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bemaniutils/bemani/frontend/bishi/endpoints.py

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# vim: set fileencoding=utf-8
import re
from typing import Any, Dict
from flask import Blueprint, request, Response, url_for, abort
from bemani.common import GameConstants
from bemani.data import UserID
from bemani.frontend.app import loginrequired, jsonify, render_react
from bemani.frontend.bishi.bishi import BishiBashiFrontend
from bemani.frontend.templates import templates_location
from bemani.frontend.static import static_location
from bemani.frontend.types import g
bishi_pages = Blueprint(
"bishi_pages",
__name__,
url_prefix=f"/{GameConstants.BISHI_BASHI.value}",
template_folder=templates_location,
static_folder=static_location,
)
@bishi_pages.route("/players")
@loginrequired
def viewplayers() -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
return render_react(
"All BishiBashi Players",
"bishi/allplayers.react.js",
{"players": frontend.get_all_players()},
{
"refresh": url_for("bishi_pages.listplayers"),
"player": url_for("bishi_pages.viewplayer", userid=-1),
},
)
@bishi_pages.route("/players/list")
@jsonify
@loginrequired
def listplayers() -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
return {
"players": frontend.get_all_players(),
}
@bishi_pages.route("/players/<int:userid>")
@loginrequired
def viewplayer(userid: UserID) -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
djinfo = frontend.get_all_player_info([userid])[userid]
if not djinfo:
abort(404)
latest_version = sorted(djinfo.keys(), reverse=True)[0]
return render_react(
f'{djinfo[latest_version]["name"]}\'s BishiBashi Profile',
"bishi/player.react.js",
{
"playerid": userid,
"own_profile": userid == g.userID,
"player": djinfo,
"versions": {
version: name for (game, version, name) in frontend.all_games()
},
},
{
"refresh": url_for("bishi_pages.listplayer", userid=userid),
},
)
@bishi_pages.route("/players/<int:userid>/list")
@jsonify
@loginrequired
def listplayer(userid: UserID) -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
djinfo = frontend.get_all_player_info([userid])[userid]
return {
"player": djinfo,
}
@bishi_pages.route("/options")
@loginrequired
def viewsettings() -> Response:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
userid = g.userID
djinfo = frontend.get_all_player_info([userid])[userid]
if not djinfo:
abort(404)
return render_react(
"BishiBashi Game Settings",
"bishi/settings.react.js",
{
"player": djinfo,
"versions": {
version: name for (game, version, name) in frontend.all_games()
},
},
{
"updatename": url_for("bishi_pages.updatename"),
},
)
@bishi_pages.route("/options/name/update", methods=["POST"])
@jsonify
@loginrequired
def updatename() -> Dict[str, Any]:
frontend = BishiBashiFrontend(g.data, g.config, g.cache)
version = int(request.get_json()["version"])
name = request.get_json()["name"]
user = g.data.local.user.get_user(g.userID)
if user is None:
raise Exception("Unable to find user to update!")
# Grab profile and update dj name
profile = g.data.local.user.get_profile(GameConstants.BISHI_BASHI, version, user.id)
if profile is None:
raise Exception("Unable to find profile to update!")
if len(name) == 0 or len(name) > 6:
raise Exception("Invalid profile name!")
# Convert lowercase to uppercase. We allow lowercase widetext in
# the JS frontend to allow for Windows IME input of hiragana/katakana.
def conv(char: str) -> str:
i = ord(char)
if i >= 0xFF41 and i <= 0xFF5A:
return chr(i - (0xFF41 - 0xFF21))
else:
return char
name = "".join([conv(a) for a in name])
if (
re.match(
"^["
+ "\uFF20-\uFF3A"
+ "\uFF10-\uFF19" # widetext A-Z, @
+ "\u3041-\u308D\u308F\u3092\u3093" # widetext 0-9
+ "\u30A1-\u30ED\u30EF\u30F2\u30F3\u30FC" # hiragana
+ "\u3000" # katakana
+ "\u301C" # widetext blank space
+ "\u30FB" # widetext ~
+ "\u30FC" # widetext middot
+ "\u2212" # widetext long dash
+ "\u2605" # widetext short dash
+ "\uFF01" # widetext heavy star
+ "\uFF03" # widetext !
+ "\uFF04" # widetext #
+ "\uFF05" # widetext $
+ "\uFF06" # widetext %
+ "\uFF08" # widetext &
+ "\uFF09" # widetext (
+ "\uFF0A" # widetext )
+ "\uFF0B" # widetext *
+ "\uFF0F" # widetext +
+ "\uFF1C" # widetext /
+ "\uFF1D" # widetext <
+ "\uFF1E" # widetext =
+ "\uFF1F" # widetext >
+ "\uFFE5" # widetext ?
+ "]*$", # widetext Yen symbol
name,
)
is None
):
raise Exception("Invalid profile name!")
profile = frontend.update_name(profile, name)
g.data.local.user.put_profile(GameConstants.BISHI_BASHI, version, user.id, profile)
# Return that we updated
return {
"version": version,
"name": frontend.sanitize_name(name),
}