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bemanitools/doc/ddrhook/ddrhook2.md

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ddrhook2

Supported games

The following games are supported by this hook library:

  • Dance Dance Revolution X2 (JP region)
  • Dance Dance Revolution X3 vs. 2ndMIX
  • Dance Dance Revolution 2013
  • Dance Dance Revolution 2014
  • Dance Dance Revolution A

Note that different builds of the same hook library are required to run the different versions. See different distribution packages, e.g. ddr-12.zip, ddr-13.zip etc.

Depending on the game version, earlier versions are bootstrapped using inject while later versions require launcher.

Setup A20+

Data and folder structure

The following assumes you are using vanilla and unpacked/decrypted data. Copy/unpack the data to a destination of your choice. Expect to have the following root folder structure:

arkdata
com
data
dev
modules
prop
  • Copy the contents of modules to the root folder that the dll-files are next to the folders arkdata, com, etc.
  • Unpack the contents of ddr-14-to-16.zip to the root folder. luncher.exe should be located next to arkdata, com and all the dll-files

Configuring eamuse settings

You need to create a prop/ea3-config.xml configuration file which provides properties for connecting to a network of your choice (and allows the game to boot).

Take the prop/eamuse.xml as a base and make a copy of it called prop/ea3-config.xml.

Add the software identifier as a child to the <ea3> parent node:

<soft>
  <model __type="str">MDX</model>
  <dest __type="str">J</dest>
  <spec __type="str">A</spec>
  <rev __type="str">A</rev>
  <ext __type="str">2022020200</ext>
</soft>

Replace the identifiers according to the version you are using.

Add your PCBID as a child to the <ea3> parent node:

<id>
  <pcbid __type="str">00010203040506070809</pcbid>
  <hardid __type="str">00010203040506070809</hardid>
</id>

Replace the values accordingly with your actual PCBID registered with your target network.

Add network settings (note this might already exist, replace existing or delete old one) as a child to the <ea3> parent node:

<network>
  <sz_xrpc_buf __type="u32">102400</sz_xrpc_buf>
  <ssl __type="bool">0</ssl>
  <services>http://eamuse.konami.fun/service/services/services/</services>
</network>

Replace the properties accordingly with the settings provided by your network provider, e.g. the URL, further settings like ssl etc.

Running

Run gamestart-XX.bat, where XX corresponds to the version of the game you want to run, as administrator. For the US version of X2, run gamestart-12-us.bat instead. This can be done by either by double clicking or running it from cmd.exe. The latter is recommended to have any debug output kept on screen after closing the game.

This will run inject or launcher, depending on the version of the game, with the ddrhook2.dll. On first run, if you don't have a conguration file, e.g. ddr-12.conf, available in the same folder, a default one will be created and the game exits. Simply re-run gamestart-XX.bat again.

Configure USB memory cards and edit data (DDR X2)

You can setup actual USB thumb drives mapped to a drive letter, e.g. E:\ for player 1 and F:\ for player 2, or just have them point to any local directory, e.g. usbmem_p1 and usbmem_p2.

Set-up your folder mappings in the conf file or via command line args like follows:

  • Enable USB memory data emulation: ddrhook1.usbmem_enabled=true
  • Set P1 USB memory data path pointing to local folder usbmem_p1 next to DDR.EXE: ddrhook1.usbmem_path_p1=usbmem_p1
  • Set P1 USB memory data path pointing to local folder usbmem_p2 next to DDR.EXE: ddrhook1.usbmem_path_p1=usbmem_p2
  • Have/create a subfolder called DDR_EDIT on any location/USB drive you want to use
  • Name your edit data file either DDR_EDIT_J.DAT (for JP version) or DDR_EDIT_US.DAT (for US version) and place it in the DDR_EDIT directory.

For the example setup above, the full relative path of the edit file should be usbmem_p1\DDR_EDIT\DDR_EDIT_J.DAT for player 1.

Note that USB memory cards are not detected by the game and the game stays silent about that if they do not contain edit data, your path mapping does not resolve or you misplaced or named your edit data file incorrectly.

Troubleshooting and FAQ

Video codecs for background videos

For DDR 2014 and newer (maybe also earlier?), you need to register k-clvsd.dll and xactengine2_10.dll to make background videos work. These files are included with respective versions of the games.

Run the following commands either from a command line (cmd.exe) or from Start > Run. Adjust the path to files accordingly pointing to the correct files.

  • Register regsvr32 D:\MDX\contents\k-clvsd.dll
  • Register regsvr32 D:\MDX\contents\xactengine2_10.dll

The gamestart-XX.bat scripts should already take care of this by executing the listed commands when launched.

Note: The one that comes with IIDX will hang DDR at startup. The opposite is not true: IIDX works just fine with this CLVSD.

Laggy audio

If you're running on Windows XP, go to the sound devices control panel, select your sound card, click Advanced Options and turn Hardware Acceleration down to basic. This will make the audio much less laggy..