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225 lines
9.9 KiB
Markdown
225 lines
9.9 KiB
Markdown
# Game list
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The following games are compatible with this version of iidxhook:
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* GOLD
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* DJ Troopers
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* EMPRESS
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* SIRIUS
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The games must be bootstrapped using [inject](../inject.md).
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# Data setup and running the game
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Ensure your folder with your unpacked data looks like this:
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- yyyymmddrr (y = year digit, m = month digit, d = day digit, r = revision digit)
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revision folder containing game binary and libraries
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- data
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- sidcode.txt
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Any further files are optional and not required to just run the game.
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Unpack the package containing iidxhook3 into the revision folder of your choice.
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Most likely, you want to target the latest revision you have to run the latest
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binary of the game with any bugfixes by developers.
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Run the gamestart-XX.bat file as admin where XX is the version of your choice
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that's supported by this hook.
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# Configuring iidxhook
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The hook library can be configured via cmd arguments or a configuration file.
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The latter is generated (*iidxhook.conf* in the same directory) on the first
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start of the game using the gamestart-XX.bat file. It contains default values
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for all available parameters and comments explaining each parameter. Please
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follow the comments when configuring your setup.
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Add the argument *-h* when running gamestart-XX.bat
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(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
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all available parameters. Every parameter can be either set as command line
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argument or using a configuration file.
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To set a parameter from the command line, just add it as an argument after
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the bat file like this
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```
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gamestart-09.bat -p gfx.windowed=true -p gfx.framed=true
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```
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The syntax for the "key=value" is the same as in the config file. Make sure
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to have a pre-ceeding "-p" for every parameter added.
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However, if a parameter is specifed in the configuration file and as a command
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line argument, the command line argument overrides the config file's value.
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# Eamuse network setup
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If you want to run the games online, you have to set a valid PCBID and EAMID
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(use the PCBID as the EAMID) in the configuration file or as a command line
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argument. You also have to set the url of the eamuse server you want to
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connect to.
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Additional note regarding EAMID: This is new compared to the prior games and
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is provided as the identifier of the "eamuse license" to the server. Depending
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on the implementation of the server, this can lead to authentication failure
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resulting in
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[a network error on boot or warning during gameplay](#network-warning-instead-of-network-ok).
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Run the game with the gamestart-XX.bat file and enable network on the operator
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menu. When enabled, the game seems to hang and expects you to power
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cycle the machine (i.e. quit the game and restart it).
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# Real hardware support
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## USB IO (ezusb)
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Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use
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the IO2 EZUSB board, to run the game on real hardware. Thanks to a common
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abstraction layer, you can also use custom IO boards or whatever Konami hardware
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is going to be available in the future. Obviously, someone has to write a
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driver, first.
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## Slotted/Wave pass card readers
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Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your
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slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
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conencted and and assigned to *COM1*.
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### ICCA device settings (device manager)
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* Port: COM1
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* BAUD rate: 57600
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* Data bits: 8
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* Parity: None
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* Stop bits: 1
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* Flow control: None
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If you encounter issues after the game opened the device, e.g. application
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stuck, try a USB <-> COM dongle instead of using one of the COM ports of the
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mainboard.
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# Known bugs
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## USBIO (FM-DL TIMEOUT)
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IIDX occasionally fails to boot with a "USBIO (FM-DL TIMEOUT)" error. If this
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happens, run the game again.
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# Troubleshooting and FAQ
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## The game does not start at all
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If you try to run iidx16 or iidx17 and you see one of the following outputs when
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running the gamestart-XX.bat script:
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```
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Failed to launch hook EXE: 00000002
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```
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or
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```
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Injecting: iidxhook3.dll
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Debug active process
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Resuming remote process...
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```
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Make sure to check if you are using non htpac'd executables on iidx16 and iidx17
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and also non htpac'd libraries/dll files on iidx17. These won't work with BT
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and injecting the hook libraries.
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## The game does not run "well" (frame drops, drifting offsync etc)
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This can be related to various issues:
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* Make sure to run the game as (true) Administrator especially on Windows 7 and
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newer. This will also get rid of various other errors (see below) that are
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related to permission issues.
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* Run the game's process with a higher priority:
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```
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start "" /relatime "gamestart.bat"
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```
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* Enforce v-sync enabled in your GPU settings.
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* Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx)
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that is not jumping around. Use the timebase feature of one of the newer games to
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check that or enable iidxhook's timebase and check the log output for the
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determined value. Run this a few times and check if the results differ.
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* Use iidxhook's frame rate limiter feature (see further below) to software lock
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the refresh rate. This might be necessary on Windows 7 and newer for D3D8 games,
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e.g. iidx 9 to 12, which seem to ignore GPU side v-sync.
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* Use iidxhook's auto timebase feature (see further below) or set a pre-determined
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value to cut down start-up times.
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## "NETWORK WARNING" instead of "NETWORK OK"
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This can be caused by:
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* Invalid PCBID/EAMID: Ensure both are [set to the same ID](#eamuse-network-setup)
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* Firewall blocking connections
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* Invalid eamuse url or port specified
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* Game is not run using the Administrator account
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Make sure to check these things first
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## My songs are offsync
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The built-in monitor check just determines if the game should sync to either
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59.94 hz (S-Video setting) or 60.04 hz (VGA setting). If you don't have a setup
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that runs on (as close as possible) these values:
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* Make sure your machine's refresh rate is stable, e.g. 60.00x hz.
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* If you don't get a close to 59.94hz (S-Video setting) or 60.04 hz
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(VGA setting) refresh rate, go an set the output mode in the operator menu
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to "VGA" to enforce the game to run chart syncing on 60.04 hz refresh
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rate (even if your setup does not have that value). Next, use the software
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monitor check/auto timebase that's built into iidxhook (refer to cmd
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help/configfile).
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## My game runs too fast
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iidxhook can limit the frame rate for you (refer to help/config file)
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## My game crashes when I try fullscreen
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Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
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## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
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If you are running in window mode, you can see an error pop-up window with the title
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`DirectShow Texture3D Sample` and error message
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`Could not create source filter to graph! hr=<some number>`.
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When running fullscreen, you only hear a windows error sound and the game appears to be frozen
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when trying to play a background video.
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You are missing a codec to decode and play the videos. There are different
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methods available to get background videos working. Probably, the easiest
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solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
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Make sure to run cmd.exe as Administrator, otherwise you will get errors caused
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by invalid permissions.
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## All background videos are looking streched (starting with HAPPY SKY)
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The game requires on a hardware feature that is not present on newer GPUs.
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Refer to the help/config file and turn on the UV fix.
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## I installed the CLVSD.ax codec but the game crashes or displays a message box that tells me to disable my debugger
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If songs keep crashing upon start and you get an error message that says
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```
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DirectShow Texture3D Sample
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Could not create source filter to graph! hr=0x80040266
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```
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despite having the codec (CLVSD.ax) installed, remove the debug flag (*-D*)
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from gamestart or use a CLVSD.ax codec which has the debugger checks removed.
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## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
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There aren't many options left. The old games were developed for specific
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hardware and are not guaranteed to work well on (especially) newer hardware.
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Multiple monitor setups can also have a bad impact on a stable refresh rate.
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Try a setup with just a single monitor you want to use for gameplay physically
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connected. Furthermore, dedicated and tested/verified hardware by other users
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is recommended if you want to save yourself a lot of fiddling.
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## I am getting a message box with a japanese error message and a black window immediately after starting the game
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The game checks the vendor and product ID of your GPU installed. If it doesn't
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match a hardcoded whitelist, the game won't boot. Use the option *gfx.pci_id*
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either in the config file or as a cmd argument to spoof these IDs. See the
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help message for instructions and possible IDs.
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## Over-/underscan, bad image quality or latency caused by my monitor's/TV's upscaler
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Many modern monitors/TVs cannot upscale 640x480 output properly. This can lead to
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over-/underscan, bad image quality or even latency caused by the upscaler of the device
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you are using.
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If one or multiple of these issues apply, use the built in scaling options by setting
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*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution
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to scale to. Usually, you want to set this to the monitor's native resolution, e.g.
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1920x1080 for full HD. You can play around with a few different filters using
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*gfx.scale_back_buffer_filter* which impacts image quality/blurriness on upscaling.
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## DJTroopers crashes on boot
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The stock game is buggy and cannot create default backup data correctly. This
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can be fixed by using existing backup data from a stock drive or by using
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the pre-generated backup data for the `e:\` and `f:\` drives provided by
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[bemanitools-supplement](https://github.com/djhackersdev/bemanitools-supplement/tree/master/iidx/15#default-backup-data).
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Copy those files to your target location that you have configured to store this
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data, e.g. local `e\` and `f\` folders or the target `e:\` and `f:\` volumes. |