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Add some more information making it easier to identify the entry
245 lines
10 KiB
Markdown
245 lines
10 KiB
Markdown
# Game list
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The following games are compatible with this version of iidxhook:
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* Heroic Verse
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* BISTROVER
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The games must be bootstrapped using [launcher](../launcher.md).
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# Data setup and running the game
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## Supported versions of Windows
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This version requires at least Win 7 x64 and will not run, like the
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former versions, on Win XP x86!
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## Dependencies
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Make sure to have the following dependencies installed:
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* DirectX 9
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* Visual C++ 2010 Redistributable Package (x64)
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## Data setup
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We assume that you are using a clean/vanilla data dump. Ensure your ("concents")
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folder with your unpacked data looks like this:
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- data
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- modules
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- prop
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* Copy/Move all files from the *modules* directory to the root folder, so they
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are located next to the *data* and *prop* folders.
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* Copy all files from *prop/defaults* to the *prop* folder.
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* Setup proper paths for *dev/nvram* and *dev/raw* in *prop/avs-config.xml* by
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replacing the *<fs>*-block in that file with the following block:
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```
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<fs>
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<root>
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<device __type="str">.</device>
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</root>
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<mounttable>
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<vfs name="boot" fstype="fs" src="dev/raw" dst="/dev/raw" opt="vf=1,posix=1"/>
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<vfs name="boot" fstype="fs" src="dev/nvram" dst="/dev/nvram" opt="vf=0,posix=1"/>
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</mounttable>
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<nr_mountpoint __type="u16">256</nr_mountpoint>
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<nr_filedesc __type="u16">256</nr_filedesc>
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</fs>
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```
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* Unpack the package containing iidxhook9 into the root folder so iidxhook9.dll
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and all other files are located in the same folder as *data*, *prop*,
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*bm2dx.dll*, etc.
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* Run the gamestart-XX.bat file as admin. Where XX matches the version you
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want to run.
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* Note: if you know what you're doing and would like to keep all the dlls in the
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*modules* folder then you extract iidxhook9 into that directory, move
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gamestart-XX.bat up, and edit the paths.
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# Configuring iidxhook
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The hook library can be configured via cmd arguments or a configuration file.
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The latter is generated (*iidxhook-XX.conf* in the same directory) on the first
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start of the game using the gamestart-XX.bat file (again, XX matches your target
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game version). It contains default values for all available parameters and
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comments explaining each parameter. Please follow the comments when configuring
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your setup.
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Add the argument *-h* when running gamestart-XX.bat
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(e.g. *gamestart-XX.bat -h*) to print help/usage information with a list of
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all available parameters. Every parameter can be either set as command line
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argument or using a configuration file.
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To set a parameter from the command line, just add it as an argument after
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the bat file like this
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```
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gamestart-09.bat -p gfx.windowed=true -p gfx.framed=true
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```
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The syntax for the "key=value" is the same as in the config file. Make sure
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to have a pre-ceeding "-p" for every parameter added.
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However, if a parameter is specifed in the configuration file and as a command
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line argument, the command line argument overrides the config file's value.
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# Eamuse network setup
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If you want to run the games online, you need a valid PCBID and the service URL.
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Open *prop/ea3-config.xml* and set the values of the *ea3/id/pcbid* and
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*ea3/network/services* nodes accordingly.
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Run the game with the gamestart-XX.bat file and enable network on the operator
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menu. When enabled, the game seems to hang and expects you to power
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cycle the machine (i.e. quit the game and restart it).
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# Real hardware support
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## The game does not go into either 640x480 (SD) or 1280x720 (HD) as expected but rather picks a resolution like 1386x768
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The graphics backend of the game is auto detecting the resolution and refresh
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rate based on the supported specs reported by the monitor. Depending on that
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output, this can lead to the game picking some "odd" resolution like 1386x768
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even the game is set to HD mode (expecting 1280x720).
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Furthermore, this can lead to different refresh rate values on the automatic
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monitor check, e.g. compared to previous versions (59.94 on Rootage but 60.02
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on Heroic Verse). Ultimately, the result can be a very offsync gameplay
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experience with extremely delayed input.
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If that happens, try forcing the resolution to `1280x720` when the game is
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set to HD mode in the operator menu. Note: Your monitor must also be capable
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of handling the resolution.
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iidxhook.conf:
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```text
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gfx.force_screen_res.width=1280
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gfx.force_screen_res.height=720
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```
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## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
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Sync and timing might be screwed up since the game was never meant to run on
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such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
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`59` or `60`.
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Note: Your GPU driver settings must be configured to allow application overrides
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on vertical sync/refresh rate options.
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On AMD GPUs, set the "V-Sync" option to `On, unless application specifies`.
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### BIO2 hardware
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Set `io.disable_bio2_emu=true` in the `iidxhook.conf` file to not hook the BIO2
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communication with an emulation layer. The game will directly talk to the IO.
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In this mode, the game supports the BIO2 board only.
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## Driver notes
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You can use the default driver that Windows (7/10) automatically installs once
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you connect the BIO2 board via USB to your host. However, these drivers will
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not allow the game to detect the board correctly, throwing an IO error.
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The drivers will work fine when using the iidxio API implementation
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[iidxio-bio2](iidxio-bio2.md).
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If you want to use the BIO2 with the game without the emulation layer, as
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suggested above, you need to install Konami's original driver which is
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identical to the stock Windows driver except the device name is different
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(which is the crucial part for the stock game's automatic detection).
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The driver is available in the bemanitools-supplement repository.
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### Ezusb and other
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Set `io.disable_bio2_emu=false` in the `iidxhook.conf` file.
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Use the specific iidxio API implementations, e.g. `iidxio-ezusb2.dll` to use
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the IO2 EZUSB board. The common `iidxio` abstraction layer also allows you to
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use custom IO boards or whatever Konami hardware is going to be available in
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the future. Obviously, someone has to write an imlementation of the `iidxio`
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API, first.
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## Slotted/Wave pass card readers
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You have the following options:
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* Set `io.disable_card_reader_emu=true` in the `iidxhook.conf` file to not hook
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card reader communication with an emulation layer. The game will directly talk
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to the real readers though this only supports whatever readers the game
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directly supports (wave pass readers)
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* Set `io.disable_card_reader_emu=false` in the `iidxhook.conf` file.
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Replace the default `eamio.dll` with the `eamio-icca.dll` and have either your
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slotted (IIDX, DDR Supernova or GF/DM type) or new wave pass card readers
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conencted and and assigned to `COM1`. Other custom implementations of of the
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`eamio` API also work.
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### ICCA device settings (device manager)
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* Port: COM1
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* BAUD rate: 57600
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* Data bits: 8
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* Parity: None
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* Stop bits: 1
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* Flow control: None
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If you encounter issues after the game opened the device, e.g. application
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stuck, try a USB <-> COM dongle instead of using one of the COM ports of the
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mainboard.
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# Troubleshooting and FAQ
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## The turntable input feels laggy/delayed with my BIO2 + sub IO
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See the [this readme](hardware/bio2-sub-io-turntable-bypass-cable.md) for
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information about the bypass cable.
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## The game does not run "well" (frame drops, drifting offsync etc)
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This can be related to various issues:
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* Make sure to run the game as (true) Administrator especially on Windows 7 and
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newer. This will also get rid of various other errors (see below) that are
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related to permission issues.
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* Run the game's process with a higher priority:
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```
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start "" /relatime "gamestart.bat"
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```
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* Enforce v-sync enabled in your GPU settings.
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* Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx)
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that is not jumping around. Use the timebase feature of one of the newer games to
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check that or enable iidxhook's timebase and check the log output for the
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determined value. Run this a few times and check if the results differ.
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## "NETWORK WARNING" instead of "NETWORK OK"
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This can be caused by:
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* Invalid PCBID
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* Firewall blocking connections
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* Invalid eamuse url or port specified
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* Game is not run using the Administrator account
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Make sure to check these things first
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## My songs are offsync
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From IIDX 20 (or Lincle very final revision) onwards, the game comes with
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a built-in auto timebase option ("monitor check" on startup) which
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dynamically, detects the refresh rate of your current setup. Thus, BT5's
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timebase option is not included from this hook version onwards, anymore.
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Ensure that refresh rate displayed is very stable, e.g. 60.00x hz, and the
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game should be able to provide you with a smooth and sync game experience.
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## My game runs too fast
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iidxhook can limit the frame rate for you (refer to help/config file)
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## My game crashes when I try fullscreen
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Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
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## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
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If you are running in window mode, you can see an error pop-up window with the title
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`DirectShow Texture3D Sample` and error message
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`Could not create source filter to graph! hr=<some number>`.
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When running fullscreen, you only hear a windows error sound and the game appears to be frozen
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when trying to play a background video.
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You are missing a codec to decode and play the videos. There are different
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methods available to get background videos working. Probably, the easiest
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solution: grab the CLVSD.ax file and go to Start -> Run -> regsvr32 clvsd.ax
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Make sure to run cmd.exe as Administrator, otherwise you will get errors caused
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by invalid permissions.
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## I installed the CLVSD.ax codec but the game crashes or displays a message box that tells me to disable my debugger
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If songs keep crashing upon start and you get an error message that says
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```
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DirectShow Texture3D Sample
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Could not create source filter to graph! hr=0x80040266
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```
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despite having the codec (CLVSD.ax) installed, remove the debug flag (*-D*)
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from gamestart or use a CLVSD.ax codec which has the debugger checks removed.
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