Due to recent development of tools and discussions, this
is something that came up and has probably been overdue
for ages.
Document key concepts of how the iidx engine works regaring
rendering, game loop and (song) sync.
Add a “syncbook” that provides context and guidelines how
to configure any (modern) system to work properly with iidx.
Due to recent development of tools and discussions, this
is something that came up and has probably been overdue
for ages.
Document key concepts of how the iidx engine works regaring
rendering, game loop and (song) sync.
Add a “syncbook” that provides context and guidelines how
to configure any (modern) system to work properly with iidx.
Due to recent development of tools and discussions, this
is something that came up and has probably been overdue
for ages.
Document key concepts of how the iidx engine works regaring
rendering, game loop and (song) sync.
Add a “syncbook” that provides context and guidelines how
to configure any (modern) system to work properly with iidx.
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
When running this in a script on startup to ensure
whatever configuration is required to be created is
created, this avoids several commands to first
check if the profile exists, delete it, then re-create it.
Adding two more tests that have been proven very useful
for debugging monitor issues that caused problems with IIDX.
The vsync test flickers a text snippet between red and cyan on
every even and uneven frame. If vsync works correctly, the text
appears grey to the human eye. If there are issues like re-displaying
a previous frame or a dropped frame, this appears as the text
rendering red or cyan.
The response time test scrolls two simple blocks/lines vertically
to check if they creating ghosting/smearing on the display.
The tool now supports an interactive and command line mode.
Interactive mode is useful for running different tests on the setup
while the command line mode can be used to ran these tests
with fixed parameters and for a fixed amount of time, e.g. in a shell
script, for automation purpose.
The tool still has a few obvious imperfections like scaling issues on
different resolutions. Considering the basic functionality is given,
further improvements can follow in future iterations.
Have a checkbox to switch to a frame graph focused view
which saves a bunch of math when it’s more useful to
focus on the frame/refresh rate than the frame time values.
GPU scaling allows high quality upscaling of older games
to the native resolution of the screen. The output frame
quality is significantly sharper than the fairly simple
frame buffer upscaling of bemanitools.
10 seconds is what the nvidia control panel also
has for the test timeout. Can still be changed if
shorter or longer timeouts are desired, but 10
seconds should be a general fine timeout value
to have this optional.
Use more user-friendly seconds for total and warm-up time
instead of frames. Use the refresh rate to calculcate the
total frame count internally for the test.
Use more user-friendly seconds for total and warm-up time
instead of frames. Use the refresh rate to calculcate the
total frame count internally for the test.
A separate application to run the infamous IIDX “monitor check”.
The on-screen output has been enhanced to provide more
detailed information about the on-going process. The tool
furthermore allows basic querying of adapter and adapter
modes information from the command line. These additional
options can be useful to gather more debug information
or select correct parameters for the monitor test from actually
supported mode parameters by the adapter.
The tool has been tested on an actual cabinet with nvgpu
setting different custom timings. The accuracy seems to be
even higher than what IIDX’s monitor check is actually showing.
For example, with a custom timing of 59.900, the tool yields 59.902.
Meanwhile, the monitor check of iidx 29 59.8981 hz to 59.8997 hz
on screen.
This doesn’t mean the game’s getting inaccurate values. The game
actually syncs and plays just fine. However, the game’s monitor check
cannot be used as a reference for “getting the avg. refresh rate”
value as an input parameter for other tools, e.g. chart patching with
btools.
Co-authored-by: icex2 <djh.icex2@gmail.com>
Use more user-friendly seconds for total and warm-up time
instead of frames. Use the refresh rate to calculcate the
total frame count internally for the test.
A separate application to run the infamous IIDX “monitor check”.
The on-screen output has been enhanced to provide more
detailed information about the on-going process. The tool
furthermore allows basic querying of adapter and adapter
modes information from the command line. These additional
options can be useful to gather more debug information
or select correct parameters for the monitor test from actually
supported mode parameters by the adapter.
The tool has been tested on an actual cabinet with nvgpu
setting different custom timings. The accuracy seems to be
even higher than what IIDX’s monitor check is actually showing.
For example, with a custom timing of 59.900, the tool yields 59.902.
Meanwhile, the monitor check of iidx 29 59.8981 hz to 59.8997 hz
on screen.
This doesn’t mean the game’s getting inaccurate values. The game
actually syncs and plays just fine. However, the game’s monitor check
cannot be used as a reference for “getting the avg. refresh rate”
value as an input parameter for other tools, e.g. chart patching with
btools.