mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-11-12 01:10:49 +01:00
421 lines
15 KiB
Markdown
421 lines
15 KiB
Markdown
# Release history
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Note for CI/CD: Ensure the version formatting in the sections is kept identical to the versions
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given in tags. The pipeline will pick this up and cuts out the relevant section for release notes.
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## 5.49
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### Features
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### Fixes
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## 5.48
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### Features
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- feat(config): Add invert analog input option. Remark: The old configuration file format is
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upgraded but downgrading is not possible anymore. The new saves are using a new filename and it
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doesn't delete the old files, see `C:\Users\<YOUR_USERNAME>\AppData\Roaming\DJHACKERS`
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### Fixes
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## 5.47
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### Features
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N/A
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### Fixes
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- fix(ddr/p3ioemu): Handle unknown 2B command to fix DDR X IO errors
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- fix(ddr/p3io): Crash on all supported DDR games due to incorrect p3io message size validation
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- fix(geninput): Sony DualShock 4 not working
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## 5.46
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### Features
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- feat(ddrio): Wrapper/shim library to drive another ddrio in a dedicated IO thread. Improves
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performance for highly IO bound ddrio implementations, e.g. ddrio-p3io
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- feat(iidxiotest): bi2a-iidx support
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### Fixes
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- fix(jb03/04): Missing XML in gamestart script
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- fix(jbhook1): Rotate error message box when screen is rotated
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- fix(jbhook1): Improve/fix automatic config/nvram fs initialization
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## 5.45
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### Features
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- feat(iidx 30): Added support
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- feat(ddr): Add ddrio implementation with P3IO driver backend
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- feat(ddr): Add p3io-ddr-tool for testing/debugging real P3IO devices with EXTIO
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- feat(ddr): Add testing tool for real EXTIO devices
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- feat(ddr): Add extio driver
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- feat(ddr): Add p3io driver
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- feat(iidx 20-26): New/fixed gfx up-/downscaling feature, old one was broken
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- feat(ddr): Vigem driver for ddrio
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- feat(iidx 25-30): The user can now set a custom camera device override of "SKIP" to leave that
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camera unassigned
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### Fixes
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- fix(iidx 09/10): Fix stretched BGAs on 1st and 3rd style videos
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## 5.44
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### Features
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- feat(doc): ezusb dev journal entry, 10th style ezusb boot up and security setup
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- feat(iidx 09/10): ezusb API call monitoring module and configuration flag
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- feat(iidx 19): Add back btools monitor check for iidxhook5
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- feat(iidx 9-19): Add configurable settings path hook. Redirect settings paths, i.e. `d/`, `e/` and
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`f/` drive "folders" to an arbitrary path on any partition, e.g. writable partition
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- feat(iidx 9/10): Improve commandline script for irbeat-patch 09 and 10, add interactive mode
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### Fixes
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- fix(iidx 10): SQ-INIT error caused by incorrect security configuration
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- fix(iidx 9-24): Wire up coin input in ezusb1/2 IO emulation layer
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- fix(pnm 15-18): Fix IO buffer inconsistency causing random input misfiring
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- fix(jb 1-8): Fix IO buffer inconsistency causing random input misfiring
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- fix(iidx 9-24): Fix IO buffer inconsistency causing random input misfiring
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- fix(iidx 19): imagefs override strategy with local file redir. Required to enable monitor-check on
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all chart files
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- fix(iidx 9-19): Code synchronization issue causing deadlock resulting in game hang/stuck on boot
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- fix(iidx 9-19): Fix broken settings path handling with mixed / and \\
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- fix(iidx 27): Align disabled cam connection config defaults with 28/29
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- fix(inject): Fix missing forwarding of exit code
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- fix(inject): Getting stuck when game exits cleanly due to locked up debugger thread.
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- fix(iidx 18/19 CN): gamestart.bat creating dev/nvram and dev/raw folders
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## 5.43
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- iidx29: (Officially) support IIDX CASTHOUR
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- Code structure maintenance
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- Various documentation improvements
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## 5.42
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- Bugfix: Fix diagonal texture tearing on IIDX 18 and 19 based games
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- Feature: Add support for IIDX Resort Anthem CN using iidxhook4-cn
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- Feature/bugfix: Enable "nvidia fix" for iidxhook4, 5 and 5-cn. Should fix crashing on some/all
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nvidia cards
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- Various minor fixes
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## 5.41
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- Feature: Support pop'n music 15-18 using popnhook1
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- Feature: Support IIDX tricoro CN using iidxhook5-cn
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- Various documentation improvements
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## 5.40
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- Feature: Support DDR X and X2 US/EU using ddrhook1 including memory card emulation
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- Fix: sdvxhook2 crashing on some OS versions
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- Feature: Support sdvx generator lights in sdvxio
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## 5.39
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- jbhook3: Fix window mode, remove window frame option, add show cursor on window option
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- Code simplification and cleanup round plug modules
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- Code structure improvements p3io jubeat
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## 5.38
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- sdvxhook2: Support sound voltex exceed gear
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## 5.37
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- jbhook1: Support jubeat (1) and ripples
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- jbhook2: Support jubeat knit and copious
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- jbhook3: Support jubeat saucer, prop, qubell, clan and festo
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## 5.36
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- iidxhook9: Support for IIDX28
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- Various bugfixes
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## 5.35
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- Jubeat: Add jbio-p4io
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- Nostalgia: Add nostio-panb
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- Misc: Add wavepass support to aciodrv-icca (and eamio-icca)
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- Misc: Refactor aciodrv to support multiple devices using the same port (with aciomgr)
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- Misc: Fix d3d9ex windowed hook not behaving correctly (size/framed)
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- Misc: Fix docs not being included with release
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- Various bugfixes
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## 5.34
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- IIDX: Support IO and card reader feature switches to disable emulation in iidxhook4-7
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- Jubeat: jbio implementation for magicbox hardware
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- Misc: Various documentation improvements
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- IIDX: Turntable multiplier (can also be used as inverted) for iidxhook9
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- IIDX: iidxhook9, add force screen resolution option to fix sometimes wrong auto res detection by
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iidx27 causing inaccurate/wrong refresh rates on monitor check
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- IIDX: iidxio BIO2 implementation -> Use BIO2 hardware with any iidxhook or other software
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supporting BT5's iidxio interface
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- IIDX: BIO2 exit hook, exit the game pressing Start P1 + Start P2, Effect and VEFX
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- launcher: Allow overriding service URL from command line
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- IIDX: vigem-iidxio, tool to allow using iidxio (ezusb, ezusb2 or bio2) to emulate XBOX controllers
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to play other non arcade games that support xinput, e.g. Lunatic Rave (note: Infinitas does not
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work with this since it only supports direct input)
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## 5.33
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- iidxhook9: Support for IIDX27
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- sdvxio-bio2: Driver for real sdvx5 cabinet IO hardware
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- vigem-sdvxio: Tool to allow using sdvxio (kfca or bio2) to emulate an xbox controller
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- Various bugfixes and refactoring for inject and launcher
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## 5.32
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- Various bugfixes
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## 5.31
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- DDR: Fix p3io and extio lights not working / being swapped when using geninput
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- DDR: Add HDXS light support
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- DDR: Add 64 bit support
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- DDR: Add option to use COM4 as the p3io rs232 port instead of emulating (for use with acrealio
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etc.)
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- Jubeat: Add network adapter hook
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- Misc: Fix aciodrv sometimes hanging on boot (eamio-icca and sdvxio-kfca)
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## 5.30
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- SDVX: sdvxhook2 headphone force and cursor confining config options
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- DDR: Add light support for SMX gen 4 pads
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## 5.29
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- SDVX: Add option for monitor rotation
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- SDVX: Add option to allow overriding network adapter IP
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- IIDX: Add force display adapter and refresh rate configuration
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- SDVX: Allow specifying display adapter to open for d3d9ex hook
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- IIDX/SDVX camerahooks bugfix: Camera sometimes not detected on some older machines
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## 5.28
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- Improve documentation in various places
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- Automatic code formatting in build pipeline
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- Bugfix: Recursive config.bat script
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- Enable automatic building on pushes to master
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- Bugfix: Stop SDVX hanging on thankyou for playing
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- sdvx2: Support for Vivid Wave using sdvxhook2
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- sdvxio-kfca: Driver for real sdvx cabinet IO hardware
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## 5.27
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- Various documentation updates regarding development and how to contribute
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- KFCA emulation accuracy fixes
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- Fix passthrough of serial calls when using real hardware (e.g. card reader passthrough
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IIDX25+/SDVX5+)
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- Add sdvxio-kfca driver to talk to real SDVX hardware
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- Refactor d3d9 hook module to improve maintainability. Also fixes upscaling not working on IIDX20+.
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- Remove d3d8 hook module to improve maintainability. Make old d3d8 based games, e.g. iidxhook1/2,
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use d3d9 instead. Requires usage of d3d8to9 wrapper library to use gfx patching features.
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- Add dev doc about IIDX rendering loops
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- Add an initial draft of an architecture document (will be worked on in iterations)
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- Refactor BIO2 emulation to make it re-usable by other games
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## 5.26
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- iidxio-ezusb: Reduce sleep time to Sleep(1) to avoid framerate issues on some versions of iidx.
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- Bugfix: iidx d3d9 games, mainly the newer ones iidx 20-25, freezing. Happened on boot, during song
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selection or during the song.
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- Bugfix: log_server_init deadlock on iidxhook4-7. This caused games like iidx24 to hang before even
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showing a render window.
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- iidxhook: Add feature to allow GPU based up-/downscaling of rendered frame. This gives you the
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possibility to upscale the resolution of old SD (640x480) games to your monitor's/TV's native
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resolution which can have a few advantages: better image quality if the monitor's upscaler is not
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doing a good job, especially on resolutions that are not a multiple of its native resolution;
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Reduce display latency if the upscaler is slow, avoid over-/underscan which cannot always be fixed
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entirely or at all (depending on your GPU and monitor model). See the iidxhook configuration file
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for the new parameters available.
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- Major readme cleanup. Add development documentation like style guide, guidelines, development
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setup.
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## 5.25
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- Bugfix: iidx14 and 15 crashing on Windows 10
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- Bugfix: IO2 driver not using correct package sizes on reads/write -> iidxio-ezusb2.dll now working
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- Improve ezusb2-boot.bat script to handle flashing of IO2 firmware
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- Remove broken x64 builds of ezusb1/2 tools -> Just use the x86 tool versions instead (use the x64
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versions of iidxio-ezusb.dll and iidxio-ezusb2.dll with iidx25)
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- iidxhook1-8: Allow floating point values for frame rate limiting, e.g. 59.95 (hz).
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- Improve timing with ezusb (C02) driver
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## v5.24
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- Bugfix: iidxhook8 hangs very early on startup (race condition in log-server module)
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## v5.23
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- Refactored configurion (file) handling for iidxhooks, RE-READ THE DOCUMENTATION. This gets rid of
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the "short cmd parameters", e.g. -w for windowed mode, and replaces them with full name
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parameters, e.g. -p gfx.windowed=true, which improves handling of configuration files/values.
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- Add a lot of unit tests to the codebase
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- Refactored round plug security infrastructure, shared with IIDX and jubeat (1)
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- Move shared utility modules between iidxhook modules to a separate utilty module 'iidxhook-util'
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- Add experimental jubeat (1) support (buggy IO emulation)
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- Various fixes to improve all iidxhooks when running on Windows 10
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- Bugfix: iidxio-ezusb getting stuck on newer Windows platforms
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- Update iidxhook docs, e.g. how to get old IIDX versions sync on Windows 10
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- Various documentation updates
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- Various code cleanup
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- Various other minor bugfixes
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## v5.22
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- Added a lot of documentation and readme stuff (READ IT!!11)
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- Re-numbering iidxhook implementations to make room for missing games
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- Support for IIDX 18 -> iidxhook4
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- Support for IIDX 19 -> iidxhook5
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- Support for IIDX 20 -> iidxhook6
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- A lot of code refactoring and cleanup
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- Refactor p3io emulation
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- Remove obsolete BT4 DDR stuff
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- iidxhook: Refactored software monitor check and bugfixes. You can use the auto monitor check to
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determine your machine's refresh rate or (new) set the refresh rate yourself in the configuration
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file, e.g. when you already have determined it using one of the newer IIDX games and want to skip
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that monitor check or if BT5's software monitor check doesn't work properly (e.g. on Win 7).
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- iidxhook1-3: Check if eamuse server is reachable and log a warning otherwise. This should make
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debugging invalid URLs or connection issues easier.
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- iidxhook: Revised ezusb and ezusb2 emulation layer. Translucent support removed, all IO emulation
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goes through BT5's iidxio interface.
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- iidxio: Add implementations for ezusb (C02 IO) and ezusb2 (IO2) hardware. This allows you to run
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_ANY_ IIDX game supported by BT5 either with real C02 or IO2 hardware.
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- iidxhook: Remove translucent card reader feature. Again, to create a unified interface for _ALL_
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versions, use the eamio-icca.dll if you want to run on real ICCA (slotted or wavepass) readers.
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- Various other bugfixes
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Again, read the various markdown (.md) readme files. We tried to document everything to the best of
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our knowledge. If you are missing something, please contribute by adding that information and
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submitting a patch to us.
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## v5.21
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- Camera hook for IIDX 25 (use any UVC webcam in-game), by Xyen
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- *deep breath* Source code release
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## v5.20
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- Support for the new IIDX 25 IO board (xyen)
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- New IO hook system with better multi-threading behavior
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- Add a replaceable "vefxio" backend dll for IIDX (xyen)
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- Card reader emulation can now be disabled in iidxhook (xyen)
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- Add jbhook (xyen, mon)
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- Add ddrhook (ported from Bemanitools 4 by mon)
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- Various ICCA emulation improvements (xyen, mon)
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- QoL improvements to config.exe (xyen, mon)
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- Other bug fixes (various contributors)
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## a19
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- iidx 17 support
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- Bugfix: forums.php?action=viewthread&threadid=51257&postid=1425861#post1425861
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- iidx 14-17: Improved monitor check and new monitor check screen which shows the current frame rate
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instead of just a white screen
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- iidx 09-13: Improved monitor check (but still white screen when in progress. d3d8 doesn't offer
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any text render out of the box)
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- iidxfx(2)-exit-hook: Switch off lights on shutdown
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- Various other bugfixes
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## a18
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- Bugfix: forums.php?action=viewthread&threadid=51063
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- Various other bugfixes
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## a17
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- IIDX 16 support
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- Fix broken debug output to file (for iidxhook1-3 and all games using launcher)
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- Improve debug output
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- Various minor bugfixes
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## a16
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- Add tools.zip which contains various tools for development: ezusb IO related, bemanitools API
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testing, acio related
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- Add documentation (.md files) for tools
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- Add iidxfx(2)-exit-hook.dll: Hook this using either inject or launcher (depending on the game
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version) and exit the game by pressing Start P1 + Start P2 + VEFX + Effect simultaneously
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- Bugfix iidxio API: 16seg not working on IIDX games with FX2 emulation
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- Bugfix iidxio API: return value of init call not getting checked in hook libraries
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- SDVX input emulation fixes
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- Various other bugfixes
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## a15
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- Select best network adapter if having multiple
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- Add Felica card detection
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- Fix SDVX HID lighting
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- Fix IIDX FX2 deck lighting
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## a13
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- iidx 15 (DJ Troopers) support
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- Fix BG video triangle seam on old games
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- New options handling: cmd args and options file
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## a11
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- Fix nVidia crash on GOLD
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## a10
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- Adds IO2 emulation for Gold
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- Add IO2 translucent mode for Gold ONLY atm (untested due to lack of hardware)
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- Random input bug resolved (also kinda untested, so maybe?)
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## a09
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- Add IIDX 14 support
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## a08
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- Add experimental KFCA (SDVX PCB) support
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- Add Sound Voltex and BeatStream builds
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## a07
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- Add IIDX 13 DistorteD support
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- Add option to use real card readers with IIDX 13
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## a06
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- Fixes bug in chart data loader interception code
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## a05
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- Fix broken card reader emulation on Copula
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- Add monitor check/auto timebase for old IIDX games (9-12) -> refer to the readme file on how to
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use it
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## a04
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- Add software frame rate limiter for all D3D8 based games (-g option).
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## a03
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- Add support for IIDX 9-12
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- Translucent mode: Use real C02 EZUSB IO hardware
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- eamio-real.dll: Use real slotted or wave pass card readers
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- Setup guide, advanced features and FAQ: see readme file iidxhook1.md
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## a02
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- Fonts are always correct irrespective of system locale! (Make sure you install East Asian fonts
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tho)
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- No longer crashes shitty gaming mice that don't follow the USB spec! (will backport this to bt4)
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- launcher.exe now has a UAC manifest! (because 2006 called and told me to get with the fucking
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program)
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## a01
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- Initial Alpha, only supports IIDX 21 and 22 for now.
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