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- Add index with aux tooling to main readme - Move release process to doc, not valuable to have this on the main readme
171 lines
10 KiB
Markdown
171 lines
10 KiB
Markdown
# Bemanitools 5
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[![pipeline status](https://dev.s-ul.net/djhackers/bemanitools/badges/master/pipeline.svg)](https://dev.s-ul.net/djhackers/bemanitools/commits/master)
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Version: 5.43
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[Release history](CHANGELOG.md)
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A collection of tools to run [various Bemani arcade games](#supported-games).
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Bemanitools 5 (BT5) is the successor to Bemanitools 4 which introduces a big code cleanup and support for newer games.
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BT5 uses a cleaner approach than BT4 did; specifically, all input and lighting is handled by emulating the protocols
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spoken by the real IO PCBs, instead of replacing chunks of game code like BT4. The benefits of this approach are a more
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authentic gameplay experience, and easier support for a broader range of releases from each game series.
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## Documentation
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Browse our [documentation](doc/README.md) as it might already cover various questions and concerns
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you are looking for or about to ask.
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## Contributions and bug reporting
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[Read the dedicated CONTRIBUTING.md documentation](CONTRIBUTING.md).
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The tl;dr version and golden rules of the sections in the document:
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* **EVERYONE** can contribute, this is **NOT** limited to people coding
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* [Open an issue on gitlab for discussions, feature requests and bug reports](CONTRIBUTING.md#reporting-and-discussions-issues-section-on-github)
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* [ALWAYS report bugs as issues and ALWAYS use the available bug template](CONTRIBUTING.md#bug-reports)
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* [Everyone is allowed to submit changes which are not just limited to code by opening merge requests](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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* [Documentation improvements can and even should be contributed by non developers](CONTRIBUTING.md#pull-requests-bugfixes-new-features-or-other-code-contributions)
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## Supported games
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The following games are supported with their corresponding hook-libraries.
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* BeatStream
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* BeatStream (`bst.zip`): bsthook
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* BeatStream アニムトライヴ (`bst.zip`): bsthook
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* [Dance Dance Revolution](doc/ddrhook/README.md)
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* Dance Dance Revolution X (`ddr-11.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
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* Dance Dance Revolution X2 (US/EU regions) (`ddr-12-us.zip`): [ddrhook1](doc/ddrhook/ddrhook1.md)
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* Dance Dance Revolution X2 (JP region) (`ddr-12.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
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* Dance Dance Revolution 2013 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
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* Dance Dance Revolution 2014 (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
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* Dance Dance Revolution A (`ddr-14-to-16.zip`): [ddrhook2](doc/ddrhook/ddrhook2.md)
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* [Beatmania IIDX](doc/iidxhook/README.md)
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* Beatmania IIDX 9th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 10th Style (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 11 IIDX RED (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 12 HAPPY SKY (`iidx-09-to-12.zip`): [iidxhook1](doc/iidxhook/iidxhook1.md)
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* Beatmania IIDX 13 DistorteD (`iidx-13.zip`): [iidxhook2](doc/iidxhook/iidxhook2.md)
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* Beatmania IIDX 14 GOLD (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 15 DJ TROOPERS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 16 EMPRESS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 17 SIRIUS (`iidx-14-to-17.zip`): [iidxhook3](doc/iidxhook/iidxhook3.md)
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* Beatmania IIDX 18 Resort Anthem (`iidx-18.zip`): [iidxhook4](doc/iidxhook/iidxhook4.md)
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* Beatmania IIDX 19 Lincle (`iidx-19.zip`): [iidxhook5](doc/iidxhook/iidxhook5.md)
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* Beatmania IIDX tricoro CN (狂热节拍 IIDX 2) (`iidx-20-cn.zip`): [iidxhook5-cn](doc/iidxhook/iidxhook5-cn.md)
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* Beatmania IIDX 20 Tricoro (`iidx-20.zip`): [iidxhook6](doc/iidxhook/iidxhook6.md)
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* Beatmania IIDX 21 SPADA (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 22 PENDUAL (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 23 copula (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 24 SINOBUZ (`iidx-21-to-24.zip`): [iidxhook7](doc/iidxhook/iidxhook7.md)
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* Beatmania IIDX 25 CANNON BALLERS (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
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* Beatmania IIDX 26 Rootage (`iidx-25-to-26.zip`): [iidxhook8](doc/iidxhook/iidxhook8.md)
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* Beatmania IIDX 27 Heroic Verse (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
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* Beatmania IIDX 28 BISTROVER (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
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* Beatmania IIDX 29 CASTHOUR (`iidx-27-to-29.zip`): [iidxhook9](doc/iidxhook/iidxhook9.md)
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* [jubeat](doc/jbhook/README.md)
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* jubeat (`jb-01.zip`): [jbhook1](doc/jbhook/jbhook1.md)
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* jubeat ripples (`jb-02.zip`): [jbhook1](doc/jbhook/jbhook1.md)
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* jubeat knit (`jb-03.zip`): [jbhook2](doc/jbhook/jbhook2.md)
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* jubeat copious (`jb-04.zip`): [jbhook2](doc/jbhook/jbhook2.md)
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* jubeat saucer (fulfill) (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
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* jubeat prop (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
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* jubeat qubell (`jb-05-to-07.zip`): [jbhook3](doc/jbhook/jbhook3.md)
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* jubeat clan (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
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* jubeat festo (`jb-08.zip`): [jbhook3](doc/jbhook/jbhook3.md)
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* [pop'n music](doc/popnhook/README.md)
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* pop'n music 15 ADVENTURE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
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* pop'n music 16 PARTY♪ (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
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* pop'n music 17 THE MOVIE (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
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* pop'n music 18 せんごく列伝 (`popn-15-to-18.zip`) using [popnhook1](doc/popnhook/popnhook1.md)
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* SOUND VOLTEX
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* SOUND VOLTEX BOOTH (`sdvx-01-to-04.zip`): sdvxhook
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* SOUND VOLTEX II -infinite infection- (`sdvx-01-to-04.zip`): sdvxhook
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* SOUND VOLTEX III GRAVITY WARS (`sdvx-01-to-04.zip`): sdvxhook
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* SOUND VOLTEX IV HEAVENLY HAVEN (`sdvx-01-to-04.zip`): sdvxhook
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* SOUND VOLTEX Vivid Wave (`sdvx-05-to-06`): sdvxhook2
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* SOUND VOLTEX EXCEED GEAR (`sdvx-05-to-06`): sdvxhook2
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## Auxiliary tooling
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* Bootstrapping
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* [inject](doc/inject.md): Inject arbitrary hooking libraries into a target application process.
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* [launcher](doc/launcher.md): Bootstrap Konami's AVS environment and launch a target application with arbitrary
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injected hooking libraries.
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* Beatmnia IIDX Ezusb IO board
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* [ezusb-iidx-fpga-flash](doc/tools/ezusb-iidx-fpga-flash.md): Flash a binary blob with FPGA firmware to a target
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ezusb FX IO board
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* [ezusb-iidx-sram-flash](doc/tools/ezusb-iidx-sram-flash.md): Flash a binary blob with SRAM contents to a target
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ezusb FX2 IO board
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* Exit hooks: Exit the game with a button combination using native cabinet inputs
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* [iidx-ezusb-exit-hook](doc/tools/iidx-ezusb-exit-hook.md): For IIDX with ezusb IO
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* [iidx-bio2-exit-hook](doc/tools/iidx-bio2-exit-hook.md): For IIDX with BIO2 IO
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* [iidx-ezusb2-exit-hook](doc/tools/iidx-ezusb-exit-hook.md): For IIDX with ezusb FX2 IO
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* Bemanitools API testing: Tools for testing bemanitools API implementations
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* [eamiotest](doc/tools/eamiotest.md): For [eamio API](doc/api.md#eamuse-readers)
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* [iidxiotest](doc/tools/iidxiotest.md): For [iidxio API](doc/api.md#io-boards)
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* [jbiotest](doc/tools/jbiotest.md): For [jbio API](doc/api.md#io-boards)
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* [aciotest](doc/tools/aciotest.md): Command line tool to quickly test ACIO devices
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* config: UI input/output configuration tool when using the default bemanitools API (geninput)
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* ir-beat-patch-9/10: Patch the IR beat phase on IIDX 9 and 10
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* [mempatch-hook](doc/tools/mempatch-hook.md): Patch raw memory locations in the target process based on the provided
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configuration
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* [pcbidgen](doc/tools/pcbidgen.md): Konami PCBID generator tool
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* [ViGEm clients](doc/vigem/README.md): Expose BT5 APIs as XBOX game controllers to play any games with real cabinet
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hardware.
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## Pre-requisites
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### Supported platforms
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Our main platforms are currently Windows XP and Windows 7 which are also the target platforms on the original hardware
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of those games. However, as it gets more difficult to get and maintain hardware comptible with Windows XP, this might
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change in the future. Many games also run on very recent Windows 10 builds but bear with us that it's hard to keep up
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with Windows updates breaking legacy software.
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### Distribution contents
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Check the [list of supported games](#supported-games) to grab the right files for your game. BT5 also includes
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a *tools* subpackage (tools.zip) as well as the full source code (src.zip).
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You will find *.md files in various sub-packages that give you further instructions for setup, usage, error information
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or FAQ. We advice you to read them as your questions and concerns might already be answered by them. If not, let us
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know if there is any information that you consider helpful or important to know and should be added.
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### Setup and dependencies
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Most (older generation) games were developed for Windows XP Embedded but should run fine on any
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consumer version of Windows XP. Newer versions of Windows, e.g. Windows 7, 8 and 10, should be fine
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as well. Some hooks also include fixes required to run the games on a more recent version.
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Depending on the game, you also need the following dependencies installed:
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* The 32-bit (x86) version of
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[Microsoft Visual C++ 2010 Service Pack 1 Redistributable Package MFC Security Update](https://www.microsoft.com/en-sg/download/details.aspx?id=26999)
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* The 32-bit (x86) and 64-bit (x64) versions of
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[Microsoft Visual C++ Redistributable Packages for Visual Studio 2013](https://www.microsoft.com/en-sg/download/details.aspx?id=40784)
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* The [DirectX 9 End-User Runtimes (June 2010)](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
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See also
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[bemanitools-supplements](https://dev.s-ul.net/djhackers/bemanitools-supplement/-/blob/master/misc/win-runtime/README.md)
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for files.
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## Development
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### Building
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See the [development document](doc/development.md).
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### Architecture
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A dedicate [architecture document](doc/architecture.md) outlines the architecture of Bemanitools and points out the most
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important aspects you should know before you get started with development.
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### API
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Please refer to the [API documentation](doc/api.md).
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## Release process
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Please refer to the [dedicated documentation](doc/release-process.md).
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## License
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Source code license is the Unlicense; you are permitted to do with this as thou wilt. For details, please refer to the
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[LICENSE file](LICENSE) included with the source code.
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