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mirror of https://github.com/djhackersdev/bemanitools.git synced 2024-09-24 02:48:21 +02:00

dist/iidx: Fix default values for override window size

This commit is contained in:
icex2 2019-10-06 21:23:47 +02:00
parent d9cc873eec
commit a10132f62d
17 changed files with 68 additions and 68 deletions

View File

@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -16,11 +16,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0

View File

@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
# Run the game windowed # Run the game windowed
gfx.windowed=false gfx.windowed=false
# Windowed width, -1 for default size # Windowed width, 0 for default size
gfx.window_width=-1 gfx.window_width=0
# Windowed height, -1 for default size # Windowed height, 0 for default size
gfx.window_height=-1 gfx.window_height=0
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
gfx.scale_back_buffer_width=0 gfx.scale_back_buffer_width=0