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43 lines
1.7 KiB
Markdown
43 lines
1.7 KiB
Markdown
# Bemanitools API
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Bemanitools introduces interfaces abstracting the IO hardware of many games. This is used to implement support for
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non-intended IO devices from simple keyboard support, standard gamecontrollers to custom IO boards or using real
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hardware with the games (e.g. support for real legacy hardware).
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For a list of already supported and included hardware by game, see the next section.
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The BT5 API separates main game IO hardware like buttons, turn tables, spinners, lights etc. (bstio, iidxio, ...) from
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eamuse hardware like 10-key pads and card readers (eamio).
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If you want to write an implementation for your own custom piece of hardware, check out the SDK (*bemanitools*
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sub-folder) in the source code (src.zip).
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## Implementations
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The following implementations are already shipped with BT5.
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* BeatStream
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* bstio.dll (default): Keyboard, joystick and mouse input
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* Dance Dance Revolution
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* ddrio.dll (default): Keyboard, joystick and mouse input
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* ddrio-mm.dll: Minimaid hardware
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* ddrio-smx.dll: StepManiaX platforms
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* Beatmania IIDX
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* iidxio.dll (default): Keyboard, joystick and mouse input
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* iidxio-ezusb.dll: Ezusb (C02 IO) driver
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* iidxio-ezusb2.dll: Ezusb FX2 (IO2) driver
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* jubeat
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* jbio.dll (default): Keyboard, joystick and mouse input
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* SOUND VOLTEX
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* sdvxio.dll (default): Keyboard, joystick and mouse input
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Eamuse hardware support is implemented separately:
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* eamio.dll (default): Keyboard and joystick input
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## Development notes
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A DEF file for geninput.dll is included. To convert the DEF into an import library suitable for use with Visual C++, run
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```
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lib /machine:i386 /def:geninput.def
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```
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from the Visual C++ command line. If you're using mingw then use dlltool:
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```
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dlltool -d geninput.def -l geninput.a
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``` |