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235 lines
9.7 KiB
Markdown
235 lines
9.7 KiB
Markdown
# Game list
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The following games are compatible with this version of iidxhook:
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- Resort Anthem
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The games must be bootstrapped using [launcher](../launcher.md).
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# Data setup and running the game
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We assume that you are using a clean/vanilla data dump. Ensure your ("concents") folder with your
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unpacked data looks like this:
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- data
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- modules
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- prop
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* Copy/Move all files from the *modules* directory to the root folder, so they are located next to
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the *data* and *prop* folders.
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* Copy all files from *prop/defaults* to the *prop* folder.
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* Create a new file *app-config.xml* in the *prop* folder with the following content:
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```
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<?xml version="1.0"?>
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<param></param>
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```
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- Setup proper paths for *dev/nvram* and *dev/raw* in *prop/avs-config.xml* by replacing the
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*<fs>*-block in that file with the following block:
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```
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<fs>
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<root>
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<device __type="str">.</device>
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</root>
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<nvram>
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<device __type="str">dev/nvram</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">posix=1</option>
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</nvram>
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<raw>
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<device __type="str">dev/raw</device>
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</raw>
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<nr_mountpoint __type="u16">256</nr_mountpoint>
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<nr_filedesc __type="u16">256</nr_filedesc>
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</fs>
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```
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- Unpack the package containing iidxhook4 into the root folder so iidxhook4.dll and all other files
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are located in the same folder as *data*, *prop*, *bm2dx.dll*, etc.
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- Run the gamestart-18.bat file as admin.
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# Configuring iidxhook
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The hook library can be configured via cmd arguments or a configuration file. The latter is
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generated (*iidxhook-18.conf* in the same directory) on the first start of the game using the
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gamestart-18.bat file. It contains default values for all available parameters and comments
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explaining each parameter. Please follow the comments when configuring your setup.
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Add the argument *-h* when running gamestart-18.bat (e.g. *gamestart-18.bat -h*) to print help/usage
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information with a list of all available parameters. Every parameter can be either set as command
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line argument or using a configuration file.
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To set a parameter from the command line, just add it as an argument after the bat file like this
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```
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gamestart-09.bat -p gfx.windowed=true -p gfx.framed=true
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```
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The syntax for the "key=value" is the same as in the config file. Make sure to have a pre-ceeding
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"-p" for every parameter added.
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However, if a parameter is specifed in the configuration file and as a command line argument, the
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command line argument overrides the config file's value.
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# Eamuse network setup
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If you want to run the games online, you need a valid PCBID and the service URL. Open
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*prop/ea3-config.xml* and set the values of the *ea3/id/pcbid* and *ea3/network/services* nodes
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accordingly.
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Run the game with the gamestart-18.bat file and enable network on the operator menu. When enabled,
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the game seems to hang and expects you to power cycle the machine (i.e. quit the game and restart
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it).
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# Real hardware support
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## USB IO (ezusb)
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You have the following options:
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- Set `io.disable_io_emu=true` in the `iidxhook.conf` file to not hook ezusb IO communication with
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an emulation layer. The game will directly talk to the IO. The game supports the ezusb (C02) as
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well as ezusb FX2 (IO2) boards.
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- Set `io.disable_io_emu=false` in the `iidxhook.conf` file. Use the specific iidxio API
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implementations, e.g. `iidxio-ezusb2.dll` to use the IO2 EZUSB board. The common `iidxio`
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abstraction layer also allows you to use custom IO boards or whatever Konami hardware is going to
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be available in the future. Obviously, someone has to write an imlementation of the `iidxio` API,
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first.
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## Slotted/Wave pass card readers
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You have the following options:
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- Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook card reader
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communication with an emulation layer. The game will directly talk to the real readers though this
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only supports whatever readers the game directly supports (slotted readers)
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- Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file. Replace the default
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`eamio.dll` with the `eamio-icca.dll` and have either your slotted (IIDX, DDR Supernova or GF/DM
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type) or new wave pass card readers conencted and and assigned to `COM1`. Other custom
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implementations of of the `eamio` API also work.
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### ICCA device settings (device manager)
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- Port: COM1
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- BAUD rate: 57600
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- Data bits: 8
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- Parity: None
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- Stop bits: 1
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- Flow control: None
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If you encounter issues after the game opened the device, e.g. application stuck, try a USB \<-> COM
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dongle instead of using one of the COM ports of the mainboard.
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# Known bugs
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## USBIO (FM-DL TIMEOUT)
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IIDX occasionally fails to boot with a "USBIO (FM-DL TIMEOUT)" error. If this happens, run the game
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again.
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# Troubleshooting and FAQ
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## The game does not run "well" (frame drops, drifting offsync etc)
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This can be related to various issues:
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- Make sure to run the game as (true) Administrator especially on Windows 7 and newer. This will
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also get rid of various other errors (see below) that are related to permission issues.
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- Run the game's process with a higher priority:
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```
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start "" /relatime "gamestart.bat"
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```
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- Enforce v-sync enabled in your GPU settings.
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- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
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jumping around. Use the timebase feature of one of the newer games to check that or enable
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iidxhook's timebase and check the log output for the determined value. Run this a few times and
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check if the results differ.
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- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
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This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
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ignore GPU side v-sync.
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- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
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start-up times.
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## "NETWORK WARNING" instead of "NETWORK OK"
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This can be caused by:
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- Invalid PCBID
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- Firewall blocking connections
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- Invalid eamuse url or port specified
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- Game is not run using the Administrator account Make sure to check these things first
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## My songs are offsync
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The built-in monitor check just determines if the game should sync to either 59.94 hz (S-Video
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setting) or 60.04 hz (VGA setting). If you don't have a setup that runs on (as close as possible)
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these values:
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- Make sure your machine's refresh rate is stable, e.g. 60.00x hz.
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- If you don't get a close to 59.94hz (S-Video setting) or 60.04 hz (VGA setting) refresh rate, go
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an set the output mode in the operator menu to "VGA" to enforce the game to run chart syncing on
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60.04 hz refresh rate (even if your setup does not have that value). Next, use the software
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monitor check/auto timebase that's built into iidxhook (refer to cmd help/configfile).
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## My game runs too fast
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iidxhook can limit the frame rate for you (refer to help/config file)
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## My game crashes when I try fullscreen
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Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
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## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
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If you are running in window mode, you can see an error pop-up window with the title
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`DirectShow Texture3D Sample` and error message
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`Could not create source filter to graph! hr=<some number>`.
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When running fullscreen, you only hear a windows error sound and the game appears to be frozen when
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trying to play a background video.
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You are missing a codec to decode and play the videos. There are different methods available to get
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background videos working. Probably, the easiest solution: grab the CLVSD.ax file and go to Start ->
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Run -> regsvr32 clvsd.ax Make sure to run cmd.exe as Administrator, otherwise you will get errors
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caused by invalid permissions.
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## I installed the CLVSD.ax codec but the game crashes or displays a message box that tells me to disable my debugger
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If songs keep crashing upon start and you get an error message that says
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```
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DirectShow Texture3D Sample
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Could not create source filter to graph! hr=0x80040266
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```
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despite having the codec (CLVSD.ax) installed, remove the debug flag (*-D*) from gamestart or use a
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CLVSD.ax codec which has the debugger checks removed.
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## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
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There aren't many options left. The old games were developed for specific hardware and are not
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guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
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impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
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physically connected. Furthermore, dedicated and tested/verified hardware by other users is
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recommended if you want to save yourself a lot of fiddling.
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## I am getting a message box with a japanese error message and a black window immediately after starting the game
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The game checks the vendor and product ID of your GPU installed. If it doesn't match a hardcoded
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whitelist, the game won't boot. Use the option *gfx.pci_id* either in the config file or as a cmd
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argument to spoof these IDs. See the help message for instructions and possible IDs.
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## Over-/underscan, bad image quality or latency caused by my monitor's/TV's upscaler
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Many modern monitors/TVs cannot upscale 640x480 output properly. This can lead to over-/underscan,
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bad image quality or even latency caused by the upscaler of the device you are using. If one or
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multiple of these issues apply, use the built in scaling options by setting
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*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution to scale to.
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Usually, you want to set this to the monitor's native resolution, e.g. 1920x1080 for full HD. You
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can play around with a few different filters using *gfx.scale_back_buffer_filter* which impacts
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image quality/blurriness on upscaling.
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