mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-11-23 22:30:56 +01:00
iidxhook: Fix diagonal tearing on textures on iidx18 and 19
Affects all games based on version 18 and 19 which includes the chinese versions This code is based on the toastertools implementation. Credits to the original authors.
This commit is contained in:
parent
8081793a5f
commit
4bd0ee5ef6
3
dist/iidx/iidxhook-18-cn.conf
vendored
3
dist/iidx/iidxhook-18-cn.conf
vendored
@ -40,6 +40,9 @@ gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false
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3
dist/iidx/iidxhook-18.conf
vendored
3
dist/iidx/iidxhook-18.conf
vendored
@ -37,6 +37,9 @@ gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
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io.disable_card_reader_emu=false
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3
dist/iidx/iidxhook-19.conf
vendored
3
dist/iidx/iidxhook-19.conf
vendored
@ -34,6 +34,9 @@ gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
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io.disable_card_reader_emu=false
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3
dist/iidx/iidxhook-20-cn.conf
vendored
3
dist/iidx/iidxhook-20-cn.conf
vendored
@ -37,6 +37,9 @@ gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false
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@ -75,6 +75,12 @@ static HRESULT(STDCALL *real_Reset)(
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IDirect3DDevice9 *self,
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D3DPRESENT_PARAMETERS *pp);
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static HRESULT (STDCALL *real_SetViewport)(
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IDirect3DDevice9 *self, const D3DVIEWPORT9 *pViewport);
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static HRESULT (STDCALL *real_SetVertexShader)(
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IDirect3DDevice9 *self, IDirect3DVertexShader9 *pShader);
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -144,6 +150,12 @@ static HRESULT STDCALL my_Reset(
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IDirect3DDevice9 *self,
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D3DPRESENT_PARAMETERS *pp);
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static HRESULT STDCALL my_SetViewport(
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IDirect3DDevice9 *self, const D3DVIEWPORT9 *pViewport);
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static HRESULT STDCALL my_SetVertexShader(
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IDirect3DDevice9 *self, IDirect3DVertexShader9 *pShader);
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -205,6 +217,12 @@ hook_d3d9_irp_handler_real_dev_draw_primitive_up(struct hook_d3d9_irp *irp);
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static HRESULT
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hook_d3d9_irp_handler_real_dev_reset(struct hook_d3d9_irp *irp);
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static HRESULT
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hook_d3d9_irp_handler_real_dev_set_viewport(struct hook_d3d9_irp *irp);
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static HRESULT
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hook_d3d9_irp_handler_real_dev_set_vertex_shader(struct hook_d3d9_irp *irp);
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -231,6 +249,10 @@ static const hook_d3d9_irp_handler_t hook_d3d9_irp_real_handlers[] = {
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hook_d3d9_irp_handler_real_dev_draw_primitive_up,
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[HOOK_D3D9_IRP_OP_DEV_RESET] =
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hook_d3d9_irp_handler_real_dev_reset,
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[HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT] =
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hook_d3d9_irp_handler_real_dev_set_viewport,
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[HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER] =
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hook_d3d9_irp_handler_real_dev_set_vertex_shader,
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};
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static const hook_d3d9_irp_handler_t *hook_d3d9_handlers;
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@ -501,6 +523,40 @@ static HRESULT STDCALL my_DrawPrimitiveUP(
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return hr;
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}
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static HRESULT STDCALL my_SetViewport(
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IDirect3DDevice9 *self, const D3DVIEWPORT9 *pViewport)
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{
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struct hook_d3d9_irp irp;
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HRESULT hr;
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memset(&irp, 0, sizeof(irp));
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irp.op = HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT;
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irp.args.dev_set_viewport.self = self;
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irp.args.dev_set_viewport.pViewport = pViewport;
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hr = hook_d3d9_irp_invoke_next(&irp);
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return hr;
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}
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static HRESULT STDCALL my_SetVertexShader(
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IDirect3DDevice9 *self, IDirect3DVertexShader9 *pShader)
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{
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struct hook_d3d9_irp irp;
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HRESULT hr;
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memset(&irp, 0, sizeof(irp));
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irp.op = HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER;
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irp.args.dev_set_vertex_shader.self = self;
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irp.args.dev_set_vertex_shader.pShader = pShader;
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hr = hook_d3d9_irp_invoke_next(&irp);
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return hr;
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}
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static HRESULT STDCALL my_Reset(
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IDirect3DDevice9 *self,
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D3DPRESENT_PARAMETERS *pp)
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@ -691,6 +747,12 @@ hook_d3d9_irp_handler_real_dev_create_device(struct hook_d3d9_irp *irp)
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real_Reset = api_vtbl->Reset;
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api_vtbl->Reset = my_Reset;
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real_SetViewport = api_vtbl->SetViewport;
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api_vtbl->SetViewport = my_SetViewport;
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real_SetVertexShader = api_vtbl->SetVertexShader;
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api_vtbl->SetVertexShader = my_SetVertexShader;
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*irp->args.ctx_create_device.pdev = (IDirect3DDevice9 *) api_proxy;
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return hr;
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@ -775,6 +837,26 @@ hook_d3d9_irp_handler_real_dev_reset(struct hook_d3d9_irp *irp)
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irp->args.dev_reset.pp);
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}
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static HRESULT
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hook_d3d9_irp_handler_real_dev_set_viewport(struct hook_d3d9_irp *irp)
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{
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log_assert(irp);
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return real_SetViewport(
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irp->args.dev_set_viewport.self,
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irp->args.dev_set_viewport.pViewport);
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}
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static HRESULT
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hook_d3d9_irp_handler_real_dev_set_vertex_shader(struct hook_d3d9_irp *irp)
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{
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log_assert(irp);
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return real_SetVertexShader(
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irp->args.dev_set_vertex_shader.self,
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irp->args.dev_set_vertex_shader.pShader);
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}
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -34,6 +34,8 @@ enum hook_d3d9_irp_op {
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HOOK_D3D9_IRP_OP_DEV_SET_RENDER_STATE = 10,
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HOOK_D3D9_IRP_OP_DEV_DRAW_PRIMITIVE_UP = 11,
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HOOK_D3D9_IRP_OP_DEV_RESET = 12,
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HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT = 13,
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HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER = 14,
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};
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/**
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@ -170,6 +172,22 @@ struct hook_d3d9_irp {
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IDirect3DDevice9 *self;
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D3DPRESENT_PARAMETERS *pp;
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} dev_reset;
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/**
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* Params of IDIrect3DDevice9_SetViewport
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*/
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struct {
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IDirect3DDevice9 *self;
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const D3DVIEWPORT9 *pViewport;
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} dev_set_viewport;
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/**
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* Params of IDIrect3DDevice9_SetVertexShader
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*/
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struct {
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IDirect3DDevice9 *self;
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IDirect3DVertexShader9 *pShader;
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} dev_set_vertex_shader;
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} args;
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size_t next_handler;
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@ -22,6 +22,7 @@
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"gfx.scale_back_buffer_filter"
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#define IIDXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY "gfx.forced_refresh_rate"
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#define IIDXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY "gfx.device_adapter"
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#define IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY "gfx.diagonal_tearing_fix"
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_BGVIDEO_UV_FIX_VALUE false
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_FRAMED_VALUE false
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@ -36,6 +37,7 @@
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_SCALE_BACK_BUFFER_FILTER_VALUE "none"
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_FORCED_RR_VALUE -1
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE -1
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#define IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE false
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void iidxhook_config_gfx_init(struct cconfig *config)
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{
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@ -159,6 +161,13 @@ void iidxhook_config_gfx_init(struct cconfig *config)
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IIDXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE,
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"D3D9 device adapter (monitor), -1 to use default, "
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"0, 1, 2 etc. to use specified adapter");
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cconfig_util_set_bool(
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config,
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IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY,
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IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE,
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"Fix diagonal tearing with video cards "
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"other than Radeon X1300 and HD3450");
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}
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void iidxhook_config_gfx_get(
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@ -367,4 +376,16 @@ void iidxhook_config_gfx_get(
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IIDXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY,
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IIDXHOOK_CONFIG_GFX_DEFAULT_DEVICE_ADAPTER_VALUE);
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}
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if (!cconfig_util_get_bool(
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config,
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IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY,
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&config_gfx->diagonal_tearing_fix,
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IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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IIDXHOOK_CONFIG_GFX_DIAGONAL_TEARING_FIX_KEY,
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IIDXHOOK_CONFIG_GFX_DEFAULT_DIAGONAL_TEARING_FIX_VALUE);
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}
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}
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@ -21,6 +21,7 @@ struct iidxhook_config_gfx {
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enum iidxhook_util_d3d9_back_buffer_scale_filter scale_back_buffer_filter;
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int32_t forced_refresh_rate;
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int32_t device_adapter;
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bool diagonal_tearing_fix;
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};
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void iidxhook_config_gfx_init(struct cconfig *config);
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@ -13,6 +13,7 @@
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#include "hook/table.h"
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#include "iidxhook-util/d3d9.h"
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#include "iidxhook-util/vertex-shader.h"
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#include "util/defs.h"
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#include "util/log.h"
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@ -64,6 +65,8 @@ static struct {
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D3DTEXTUREFILTERTYPE filter;
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} iidxhook_util_d3d9_back_buffer_scaling;
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static IDirect3DVertexShader9* vertex_shader;
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -901,6 +904,45 @@ iidxhook_util_d3d9_scale_render_target_to_back_buffer(struct hook_d3d9_irp *irp)
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}
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}
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static void
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iidxhook_util_d3d9_iidx18_and_19_fix_diagonal_tearing(struct hook_d3d9_irp *irp)
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{
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HRESULT hr;
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log_assert(irp);
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log_assert(irp->op == HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT || irp->op == HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER);
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if (!iidxhook_util_d3d9_config.iidx18_and_19_diagonal_tearing_fix)
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{
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return;
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}
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if (irp->op == HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT)
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{
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const D3DVIEWPORT9 *pViewport = irp->args.dev_set_viewport.pViewport;
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const float fix_offset[2] = {-1.0F / (float)pViewport->Width, -1.0F / (float)pViewport->Height};
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hr = IDirect3DDevice9_SetVertexShaderConstantF(irp->args.dev_set_viewport.self, 63, fix_offset, lengthof(fix_offset));
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if (hr != S_OK) {
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log_warning("SetVertexShaderConstantF failed: %lX", hr);
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}
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}
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if (irp->op == HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER)
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{
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if (!vertex_shader) {
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hr = IDirect3DDevice9_CreateVertexShader(irp->args.dev_set_vertex_shader.self, (const DWORD*) g_vs11_vs_main, &vertex_shader);
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if (hr != S_OK) {
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log_fatal("CreateVertexShader failed: %lX", hr);
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}
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}
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if (irp->args.dev_set_vertex_shader.pShader != NULL) {
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irp->args.dev_set_vertex_shader.pShader = vertex_shader;
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}
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}
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}
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/* ------------------------------------------------------------------------------------------------------------------
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*/
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@ -921,6 +963,7 @@ iidxhook_util_d3d9_log_config(const struct iidxhook_util_d3d9_config *config)
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"iidx12_fix_song_select_bg: %d\n"
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"iidx13_fix_song_select_bg: %d\n"
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"iidx14_to_19_nvidia_fix: %d\n"
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"iidx18_and_19_diagonal_tearing_fix: %d\n"
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"scale_back_buffer_width: %d\n"
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"scale_back_buffer_height: %d\n"
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"scale_back_buffer_filter: %d\n"
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@ -938,6 +981,7 @@ iidxhook_util_d3d9_log_config(const struct iidxhook_util_d3d9_config *config)
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config->iidx12_fix_song_select_bg,
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config->iidx13_fix_song_select_bg,
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config->iidx14_to_19_nvidia_fix,
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config->iidx18_and_19_diagonal_tearing_fix,
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config->scale_back_buffer_width,
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config->scale_back_buffer_height,
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config->scale_back_buffer_filter,
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@ -1002,6 +1046,7 @@ void iidxhook_util_d3d9_init_config(struct iidxhook_util_d3d9_config *config)
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config->iidx12_fix_song_select_bg = false;
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config->iidx13_fix_song_select_bg = false;
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config->iidx14_to_19_nvidia_fix = false;
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config->iidx18_and_19_diagonal_tearing_fix = false;
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config->scale_back_buffer_width = 0;
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config->scale_back_buffer_height = 0;
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config->scale_back_buffer_filter =
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@ -1112,6 +1157,12 @@ iidxhook_util_d3d9_irp_handler(struct hook_d3d9_irp *irp)
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return hook_d3d9_irp_invoke_next(irp);
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case HOOK_D3D9_IRP_OP_DEV_SET_VIEWPORT:
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case HOOK_D3D9_IRP_OP_DEV_SET_VERTEX_SHADER:
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iidxhook_util_d3d9_iidx18_and_19_fix_diagonal_tearing(irp);
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return hook_d3d9_irp_invoke_next(irp);
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default:
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return hook_d3d9_irp_invoke_next(irp);
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}
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@ -131,6 +131,11 @@ struct iidxhook_util_d3d9_config {
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*/
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bool iidx14_to_19_nvidia_fix;
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/**
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* Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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*/
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bool iidx18_and_19_diagonal_tearing_fix;
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/**
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* Scale the back buffer after a frame got rendered. This allows you to
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* up-/downscale the final frame to display arbitrary resolutions, e.g.
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107
src/main/iidxhook-util/vertex-shader.h
Normal file
107
src/main/iidxhook-util/vertex-shader.h
Normal file
@ -0,0 +1,107 @@
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#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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// Parameters:
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//
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// float4 ColorMultiply;
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// float2 FixOffset;
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// float4x4 WorldViewProjection;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------------- ----- ----
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// WorldViewProjection c0 4
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// ColorMultiply c4 1
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// FixOffset c63 1
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//
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vs_1_1
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dcl_position v0
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dcl_color v1
|
||||
dcl_texcoord v2
|
||||
dp4 oPos.z, v0, c2
|
||||
mul oD0, v1, c4
|
||||
dp4 r0.x, v0, c0
|
||||
dp4 r0.y, v0, c1
|
||||
dp4 r0.z, v0, c3
|
||||
mad oPos.xy, c63, r0.z, r0
|
||||
mov oPos.w, r0.z
|
||||
mov oT0.xy, v2
|
||||
|
||||
// approximately 8 instruction slots used
|
||||
#endif
|
||||
|
||||
const BYTE g_vs11_vs_main[] =
|
||||
{
|
||||
1, 1, 254, 255, 254, 255,
|
||||
59, 0, 67, 84, 65, 66,
|
||||
28, 0, 0, 0, 191, 0,
|
||||
0, 0, 1, 1, 254, 255,
|
||||
3, 0, 0, 0, 28, 0,
|
||||
0, 0, 0, 1, 0, 0,
|
||||
184, 0, 0, 0, 88, 0,
|
||||
0, 0, 2, 0, 4, 0,
|
||||
1, 0, 18, 0, 104, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
120, 0, 0, 0, 2, 0,
|
||||
63, 0, 1, 0, 254, 0,
|
||||
132, 0, 0, 0, 0, 0,
|
||||
0, 0, 148, 0, 0, 0,
|
||||
2, 0, 0, 0, 4, 0,
|
||||
2, 0, 168, 0, 0, 0,
|
||||
0, 0, 0, 0, 67, 111,
|
||||
108, 111, 114, 77, 117, 108,
|
||||
116, 105, 112, 108, 121, 0,
|
||||
171, 171, 1, 0, 3, 0,
|
||||
1, 0, 4, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
70, 105, 120, 79, 102, 102,
|
||||
115, 101, 116, 0, 171, 171,
|
||||
1, 0, 3, 0, 1, 0,
|
||||
2, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 87, 111,
|
||||
114, 108, 100, 86, 105, 101,
|
||||
119, 80, 114, 111, 106, 101,
|
||||
99, 116, 105, 111, 110, 0,
|
||||
3, 0, 3, 0, 4, 0,
|
||||
4, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 118, 115,
|
||||
95, 49, 95, 49, 0, 77,
|
||||
105, 99, 114, 111, 115, 111,
|
||||
102, 116, 32, 40, 82, 41,
|
||||
32, 72, 76, 83, 76, 32,
|
||||
83, 104, 97, 100, 101, 114,
|
||||
32, 67, 111, 109, 112, 105,
|
||||
108, 101, 114, 32, 49, 48,
|
||||
46, 49, 0, 171, 31, 0,
|
||||
0, 0, 0, 0, 0, 128,
|
||||
0, 0, 15, 144, 31, 0,
|
||||
0, 0, 10, 0, 0, 128,
|
||||
1, 0, 15, 144, 31, 0,
|
||||
0, 0, 5, 0, 0, 128,
|
||||
2, 0, 15, 144, 9, 0,
|
||||
0, 0, 0, 0, 4, 192,
|
||||
0, 0, 228, 144, 2, 0,
|
||||
228, 160, 5, 0, 0, 0,
|
||||
0, 0, 15, 208, 1, 0,
|
||||
228, 144, 4, 0, 228, 160,
|
||||
9, 0, 0, 0, 0, 0,
|
||||
1, 128, 0, 0, 228, 144,
|
||||
0, 0, 228, 160, 9, 0,
|
||||
0, 0, 0, 0, 2, 128,
|
||||
0, 0, 228, 144, 1, 0,
|
||||
228, 160, 9, 0, 0, 0,
|
||||
0, 0, 4, 128, 0, 0,
|
||||
228, 144, 3, 0, 228, 160,
|
||||
4, 0, 0, 0, 0, 0,
|
||||
3, 192, 63, 0, 228, 160,
|
||||
0, 0, 170, 128, 0, 0,
|
||||
228, 128, 1, 0, 0, 0,
|
||||
0, 0, 8, 192, 0, 0,
|
||||
170, 128, 1, 0, 0, 0,
|
||||
0, 0, 3, 224, 2, 0,
|
||||
228, 144, 255, 255, 0, 0
|
||||
};
|
40
src/main/iidxhook-util/vertex-shader.hlsl
Normal file
40
src/main/iidxhook-util/vertex-shader.hlsl
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
* original shader
|
||||
* vs.1.1 //Shader version 1.1
|
||||
* dcl_position v0;
|
||||
* dcl_color v1;
|
||||
* dcl_texcoord0 v2;
|
||||
* m4x4 oPos, v0, c0
|
||||
* mul oD0, v1, c4
|
||||
* mov oT0.xy, v2
|
||||
*
|
||||
* build command
|
||||
* fxc.exe /Vi vertex-shader.hlsl /Fh vertex-shader.h /T vs_1_1 /E vs_main
|
||||
*/
|
||||
|
||||
float4x4 WorldViewProjection : register(c0);
|
||||
float4 ColorMultiply : register(c4);
|
||||
float2 FixOffset : register(c63);
|
||||
|
||||
struct VS {
|
||||
float4 Position : POSITION; // dcl_position v0;
|
||||
float4 Color : COLOR; // dcl_color v1;
|
||||
float2 TexCoord : TEXCOORD0; // dcl_texcoord0 v2;
|
||||
};
|
||||
|
||||
VS vs_main(VS input)
|
||||
{
|
||||
VS output;
|
||||
|
||||
output.Position = mul(input.Position, WorldViewProjection); // m4x4 oPos, v0, c0
|
||||
output.Color.x = mul(input.Color.x, ColorMultiply.x); // mul oD0, v1, c4
|
||||
output.Color.y = mul(input.Color.y, ColorMultiply.y);
|
||||
output.Color.z = mul(input.Color.z, ColorMultiply.z);
|
||||
output.Color.w = mul(input.Color.w, ColorMultiply.w);
|
||||
output.TexCoord = input.TexCoord; // mov oT0.xy, v2
|
||||
|
||||
// fix diagonal tearing
|
||||
output.Position.xy += FixOffset.xy * output.Position.w;
|
||||
|
||||
return output;
|
||||
}
|
@ -79,8 +79,10 @@ iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
|
||||
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
|
||||
|
||||
if (config_gfx->monitor_check == 0) {
|
||||
log_info("Auto monitor check enabled");
|
||||
|
@ -72,6 +72,7 @@ iidxhook4_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
|
||||
|
||||
if (config_gfx->monitor_check == 0) {
|
||||
log_info("Auto monitor check enabled");
|
||||
|
@ -81,6 +81,7 @@ iidxhook5_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
|
@ -71,6 +71,7 @@ iidxhook5_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
|
||||
d3d9_config.device_adapter = config_gfx->device_adapter;
|
||||
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
|
||||
d3d9_config.iidx14_to_19_nvidia_fix = true;
|
||||
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
|
||||
|
||||
iidxhook_util_d3d9_configure(&d3d9_config);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user