mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-11-15 02:37:37 +01:00
214a31b24d
Originally thought the default monitor showed up again later, it does not
53 lines
2.6 KiB
Plaintext
53 lines
2.6 KiB
Plaintext
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
|
gfx.bgvideo_uv_fix=false
|
|
|
|
# Run the game in a framed window (requires windowed option)
|
|
gfx.framed=false
|
|
|
|
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
|
gfx.frame_rate_limit=0.0
|
|
|
|
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
|
gfx.pci_id=1002:7146
|
|
|
|
# Run the game windowed
|
|
gfx.windowed=false
|
|
|
|
# Windowed width, 0 for default size
|
|
gfx.window_width=0
|
|
|
|
# Windowed height, 0 for default size
|
|
gfx.window_height=0
|
|
|
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
|
gfx.scale_back_buffer_width=0
|
|
|
|
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
|
gfx.scale_back_buffer_height=0
|
|
|
|
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
|
gfx.scale_back_buffer_filter=none
|
|
|
|
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
|
gfx.forced_refresh_rate=-1
|
|
|
|
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
|
gfx.device_adapter=-1
|
|
|
|
# Disables the camera emulation
|
|
cam.disable_emu=false
|
|
|
|
# Override camera device ID 1 detection (copy from device manager, do not escape)
|
|
cam.device_id1=
|
|
|
|
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
|
cam.device_id2=
|
|
|
|
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
|
io.disable_card_reader_emu=false
|
|
|
|
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
|
io.disable_bio2_emu=false
|
|
|
|
# Disables the poll limiter, warning very high CPU usage may arise
|
|
io.disable_poll_limiter=false |