mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-09-24 02:48:21 +02:00
dist/iidx: Fix default values for override window size
This commit is contained in:
parent
d9cc873eec
commit
a10132f62d
8
dist/iidx/iidxhook-09.conf
vendored
8
dist/iidx/iidxhook-09.conf
vendored
@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-10.conf
vendored
8
dist/iidx/iidxhook-10.conf
vendored
@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-11.conf
vendored
8
dist/iidx/iidxhook-11.conf
vendored
@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-12.conf
vendored
8
dist/iidx/iidxhook-12.conf
vendored
@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-13.conf
vendored
8
dist/iidx/iidxhook-13.conf
vendored
@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-14.conf
vendored
8
dist/iidx/iidxhook-14.conf
vendored
@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-15.conf
vendored
8
dist/iidx/iidxhook-15.conf
vendored
@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-16.conf
vendored
8
dist/iidx/iidxhook-16.conf
vendored
@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-17.conf
vendored
8
dist/iidx/iidxhook-17.conf
vendored
@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-18.conf
vendored
8
dist/iidx/iidxhook-18.conf
vendored
@ -16,11 +16,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-19.conf
vendored
8
dist/iidx/iidxhook-19.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-20.conf
vendored
8
dist/iidx/iidxhook-20.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-21.conf
vendored
8
dist/iidx/iidxhook-21.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-22.conf
vendored
8
dist/iidx/iidxhook-22.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-23.conf
vendored
8
dist/iidx/iidxhook-23.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-24.conf
vendored
8
dist/iidx/iidxhook-24.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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8
dist/iidx/iidxhook-25.conf
vendored
8
dist/iidx/iidxhook-25.conf
vendored
@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=-1
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, -1 for default size
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gfx.window_height=-1
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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