file by hand. It is found in `App\bin\segatools.ini`.
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It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
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Each following sub-section will correspond to a section in `segatools.ini`. If any
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@ -285,13 +285,13 @@
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Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
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(default `F2`) to navigate the menu, and `Test` button to select an option.
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Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 5th option).
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Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 6th option).
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<img src="/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png">
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!!! tip ""
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Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
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Select **グループ内基準機の設定** (`SET STANDARD IN GROUP`, the second option)
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and toggle this setting to **基準機** (`STANDARD`).
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<img src="/img/ongeki/sddt/setup/servicemenu/2_reference.png">
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@ -334,11 +334,11 @@
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!!! danger "Please use BepInEx to load all mods including MelonLoader and MonoMods"
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Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can
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enable/disable with the `mu3.ini` configuration. The modern approach is to use
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Mods have historically been hardcoded into the unprotected `Assembly-CSharp.dll` which the user can
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enable/disable with the `mu3.ini` configuration. The modern approach is to use
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BepInEx to load custom mods without hardmodding the Assembly-CSharp file.
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To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
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To enable BepInEx, download the [BepInEx stable release](https://github.com/BepInEx/BepInEx/releases/latest),
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extract the BepInEx folder to the `App/package` folder, and modify `segatools.ini` with the following:
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```ini
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- Melonloader: use [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest) UnityMono-BepInEx5. Place mods in `MLLoader/Mods`
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- MonoMods: use [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest). Place mods in `BepInEx/monomod`
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---
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### Controllers and Troubleshooting
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!!! info "Input methods and controllers are covered in the [Controllers](../mu3/controllers.md) page."
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!!! info "Input methods and controllers are covered in the [Controllers](../ongekibrightmemory/controllers.md) page."
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!!! warning "Have any other issues?"
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