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mirror of synced 2024-12-03 01:57:18 +01:00
bemaniutils/bemani/client/ddr/ddrx2.py

793 lines
33 KiB
Python
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import random
import time
from typing import Any, Dict, List, Optional
from bemani.client.base import BaseClient
from bemani.protocol import Node
class DDRX2Client(BaseClient):
NAME = "TEST"
def verify_cardmng_getkeepspan(self) -> None:
call = self.call_node()
# Calculate model node
model = ":".join(self.config["model"].split(":")[:4])
# Construct node
cardmng = Node.void("cardmng")
cardmng.set_attribute("method", "getkeepspan")
cardmng.set_attribute("model", model)
call.add_child(cardmng)
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/cardmng/@keepspan")
def verify_game_shop(self, loc: str) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "shop")
game.set_attribute("diff", "3")
game.set_attribute("time", "60")
game.set_attribute("close", "0")
game.set_attribute("during", "1")
game.set_attribute("stage", "1")
game.set_attribute("ver", "1")
game.set_attribute("machine", "2")
game.set_attribute("area", "0")
game.set_attribute("soft", self.config["model"])
game.set_attribute("close_t", "0")
game.set_attribute("region", ".")
game.set_attribute("is_paseli", "1")
game.set_attribute("ip", "1.5.7.3")
game.set_attribute("pay", "0")
game.set_attribute("softid", self.pcbid)
game.set_attribute("first", "1")
game.set_attribute("boot", "34")
game.set_attribute("type", "0")
game.set_attribute("coin", "02.01.--.--.01.G")
game.set_attribute("name", "")
game.set_attribute("mac", "00:11:22:33:44:55")
game.set_attribute("loc", loc)
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game/@stop")
def verify_game_common(self) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "common")
game.set_attribute("ver", "1")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game/flag/@id")
self.assert_path(resp, "response/game/flag/@s1")
self.assert_path(resp, "response/game/flag/@s2")
self.assert_path(resp, "response/game/flag/@t")
self.assert_path(resp, "response/game/cnt_music")
def verify_game_hiscore(self) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "hiscore")
game.set_attribute("ver", "1")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
for child in resp.child("game").children:
self.assert_path(child, "music/@reclink_num")
self.assert_path(child, "music/type/@diff")
self.assert_path(child, "music/type/name")
self.assert_path(child, "music/type/score")
self.assert_path(child, "music/type/area")
self.assert_path(child, "music/type/rank")
self.assert_path(child, "music/type/combo_type")
def verify_game_message(self) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "message")
game.set_attribute("ver", "1")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_ranking(self) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "ranking")
game.set_attribute("ver", "1")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_log(self) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "log")
game.set_attribute("type", "0")
game.set_attribute("soft", self.config["model"])
game.set_attribute("softid", self.pcbid)
game.set_attribute("ver", "1")
game.set_attribute("boot", "34")
game.set_attribute("mac", "00:11:22:33:44:55")
clear = Node.void("clear")
game.add_child(clear)
clear.set_attribute("book", "0")
clear.set_attribute("edit", "0")
clear.set_attribute("rank", "0")
clear.set_attribute("set", "0")
auto = Node.void("auto")
game.add_child(auto)
auto.set_attribute("book", "1")
auto.set_attribute("edit", "1")
auto.set_attribute("rank", "1")
auto.set_attribute("set", "1")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_lock(self, ref_id: str, play: int) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("refid", ref_id)
game.set_attribute("method", "lock")
game.set_attribute("ver", "1")
game.set_attribute("play", str(play))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game/@now_login")
def verify_game_new(self, ref_id: str) -> None:
# Pad the name to 8 characters
name = self.NAME[:8]
while len(name) < 8:
name = name + " "
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "new")
game.set_attribute("ver", "1")
game.set_attribute("name", name)
game.set_attribute("area", "51")
game.set_attribute("old", "0")
game.set_attribute("refid", ref_id)
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_load(self, ref_id: str, msg_type: str) -> Dict[str, Any]:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "load")
game.set_attribute("ver", "1")
game.set_attribute("refid", ref_id)
# Swap with server
resp = self.exchange("", call)
if msg_type == "new":
# Verify that response is correct
self.assert_path(resp, "response/game/@none")
return {}
if msg_type == "existing":
# Verify existing profile and return info
self.assert_path(resp, "response/game/seq")
self.assert_path(resp, "response/game/code")
self.assert_path(resp, "response/game/name")
self.assert_path(resp, "response/game/area")
self.assert_path(resp, "response/game/cnt_s")
self.assert_path(resp, "response/game/cnt_d")
self.assert_path(resp, "response/game/cnt_b")
self.assert_path(resp, "response/game/cnt_m0")
self.assert_path(resp, "response/game/cnt_m1")
self.assert_path(resp, "response/game/cnt_m2")
self.assert_path(resp, "response/game/cnt_m3")
self.assert_path(resp, "response/game/exp")
self.assert_path(resp, "response/game/exp_o")
self.assert_path(resp, "response/game/star")
self.assert_path(resp, "response/game/star_c")
self.assert_path(resp, "response/game/combo")
self.assert_path(resp, "response/game/timing_diff")
self.assert_path(resp, "response/game/chara")
self.assert_path(resp, "response/game/chara_opt")
self.assert_path(resp, "response/game/last/@cate")
self.assert_path(resp, "response/game/last/@cid")
self.assert_path(resp, "response/game/last/@ctype")
self.assert_path(resp, "response/game/last/@fri")
self.assert_path(resp, "response/game/last/@mid")
self.assert_path(resp, "response/game/last/@mode")
self.assert_path(resp, "response/game/last/@mtype")
self.assert_path(resp, "response/game/last/@sid")
self.assert_path(resp, "response/game/last/@sort")
self.assert_path(resp, "response/game/last/@style")
self.assert_path(resp, "response/game/gr_s/@gr1")
self.assert_path(resp, "response/game/gr_s/@gr2")
self.assert_path(resp, "response/game/gr_s/@gr3")
self.assert_path(resp, "response/game/gr_s/@gr4")
self.assert_path(resp, "response/game/gr_s/@gr5")
self.assert_path(resp, "response/game/gr_d/@gr1")
self.assert_path(resp, "response/game/gr_d/@gr2")
self.assert_path(resp, "response/game/gr_d/@gr3")
self.assert_path(resp, "response/game/gr_d/@gr4")
self.assert_path(resp, "response/game/gr_d/@gr5")
self.assert_path(resp, "response/game/opt")
self.assert_path(resp, "response/game/opt_ex")
self.assert_path(resp, "response/game/flag")
self.assert_path(resp, "response/game/rank")
gr_s = resp.child("game/gr_s")
gr_d = resp.child("game/gr_d")
return {
"name": resp.child_value("game/name"),
"single_plays": resp.child_value("game/cnt_s"),
"double_plays": resp.child_value("game/cnt_d"),
"groove_single": [
int(gr_s.attribute("gr1")),
int(gr_s.attribute("gr2")),
int(gr_s.attribute("gr3")),
int(gr_s.attribute("gr4")),
int(gr_s.attribute("gr5")),
],
"groove_double": [
int(gr_d.attribute("gr1")),
int(gr_d.attribute("gr2")),
int(gr_d.attribute("gr3")),
int(gr_d.attribute("gr4")),
int(gr_d.attribute("gr5")),
],
}
raise Exception("Unknown load type!")
def verify_game_load_m(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("ver", "1")
game.set_attribute("all", "1")
game.set_attribute("refid", ref_id)
game.set_attribute("method", "load_m")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
scores: Dict[int, Dict[int, Dict[str, Any]]] = {}
self.assert_path(resp, "response/game")
for child in resp.child("game").children:
self.assert_path(child, "music/@reclink")
reclink = int(child.attribute("reclink"))
for typenode in child.children:
self.assert_path(typenode, "type/@diff")
self.assert_path(typenode, "type/score")
self.assert_path(typenode, "type/count")
self.assert_path(typenode, "type/rank")
self.assert_path(typenode, "type/combo_type")
chart = int(typenode.attribute("diff"))
vals = {
"score": typenode.child_value("score"),
"count": typenode.child_value("count"),
"rank": typenode.child_value("rank"),
"halo": typenode.child_value("combo_type"),
}
if reclink not in scores:
scores[reclink] = {}
scores[reclink][chart] = vals
return scores
def verify_game_load_c(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "load_c")
game.set_attribute("refid", ref_id)
game.set_attribute("ver", "1")
# Swap with server
resp = self.exchange("", call)
courses: Dict[int, Dict[int, Dict[str, Any]]] = {}
self.assert_path(resp, "response/game/course")
courseblob = resp.child_value("game/course")
index = 0
for chunk in [courseblob[i : (i + 8)] for i in range(0, len(courseblob), 8)]:
if any([v != 0 for v in chunk]):
course = int(index / 4)
chart = index % 4
vals = {
"score": chunk[0] * 10000 + chunk[1],
"combo": chunk[2],
"rank": chunk[3],
"stage": chunk[5],
"combo_type": chunk[6],
}
if course not in courses:
courses[course] = {}
courses[course][chart] = vals
index = index + 1
return courses
def verify_game_save(self, ref_id: str, style: int, gauge: Optional[List[int]] = None) -> None:
gauge = gauge or [0, 0, 0, 0, 0]
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "save")
game.set_attribute("refid", ref_id)
game.set_attribute("ver", "1")
last = Node.void("last")
game.add_child(last)
last.set_attribute("mode", "1")
last.set_attribute("style", str(style))
gr = Node.void("gr")
game.add_child(gr)
gr.set_attribute("gr1", str(gauge[0]))
gr.set_attribute("gr2", str(gauge[1]))
gr.set_attribute("gr3", str(gauge[2]))
gr.set_attribute("gr4", str(gauge[3]))
gr.set_attribute("gr5", str(gauge[4]))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_score(self, ref_id: str, songid: int, chart: int) -> List[int]:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("method", "score")
game.set_attribute("mid", str(songid))
game.set_attribute("refid", ref_id)
game.set_attribute("ver", "1")
game.set_attribute("type", str(chart))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game/@sc1")
self.assert_path(resp, "response/game/@sc2")
self.assert_path(resp, "response/game/@sc3")
self.assert_path(resp, "response/game/@sc4")
self.assert_path(resp, "response/game/@sc5")
return [
int(resp.child("game").attribute("sc1")),
int(resp.child("game").attribute("sc2")),
int(resp.child("game").attribute("sc3")),
int(resp.child("game").attribute("sc4")),
int(resp.child("game").attribute("sc5")),
]
def verify_game_save_m(self, ref_id: str, score: Dict[str, Any]) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("refid", ref_id)
game.set_attribute("ver", "1")
game.set_attribute("mtype", str(score["chart"]))
game.set_attribute("mid", str(score["id"]))
game.set_attribute("method", "save_m")
data = Node.void("data")
game.add_child(data)
data.set_attribute("perf", "1" if score["halo"] >= 2 else "0")
data.set_attribute("score", str(score["score"]))
data.set_attribute("rank", str(score["rank"]))
data.set_attribute("phase", "1")
data.set_attribute("full", "1" if score["halo"] >= 1 else "0")
data.set_attribute("combo", str(score["combo"]))
option = Node.void("option")
game.add_child(option)
option.set_attribute("opt0", "6")
option.set_attribute("opt6", "1")
game.add_child(Node.u8_array("trace", [0] * 512))
game.add_child(Node.u32("size", 512))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify_game_save_c(self, ref_id: str, course: Dict[str, Any]) -> None:
call = self.call_node()
game = Node.void("game")
call.add_child(game)
game.set_attribute("ctype", str(course["chart"]))
game.set_attribute("cid", str(course["id"]))
game.set_attribute("method", "save_c")
game.set_attribute("ver", "1")
game.set_attribute("refid", ref_id)
data = Node.void("data")
game.add_child(data)
data.set_attribute("combo_type", str(course["combo_type"]))
data.set_attribute("clear", "1")
data.set_attribute("combo", str(course["combo"]))
data.set_attribute("opt", "32774")
data.set_attribute("per", "995")
data.set_attribute("score", str(course["score"]))
data.set_attribute("stage", str(course["stage"]))
data.set_attribute("rank", str(course["rank"]))
game.add_child(Node.u8_array("trace", [0] * 4096))
game.add_child(Node.u32("size", 4096))
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/game")
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
"pcbtracker",
"pcbevent",
"local",
"message",
"facility",
"cardmng",
"package",
"posevent",
"pkglist",
"dlstatus",
"eacoin",
"lobby",
"ntp",
"keepalive",
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
location = self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_cardmng_getkeepspan()
self.verify_game_shop(location)
self.verify_game_common()
self.verify_game_hiscore()
self.verify_game_message()
self.verify_game_ranking()
self.verify_game_log()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(f"Invalid refid '{ref_id}' returned when registering card")
if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
# Bishi doesn't read a new profile, it just writes out CSV for a blank one
self.verify_game_load(ref_id, msg_type="new")
self.verify_game_new(ref_id)
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
# Verify locking and unlocking profile ability
self.verify_game_lock(ref_id, 1)
self.verify_game_lock(ref_id, 0)
if cardid is None:
# Verify empty profile
profile = self.verify_game_load(ref_id, msg_type="existing")
if profile["name"] != self.NAME:
raise Exception("Profile has invalid name associated with it!")
if profile["single_plays"] != 0:
raise Exception("Profile has plays on single already!")
if profile["double_plays"] != 0:
raise Exception("Profile has plays on double already!")
if any([g != 0 for g in profile["groove_single"]]):
raise Exception("Profile has single groove gauge values already!")
if any([g != 0 for g in profile["groove_double"]]):
raise Exception("Profile has double groove gauge values already!")
# Verify empty scores
scores = self.verify_game_load_m(ref_id)
if len(scores) > 0:
raise Exception("Scores exist on new profile!")
# Verify empty courses
courses = self.verify_game_load_c(ref_id)
if len(courses) > 0:
raise Exception("Courses exist on new profile!")
# Verify profile saving
self.verify_game_save(ref_id, 0, [1, 2, 3, 4, 5])
profile = self.verify_game_load(ref_id, msg_type="existing")
if profile["name"] != self.NAME:
raise Exception("Profile has invalid name associated with it!")
if profile["single_plays"] != 1:
raise Exception("Profile has invalid plays on single!")
if profile["double_plays"] != 0:
raise Exception("Profile has invalid plays on double!")
if profile["groove_single"] != [1, 2, 3, 4, 5]:
raise Exception("Profile has invalid single groove gauge values!")
if any([g != 0 for g in profile["groove_double"]]):
raise Exception("Profile has invalid double groove gauge values!")
self.verify_game_save(ref_id, 1, [5, 4, 3, 2, 1])
profile = self.verify_game_load(ref_id, msg_type="existing")
if profile["name"] != self.NAME:
raise Exception("Profile has invalid name associated with it!")
if profile["single_plays"] != 1:
raise Exception("Profile has invalid plays on single!")
if profile["double_plays"] != 1:
raise Exception("Profile has invalid plays on double!")
if profile["groove_single"] != [1, 2, 3, 4, 5]:
raise Exception("Profile has invalid single groove gauge values!")
if profile["groove_double"] != [5, 4, 3, 2, 1]:
raise Exception("Profile has invalid double groove gauge values!")
# Now, write some scores and verify saving
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
"id": 524,
"chart": 3,
"score": 800000,
"combo": 123,
"rank": 4,
"halo": 1,
},
# A good score on an easier chart same song
{
"id": 524,
"chart": 2,
"score": 990000,
"combo": 321,
"rank": 2,
"halo": 2,
},
# A perfect score
{
"id": 483,
"chart": 3,
"score": 1000000,
"combo": 400,
"rank": 1,
"halo": 3,
},
# A bad score
{
"id": 483,
"chart": 2,
"score": 100000,
"combo": 5,
"rank": 7,
"halo": 0,
},
]
if phase == 2:
dummyscores = [
# A better score on a chart
{
"id": 524,
"chart": 3,
"score": 850000,
"combo": 234,
"rank": 3,
"halo": 2,
},
# A worse score on another chart
{
"id": 524,
"chart": 2,
"score": 980000,
"combo": 300,
"rank": 3,
"halo": 0,
"expected_score": 990000,
"expected_rank": 2,
"expected_halo": 2,
},
]
# Verify empty scores for starters
if phase == 1:
for score in dummyscores:
last_five = self.verify_game_score(ref_id, score["id"], score["chart"])
if any([s != 0 for s in last_five]):
raise Exception("Score already found on song not played yet!")
for score in dummyscores:
self.verify_game_save_m(ref_id, score)
scores = self.verify_game_load_m(ref_id)
for score in dummyscores:
data = scores.get(score["id"], {}).get(score["chart"], None)
if data is None:
raise Exception(f'Expected to get score back for song {score["id"]} chart {score["chart"]}!')
# Verify the attributes of the score
expected_score = score.get("expected_score", score["score"])
expected_rank = score.get("expected_rank", score["rank"])
expected_halo = score.get("expected_halo", score["halo"])
if data["score"] != expected_score:
raise Exception(
f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{data["score"]}\''
)
if data["rank"] != expected_rank:
raise Exception(
f'Expected a rank of \'{expected_rank}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got rank \'{data["rank"]}\''
)
if data["halo"] != expected_halo:
raise Exception(
f'Expected a halo of \'{expected_halo}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got halo \'{data["halo"]}\''
)
# Verify that the last score is our score
last_five = self.verify_game_score(ref_id, score["id"], score["chart"])
if last_five[0] != score["score"]:
raise Exception(
f'Invalid score returned for last five scores on song {score["id"]} chart {score["chart"]}!'
)
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
# Now, write some courses and verify saving
for phase in [1, 2]:
if phase == 1:
dummycourses = [
# An okay score on a course
{
"id": 5,
"chart": 3,
"score": 800000,
"combo": 123,
"rank": 4,
"stage": 5,
"combo_type": 1,
},
# A good score on a different coruse
{
"id": 7,
"chart": 2,
"score": 600000,
"combo": 23,
"rank": 5,
"stage": 5,
"combo_type": 0,
},
]
if phase == 2:
dummycourses = [
# A better score on the same course
{
"id": 5,
"chart": 3,
"score": 900000,
"combo": 234,
"rank": 3,
"stage": 5,
"combo_type": 1,
},
# A worse score on a different same course
{
"id": 7,
"chart": 2,
"score": 500000,
"combo": 12,
"rank": 7,
"stage": 4,
"combo_type": 0,
"expected_score": 600000,
"expected_combo": 23,
"expected_rank": 5,
"expected_stage": 5,
},
]
for course in dummycourses:
self.verify_game_save_c(ref_id, course)
courses = self.verify_game_load_c(ref_id)
for course in dummycourses:
data = courses.get(course["id"], {}).get(course["chart"], None)
if data is None:
raise Exception(
f'Expected to get course back for course {course["id"]} chart {course["chart"]}!'
)
expected_score = course.get("expected_score", course["score"])
expected_combo = course.get("expected_combo", course["combo"])
expected_rank = course.get("expected_rank", course["rank"])
expected_stage = course.get("expected_stage", course["stage"])
expected_combo_type = course.get("expected_combo_type", course["combo_type"])
if data["score"] != expected_score:
raise Exception(
f'Expected a score of \'{expected_score}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got score \'{data["score"]}\''
)
if data["combo"] != expected_combo:
raise Exception(
f'Expected a combo of \'{expected_combo}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo \'{data["combo"]}\''
)
if data["rank"] != expected_rank:
raise Exception(
f'Expected a rank of \'{expected_rank}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got rank \'{data["rank"]}\''
)
if data["stage"] != expected_stage:
raise Exception(
f'Expected a stage of \'{expected_stage}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got stage \'{data["stage"]}\''
)
if data["combo_type"] != expected_combo_type:
raise Exception(
f'Expected a combo_type of \'{expected_combo_type}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo_type \'{data["combo_type"]}\''
)
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
else:
print("Skipping score checks for existing card")
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)