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https://github.com/djhackersdev/bemanitools.git
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4bd0ee5ef6
Affects all games based on version 18 and 19 which includes the chinese versions This code is based on the toastertools implementation. Credits to the original authors.
44 lines
2.4 KiB
Plaintext
Executable File
44 lines
2.4 KiB
Plaintext
Executable File
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
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gfx.bgvideo_uv_fix=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
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io.disable_card_reader_emu=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false |