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248 lines
8.1 KiB
Markdown
248 lines
8.1 KiB
Markdown
# SEGA Error Codes
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!!! warning "Before reading"
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This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
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Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
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Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
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## Universal Game Error Codes
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### 0000
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!!! tip "Unexpected Error Occured"
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This error occurs when the data is horribly corrupt, incomplete, or modified
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incorrectly. Please redownload your data from a reliable source.
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### 0032
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!!! tip "Unexpected Error Occured"
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Generic network error with multiple symptoms, the most typical of which being enabling
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DHCP in Windows while the game expects a static IP. Try adding this to
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`config_hook.json`:
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```json
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{
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"network": {
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"property": {
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"dhcp": true
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}
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}
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}
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```
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!!! tip
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If you're copying into an existing `config_hook.json`, remove the outer braces and
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add a comma to the previous item, like so:
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```json
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{
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"emoney": {
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"enable": false
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},// (1)!
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"network": {
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"property": {
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"dhcp": true
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}
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}
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}
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```
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1. Notice the comma here.
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!!! tip
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If your game files does not include `config_hook.json`, it is OK to create a new
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file, then edit the launch script (usually `start.bat`) to tell the game about it:
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```batchfile
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amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
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```
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### 0919
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!!! tip "DVD Drive Remain Error"
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This error occurs if the game detects an enabled DVD drive on the system. To
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resolve, either disable your computer's DVD drive, or enable DVD drive emulation in
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`segatools.ini`:
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```ini hl_lines="2"
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[dvd]
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enable=1
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```
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### 0949
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!!! tip "Keychip Not Found"
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Enable keychip emulation in `segatools.ini`:
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```ini hl_lines="2"
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[keychip]
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enable=1
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```
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If on a real cabinet using a real keychip, confirm that the keychip is connected
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properly and working.
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### 4105
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!!! tip "Unexpected Error Occured"
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Check the AM Daemon window for any "runtime exception" messages, such as
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```hl_lines="6"
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amsGfetcherThreadContextInit: Line1345 Error: load Icf failed.
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Runtime exception occurred.
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File: D:\Jenkins\workspace\amdaemon_all_build\libs\libamw\src\amw_netdeliver_context.cpp
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Line: 91
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Function: enum am::util::ModuleContext<3>::Status __cdecl am::netdeliver::Context::initialize(void)
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Message: amGfetcherInit(). ErrCode -1.
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```
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Then continue by checking [AMDaemon error codes](#amdaemon-error-codes).
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### 6401
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!!! tip "I/O board is not connected to main board"
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This error occurs when the game times out trying to communicate with the I/O board.
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When using segatools, this happens because I/O emulation took too long, which is
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usually caused by long-running background tasks (e.g. Windows Defender, Windows
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Update, file-syncing software). Try to see if this can be fixed by setting the game
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process and/or `amdaemon.exe` to high/realtime priority.
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### 6501
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!!! tip "Aime Card Reader Not Found"
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This error occurs when an Aime card reader is not found. Make sure you enabled Aime
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card reader emulation in `segatools.ini` if you don't have a physical reader connected:
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```ini
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[aime]
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enable=1
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```
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### 6503
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!!! tip "Failed to read Aime card"
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This error occurs when the Aime card cannot be read. Make sure your connection to the
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ALL.Net server is good (the network icon in the bottom corner is green).
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### 8114
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!!! tip "ALL.Net System error (RTC)"
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Make sure you're connected to an ALL.Net server for the first boot, or disable
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accounting by editing `config_hook.json`:
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```json
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{
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"allnet_accounting": {
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"enable": false
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}
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}
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```
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!!! tip
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If you're copying into an existing `config_hook.json`, remove the outer braces and
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add a comma to the previous item, like so:
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```json
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{
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"emoney": {
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"enable": false
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},// (1)!
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"allnet_accounting": {
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"enable": false
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}
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}
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```
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1. Notice the comma here.
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!!! tip
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If your game files does not include `config_hook.json`, it is OK to create a new
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file, then edit the launch script (usually `start.bat`) to tell the game about it:
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```batchfile
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amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
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```
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## CHUNITHM Error Codes
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### 3101
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!!! tip "An unexpected error has occurred with the main device"
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This error occurs when the game fails to communicate with the controller. Check
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if your controller is connected properly and if ChuniIO DLLs are working.
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### 3102
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!!! tip "Initialization failure with the main device"
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This error occurs when the game fails to communicate with the controller. Check
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if your controller is connected properly and if IO DLLs are working.
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### 3201, 3202, 3203, 3204, 3205, 3206
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!!! tip "Cannot confirm the connection with the side device sensor 1/2/3/4/5/6"
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This error occurs if the air sensors are not functional or blocked during system test.
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To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools)
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then stay clear of your controller. If the error still happens, your air sensors may be faulty.
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### 3300
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!!! tip "Duplicate servers in the same network"
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If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server
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(dip switch 1 ON). Set all other machines to dip switch 1 OFF:
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```ini hl_lines="2"
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[gpio]
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dipsw1=0
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```
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### 3301
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!!! tip "Duplicate STANDARD in the same group"
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If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them
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should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD. Change this
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by going to Test menu -> Game Settings (4th option) -> Reference machine settings (2nd option).
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### 3400
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!!! tip "Monitor Not Supported 120fps"
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This error occurs if you're running the game in SP mode but the monitor is not
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`1920x1080@120Hz` in 32-bit color mode. Adjust display settings and try again.
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### 3401
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!!! tip "Machine Not Supported 120fps"
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This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip
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switch 3 OFF) to run the game in 120fps. In `segatools.ini` this would be:
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```ini
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[gpio]
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dipsw3=0
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```
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## AMDaemon Error Codes
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### ampdGd1232a01aInit(). ErrCode -4
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!!! tip ""
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This error occurs because of a VFD port number mismatch. Update segatools, or if you're
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using a real VFD, confirm that the VFD uses the same port as specified in
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`config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
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```json
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"emoney" :
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{
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"display_port" : 2 // (1)!
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}
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```
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1. This should match the COM port that your real VFD is connected to.
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### amAppImageInit(). ErrCode -5
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!!! tip ""
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Path to the configured AMFS directory is too long. Ensure that the path is shorter than
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16 characters (32 bytes).
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### RegCreateKeyExW(). ErrorCode -5
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!!! tip ""
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This error occurs because the Windows registry cannot be written to as a normal user.
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Start the game as administrator **once**, or update segatools.
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### amSysFileInitEx(). ErrCode -5
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!!! tip ""
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The AMFS folder is read only. Uncheck the read only property in File Explorer for the
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AMFS folder.
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### amGfetcherInit(). ErrCode -1
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!!! tip ""
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ICF1 is missing in the configured AMFS directory. Get the correct ICF for your game (the
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game ID in the ICF must be correct).
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