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import random
import time
from typing import Dict , List , Optional
from bemani . common import Time
from bemani . client . base import BaseClient
from bemani . protocol import Node
class ReflecBeat ( BaseClient ) :
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NAME = " T E S T "
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def verify_log_pcb_status ( self , loc : str ) - > None :
call = self . call_node ( )
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pcb = Node . void ( " log " )
pcb . set_attribute ( " method " , " pcb_status " )
pcb . add_child ( Node . string ( " lid " , loc ) )
pcb . add_child ( Node . u8 ( " type " , 0 ) )
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call . add_child ( pcb )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/log/@status " )
def verify_pcbinfo_get ( self , loc : str ) - > None :
call = self . call_node ( )
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pcb = Node . void ( " pcbinfo " )
pcb . set_attribute ( " method " , " get " )
pcb . add_child ( Node . string ( " lid " , loc ) )
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call . add_child ( pcb )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/pcbinfo/info/name " )
self . assert_path ( resp , " response/pcbinfo/info/pref " )
self . assert_path ( resp , " response/pcbinfo/info/close " )
self . assert_path ( resp , " response/pcbinfo/info/hour " )
self . assert_path ( resp , " response/pcbinfo/info/min " )
def verify_sysinfo_get ( self ) - > None :
call = self . call_node ( )
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info = Node . void ( " sysinfo " )
info . set_attribute ( " method " , " get " )
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call . add_child ( info )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/sysinfo/trd " )
def verify_sysinfo_fan ( self , loc : str ) - > None :
call = self . call_node ( )
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info = Node . void ( " sysinfo " )
info . set_attribute ( " method " , " fan " )
info . add_child ( Node . u8 ( " pref " , 0 ) )
info . add_child ( Node . string ( " lid " , loc ) )
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call . add_child ( info )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/sysinfo/pref " )
self . assert_path ( resp , " response/sysinfo/lid " )
def verify_player_start ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " start " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . s32 ( " ver " , 3 ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/is_suc " )
def verify_player_delete ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " delete " )
player . add_child ( Node . string ( " rid " , refid ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/@status " )
def verify_player_end ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " end " )
player . add_child ( Node . string ( " rid " , refid ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player " )
def verify_player_read ( self , refid : str , location : str ) - > List [ Dict [ str , int ] ] :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " read " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . string ( " lid " , location ) )
player . add_child ( Node . s32 ( " ver " , 3 ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/pdata/base/uid " )
self . assert_path ( resp , " response/player/pdata/base/name " )
self . assert_path ( resp , " response/player/pdata/base/lv " )
self . assert_path ( resp , " response/player/pdata/base/exp " )
self . assert_path ( resp , " response/player/pdata/base/mg " )
self . assert_path ( resp , " response/player/pdata/base/ap " )
self . assert_path ( resp , " response/player/pdata/base/flag " )
self . assert_path ( resp , " response/player/pdata/con/day " )
self . assert_path ( resp , " response/player/pdata/con/cnt " )
self . assert_path ( resp , " response/player/pdata/con/last " )
self . assert_path ( resp , " response/player/pdata/con/now " )
self . assert_path ( resp , " response/player/pdata/team/id " )
self . assert_path ( resp , " response/player/pdata/team/name " )
self . assert_path ( resp , " response/player/pdata/custom/bgm_m " )
self . assert_path ( resp , " response/player/pdata/custom/st_f " )
self . assert_path ( resp , " response/player/pdata/custom/st_bg " )
self . assert_path ( resp , " response/player/pdata/custom/st_bg_b " )
self . assert_path ( resp , " response/player/pdata/custom/eff_e " )
self . assert_path ( resp , " response/player/pdata/custom/se_s " )
self . assert_path ( resp , " response/player/pdata/custom/se_s_v " )
self . assert_path ( resp , " response/player/pdata/released " )
self . assert_path ( resp , " response/player/pdata/record " )
self . assert_path ( resp , " response/player/pdata/blog " )
self . assert_path ( resp , " response/player/pdata/cmnt " )
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if resp . child_value ( " player/pdata/base/name " ) != self . NAME :
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raise Exception ( f ' Invalid name { resp . child_value ( " player/pdata/base/name " ) } returned on profile read! ' )
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scores = [ ]
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for child in resp . child ( " player/pdata/record " ) . children :
if child . name != " rec " :
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continue
score = {
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" id " : child . child_value ( " mid " ) ,
" chart " : child . child_value ( " ng " ) ,
" clear_type " : child . child_value ( " ct " ) ,
" achievement_rate " : child . child_value ( " ar " ) ,
" score " : child . child_value ( " bs " ) ,
" combo " : child . child_value ( " mc " ) ,
" miss_count " : child . child_value ( " bmc " ) ,
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}
scores . append ( score )
return scores
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def verify_player_write (
self ,
refid : str ,
extid : int ,
loc : str ,
records : List [ Dict [ str , int ] ] ,
scores : List [ Dict [ str , int ] ] ,
) - > int :
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call = self . call_node ( )
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player = Node . void ( " player " )
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call . add_child ( player )
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player . set_attribute ( " method " , " write " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . string ( " lid " , loc ) )
pdata = Node . void ( " pdata " )
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player . add_child ( pdata )
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base = Node . void ( " base " )
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pdata . add_child ( base )
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base . add_child ( Node . s32 ( " uid " , extid ) )
base . add_child ( Node . string ( " name " , self . NAME ) )
base . add_child ( Node . s16 ( " lv " , 1 ) )
base . add_child ( Node . s32 ( " exp " , 0 ) )
base . add_child ( Node . s16 ( " mg " , 0 ) )
base . add_child ( Node . s16 ( " ap " , 0 ) )
base . add_child ( Node . s32 ( " flag " , 0 ) )
con = Node . void ( " con " )
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pdata . add_child ( con )
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con . add_child ( Node . s32 ( " day " , 0 ) )
con . add_child ( Node . s32 ( " cnt " , 0 ) )
con . add_child ( Node . s32 ( " last " , 0 ) )
con . add_child ( Node . s32 ( " now " , 0 ) )
custom = Node . void ( " custom " )
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pdata . add_child ( custom )
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custom . add_child ( Node . u8 ( " bgm_m " , 0 ) )
custom . add_child ( Node . u8 ( " st_f " , 0 ) )
custom . add_child ( Node . u8 ( " st_bg " , 0 ) )
custom . add_child ( Node . u8 ( " st_bg_b " , 100 ) )
custom . add_child ( Node . u8 ( " eff_e " , 0 ) )
custom . add_child ( Node . u8 ( " se_s " , 0 ) )
custom . add_child ( Node . u8 ( " se_s_v " , 100 ) )
pdata . add_child ( Node . void ( " released " ) )
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# First, filter down to only records that are also in the battle log
def key ( thing : Dict [ str , int ] ) - > str :
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return f ' { thing [ " id " ] } - { thing [ " chart " ] } '
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updates = [ key ( score ) for score in scores ]
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sortedrecords = { key ( record ) : record for record in records if key ( record ) in updates }
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# Now, see what records need updating and update them
for score in scores :
if key ( score ) in sortedrecords :
# Had a record, need to merge
record = sortedrecords [ key ( score ) ]
else :
# First time playing
record = {
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" clear_type " : 0 ,
" achievement_rate " : 0 ,
" score " : 0 ,
" combo " : 0 ,
" miss_count " : 999999999 ,
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}
sortedrecords [ key ( score ) ] = {
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" id " : score [ " id " ] ,
" chart " : score [ " chart " ] ,
" clear_type " : max ( record [ " clear_type " ] , score [ " clear_type " ] ) ,
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" achievement_rate " : max ( record [ " achievement_rate " ] , score [ " achievement_rate " ] ) ,
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" score " : max ( record [ " score " ] , score [ " score " ] ) ,
" combo " : max ( record [ " combo " ] , score [ " combo " ] ) ,
" miss_count " : min ( record [ " miss_count " ] , score [ " miss_count " ] ) ,
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}
# Finally, send the records and battle logs
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recordnode = Node . void ( " record " )
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pdata . add_child ( recordnode )
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blog = Node . void ( " blog " )
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pdata . add_child ( blog )
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for _ , record in sortedrecords . items ( ) :
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rec = Node . void ( " rec " )
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recordnode . add_child ( rec )
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rec . add_child ( Node . u16 ( " mid " , record [ " id " ] ) )
rec . add_child ( Node . u8 ( " ng " , record [ " chart " ] ) )
rec . add_child ( Node . s32 ( " win " , 1 ) )
rec . add_child ( Node . s32 ( " lose " , 0 ) )
rec . add_child ( Node . s32 ( " draw " , 0 ) )
rec . add_child ( Node . u8 ( " ct " , record [ " clear_type " ] ) )
rec . add_child ( Node . s16 ( " ar " , record [ " achievement_rate " ] ) )
rec . add_child ( Node . s16 ( " bs " , record [ " score " ] ) )
rec . add_child ( Node . s16 ( " mc " , record [ " combo " ] ) )
rec . add_child ( Node . s16 ( " bmc " , record [ " miss_count " ] ) )
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scoreid = 0
for score in scores :
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log = Node . void ( " log " )
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blog . add_child ( log )
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log . add_child ( Node . u8 ( " id " , scoreid ) )
log . add_child ( Node . u16 ( " mid " , score [ " id " ] ) )
log . add_child ( Node . u8 ( " ng " , score [ " chart " ] ) )
log . add_child ( Node . u8 ( " mt " , 0 ) )
log . add_child ( Node . u8 ( " rt " , 0 ) )
log . add_child ( Node . s32 ( " ruid " , 0 ) )
myself = Node . void ( " myself " )
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log . add_child ( myself )
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myself . add_child ( Node . s16 ( " mg " , 0 ) )
myself . add_child ( Node . s16 ( " ap " , 0 ) )
myself . add_child ( Node . u8 ( " ct " , score [ " clear_type " ] ) )
myself . add_child ( Node . s16 ( " s " , score [ " score " ] ) )
myself . add_child ( Node . s16 ( " ar " , score [ " achievement_rate " ] ) )
rival = Node . void ( " rival " )
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log . add_child ( rival )
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rival . add_child ( Node . s16 ( " mg " , 0 ) )
rival . add_child ( Node . s16 ( " ap " , 0 ) )
rival . add_child ( Node . u8 ( " ct " , 2 ) )
rival . add_child ( Node . s16 ( " s " , 177 ) )
rival . add_child ( Node . s16 ( " ar " , 500 ) )
log . add_child ( Node . s32 ( " time " , Time . now ( ) ) )
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scoreid = scoreid + 1
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/uid " )
self . assert_path ( resp , " response/player/time " )
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return resp . child_value ( " player/uid " )
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def verify_log_play ( self , extid : int , loc : str , scores : List [ Dict [ str , int ] ] ) - > None :
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call = self . call_node ( )
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log = Node . void ( " log " )
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call . add_child ( log )
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log . set_attribute ( " method " , " play " )
log . add_child ( Node . s32 ( " uid " , extid ) )
log . add_child ( Node . string ( " lid " , loc ) )
play = Node . void ( " play " )
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log . add_child ( play )
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play . add_child ( Node . s16 ( " stage " , len ( scores ) ) )
play . add_child ( Node . s32 ( " sec " , 700 ) )
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scoreid = 0
for score in scores :
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rec = Node . void ( " rec " )
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log . add_child ( rec )
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rec . add_child ( Node . s16 ( " idx " , scoreid ) )
rec . add_child ( Node . s16 ( " mid " , score [ " id " ] ) )
rec . add_child ( Node . s16 ( " grade " , score [ " chart " ] ) )
rec . add_child ( Node . s16 ( " color " , 0 ) )
rec . add_child ( Node . s16 ( " match " , 0 ) )
rec . add_child ( Node . s16 ( " res " , 0 ) )
rec . add_child ( Node . s16 ( " score " , score [ " score " ] ) )
rec . add_child ( Node . s16 ( " mc " , score [ " combo " ] ) )
rec . add_child ( Node . s16 ( " jt_jr " , 0 ) )
rec . add_child ( Node . s16 ( " jt_ju " , 0 ) )
rec . add_child ( Node . s16 ( " jt_gr " , 0 ) )
rec . add_child ( Node . s16 ( " jt_gd " , 0 ) )
rec . add_child ( Node . s16 ( " jt_ms " , score [ " miss_count " ] ) )
rec . add_child ( Node . s32 ( " sec " , 200 ) )
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scoreid = scoreid + 1
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/log/@status " )
def verify_lobby_read ( self , location : str , extid : int ) - > None :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " read " )
lobby . add_child ( Node . s32 ( " uid " , extid ) )
lobby . add_child ( Node . u8 ( " m_grade " , 255 ) )
lobby . add_child ( Node . string ( " lid " , location ) )
lobby . add_child ( Node . s32 ( " max " , 128 ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby/@status " )
def verify_lobby_entry ( self , location : str , extid : int ) - > int :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " entry " )
e = Node . void ( " e " )
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lobby . add_child ( e )
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e . add_child ( Node . s32 ( " eid " , 0 ) )
e . add_child ( Node . u16 ( " mid " , 79 ) )
e . add_child ( Node . u8 ( " ng " , 0 ) )
e . add_child ( Node . s32 ( " uid " , extid ) )
e . add_child ( Node . string ( " pn " , self . NAME ) )
e . add_child ( Node . s32 ( " exp " , 0 ) )
e . add_child ( Node . u8 ( " mg " , 0 ) )
e . add_child ( Node . s32 ( " tid " , 0 ) )
e . add_child ( Node . string ( " tn " , " " ) )
e . add_child ( Node . string ( " lid " , location ) )
e . add_child ( Node . string ( " sn " , " " ) )
e . add_child ( Node . u8 ( " pref " , 51 ) )
e . add_child ( Node . u8_array ( " ga " , [ 127 , 0 , 0 , 1 ] ) )
e . add_child ( Node . u16 ( " gp " , 10007 ) )
e . add_child ( Node . u8_array ( " la " , [ 16 , 0 , 0 , 0 ] ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby/eid " )
self . assert_path ( resp , " response/lobby/e/eid " )
self . assert_path ( resp , " response/lobby/e/mid " )
self . assert_path ( resp , " response/lobby/e/ng " )
self . assert_path ( resp , " response/lobby/e/uid " )
self . assert_path ( resp , " response/lobby/e/pn " )
self . assert_path ( resp , " response/lobby/e/exp " )
self . assert_path ( resp , " response/lobby/e/mg " )
self . assert_path ( resp , " response/lobby/e/tid " )
self . assert_path ( resp , " response/lobby/e/tn " )
self . assert_path ( resp , " response/lobby/e/lid " )
self . assert_path ( resp , " response/lobby/e/sn " )
self . assert_path ( resp , " response/lobby/e/pref " )
self . assert_path ( resp , " response/lobby/e/ga " )
self . assert_path ( resp , " response/lobby/e/gp " )
self . assert_path ( resp , " response/lobby/e/la " )
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return resp . child_value ( " lobby/eid " )
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def verify_lobby_delete ( self , eid : int ) - > None :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " delete " )
lobby . add_child ( Node . s32 ( " eid " , eid ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby " )
def verify ( self , cardid : Optional [ str ] ) - > None :
# Verify boot sequence is okay
self . verify_services_get (
expected_services = [
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" pcbtracker " ,
" pcbevent " ,
" local " ,
" message " ,
" facility " ,
" cardmng " ,
" package " ,
" posevent " ,
" pkglist " ,
" dlstatus " ,
" eacoin " ,
" lobby " ,
" ntp " ,
" keepalive " ,
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]
)
paseli_enabled = self . verify_pcbtracker_alive ( )
self . verify_message_get ( )
self . verify_package_list ( )
location = self . verify_facility_get ( )
self . verify_pcbevent_put ( )
self . verify_log_pcb_status ( location )
self . verify_pcbinfo_get ( location )
self . verify_sysinfo_get ( )
self . verify_sysinfo_fan ( location )
# Verify card registration and profile lookup
if cardid is not None :
card = cardid
else :
card = self . random_card ( )
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print ( f " Generated random card ID { card } for use. " )
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if cardid is None :
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self . verify_cardmng_inquire ( card , msg_type = " unregistered " , paseli_enabled = paseli_enabled )
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ref_id = self . verify_cardmng_getrefid ( card )
if len ( ref_id ) != 16 :
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raise Exception ( f " Invalid refid ' { ref_id } ' returned when registering card " )
if ref_id != self . verify_cardmng_inquire ( card , msg_type = " new " , paseli_enabled = paseli_enabled ) :
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raise Exception ( f " Invalid refid ' { ref_id } ' returned when querying card " )
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# Always get a player start, regardless of new profile or not
self . verify_player_start ( ref_id )
self . verify_player_delete ( ref_id )
extid = self . verify_player_write (
ref_id ,
0 ,
location ,
[ ] ,
[ ] ,
)
else :
print ( " Skipping new card checks for existing card " )
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ref_id = self . verify_cardmng_inquire ( card , msg_type = " query " , paseli_enabled = paseli_enabled )
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# Verify pin handling and return card handling
self . verify_cardmng_authpass ( ref_id , correct = True )
self . verify_cardmng_authpass ( ref_id , correct = False )
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if ref_id != self . verify_cardmng_inquire ( card , msg_type = " query " , paseli_enabled = paseli_enabled ) :
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raise Exception ( f " Invalid refid ' { ref_id } ' returned when querying card " )
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# Verify lobby functionality
self . verify_lobby_read ( location , extid )
eid = self . verify_lobby_entry ( location , extid )
self . verify_lobby_delete ( eid )
# Original reflec is weird and sends only the top record for each song you played,
# and then a separate battle log. So, emulating that is kinda hard.
scores : List [ Dict [ str , int ] ] = [ ]
if cardid is None :
# Verify score saving and updating
for phase in [ 1 , 2 ] :
if phase == 1 :
dummyscores = [
# An okay score on a chart
{
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" id " : 1 ,
" chart " : 1 ,
" clear_type " : 2 ,
" achievement_rate " : 7543 ,
" score " : 432 ,
" combo " : 123 ,
" miss_count " : 5 ,
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} ,
# A good score on an easier chart of the same song
{
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" id " : 1 ,
" chart " : 0 ,
" clear_type " : 3 ,
" achievement_rate " : 9876 ,
" score " : 543 ,
" combo " : 543 ,
" miss_count " : 0 ,
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} ,
# A bad score on a hard chart
{
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" id " : 3 ,
" chart " : 2 ,
" clear_type " : 2 ,
" achievement_rate " : 1234 ,
" score " : 123 ,
" combo " : 42 ,
" miss_count " : 54 ,
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} ,
# A terrible score on an easy chart
{
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" id " : 3 ,
" chart " : 0 ,
" clear_type " : 2 ,
" achievement_rate " : 1024 ,
" score " : 50 ,
" combo " : 12 ,
" miss_count " : 90 ,
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} ,
]
if phase == 2 :
dummyscores = [
# A better score on the same chart
{
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" id " : 1 ,
" chart " : 1 ,
" clear_type " : 3 ,
" achievement_rate " : 8765 ,
" score " : 469 ,
" combo " : 468 ,
" miss_count " : 1 ,
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} ,
# A worse score on another same chart
{
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" id " : 1 ,
" chart " : 0 ,
" clear_type " : 2 ,
" achievement_rate " : 8765 ,
" score " : 432 ,
" combo " : 321 ,
" miss_count " : 15 ,
" expected_score " : 543 ,
" expected_clear_type " : 3 ,
" expected_achievement_rate " : 9876 ,
" expected_combo " : 543 ,
" expected_miss_count " : 0 ,
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} ,
]
self . verify_player_write ( ref_id , extid , location , scores , dummyscores )
self . verify_log_play ( extid , location , dummyscores )
scores = self . verify_player_read ( ref_id , location )
for expected in dummyscores :
actual = None
for received in scores :
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if received [ " id " ] == expected [ " id " ] and received [ " chart " ] == expected [ " chart " ] :
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actual = received
break
if actual is None :
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raise Exception ( f " Didn ' t find song { expected [ ' id ' ] } chart { expected [ ' chart ' ] } in response! " )
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if " expected_score " in expected :
expected_score = expected [ " expected_score " ]
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else :
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expected_score = expected [ " score " ]
if " expected_achievement_rate " in expected :
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expected_achievement_rate = expected [ " expected_achievement_rate " ]
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else :
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expected_achievement_rate = expected [ " achievement_rate " ]
if " expected_clear_type " in expected :
expected_clear_type = expected [ " expected_clear_type " ]
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else :
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expected_clear_type = expected [ " clear_type " ]
if " expected_combo " in expected :
expected_combo = expected [ " expected_combo " ]
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else :
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expected_combo = expected [ " combo " ]
if " expected_miss_count " in expected :
expected_miss_count = expected [ " expected_miss_count " ]
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else :
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expected_miss_count = expected [ " miss_count " ]
if actual [ " score " ] != expected_score :
raise Exception (
f ' Expected a score of \' { expected_score } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got score \' { actual [ " score " ] } \' '
)
if actual [ " achievement_rate " ] != expected_achievement_rate :
raise Exception (
f ' Expected an achievement rate of \' { expected_achievement_rate } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got achievement rate \' { actual [ " achievement_rate " ] } \' '
)
if actual [ " clear_type " ] != expected_clear_type :
raise Exception (
f ' Expected a clear_type of \' { expected_clear_type } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got clear_type \' { actual [ " clear_type " ] } \' '
)
if actual [ " combo " ] != expected_combo :
raise Exception (
f ' Expected a combo of \' { expected_combo } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got combo \' { actual [ " combo " ] } \' '
)
if actual [ " miss_count " ] != expected_miss_count :
raise Exception (
f ' Expected a miss count of \' { expected_miss_count } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got miss count \' { actual [ " miss_count " ] } \' '
)
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# Sleep so we don't end up putting in score history on the same second
time . sleep ( 1 )
else :
print ( " Skipping score checks for existing card " )
# Verify ending game
self . verify_player_end ( ref_id )
# Verify paseli handling
if paseli_enabled :
print ( " PASELI enabled for this PCBID, executing PASELI checks " )
else :
print ( " PASELI disabled for this PCBID, skipping PASELI checks " )
return
sessid , balance = self . verify_eacoin_checkin ( card )
if balance == 0 :
print ( " Skipping PASELI consume check because card has 0 balance " )
else :
self . verify_eacoin_consume ( sessid , balance , random . randint ( 0 , balance ) )
self . verify_eacoin_checkout ( sessid )