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150 lines
8.4 KiB
Markdown
150 lines
8.4 KiB
Markdown
# Bemanitools 5
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[![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
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Version: 5.36
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[Release history](CHANGELOG.md)
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A collection of tools to run [various Bemani arcade games](#list-of-supported-games).
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Bemanitools 5 (BT5) is the successor to Bemanitools 4 which introduces a big code cleanup and support for newer games.
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BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting is handled by emulating the protocols
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spoken by the real IO PCBs, instead of replacing chunks of game code like BT4. The benefits of this approach are a more
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authentic gameplay experience, and easier support for a broader range of releases from each game series.
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## Documentation
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Browse our [documentation](doc/README.md) as it might already cover various questions and concerns
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you are looking for or about to ask.
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## Contributions and bug reporting
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[Read the dedicated CONTRIBUTING.md documentation](CONTRIBUTING.md).
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The tl;dr version and golden rules of the sections in the document:
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* **EVERYONE** can contribute, this is **NOT** limited to people coding
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* [Open an issue on gitlab for discussions, feature requests and bug reports](CONTRIBUTING.md#reporting-and-discussions-issues-section-on-github)
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* [ALWAYS report bugs as issues and ALWAYS use the available bug template](CONTRIBUTING.md#bug-reports)
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* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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## List of supported games (hook libraries)
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* BeatStream
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* BeatStream (bst.zip) using bsthook
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* BeatStream アニムトライヴ (bst.zip) using bsthook
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* Dance Dance Revolution
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* Dance Dance Revolution X2 (ddr-12-to-16.zip) using ddrhook
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* Dance Dance Revolution X3 vs. 2ndMIX (ddr-12-to-16.zip) using ddrhook
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* Dance Dance Revolution 2013 (ddr-12-to-16.zip) using ddrhook
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* Dance Dance Revolution 2014 (ddr-12-to-16.zip) using ddrhook
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* Dance Dance Revolution A (ddr-12-to-16.zip) using ddrhook
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* Beatmania IIDX
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* Beatmania IIDX 9th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 10th Style (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 11 IIDX RED (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 12 HAPPY SKY (iidx-09-to-12.zip) using [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 13 DistorteD (iidx-13.zip) using [iidxhook2](doc/iidxhook/iidxhook2.md)
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* Beatmania IIDX 14 GOLD (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 15 DJ TROOPERS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 16 EMPRESS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 17 SIRIUS (iidx-14-to-17.zip) using [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 18 Resort Anthem (iidx-18.zip) using [iidxhook4](doc/iidxhook/iidxhook4.md)
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* Beatmania IIDX 19 Lincle (iidx-19.zip) using [iidxhook5](doc/iidxhook/iidxhook5.md)
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* Beatmania IIDX 20 Tricoro (iidx-20.zip) using [iidxhook6](doc/iidxhook/iidxhook6.md)
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* Beatmania IIDX 21 SPADA (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 22 PENDUAL (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 23 copula (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 24 SINOBUZ (iidx-21-to-24.zip) using [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 25 CANNON BALLERS (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
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* Beatmania IIDX 26 Rootage (iidx-25-to-26.zip) using [iidxhook8](doc/iidxhook/iidxhook8.md)
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* Beatmania IIDX 27 Heroic Verse (iidx-27.zip) using [iidxhook9](doc/iidxhook/iidxhook9.md)
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* jubeat
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* jubeat (experimental/buggy) (jb-01.zip) using [jbhook1](doc/jbhook1/jbhook1.md)
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* jubeat saucer (fulfill) (jb-05-to-07.zip) using jbhook
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* jubeat prop (jb-05-to-07.zip) using jbhook
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* jubeat Qubell (jb-05-to-07.zip) using jbhook
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* jubeat clan (jb-08.zip) using jbhook
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* SOUND VOLTEX
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* SOUND VOLTEX BOOTH (sdvx-01-to-04.zip) using sdvxhook
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* SOUND VOLTEX II -infinite infection- (sdvx-01-to-04.zip) using sdvxhook
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* SOUND VOLTEX III GRAVITY WARS (sdvx-01-to-04.zip) using sdvxhook
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* SOUND VOLTEX IV HEAVENLY HAVEN (sdvx-01-to-04.zip) using sdvxhook
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* SOUND VOLTEX Vivid Wave (sdvx-05.zip) using sdvxhook2
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## ViGEm clients: Expose BT5 APIs as XBOX game controllers
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Play your favorite non-bemani arcade games with any hardware, e.g. real cabinet hardware, that
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implements BT5 APIs.
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See the dedicated [readme](doc/vigem/README.md) for details.
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## Supported platforms
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Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
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of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
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change in the future. Many games also run on very recent Windows 10 builds but bear with us that it's hard to keep up
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with Windows updates breaking legacy software.
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## Distribution contents
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Check the [list of supported games](#list-of-supported-games) to grab the right files for your game. BT5 also includes
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a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
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You will find *.md files in various sub-packages that give you further instructions for setup, usage, error information
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or FAQ. We advice you to read them as your questions and concerns might already be answered by them. If not, let us
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know if there is any information that you consider helpful or important to know and should be added.
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## Setup and dependencies
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Most (older generation) games were developed for Windows XP Embedded but should run fine on any
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consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
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as well. Some hooks also include fixes required to run the games on a more recent version.
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Depending on the game, you also need the following dependencies installed:
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* DirectX 9 runtime
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* Microsoft Visual C++ Redistributables 2010 **and** 2013: Depends on the game and age but both
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should cover most if not all of the games so far
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## Development
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### Building
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See the [development document](doc/development.md).
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### Architecture
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A dedicate [architecture document](doc/architecture.md) outlines the architecture of Bemanitools and points out the most
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important aspects you should know before you get started with development.
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### API
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Please refer to the [API documentation](doc/api.md).
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## Release process
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Steps for the release process:
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1. Update the corresponding section in the [changelog](CHANGELOG.md) with bullet points reflecting
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major features merged into master since the previous release
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1. Make sure you have the latest `master` state pulled to your local copy
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1. Tag the release with the next release number which also be found at the
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[top of the readme](#bemanitools-5) as it always reflects the current version beinged worked on
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on the `master` branch , e.g. 5.35: `git tag 5.35`
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1. Push the tag to upstream: `git push origin 5.35`
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1. The [build pipeline](https://dev.s-ul.net/djhackers/bemanitools/-/pipelines) should start
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automatically once the tag is pushed including the steps `build` and `upload-release`
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1. Once completed successfully, the release is uploaded
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1. Take the changelog of the published version and notify the pigs in the stall about it:
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1. New post in thread
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```
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<insert version here> released: <direct link to published version>
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Changelog:
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<paste changelog here>
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```
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1. Update the OP title by bumping the version number in it
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1. Update the OP post by extending it accordingly (see previous entries)
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1. Bump the version number at the [top of this readme](#bemanitools-5) and add a new empty section
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in the [changelog](CHANGELOG.md) with the new version number as title. Commit changes and push to
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`master` branch
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1. Continue developing and merging MRs until you decide its time for another release
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## License
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Source code license is the Unlicense; you are permitted to do with this as thou wilt. For details, please refer to the
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[LICENSE file](LICENSE) included with the source code.
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