mirror of
https://github.com/yxrei/bemani-guide.git
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317 lines
12 KiB
Markdown
317 lines
12 KiB
Markdown
# CHUNITHM SUN
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<img src="/img/chunithm/sdhd/sun.png">
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!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
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---
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!!! tip ""
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segatools, by default, only accepts keyboard input and does not recognize any
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controllers. However, it can be configured with IO DLLs to add support for controllers.
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The controller you plan on using should also be provided with these IO DLLs. If unsure,
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check the support section for your controller, or contact the vendor directly. Alternate
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options for the most common controllers are listed below.
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These IO DLLs should be copied to your game's `App\bin\` folder and referenced in
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`segatools.ini` under the `[chuniio]` section.
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!!! tip ""
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If you have a single DLL, uncomment the `path=` line by removing the leading semicolon (`;`),
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then add your DLL's file name after the `=`:
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```ini hl_lines="5"
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[chuniio]
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; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
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; (will use chu2to3 engine internally)
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;(1)!
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path=controller.dll
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```
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1. Note that there is no leading semicolon.
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!!! tip ""
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If you have two DLLs, ending in `_x86.dll` and `_x64.dll` (or `_chusan.dll` and `_amdaemon.dll`),
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uncomment the `path32=` and `path64=` lines by removing the leading semicolon (`;`), then
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add your DLLs after the `=`:
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```ini hl_lines="5 6"
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[chuniio]
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; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
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; x86 chuniio to path32, x64 to path64. Both are necessary.
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;(1)!
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path32=controller_x86.dll
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path64=controller_x64.dll
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```
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1. Note that there is no leading semicolon.
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---
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### Keyboard
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!!! tip ""
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Keyboard is the default input method, and while not recommended for playing the game,
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it is useful for testing purposes.
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The default layout uses `SDFGHJKL` for slider input, and `Space Bar` for the AIRs.
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If you wish to change the default keybinds, an explanation on how to set these is included
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above the `[io3]` section in your `segatools.ini`.
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---
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### Brokenithm
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!!! tip ""
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Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom
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half of the screen as the ground slider, and sliding into the upper half activates the air
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sensors.
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#### Android
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!!! warning
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Your computer and your Android device must be on the same local network.
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!!! tip ""
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- Download the latest version of [Brokenithm-Android](https://github.com/tindy2013/Brokenithm-Android/releases/latest)
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and install it on your Android device.
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- Download the latest version of [Brokenithm-Android-Server](https://github.com/tindy2013/Brokenithm-Android-Server/releases/latest)
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and extract **only `brokenithm_server.exe`** to your `App\bin\` folder.
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- Download the latest version of [Brokenithm-Evolved IO DLLs](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases) and extract the DLL files to your `App\bin\` folder.
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- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
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```ini hl_lines="2"
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[aimeio]
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path=aime_brokenithm.dll
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```
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```ini hl_lines="2 3"
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[chuniio]
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path32=brokenithm_x86.dll
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path64=brokenithm_x64.dll
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```
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- Run `brokenithm_server.exe`. A command prompt window should open, saying that
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it is waiting for a device on port 52468.
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- Open the Brokenithm app on your Android device. Enter your computer's IP address
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in the Address box on the top right, then tap Start.
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- Run the game as normal.
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??? info "Getting your computer's IP address"
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Open **Settings** -> **Network and Internet** and select **Properties**. Scroll down to
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the bottom and check the address under the **IPv4 address** field:
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<img src="/img/chunithm/sdhd/controllers/0_ipaddress.png">
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That is your computer's IP address.
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??? info "Automatically launching the Brokenithm server when starting the game"
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**This will only work if you extracted `brokenithm_server.exe` to `App\bin\` as previously instructed.**
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You can edit the launch script to launch the Brokenithm server when starting the game.
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Edit `App\bin\start.bat` to add a line above the existing commands:
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```batch hl_lines="5"
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@echo off
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pushd %~dp0
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start /min brokenithm_server
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start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
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inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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```
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??? info "Improving latency"
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You can improve latency by running Brokenithm with your Android device tethered to
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your computer. However, this requires a little extra setup:
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- Connect your Android device to your computer with a USB cable.
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- If you haven't enabled Developer options on your device, do it by navigating to
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the "About" page in your phone's settings, then tap "Build number" seven times.
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This varies by device, so if unsure, look up the instructions for your specific
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one.
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- Navigate to Developer options and enable USB debugging.
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- On your computer, download and extract [Android SDK Platform Tools](https://dl.google.com/android/repository/platform-tools-latest-windows.zip)
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to your `App\bin\` folder.
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- Navigate to the `App\bin\platform-tools` folder in File Explorer, click on the
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address bar, type `cmd`, and hit Enter to open a command prompt.
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- In the command prompt, type the following command:
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```batch
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adb reverse tcp:52468 tcp:52468
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```
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- Start `brokenithm_server.exe`.
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- On your Android device, open Brokenithm, and change the address to `0.0.0.0`.
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- If the text box to the left of the "SETTINGS" button say "UDP", tap on it
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once to switch to "TCP" mode.
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- Tap on "START", and you will now be connected via the USB cable.
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- You can now start the game as normal.
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The next time you play the game, you only need to run the `adb reverse ...` command
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again. To do this automatically when the game starts, add a line to the `start.bat`
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script **before** the `brokenithm_server` line:
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```batch hl_lines="5"
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@echo off
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pushd %~dp0
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start /min platform-tools\adb reverse tcp:52468 tcp:52468
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start /min brokenithm_server
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start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
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inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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```
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#### iOS/iPadOS
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!!! tip ""
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- Install Brokenithm on your iOS/iPadOS device by joining the [Brokenithm TestFlight](https://testflight.apple.com/join/U6kwvETm) ^^(iOS 18 only)^^.
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- If your iOS/iPadOS device doesn't have iOS 18, you will need to sideload a different [IPA](https://redive.estertion.win/ipas/Brokenithm-iOS-build-10.ipa) with [Sideloadly](https://sideloadly.io/).
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- If you have iTunes and/or iCloud installed from the Microsoft Store on your computer, **uninstall it.**
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- Install the **non-Microsoft Store** version of iTunes from the [website](https://www.apple.com/itunes/download/win64).
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- Download the latest version of [Brokenithm-Evolved-iOS server](https://redive.estertion.win/ipas/Brokenithm/Brokenithm-Evolved-iOS-v0.3.7z)
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and extract it to `App\bin\Brokenithm-Server`.
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- Download the latest version of [Brokenithm-Evolved IO DLLs](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases) and extract the DLL files to your `App\bin\` folder.
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- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
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```ini hl_lines="2"
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[aimeio]
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path=aime_brokenithm.dll
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```
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```ini hl_lines="2 3"
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[chuniio]
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path32=brokenithm_x86.dll
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path64=brokenithm_x64.dll
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```
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- Run `App\bin\Brokenithm-Server\Brokenithm-Evolved-iOS.exe`. A command prompt window
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should open, saying that it is waiting for a device.
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- On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a
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USB cable.
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- Run the game as normal.
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??? info "Automatically launching the Brokenithm server when starting the game"
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**This will only work if you extracted the server to `App\bin\Brokenithm-Server` as previously instructed.**
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You can edit the launch script to launch the Brokenithm server when starting the game.
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Edit `App\bin\start.bat` to add a line above the existing commands:
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```batch hl_lines="5"
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@echo off
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pushd %~dp0
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start /min Brokenithm-Server\Brokenithm-Evolved-iOS.exe
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start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json
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inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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```
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### TASOLLER
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!!! warning
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This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the
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controller after January 2022, the update should have already been applied.
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If you've purchased the controller before then, you will need to update the touch
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firmware by following the instructions on [DJ-DAO's support page](https://www.dj-dao.com/en/support/11.html).
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!!! danger "Please choose one of the two solutions, not both!"
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??? tip "Bottersnike's custom firmware"
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Bottersnike has written custom firmware for the TASOLLER which fixes many issues with the original
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firmware (e.g. dropped and ghost inputs).
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To install this firmware, download the latest version of
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:material-file-code:`TASOLLER-FirmwareUpdater.exe`, :material-file-cog:`host_aprom.bin` and
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:material-file-cog:`led_aprom.bin` from the [release archive](https://gitea.tendokyu.moe/tasoller/host-aprom/releases),
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then follow the setup instructions in the [README](https://gitea.tendokyu.moe/tasoller/host-aprom#setup).
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You do not need any IO DLLs for this.
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??? warning "HID custom firmware"
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- Install the [custom Host and LED firmware](https://pixeldrain.com/u/DajSPEoa) to your controller.
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Instructions on how to do so is provided in the linked archive.
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- Pick one of these two TASOLLER IO DLLs to download and extract to your `App\bin` folder.
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They should be functionally the same, but if one doesn't work, you can try the other:
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- [chuniio-tasoller](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller/releases) (download `lib.zip`)
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- [chuniio-rs](https://gitea.tendokyu.moe/beerpsi/chuniio-rs/releases) (download `chusan.zip`)
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- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
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```ini
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[chuniio]
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path32=chuniio_tasoller.dll;(1)!
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path64=chuniio_tasoller_x64.dll;(2)!
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```
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1. Or `chuniio_tasoller_v2_chusan.dll` if you downloaded `chuniio-rs`.
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2. Or `chuniio_tasoller_v2_amdaemon.dll` if you downloaded `chuniio-rs`.
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- Connect the controller to your computer, and then start the game.
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### YubiDeck
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!!! tip ""
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- Switch your YubiDeck to HID output mode. Instructions on how to do so are provided
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in the [YubiDeck manual](https://drive.google.com/file/d/11KVlKbg3zGCRwI7R-30t2IJc6OQwDEgo/view).
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- Download the latest version of [YubiDeck IO DLLs](https://gitea.tendokyu.moe/beerpsi/chuniio-yubideck/releases)
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and extract it to your `App\bin` folder.
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- Edit your `App\bin\segatools.ini` to reference the extracted DLLs:
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```ini
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[chuniio]
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path32=chuniio_yubideck_chusan.dll
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path64=chuniio_yubideck_amdaemon.dll
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```
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- Optionally, reference the included AimeIO DLL to use the controller's
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built-in card reader:
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```ini
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[aimeio]
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path=aimeio_yubideck.dll
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```
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- Connect the controller to your computer, and then start the game.
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### Arcade hardware and other controllers
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!!! tip ""
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If you're interested in using a cabinet slider and air sensors, or possibly even
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making your own controller, the [Cons&Stuff website](https://consandstuff.github.io/)
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and Discord community is a great place to start!
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