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239 lines
9.9 KiB
Markdown
239 lines
9.9 KiB
Markdown
# Game list
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The following games are compatible with this version of iidxhook:
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- GOLD
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- DJ Troopers
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- EMPRESS
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- SIRIUS
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The games must be bootstrapped using [inject](../inject.md).
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# Data setup and running the game
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Ensure your folder with your unpacked data looks like this:
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- yyyymmddrr (y = year digit, m = month digit, d = day digit, r = revision digit) revision folder
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containing game binary and libraries
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- data
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- sidcode.txt
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Any further files are optional and not required to just run the game.
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Unpack the package containing iidxhook3 into the revision folder of your choice. Most likely, you
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want to target the latest revision you have to run the latest binary of the game with any bugfixes
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by developers.
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Run the gamestart-XX.bat file as admin where XX is the version of your choice that's supported by
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this hook.
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# Configuring iidxhook
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The hook library can be configured via cmd arguments or a configuration file. The latter is
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generated (*iidxhook.conf* in the same directory) on the first start of the game using the
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gamestart-XX.bat file. It contains default values for all available parameters and comments
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explaining each parameter. Please follow the comments when configuring your setup.
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Add the argument *-h* when running gamestart-XX.bat (e.g. *gamestart-XX.bat -h*) to print help/usage
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information with a list of all available parameters. Every parameter can be either set as command
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line argument or using a configuration file.
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To set a parameter from the command line, just add it as an argument after the bat file like this
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```
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gamestart-09.bat -p gfx.windowed=true -p gfx.framed=true
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```
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The syntax for the "key=value" is the same as in the config file. Make sure to have a pre-ceeding
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"-p" for every parameter added.
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However, if a parameter is specifed in the configuration file and as a command line argument, the
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command line argument overrides the config file's value.
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# Eamuse network setup
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If you want to run the games online, you have to set a valid PCBID and EAMID (use the PCBID as the
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EAMID) in the configuration file or as a command line argument. You also have to set the url of the
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eamuse server you want to connect to.
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Additional note regarding EAMID: This is new compared to the prior games and is provided as the
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identifier of the "eamuse license" to the server. Depending on the implementation of the server,
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this can lead to authentication failure resulting in
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[a network error on boot or warning during gameplay](#network-warning-instead-of-network-ok).
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Run the game with the gamestart-XX.bat file and enable network on the operator menu. When enabled,
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the game seems to hang and expects you to power cycle the machine (i.e. quit the game and restart
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it).
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# Real hardware support
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## USB IO (ezusb)
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Use the specific iidxio API implementations, e.g. iidxio-ezusb2.dll to use the IO2 EZUSB board, to
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run the game on real hardware. Thanks to a common abstraction layer, you can also use custom IO
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boards or whatever Konami hardware is going to be available in the future. Obviously, someone has to
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write a driver, first.
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## Slotted/Wave pass card readers
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Replace the default *eamio.dll* with the *eamio-icca.dll* and have either your slotted (IIDX, DDR
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Supernova or GF/DM type) or new wave pass card readers conencted and and assigned to *COM1*.
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### ICCA device settings (device manager)
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- Port: COM1
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- BAUD rate: 57600
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- Data bits: 8
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- Parity: None
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- Stop bits: 1
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- Flow control: None
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If you encounter issues after the game opened the device, e.g. application stuck, try a USB \<-> COM
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dongle instead of using one of the COM ports of the mainboard.
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# Known bugs
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## USBIO (FM-DL TIMEOUT)
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IIDX occasionally fails to boot with a "USBIO (FM-DL TIMEOUT)" error. If this happens, run the game
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again.
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# Troubleshooting and FAQ
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## The game does not start at all
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If you try to run iidx16 or iidx17 and you see one of the following outputs when running the
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gamestart-XX.bat script:
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```
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Failed to launch hook EXE: 00000002
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```
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or
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```
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Injecting: iidxhook3.dll
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Debug active process
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Resuming remote process...
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```
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Make sure to check if you are using non htpac'd executables on iidx16 and iidx17 and also non
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htpac'd libraries/dll files on iidx17. These won't work with BT and injecting the hook libraries.
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## The game does not run "well" (frame drops, drifting offsync etc)
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This can be related to various issues:
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- Make sure to run the game as (true) Administrator especially on Windows 7 and newer. This will
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also get rid of various other errors (see below) that are related to permission issues.
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- Run the game's process with a higher priority:
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```
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start "" /relatime "gamestart.bat"
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```
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- Enforce v-sync enabled in your GPU settings.
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- Ensure that you have a constant refresh rate around the 60 hz (59.9xx or 60.0xx) that is not
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jumping around. Use the timebase feature of one of the newer games to check that or enable
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iidxhook's timebase and check the log output for the determined value. Run this a few times and
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check if the results differ.
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- Use iidxhook's frame rate limiter feature (see further below) to software lock the refresh rate.
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This might be necessary on Windows 7 and newer for D3D8 games, e.g. iidx 9 to 12, which seem to
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ignore GPU side v-sync.
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- Use iidxhook's auto timebase feature (see further below) or set a pre-determined value to cut down
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start-up times.
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## "NETWORK WARNING" instead of "NETWORK OK"
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This can be caused by:
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- Invalid PCBID/EAMID: Ensure both are [set to the same ID](#eamuse-network-setup)
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- Firewall blocking connections
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- Invalid eamuse url or port specified
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- Game is not run using the Administrator account Make sure to check these things first
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## My songs are offsync
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The built-in monitor check just determines if the game should sync to either 59.94 hz (S-Video
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setting) or 60.04 hz (VGA setting). If you don't have a setup that runs on (as close as possible)
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these values:
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- Make sure your machine's refresh rate is stable, e.g. 60.00x hz.
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- If you don't get a close to 59.94hz (S-Video setting) or 60.04 hz (VGA setting) refresh rate, go
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an set the output mode in the operator menu to "VGA" to enforce the game to run chart syncing on
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60.04 hz refresh rate (even if your setup does not have that value). Next, use the software
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monitor check/auto timebase that's built into iidxhook (refer to cmd help/configfile).
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## My game runs too fast
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iidxhook can limit the frame rate for you (refer to help/config file)
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## My game crashes when I try fullscreen
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Use dxwnd and set settings like "Acquire admin caps" and "Fullscreen only"
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## Background videos aren't working. When starting a song, windows is playing the error sound and a message box appears
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If you are running in window mode, you can see an error pop-up window with the title
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`DirectShow Texture3D Sample` and error message
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`Could not create source filter to graph! hr=<some number>`.
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When running fullscreen, you only hear a windows error sound and the game appears to be frozen when
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trying to play a background video.
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You are missing a codec to decode and play the videos. There are different methods available to get
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background videos working. Probably, the easiest solution: grab the CLVSD.ax file and go to Start ->
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Run -> regsvr32 clvsd.ax Make sure to run cmd.exe as Administrator, otherwise you will get errors
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caused by invalid permissions.
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## All background videos are looking streched (starting with HAPPY SKY)
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The game requires on a hardware feature that is not present on newer GPUs. Refer to the help/config
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file and turn on the UV fix.
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## I installed the CLVSD.ax codec but the game crashes or displays a message box that tells me to disable my debugger
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If songs keep crashing upon start and you get an error message that says
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```
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DirectShow Texture3D Sample
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Could not create source filter to graph! hr=0x80040266
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```
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despite having the codec (CLVSD.ax) installed, remove the debug flag (*-D*) from gamestart or use a
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CLVSD.ax codec which has the debugger checks removed.
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## I used the auto timebase option and/or limited my refresh rate but the songs are still going offsync
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There aren't many options left. The old games were developed for specific hardware and are not
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guaranteed to work well on (especially) newer hardware. Multiple monitor setups can also have a bad
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impact on a stable refresh rate. Try a setup with just a single monitor you want to use for gameplay
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physically connected. Furthermore, dedicated and tested/verified hardware by other users is
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recommended if you want to save yourself a lot of fiddling.
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## I am getting a message box with a japanese error message and a black window immediately after starting the game
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The game checks the vendor and product ID of your GPU installed. If it doesn't match a hardcoded
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whitelist, the game won't boot. Use the option *gfx.pci_id* either in the config file or as a cmd
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argument to spoof these IDs. See the help message for instructions and possible IDs.
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## Over-/underscan, bad image quality or latency caused by my monitor's/TV's upscaler
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Many modern monitors/TVs cannot upscale 640x480 output properly. This can lead to over-/underscan,
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bad image quality or even latency caused by the upscaler of the device you are using. If one or
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multiple of these issues apply, use the built in scaling options by setting
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*gfx.scale_back_buffer_width* and *gfx.scale_back_buffer_height* to a target resolution to scale to.
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Usually, you want to set this to the monitor's native resolution, e.g. 1920x1080 for full HD. You
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can play around with a few different filters using *gfx.scale_back_buffer_filter* which impacts
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image quality/blurriness on upscaling.
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## DJTroopers crashes on boot
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The stock game is buggy and cannot create default backup data correctly. This can be fixed by using
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existing backup data from a stock drive or by using the pre-generated backup data for the `e:\` and
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`f:\` drives provided by
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[bemanitools-supplement](https://github.com/djhackersdev/bemanitools-supplement/tree/master/iidx/15#default-backup-data).
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Copy those files to your target location that you have configured to store this data, e.g. local
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`e\` and `f\` folders or the target `e:\` and `f:\` volumes.
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