1
0
mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-11-28 00:10:51 +01:00

doc/iidxhook9: Add doc to FAQ how and when to use force screen res

This commit is contained in:
icex2 2020-12-19 16:58:09 +01:00
parent 3bdda4d123
commit 81d697d59a

View File

@ -92,6 +92,27 @@ cycle the machine (i.e. quit the game and restart it).
# Real hardware support
## The game does not go into either 640x480 (SD) or 1280x720 (HD) as expected but rather picks a resolution like 1386x768
The graphics backend of the game is auto detecting the resolution and refresh
rate based on the supported specs reported by the monitor. Depending on that
output, this can lead to the game picking some "odd" resolution like 1386x768
even the game is set to HD mode (expecting 1280x720).
Furthermore, this can lead to different refresh rate values on the automatic
monitor check, e.g. compared to previous versions (59.94 on Rootage but 60.02
on Heroic Verse). Ultimately, the result can be a very offsync gameplay
experience with extremely delayed input.
If that happens, try forcing the resolution to `1280x720` when the game is
set to HD mode in the operator menu. Note: Your monitor must also be capable
of handling the resolution.
iidxhook.conf:
```text
gfx.force_screen_res.width=1280
gfx.force_screen_res.height=720
```
## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
Sync and timing might be screwed up since the game was never meant to run on
such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either