5.3 KiB
ddrhook2
Supported games
The following games are supported by this hook library:
- Dance Dance Revolution X2 (JP region)
- Dance Dance Revolution X3 vs. 2ndMIX
- Dance Dance Revolution 2013
- Dance Dance Revolution 2014
- Dance Dance Revolution A
Note that different builds of the same hook library are required to run the
different versions. See different distribution packages, e.g. ddr-12.zip
,
ddr-13.zip
etc.
Depending on the game version, earlier versions are bootstrapped using inject while later versions require launcher.
Setup A20+
Data and folder structure
The following assumes you are using vanilla and unpacked/decrypted data. Copy/unpack the data to a destination of your choice. Expect to have the following root folder structure:
arkdata
com
data
dev
modules
prop
- Copy the contents of
modules
to the root folder that the dll-files are next to the foldersarkdata
,com
, etc. - Unpack the contents of
ddr-14-to-16.zip
to the root folder.luncher.exe
should be located next toarkdata
,com
and all the dll-files
Configuring eamuse settings
You need to create a prop/ea3-config.xml
configuration file which provides properties for
connecting to a network of your choice (and allows the game to boot).
Take the prop/eamuse.xml
as a base and make a copy of it called prop/ea3-config.xml
.
Add the software identifier as a child to the <ea3>
parent node:
<soft>
<model __type="str">MDX</model>
<dest __type="str">J</dest>
<spec __type="str">A</spec>
<rev __type="str">A</rev>
<ext __type="str">2022020200</ext>
</soft>
Replace the identifiers according to the version you are using.
Add your PCBID as a child to the <ea3>
parent node:
<id>
<pcbid __type="str">00010203040506070809</pcbid>
<hardid __type="str">00010203040506070809</hardid>
</id>
Replace the values accordingly with your actual PCBID registered with your target network.
Add network settings (note this might already exist, replace existing or delete old one) as a child
to the <ea3>
parent node:
<network>
<sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
<ssl __type="bool">0</ssl>
<services>http://eamuse.konami.fun/service/services/services/</services>
</network>
Replace the properties accordingly with the settings provided by your network provider, e.g. the URL, further settings like ssl etc.
Running
Run gamestart-XX.bat
, where XX
corresponds to the version of the game you
want to run, as administrator. For the US version of X2, run
gamestart-12-us.bat
instead. This can be done by either by double
clicking or running it from cmd.exe
. The latter is recommended to have
any debug output kept on screen after closing the game.
This will run inject or launcher, depending
on the version of the game, with the ddrhook2.dll
. On first run, if you don't
have a conguration file, e.g. ddr-12.conf
, available in the same folder, a
default one will be created and the game exits. Simply re-run gamestart-XX.bat
again.
Configure USB memory cards and edit data (DDR X2)
You can setup actual USB thumb drives mapped to a drive letter, e.g. E:\
for
player 1 and F:\
for player 2, or just have them point to any local directory,
e.g. usbmem_p1
and usbmem_p2
.
Set-up your folder mappings in the conf file or via command line args like follows:
- Enable USB memory data emulation:
ddrhook1.usbmem_enabled=true
- Set P1 USB memory data path pointing to local folder
usbmem_p1
next toDDR.EXE
:ddrhook1.usbmem_path_p1=usbmem_p1
- Set P1 USB memory data path pointing to local folder
usbmem_p2
next toDDR.EXE
:ddrhook1.usbmem_path_p1=usbmem_p2
- Have/create a subfolder called
DDR_EDIT
on any location/USB drive you want to use - Name your edit data file either
DDR_EDIT_J.DAT
(for JP version) orDDR_EDIT_US.DAT
(for US version) and place it in theDDR_EDIT
directory.
For the example setup above, the full relative path of the edit file should be
usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT
for player 1.
Note that USB memory cards are not detected by the game and the game stays silent about that if they do not contain edit data, your path mapping does not resolve or you misplaced or named your edit data file incorrectly.
Troubleshooting and FAQ
Video codecs for background videos
For DDR 2014 and newer (maybe also earlier?), you need to register k-clvsd.dll
and
xactengine2_10.dll
to make background videos work. These files are included with
respective versions of the games.
Run the following commands either from a command line (cmd.exe
) or from
Start > Run. Adjust the path to files accordingly pointing to the correct files.
- Register
regsvr32 D:\MDX\contents\k-clvsd.dll
- Register
regsvr32 D:\MDX\contents\xactengine2_10.dll
The gamestart-XX.bat
scripts should already take care of this by executing the listed commands
when launched.
Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true: IIDX works just fine with this CLVSD.
Laggy audio
If you're running on Windows XP, go to the sound devices control panel, select your sound card, click Advanced Options and turn Hardware Acceleration down to basic. This will make the audio much less laggy..