2019-09-27 22:36:50 +02:00
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# Release history
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2020-02-01 11:15:51 +01:00
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## 5.30
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2020-04-27 21:59:33 +02:00
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* SDVX: sdvxhook2 headphone force and cursor confining config options
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* DDR: Add light support for SMX gen 4 pads
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2020-02-01 11:15:51 +01:00
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2019-12-06 23:25:21 +01:00
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## 5.29
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2020-02-01 11:07:18 +01:00
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* SDVX: Add option for monitor rotation
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* SDVX: Add option to allow overriding network adapter IP
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* IIDX: Add force display adapter and refresh rate configuration
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* SDVX: Allow specifying display adapter to open for d3d9ex hook
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* IIDX/SDVX camerahooks bugfix: Camera sometimes not detected on some older machines
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2019-12-06 23:25:21 +01:00
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2019-10-12 20:50:14 +02:00
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## 5.28
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2019-12-06 23:08:28 +01:00
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* Improve documentation in various places
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* Automatic code formatting in build pipeline
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* Bugfix: Recursive config.bat script
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* Enable automatic building on pushes to master
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* Bugfix: Stop SDVX hanging on thankyou for playing
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* sdvx2: Support for Vivid Wave using sdvxhook2
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* sdvxio-kfca: Driver for real sdvx cabinet IO hardware
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2019-10-12 20:50:14 +02:00
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2019-09-21 18:33:26 +02:00
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## 5.27
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2019-10-07 18:20:01 +02:00
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* Various documentation updates regarding development and how to contribute
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* KFCA emulation accuracy fixes
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* Fix passthrough of serial calls when using real hardware (e.g. card reader passthrough IIDX25+/SDVX5+)
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* Add sdvxio-kfca driver to talk to real SDVX hardware
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* Refactor d3d9 hook module to improve maintainability. Also fixes upscaling not working on IIDX20+.
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* Remove d3d8 hook module to improve maintainability. Make old d3d8 based games, e.g. iidxhook1/2, use d3d9 instead.
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Requires usage of d3d8to9 wrapper library to use gfx patching features.
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2019-10-12 20:44:51 +02:00
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* Add dev doc about IIDX rendering loops
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* Add an initial draft of an architecture document (will be worked on in iterations)
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* Refactor BIO2 emulation to make it re-usable by other games
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2019-09-21 18:33:26 +02:00
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2019-09-27 22:36:50 +02:00
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## 5.26
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* iidxio-ezusb: Reduce sleep time to Sleep(1) to avoid framerate issues on some versions of iidx.
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* Bugfix: iidx d3d9 games, mainly the newer ones iidx 20-25, freezing. Happened on boot, during song selection or during the song.
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* Bugfix: log_server_init deadlock on iidxhook4-7. This caused games like iidx24 to hang before even showing a render window.
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* iidxhook: Add feature to allow GPU based up-/downscaling of rendered frame. This gives
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you the possibility to upscale the resolution of old SD (640x480) games to your monitor's/TV's
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native resolution which can have a few advantages: better image quality if the monitor's upscaler
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is not doing a good job, especially on resolutions that are not a multiple of its native resolution;
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Reduce display latency if the upscaler is slow, avoid over-/underscan which cannot always be fixed
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entirely or at all (depending on your GPU and monitor model). See the iidxhook configuration file
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for the new parameters available.
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* Major readme cleanup. Add development documentation like style guide, guidelines, development setup.
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## 5.25
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* Bugfix: iidx14 and 15 crashing on Windows 10
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* Bugfix: IO2 driver not using correct package sizes on reads/write -> iidxio-ezusb2.dll now working
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* Improve ezusb2-boot.bat script to handle flashing of IO2 firmware
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* Remove broken x64 builds of ezusb1/2 tools -> Just use the x86 tool versions instead
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(use the x64 versions of iidxio-ezusb.dll and iidxio-ezusb2.dll with iidx25)
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* iidxhook1-8: Allow floating point values for frame rate limiting, e.g. 59.95 (hz).
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* Improve timing with ezusb (C02) driver
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## v5.24
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* Bugfix: iidxhook8 hangs very early on startup (race condition in log-server module)
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## v5.23
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* Refactored configurion (file) handling for iidxhooks, RE-READ THE DOCUMENTATION.
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This gets rid of the "short cmd parameters", e.g. -w for windowed mode, and replaces
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them with full name parameters, e.g. -p gfx.windowed=true, which improves handling
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of configuration files/values.
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* Add a lot of unit tests to the codebase
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* Refactored round plug security infrastructure, shared with IIDX and jubeat (1)
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* Move shared utility modules between iidxhook modules to a separate utilty module 'iidxhook-util'
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* Add experimental jubeat (1) support (buggy IO emulation)
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* Various fixes to improve all iidxhooks when running on Windows 10
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* Bugfix: iidxio-ezusb getting stuck on newer Windows platforms
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* Update iidxhook docs, e.g. how to get old IIDX versions sync on Windows 10
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* Various documentation updates
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* Various code cleanup
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* Various other minor bugfixes
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## v5.22
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* Added a lot of documentation and readme stuff (READ IT!!11)
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* Re-numbering iidxhook implementations to make room for missing games
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* Support for IIDX 18 -> iidxhook4
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* Support for IIDX 19 -> iidxhook5
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* Support for IIDX 20 -> iidxhook6
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* A lot of code refactoring and cleanup
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* Refactor p3io emulation
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* Remove obsolete BT4 DDR stuff
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* iidxhook: Refactored software monitor check and bugfixes. You can use the
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auto monitor check to determine your machine's refresh rate or (new) set the
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refresh rate yourself in the configuration file, e.g. when you already have
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determined it using one of the newer IIDX games and want to skip that monitor
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check or if BT5's software monitor check doesn't work properly (e.g. on Win 7).
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* iidxhook1-3: Check if eamuse server is reachable and log a warning otherwise.
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This should make debugging invalid URLs or connection issues easier.
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* iidxhook: Revised ezusb and ezusb2 emulation layer. Translucent support
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removed, all IO emulation goes through BT5's iidxio interface.
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* iidxio: Add implementations for ezusb (C02 IO) and ezusb2 (IO2) hardware. This
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allows you to run _ANY_ IIDX game supported by BT5 either with real C02 or IO2
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hardware.
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* iidxhook: Remove translucent card reader feature. Again, to create a unified
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interface for _ALL_ versions, use the eamio-icca.dll if you want to run on
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real ICCA (slotted or wavepass) readers.
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* Various other bugfixes
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Again, read the various markdown (.md) readme files. We tried to document
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everything to the best of our knowledge. If you are missing something, please
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contribute by adding that information and submitting a patch to us.
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## v5.21
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* Camera hook for IIDX 25 (use any UVC webcam in-game), by Xyen
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* *deep breath* Source code release
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## v5.20
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* Support for the new IIDX 25 IO board (xyen)
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* New IO hook system with better multi-threading behavior
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* Add a replaceable "vefxio" backend dll for IIDX (xyen)
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* Card reader emulation can now be disabled in iidxhook (xyen)
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* Add jbhook (xyen, mon)
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* Add ddrhook (ported from Bemanitools 4 by mon)
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* Various ICCA emulation improvements (xyen, mon)
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* QoL improvements to config.exe (xyen, mon)
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* Other bug fixes (various contributors)
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## a19
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* iidx 17 support
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* Bugfix: forums.php?action=viewthread&threadid=51257&postid=1425861#post1425861
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* iidx 14-17: Improved monitor check and new monitor check screen which shows
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the current frame rate instead of just a white screen
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* iidx 09-13: Improved monitor check (but still white screen when in progress.
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d3d8 doesn't offer any text render out of the box)
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* iidxfx(2)-exit-hook: Switch off lights on shutdown
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* Various other bugfixes
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## a18
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* Bugfix: forums.php?action=viewthread&threadid=51063
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* Various other bugfixes
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## a17
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* IIDX 16 support
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* Fix broken debug output to file (for iidxhook1-3 and all games using launcher)
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* Improve debug output
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* Various minor bugfixes
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## a16
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* Add tools.zip which contains various tools for development: ezusb IO related,
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bemanitools API testing, acio related
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* Add documentation (.md files) for tools
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* Add iidxfx(2)-exit-hook.dll: Hook this using either inject or launcher
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(depending on the game version) and exit the game by pressing Start P1 + Start
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P2 + VEFX + Effect simultaneously
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* Bugfix iidxio API: 16seg not working on IIDX games with FX2 emulation
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* Bugfix iidxio API: return value of init call not getting checked in hook
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libraries
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* SDVX input emulation fixes
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* Various other bugfixes
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## a15
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* Select best network adapter if having multiple
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* Add Felica card detection
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* Fix SDVX HID lighting
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* Fix IIDX FX2 deck lighting
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## a13
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* iidx 15 (DJ Troopers) support
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* Fix BG video triangle seam on old games
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* New options handling: cmd args and options file
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## a11
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* Fix nVidia crash on GOLD
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## a10
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* Adds IO2 emulation for Gold
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* Add IO2 translucent mode for Gold ONLY atm (untested due to lack of hardware)
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* Random input bug resolved (also kinda untested, so maybe?)
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## a09
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* Add IIDX 14 support
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## a08
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* Add experimental KFCA (SDVX PCB) support
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* Add Sound Voltex and BeatStream builds
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## a07
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* Add IIDX 13 DistorteD support
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* Add option to use real card readers with IIDX 13
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## a06
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* Fixes bug in chart data loader interception code
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## a05
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* Fix broken card reader emulation on Copula
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* Add monitor check/auto timebase for old IIDX games (9-12) -> refer to the
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readme file on how to use it
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## a04
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* Add software frame rate limiter for all D3D8 based games (-g option).
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## a03
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* Add support for IIDX 9-12
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* Translucent mode: Use real C02 EZUSB IO hardware
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* eamio-real.dll: Use real slotted or wave pass card readers
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* Setup guide, advanced features and FAQ: see readme file iidxhook1.md
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## a02
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* Fonts are always correct irrespective of system locale! (Make sure you
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install East Asian fonts tho)
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* No longer crashes shitty gaming mice that don't follow the USB spec! (will
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backport this to bt4)
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* launcher.exe now has a UAC manifest! (because 2006 called and told me to get
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with the fucking program)
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## a01
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* Initial Alpha, only supports IIDX 21 and 22 for now.
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