mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2024-12-18 09:15:53 +01:00
214a31b24d
Originally thought the default monitor showed up again later, it does not
65 lines
3.2 KiB
Plaintext
Executable File
65 lines
3.2 KiB
Plaintext
Executable File
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
|
eamuse.card_type=C02
|
|
|
|
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
|
eamuse.server=localhost:80
|
|
|
|
# PCBID
|
|
eamuse.pcbid=0101020304050607086F
|
|
|
|
# EAMID
|
|
eamuse.eamid=0101020304050607086F
|
|
|
|
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
|
gfx.bgvideo_uv_fix=false
|
|
|
|
# Run the game in a framed window (requires windowed option)
|
|
gfx.framed=false
|
|
|
|
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
|
gfx.frame_rate_limit=0.0
|
|
|
|
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
|
gfx.monitor_check=-1.000000
|
|
|
|
# Run the game windowed
|
|
gfx.windowed=false
|
|
|
|
# Windowed width, 0 for default size
|
|
gfx.window_width=0
|
|
|
|
# Windowed height, 0 for default size
|
|
gfx.window_height=0
|
|
|
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
|
gfx.scale_back_buffer_width=0
|
|
|
|
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
|
gfx.scale_back_buffer_height=0
|
|
|
|
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
|
gfx.scale_back_buffer_filter=none
|
|
|
|
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
|
gfx.forced_refresh_rate=-1
|
|
|
|
# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
|
|
gfx.device_adapter=-1
|
|
|
|
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
|
|
misc.distorted_ms_bg_fix=false
|
|
|
|
# Disable operator clock setting system clock time
|
|
misc.disable_clock_set=false
|
|
|
|
# Stub calls to rteffect.dll (10th to DistorteD)
|
|
misc.rteffect_stub=false
|
|
|
|
# Security boot version (e.g. GEC02).
|
|
sec.boot_version=GEC02
|
|
|
|
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
|
sec.boot_seeds=0:4:4
|
|
|
|
# Security black plug mcode id string (e.g. GQC02JAA).
|
|
sec.black_plug_mcode=GQFDDJAA |