mirror of
https://github.com/yxrei/bemani-guide.git
synced 2024-12-21 11:15:54 +01:00
387 lines
12 KiB
Markdown
387 lines
12 KiB
Markdown
# beatmania IIDX 30 RESIDENT
|
|
<img src="/img/iidx30-32/resident.png">
|
|
|
|
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
|
|
|
---
|
|
### About data
|
|
|
|
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
|
|
|
Please keep the following in mind as you're going through this guide.
|
|
|
|
IIDX's codename is `LDJ`. For `IIDX 30 Resident` it typically is `LDJ-003`.
|
|
|
|
Two versions of the game exist:
|
|
|
|
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
|
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
|
|
|
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
|
|
|
---
|
|
### Preparing data
|
|
|
|
!!! tip ""
|
|
|
|
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
|
|
|
- Right click the folder containing your data, then click on `Properties`.
|
|
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
|
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
|
- Finally, click `OK` again to exit out of properties.
|
|
|
|
You should end up with a file structure with a few folders only, as follows.
|
|
|
|
<img src="/img/iidx30-32/setup/2_iidxdata.png">
|
|
|
|
??? warning "If your data doesn't look like this"
|
|
|
|
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
|
|
|
- Create a `modules` folder.
|
|
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
|
|
|
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
|
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
|
|
|
!!! info "If you don't need to update your data, you can skip over to the [Installing Spice2x](#installing-spice2x) section."
|
|
|
|
---
|
|
### Updating data
|
|
|
|
??? danger "Please make sure you're using the right update for your current data."
|
|
|
|
Patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-DATECODE`.
|
|
|
|
For example `LDJ-2022120800-to-2023090500`.
|
|
|
|
- `2022120800` being your current data's version.
|
|
- `2023090500` being the version you would arrive at.
|
|
|
|
!!! tip ""
|
|
|
|
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
|
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
|
|
|
```xml
|
|
<soft>
|
|
<model __type="str">LDJ</model>
|
|
<dest __type="str">J</dest>
|
|
<spec __type="str">A</spec>
|
|
<rev __type="str">A</rev>
|
|
<ext __type="str">2023090500</ext>
|
|
</soft>
|
|
```
|
|
|
|
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
|
|
|
- If that's already the case then great! Don't touch anything.
|
|
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
|
|
|
|
Now save the file.
|
|
|
|
---
|
|
### Installing Spice2x
|
|
|
|
!!! info ""
|
|
|
|
If you already have Spice2x installed, make sure it is up to date!
|
|
|
|
!!! tip ""
|
|
|
|
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
|
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
|
|
|
<img src="/img/iidx30-32/setup/4_spicedata.png">
|
|
|
|
### Configuring Spice2x
|
|
|
|
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
|
|
|
#### Buttons
|
|
|
|
!!! tip ""
|
|
|
|
Click on `Bind` then press the key you want associated with the action.
|
|
|
|
With your controller and/or keyboard plugged in, configure your keys for:
|
|
|
|
- **Maintenance**: `Service, Test`
|
|
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
|
- **P1 Keypad**: `Keypad Insert Card`
|
|
|
|
**Only if** you're using LDJ:
|
|
|
|
- **P1 Keypad**: `1 to 9`
|
|
|
|
**Only if** you're playing using a keyboard:
|
|
|
|
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
|
|
|
#### Analogs (controller/cab only)
|
|
|
|
!!! tip ""
|
|
|
|
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
|
|
|
- For Turntable P1, click `Bind`.
|
|
- In `Device`, pick your controller.
|
|
- In `Control`, pick whichever one corresponds to the turntable.
|
|
- Turn your turntable ensuring that the Preview turns along with it.
|
|
- Click `Close`, leaving the rest of the settings alone.
|
|
|
|
#### Overlay
|
|
|
|
!!! tip ""
|
|
|
|
Modifying buttons in this section is not required but you are free to change what you want.
|
|
|
|
Click on `Bind` then press the key you want associated with the action.
|
|
|
|
#### Lights (controller/cab only)
|
|
|
|
!!! tip ""
|
|
|
|
Your controller might support having its lights controlled by the game through spice2x.
|
|
|
|
If it does, here's how you may link different actions to your lights:
|
|
|
|
- Click `Bind`.
|
|
- In `Device`, pick your controller.
|
|
- In `Light Control`, select the corresponding light.
|
|
- Click `Close`.
|
|
- Repeat for your other lights.
|
|
|
|
#### Cards
|
|
|
|
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
|
|
|
#### Patches
|
|
|
|
!!! info "As of writing, web patching is recommended for IIDX 30 Resident as opposed to spice2x patching."
|
|
|
|
Spice2x patching is fairly new and the game's latest releases are prioritized for conversion.
|
|
|
|
For now use [Mon's BemaniPatcher](https://mon.im/bemanipatcher/iidx30resident.html), more info can be found in the [web patching](../../extras/patchweb.md) page.
|
|
|
|
!!! danger "As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below."
|
|
|
|
??? tip "General patches"
|
|
|
|
| Patch | Recommendation | Description |
|
|
|-----------------------------------------------|---------------- |-------------|
|
|
| Standard/Menu Timer Freeze | Either | Freezes the timer in all non-premium environments. |
|
|
| Premium Free Timer Freeze | Either | Freezes the timer in Premium Free mode. |
|
|
| Cursor Lock | Either | In song select, always returns to the previously selected song. |
|
|
| CS-style Song Start Delay | Either | At the start of a song, holding Start will pause it until you release it. |
|
|
| Increase Game Volume | Either | Ignores in-game settings and keeps the volume at a maximum, helpful for `TDJ` which tends to be quiet. |
|
|
| Hide all bottom text | Either | Hides text at the bottom of the screen such as `Credits` or `Paseli`. |
|
|
|
|
#### API
|
|
|
|
!!! warning "Leave everything at default unless you know what you're doing."
|
|
|
|
#### Options
|
|
|
|
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
|
|
|
<img src="/img/iidx30-32/setup/5_opthover.png">
|
|
|
|
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
|
|
|
!!! tip "Required"
|
|
|
|
| Category | Option | Parameter | Setting |
|
|
|---------------|-----------------------|-------------------|---------|
|
|
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
|
|
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
|
|
|
!!! warning "Required For TDJ"
|
|
|
|
| Category | Option | Parameter | Setting |
|
|
|---------------|-----------------------|-------------------|---------|
|
|
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
|
|
|
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
|
|
|
| Category | Option | Parameter | Setting |
|
|
|---------------|-----------------------|-----------------------------------|---------|
|
|
| Game Options | IIDX TDJ Mode | -graphics-force-single-adapter | ON |
|
|
|
|
|
|
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
|
|
|
| Category | Option | Parameter | Setting |
|
|
|-------------------|-----------------------------------|---------------| |
|
|
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
|
|
|
|
|
#### Advanced & Development
|
|
|
|
!!! warning "Leave everything at default unless you know what you're doing."
|
|
|
|
---
|
|
### Connecting to a network
|
|
|
|
!!! danger "Please choose one of the two solutions, not both!"
|
|
|
|
??? tip "Remote (Online Network)"
|
|
|
|
Open `spicecfg.exe` and head to the `Options` tab.
|
|
|
|
In the `Network` category, set the following settings:
|
|
|
|
- `EA Service URL` to the URL provided by your network.
|
|
- `PCBID` to the PCBID provided by your network.
|
|
|
|
<img src="/img/iidx30-32/setup/6_network.png">
|
|
|
|
Next you need a card number.
|
|
If you don't already have one, generate one in the `Cards` tab.
|
|
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
|
|
|
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
|
|
|
<img src="/img/iidx30-32/setup/6_cards.png">
|
|
|
|
??? tip "Local e-amuse Emulator (Asphyxia)"
|
|
|
|
This is covered in the [Asphyxia CORE](../../extras/asphyxia.md) page.
|
|
|
|
---
|
|
### Pre-launch requirements
|
|
|
|
!!! info "These steps are required, otherwise your game won't run."
|
|
|
|
#### VCRedist & DirectX
|
|
|
|
!!! tip ""
|
|
|
|
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
|
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
|
|
|
#### Audio
|
|
|
|
!!! tip ""
|
|
|
|
- Open `spicecfg.exe`.
|
|
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
|
- In the popup window, right click on your default audio device, and click on `Properties`.
|
|
- Go to the `Advanced` tab.
|
|
- Check both boxes under `Exclusive Mode`.
|
|
- Open the `Default Format` dropdown.
|
|
- Pick the `24 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK`.
|
|
|
|
<img src="/img/iidx30-32/setup/7_audio.png">
|
|
|
|
#### Standard / Lightning / Language settings
|
|
|
|
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
|
|
|
---
|
|
### First launch
|
|
|
|
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
|
|
|
#### BACKUP DATA
|
|
|
|
!!! tip ""
|
|
|
|
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
|
|
|
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
|
|
|
If it's your first time running the game, you'll immediately be greeted with this screen.
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/1.png">
|
|
|
|
#### CLOCK ERROR
|
|
|
|
!!! tip ""
|
|
|
|
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
|
|
|
Next, you'll get another error.
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/2.png">
|
|
|
|
!!! tip ""
|
|
|
|
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/3.png">
|
|
|
|
!!! tip ""
|
|
|
|
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
|
|
|
- Press `1` and `2` to go up and down.
|
|
- Press `6` to select/execute.
|
|
|
|
Start by going up to `CLOCK`.
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/4.png">
|
|
|
|
!!! tip ""
|
|
|
|
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
|
|
|
You'll be back in the service menu.
|
|
|
|
#### NETWORK OPTIONS
|
|
|
|
!!! tip ""
|
|
|
|
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/5.png">
|
|
<img src="/img/iidx30-32/firstlaunch/6.png">
|
|
|
|
!!! tip ""
|
|
|
|
We will need to set a shop name.
|
|
|
|
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
|
- Go to `EXIT` then `SAVE AND EXIT`.
|
|
|
|
|
|
<img src="/img/iidx30-32/firstlaunch/7.png">
|
|
<img src="/img/iidx30-32/firstlaunch/3.png">
|
|
|
|
!!! tip ""
|
|
|
|
Select `GAME MODE`.
|
|
|
|
You're all done! The game should load up properly now.
|
|
|
|
---
|
|
### Carding in
|
|
|
|
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
|
|
|
??? tip "For LDJ (Standard)"
|
|
|
|
LDJ should accept keypad number binds:
|
|
|
|
- Press your `Keypad Insert Card` button.
|
|
- Enter your code using your keypad binds.
|
|
|
|
??? tip "For TDJ (Lightning)"
|
|
|
|
TDJ will ignore keypad number binds, you need to:
|
|
|
|
- Press your `Keypad Insert Card` button.
|
|
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
|
- Enter your code by clicking on the subscreen's keypad.
|
|
- If your code is accepted, you may now close the overlay.
|
|
|
|
---
|
|
### Troubleshooting
|
|
|
|
!!! warning "Have any other issue?"
|
|
|
|
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../errorcodes/bemani.md) pages.
|
|
|
|
For any more game-specific information, check out [Extra Information](extras.md).
|