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bemaniutils/bemani/backend/jubeat/festo.py

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# vim: set fileencoding=utf-8
import random
from typing import Any, Dict, List, Optional, Set, Tuple
from typing_extensions import Final
from bemani.backend.jubeat.base import JubeatBase
from bemani.backend.jubeat.common import (
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
)
from bemani.backend.jubeat.clan import JubeatClan
from bemani.backend.base import Status
from bemani.common import Profile, Time, ValidatedDict, VersionConstants
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from bemani.data import Data, UserID, Score, Song
from bemani.protocol import Node
class JubeatFesto(
JubeatDemodataGetHitchartHandler,
JubeatDemodataGetNewsHandler,
JubeatGamendRegisterHandler,
JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
JubeatBase,
):
name: str = "Jubeat Festo"
version: int = VersionConstants.JUBEAT_FESTO
JBOX_EMBLEM_NORMAL: Final[int] = 1
JBOX_EMBLEM_PREMIUM: Final[int] = 2
EVENT_STATUS_OPEN: Final[int] = 0x1
EVENT_STATUS_COMPLETE: Final[int] = 0x2
EVENTS: Dict[int, Dict[str, bool]] = {
5: {
"enabled": False,
},
6: {
"enabled": False,
},
# Something to do with maintenance mode?
15: {
"enabled": True,
},
22: {
"enabled": False,
},
23: {
"enabled": False,
},
33: {
"enabled": False,
},
101: {
"enabled": False,
},
102: {
"enabled": False,
},
103: {
"enabled": False,
},
104: {
"enabled": False,
},
105: {
"enabled": False,
},
106: {
"enabled": False,
},
107: {
"enabled": False,
},
108: {
"enabled": False,
},
109: {
"enabled": False,
},
}
COURSE_STATUS_SEEN: Final[int] = 0x01
COURSE_STATUS_PLAYED: Final[int] = 0x02
COURSE_STATUS_CLEARED: Final[int] = 0x04
COURSE_TYPE_PERMANENT: Final[int] = 1
COURSE_TYPE_TIME_BASED: Final[int] = 2
COURSE_CLEAR_SCORE: Final[int] = 1
COURSE_CLEAR_COMBINED_SCORE: Final[int] = 2
COURSE_CLEAR_HAZARD: Final[int] = 3
COURSE_HAZARD_EXC1: Final[int] = 1
COURSE_HAZARD_EXC2: Final[int] = 2
COURSE_HAZARD_EXC3: Final[int] = 3
COURSE_HAZARD_FC1: Final[int] = 4
COURSE_HAZARD_FC2: Final[int] = 5
COURSE_HAZARD_FC3: Final[int] = 6
GAME_CHART_TYPE_BASIC: Final[int] = 0
GAME_CHART_TYPE_ADVANCED: Final[int] = 1
GAME_CHART_TYPE_EXTREME: Final[int] = 2
# Return the netlog service so that Festo doesn't crash on coin-in.
extra_services: List[str] = [
"netlog",
"slocal",
]
def previous_version(self) -> Optional[JubeatBase]:
return JubeatClan(self.data, self.config, self.model)
def game_to_db_chart(self, game_chart: int, hard_mode: bool) -> int:
if hard_mode:
return {
self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_HARD_BASIC,
self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_HARD_ADVANCED,
self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_HARD_EXTREME,
}[game_chart]
else:
return {
self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_BASIC,
self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_ADVANCED,
self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_EXTREME,
}[game_chart]
def db_to_game_chart(self, db_chart: int) -> int:
return {
self.CHART_TYPE_BASIC: self.GAME_CHART_TYPE_BASIC,
self.CHART_TYPE_ADVANCED: self.GAME_CHART_TYPE_ADVANCED,
self.CHART_TYPE_EXTREME: self.GAME_CHART_TYPE_EXTREME,
self.CHART_TYPE_HARD_BASIC: self.GAME_CHART_TYPE_BASIC,
self.CHART_TYPE_HARD_ADVANCED: self.GAME_CHART_TYPE_ADVANCED,
self.CHART_TYPE_HARD_EXTREME: self.GAME_CHART_TYPE_EXTREME,
}[db_chart]
@classmethod
def run_scheduled_work(
cls, data: Data, config: Dict[str, Any]
) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert daily FC challenges into the DB.
"""
events: List[Tuple[str, Dict[str, Any]]] = []
if data.local.network.should_schedule(
cls.game, cls.version, "fc_challenge", "daily"
):
# Generate a new list of two FC challenge songs.
start_time, end_time = data.local.network.get_schedule_duration("daily")
all_songs = set(
song.id
for song in data.local.music.get_all_songs(cls.game, cls.version)
)
if len(all_songs) >= 2:
daily_songs = random.sample(all_songs, 2)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
"fc_challenge",
{
"start_time": start_time,
"end_time": end_time,
"today": daily_songs[0],
"whim": daily_songs[1],
},
)
events.append(
(
"jubeat_fc_challenge_charts",
{
"version": cls.version,
"today": daily_songs[0],
"whim": daily_songs[1],
},
)
)
# Mark that we did some actual work here.
data.local.network.mark_scheduled(
cls.game, cls.version, "fc_challenge", "daily"
)
if data.local.network.should_schedule(
cls.game, cls.version, "random_course", "daily"
):
# Generate a new list of three random songs for random course mode.
start_time, end_time = data.local.network.get_schedule_duration("daily")
def is_ten(song: Song) -> bool:
# We only want random songs that actually have a hard chart! This should be all songs right now,
# but let's be conservative in case a future game screws things up.
if song.chart not in {
cls.CHART_TYPE_HARD_BASIC,
cls.CHART_TYPE_HARD_ADVANCED,
cls.CHART_TYPE_HARD_EXTREME,
}:
return False
difficulty = song.data.get_float("difficulty", 13)
if difficulty == 13.0:
difficulty = float(song.data.get_int("difficulty", 13))
return difficulty >= 10.0 and difficulty < 11.0
def chart_lut(chart: int) -> int:
return {
cls.CHART_TYPE_HARD_BASIC: cls.CHART_TYPE_BASIC,
cls.CHART_TYPE_HARD_ADVANCED: cls.CHART_TYPE_ADVANCED,
cls.CHART_TYPE_HARD_EXTREME: cls.CHART_TYPE_EXTREME,
}[chart]
all_tens = [
song
for song in data.local.music.get_all_songs(cls.game, cls.version)
if is_ten(song)
]
if len(all_tens) >= 3:
course_songs = random.sample(all_tens, 3)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
"random_course",
{
"start_time": start_time,
"end_time": end_time,
"song1": {
"id": course_songs[0].id,
"chart": chart_lut(course_songs[0].chart),
},
"song2": {
"id": course_songs[1].id,
"chart": chart_lut(course_songs[1].chart),
},
"song3": {
"id": course_songs[2].id,
"chart": chart_lut(course_songs[2].chart),
},
},
)
events.append(
(
"jubeat_random_course_charts",
{
"version": cls.version,
"song1": {
"id": course_songs[0].id,
"chart": chart_lut(course_songs[0].chart),
},
"song2": {
"id": course_songs[1].id,
"chart": chart_lut(course_songs[1].chart),
},
"song3": {
"id": course_songs[2].id,
"chart": chart_lut(course_songs[2].chart),
},
},
)
)
# Mark that we did some actual work here.
data.local.network.mark_scheduled(
cls.game, cls.version, "random_course", "daily"
)
return events
@classmethod
def get_settings(cls) -> Dict[str, Any]:
"""
Return all of our front-end modifiably settings.
"""
return {
"ints": [
{
"name": "KAC Course Phase",
"tip": "The KAC competition courses that should be available in Tune Run",
"category": "game_config",
"setting": "kac_phase",
"values": {
0: "No KAC phase",
1: "The 8th KAC",
2: "The 9th KAC",
3: "The 10th KAC",
},
},
],
"bools": [
{
"name": "Enable Stone Tablet Event",
"tip": "Enables the Stone Tablet event",
"category": "game_config",
"setting": "festo_dungeon",
},
{
"name": "50th Anniversary Celebration",
"tip": "Display the 50th anniversary screen in attract mode",
"category": "game_config",
"setting": "50th_anniversary",
},
{
"name": "Force Unlock All Songs",
"tip": "Forces all songs to be available by default",
"category": "game_config",
"setting": "force_song_unlock",
},
],
}
def __get_course_list(self) -> List[Dict[str, Any]]:
# Note that several of the below courses originally included removed songs, because older
# versions of the game included them and they were removed sometime in its 4 year lifespan.
# For those courses, the game will not display them unless you are on a data version that
# includes the song. BemaniWiki notes when they were changed, so we check to see what the
# data version of the game running is to provide the correct course. We could just support
# only final data, but that's no fun!
dataver = self.model.version or 2022052400
# If it is available, then grab the random course. If we haven't generated that course, then
# just don't bother trying to create it.
entry = self.data.local.game.get_time_sensitive_settings(
self.game, self.version, "random_course"
)
random_course: List[Dict[str, Any]] = []
if entry is not None:
song1 = entry.get_dict("song1")
song2 = entry.get_dict("song2")
song3 = entry.get_dict("song3")
random_course = [
{
"id": 57,
"name": "腕試し!ランダムコース",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 15,
"score": 2850000,
"music": [
[(song1.get_int("id"), song1.get_int("chart"))],
[(song2.get_int("id"), song2.get_int("chart"))],
[(song3.get_int("id"), song3.get_int("chart"))],
],
}
]
# So the game has a hard limit of 60 courses, but if we include everything from the
# lifetime of festo including the random course we end up with 61 courses, which means
# the game truncates the last course. Boo, that sucks. So, we have to have certain
# courses switched. Let's do the KAC courses since in real life there would never have
# been multiple KAC courses available at once.
game_config = self.get_game_config()
kac_phase = game_config.get_int("kac_phase")
kac_8th = []
kac_9th = []
kac_10th = []
if kac_phase == 1:
kac_8th = [
{
"id": 41,
"name": "The 8th KAC 個人部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000052, 2)],
[(90000013, 2)],
[(70000167, 2)],
],
},
{
"id": 42,
"name": "The 8th KAC 団体部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000009, 2)],
[(80000133, 2)],
[(80000101, 2)],
],
},
]
elif kac_phase == 2:
kac_9th = [
{
"id": 201,
"name": "The 9th KAC 1st Stage 個人部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000125, 2)],
[(60000065, 2)],
[(90000023, 2)],
],
},
{
"id": 202,
"name": "The 9th KAC 1st Stage 団体部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000125, 2)],
[(50000135, 2)],
[(90000045, 2)],
],
},
{
"id": 203,
"name": "The 9th KAC 2nd Stage 個人部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000095, 2)],
[(80000085, 2)],
[(80000090, 2)],
],
},
{
"id": 204,
"name": "The 9th KAC 2nd Stage 団体部門",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000113, 2)],
[(50000344, 2)],
[(90000096, 2)],
],
},
]
elif kac_phase == 3:
kac_10th = [
{
"id": 205,
"name": "The 10th KAC 1st Stage",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000003, 2)],
[(90000151, 2)],
[(90000174, 2)],
],
},
{
"id": 206,
"name": "The 10th KAC 2nd Stage",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000121, 2)],
[(90000113, 2)],
[(90000124, 2)],
],
},
]
return [
# ASARI CUP
{
"id": 1,
"name": "はじめてのビーチ",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 1,
"score": 700000,
"music": [
[
(60000080, 0),
(90000025 if dataver < 2021081600 else 90000077, 0),
(90000040 if dataver < 2021081600 else 90000139, 0),
],
[(60000086, 0), (70000047, 0)],
[(90000027 if dataver < 2021081600 else 90000141, 0)],
],
},
{
"id": 2,
"name": "【初段】超幸せハイテンション",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 1,
"score": 700000,
"music": [
[
(
70000057
if dataver < 2019062100
else (90000079 if dataver < 2022021600 else 20000031),
0,
),
(60000100, 0),
(90000030 if dataver < 2021081600 else 90000078, 0),
],
[(70000125, 0), (90000050, 0)],
[(70000106, 0)],
],
},
{
"id": 3,
"name": "アニメランニング",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 2,
"score": 750000,
"music": [
[
(
80000020
if dataver < 2019062100
else (90000082 if dataver < 2022021600 else 60000092),
0,
),
(90000031, 0),
(90000037 if dataver < 2021081600 else 90000172, 0),
],
[
(
80000034
if dataver < 2020062900
else (
30000108
if dataver < 2020091300
else (40000107 if dataver < 2021020100 else 30000004)
),
0,
),
(80000120 if dataver < 2021020200 else 80000059, 0),
],
[
(80000125 if dataver < 2021031900 else 50000209, 0),
],
],
},
{
"id": 4,
"name": "パブリックリゾート",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 2,
"score": 750000,
"music": [
[
(
70000148
if dataver < 2020021900
else (90000040 if dataver < 2021081600 else 80000097),
0,
),
(50000296 if dataver < 2021081600 else 90000029, 0),
(90000044 if dataver < 2021081600 else 90000076, 0),
],
[
(90000033 if dataver < 2021081600 else 80000093, 0),
(90000039 if dataver < 2021081600 else 90000048, 0),
],
[
(80000091 if dataver < 2021020200 else 80000038, 0),
],
],
},
{
"id": 5,
"name": "【二段】その笑顔は甘く蕩ける",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 3,
"score": 800000,
"music": [
[(50000268, 0), (70000039, 0), (90000051, 0)],
[(70000091, 0), (70000042, 0)],
[(60000053, 0)],
],
},
{
"id": 6,
"name": "#オレのユビティズム",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 3,
"score": 2100000,
"music": [
[(20000042, 0), (20000042, 1), (20000042, 2)],
[(70000119, 0), (70000119, 1), (70000119, 2)],
[(50000115, 0), (50000115, 1), (50000115, 2)],
],
},
# KISAGO CUP
{
"id": 11,
"name": "電脳享受空間",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 800000,
"music": [
[
(70000046, 1),
(70000160, 1),
(80000126 if dataver < 2021020200 else 50000233, 1),
],
[(80000031, 1), (80000097, 1)],
[(90000049, 1)],
],
},
{
"id": 12,
"name": "孤高の少女は破滅を願う",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 850000,
"music": [
[(50000202, 0), (70000117, 0), (70000134, 0)],
[(50000212, 0), (80000124, 1)],
[(90001008, 1)],
],
},
{
"id": 13,
"name": "スタミナアップ!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 5,
"score": 2600000,
"music": [
[
(50000242, 0),
(
80000034
if dataver < 2020063000
else (90000079 if dataver < 2022021600 else 50000277),
1,
),
(90000037 if dataver < 2021081600 else 50000294, 1),
],
[(50000260, 1), (50000261, 1)],
[
(
70000085
if dataver < 2019062100
else (90000081 if dataver < 2022021600 else 90000143),
1,
),
],
],
},
{
"id": 14,
"name": "【三段】この花を貴方へ",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 850000,
"music": [
[
(20000111 if dataver < 2019062100 else 90000034, 1),
(90000037 if dataver < 2021081600 else 90000107, 1),
(
70000131
if dataver < 2019111800
else (90000042 if dataver < 2021081600 else 90000140),
1,
),
],
[
(80000120 if dataver < 2021020200 else 80000052, 1),
(80001010, 1),
],
[(40000051, 1)],
],
},
{
"id": 15,
"name": "【四段】嗚呼、大繁盛!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 6,
"score": 2600000,
"music": [
[(50000085, 2), (50000237, 2), (80000080, 2)],
[(50000172, 2), (50000235, 2)],
[(70000065, 2)],
],
},
{
"id": 16,
"name": "#シャレを言いなシャレ",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 4,
"score": 2400000,
"music": [
[(70000003, 0), (70000003, 1), (70000003, 2)],
[(70000045, 0), (70000045, 1), (70000045, 2)],
[(70000076, 0), (70000076, 1), (70000076, 2)],
],
},
{
"id": 101,
"name": "jubeat大回顧展 ROOM 1",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 950000,
"music": [
[(50000277, 0), (50000277, 1), (50000277, 2)],
[(50000325, 0), (50000325, 1), (50000325, 2)],
[(90000014, 0), (90000014, 1), (90000014, 2)],
],
},
{
"id": 102,
"name": "jubeat大回顧展 ROOM 2",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 4,
"score": 2750000,
"music": [
[(30000048, 0), (30000048, 1), (30000048, 2)],
[(30000121, 0), (30000121, 1), (30000121, 2)],
[(90000012, 0), (90000012, 1), (90000012, 2)],
],
},
{
"id": 103,
"name": "jubeat大回顧展 ROOM 3",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 925000,
"music": [
[(60000007, 0), (60000007, 1), (60000007, 2)],
[(60000070, 0), (60000070, 1), (60000070, 2)],
[(90000016, 0), (90000016, 1), (90000016, 2)],
],
},
{
"id": 104,
"name": "jubeat大回顧展 ROOM 4",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 4,
"score": 2800000,
"music": [
[(40000051, 0), (40000051, 1), (40000051, 2)],
[(40000129, 0), (40000129, 1), (40000129, 2)],
[(90000013, 0), (90000013, 1), (90000013, 2)],
],
},
{
"id": 105,
"name": "jubeat大回顧展 ROOM 5",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 4,
"score": 2775000,
"music": [
[(70000177, 0), (70000177, 1), (70000177, 2)],
[(70000011, 0), (70000011, 1), (70000011, 2)],
[(90000017, 0), (90000017, 1), (90000017, 2)],
],
},
{
"id": 106,
"name": "jubeat大回顧展 ROOM 6",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 940000,
"music": [
[(20000123, 0), (20000123, 1), (20000123, 2)],
[(20000038, 0), (20000038, 1), (20000038, 2)],
[(90000011, 0), (90000011, 1), (90000011, 2)],
],
},
{
"id": 107,
"name": "jubeat大回顧展 ROOM 7",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 950000,
"music": [
[(50000021, 0), (50000021, 1), (50000021, 2)],
[(50000078, 0), (50000078, 1), (50000078, 2)],
[(90000015, 0), (90000015, 1), (90000015, 2)],
],
},
{
"id": 108,
"name": "jubeat大回顧展 ROOM 8",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 4,
"score": 2800000,
"music": [
[(80000028, 0), (80000028, 1), (80000028, 2)],
[(80000087, 0), (80000087, 1), (80000087, 2)],
[(90000018, 0), (90000018, 1), (90000018, 2)],
],
},
{
"id": 109,
"name": "jubeat大回顧展 ROOM 9",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 4,
"score": 930000,
"music": [
[(10000038, 0), (10000038, 1), (10000038, 2)],
[(10000065, 0), (10000065, 1), (10000065, 2)],
[(90000010, 0), (90000010, 1), (90000010, 2)],
],
},
# MURU CUP
{
"id": 21,
"name": "黒船来航",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 7,
"score": 850000,
"music": [
[(50000086, 2), (60000066, 2), (80000040, 1)],
[(50000096, 2), (80000048, 2)],
[(50000091, 2)],
],
},
{
"id": 22,
"name": "【五段】濁流を乗り越えて",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 7,
"score": 2650000,
"music": [
[
(50000343, 2),
(60000060, 2),
(70000156 if dataver < 2020040300 else 60000071, 2),
],
[(60000027, 2), (80000048, 2)],
[(20000038, 2)],
],
},
{
"id": 23,
"name": "のんびり。ゆったり。ほがらかに。",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 8,
"score": 950000,
"music": [
[
(40000154, 2),
(80000124, 2),
(80000126 if dataver < 2021020200 else 90000139, 2),
],
[
(60000048, 2),
(70000157 if dataver < 2020040300 else 80000041, 2),
],
[(90000050, 2)],
],
},
{
"id": 24,
"name": "海・KOI・スィニョーレ",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 8,
"score": 2650000,
"music": [
[(50000201, 2)],
[(50000339, 2)],
[(50000038, 2)],
],
},
{
"id": 25,
"name": "【六段】電柱を見ると思出す",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 9,
"score": 2750000,
"music": [
[(50000288, 2), (80000046, 2), (80001008, 2)],
[(50000207, 2), (70000117, 2)],
[(30000048, 2)],
],
},
{
"id": 26,
"name": "雨上がりレインボー",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 9,
"score": 2650000,
"music": [
[(50000138, 2)],
[(80000057, 2)],
[(90000011, 2)],
],
},
{
"id": 27,
"name": "Rain時々雨チ雨",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 9,
"score": 2650000,
"music": [
[(30000050, 2)],
[(80000123, 2)],
[(50000092, 2)],
],
},
{
"id": 28,
"name": "#心に残った曲",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 7,
"score": 2700000,
"music": [
[(80000136, 0), (80000136, 1), (80000136, 2)],
[(20000038, 0), (20000038, 1), (20000038, 2)],
[(60000065, 0), (60000065, 1), (70000084, 1)],
],
},
# SAZAE CUP
{
"id": 31,
"name": "超フェスタ!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 10,
"score": 930000,
"music": [
[(70000076, 2), (70000077, 2)],
[(20000038, 2), (40000160, 2)],
[(70000145, 2)],
],
},
{
"id": 32,
"name": "【七段】操り人形はほくそ笑む",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 10,
"score": 2800000,
"music": [
[(70000006, 2), (70000171, 2), (80000003, 2)],
[(50000078, 2), (50000324, 2)],
[(80000118, 2)],
],
},
{
"id": 33,
"name": "絶体絶命スリーチャレンジ!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_HAZARD,
"hazard_type": self.COURSE_HAZARD_FC3,
"difficulty": 11,
"music": [
[(50000238, 2), (70000003, 2), (90000051, 1)],
[(50000027, 2), (50000387, 2)],
[(80000056, 2)],
],
},
{
"id": 34,
"name": "天国の舞踏会",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 11,
"score": 2800000,
"music": [
[(60000065, 1)],
[(80001007, 2)],
[(90001007, 2)],
],
},
{
"id": 35,
"name": "【八段】山の賽子",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 12,
"score": 2820000,
"music": [
[(50000200, 2), (50000291, 2), (60000003, 2)],
[(50000129, 2), (80000021, 2)],
[(80000087, 2)],
],
},
{
"id": 36,
"name": "#コクがある曲",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 12,
"score": 2400000,
"music": [
[(50000139, 0), (50000139, 1), (50000139, 2)],
[(90000002, 0), (90000002, 1), (90000002, 2)],
[(50000060, 0), (50000060, 1), (50000060, 2)],
],
},
# HOTATE CUP
*kac_8th, # Contains courses 41 and 42.
{
"id": 43,
"name": "BEMANI MASTER KOREA 2019",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000003, 2)],
[(80000090, 2)],
[(90000009, 2)],
],
},
*kac_9th, # Contains courses 201, 202, 203 and 204.
*kac_10th, # Contains courses 205 and 206.
{
"id": 207,
"name": "#どうやって押してる?",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 13,
"score": 2600000,
"music": [
[(40000127, 0)],
[(50000123, 0)],
[(50000126, 0)],
],
},
{
"id": 208,
"name": "BEMANI MASTER KOREA 2021",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 14,
"score": 700000,
"music": [
[(90000180, 2)],
[(90000095, 2)],
[(90000047, 2)],
],
},
{
"id": 44,
"name": "初めてのHARD MODE再び",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 13,
"score": 2750000,
"music": [
[(50000096, 2), (50000263, 2), (80000119, 2)],
[(60000021, 2), (60000075, 2)],
[(60000039, 2)],
],
},
{
"id": 45,
"name": "【九段】2人からの挑戦状",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 13,
"score": 2830000,
"music": [
[(50000023, 2), (80000025, 2), (80000106, 2)],
[(50000124, 2), (80000082, 2)],
[(60000115, 2)],
],
},
{
"id": 46,
"name": "天空の庭 太陽の園",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"difficulty": 13,
"score": 965000,
"music": [
[(40000153, 2)],
[(80000007, 2)],
[(70000173, 2)],
],
},
{
"id": 47,
"name": "緊急!迅速!大混乱!",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 14,
"score": 2900000,
"music": [
[(20000040, 2), (50000244, 2), (60000074, 2)],
[(40000152, 2), (50000158, 2)],
[(40000057, 2)],
],
},
{
"id": 48,
"name": "【十段】時の超越者",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 14,
"score": 2820000,
"music": [
[(20000051, 2), (50000249, 2), (70000145, 2)],
[(40000046, 2), (50000180, 2)],
[(50000134, 2)],
],
},
{
"id": 49,
"name": "【伝導】10代目最強に挑戦",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 14,
"score": 2998179,
"music": [
[(50000100, 2)],
[(90000047, 2)],
[(90000057, 2)],
],
},
{
"id": 110,
"name": "jubeat大回顧展 ROOM 10",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"difficulty": 13,
"score": 2850000,
"music": [
[(30000127, 2)],
[(60000078, 2)],
[(90000047, 2)],
],
},
# OSHAKO CUP
{
"id": 51,
"name": "【皆伝】甘味なのに甘くない",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 15,
"score": 2850000,
"music": [
[(90000010, 2)],
[(80000101, 2)],
[(50000102, 2)],
],
},
{
"id": 52,
"name": "【伝導】真の青が魅せた空",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_SCORE,
"hard": True,
"difficulty": 15,
"score": 970000,
"music": [
[(50000332, 2)],
[(70000098, 2)],
[(90001005, 2)],
],
},
{
"id": 53,
"name": "豪華絢爛高揚絶頂",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2960000,
"music": [
[(10000065, 2)],
[(50000323, 2)],
[(50000208, 2)],
],
},
{
"id": 54,
"name": "絢爛豪華激情無常",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2960000,
"music": [
[(60000010, 2)],
[(70000110, 2)],
[(90000047, 2)],
],
},
{
"id": 55,
"name": "【指神】王の降臨",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2980000,
"music": [
[(70000094, 2)],
[(80000088, 2)],
[(70000110, 2)],
],
},
{
"id": 56,
"name": "【伝導】1116全てを超越した日",
"course_type": self.COURSE_TYPE_PERMANENT,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 16,
"score": 2975000,
"music": [
[(50000208, 2)],
[(80000050, 2)],
[(90000057, 2)],
],
},
*random_course, # Contains course 57.
{
"id": 58,
"name": "#あなたのjubeatはどこから",
"course_type": self.COURSE_TYPE_TIME_BASED,
"end_time": Time.end_of_this_week() + Time.SECONDS_IN_WEEK,
"clear_type": self.COURSE_CLEAR_COMBINED_SCORE,
"hard": True,
"difficulty": 15,
"score": 2900000,
"music": [
[(10000065, 0), (10000065, 1), (10000065, 2)],
[(30000048, 0), (30000048, 1), (30000048, 2)],
[(90000047, 0), (90000047, 1), (90000047, 2)],
],
},
]
def __get_global_info(self) -> Node:
info = Node.void("info")
# Event info.
event_info = Node.void("event_info")
info.add_child(event_info)
for event in self.EVENTS:
evt = Node.void("event")
event_info.add_child(evt)
evt.set_attribute("type", str(event))
evt.add_child(Node.u8("state", 1 if self.EVENTS[event]["enabled"] else 0))
genre_def_music = Node.void("genre_def_music")
info.add_child(genre_def_music)
info.add_child(
Node.s32_array(
"black_jacket_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
# Mapping of what music is allowed by default, if this is set to all 0's
# then the game will crash because it can't figure out what default song
# to choose for new player sort. The way to calculate what song one of the
# bits is for in any music_list array below is to look at the "pos_index"
# field in the music_info.xml file. The entry in the array is calculated by
# "(pos_index / 32)" and the bit to set is "1 << (pos_index % 32)"
info.add_child(
Node.s32_array(
"white_music_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
# Mapping of what markers and themes are allowed for profile customization
# by default. If this is set to all 0's then there are no markers or themes
# offered and the default marker is forced.
info.add_child(
Node.s32_array(
"white_marker_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
info.add_child(
Node.s32_array(
"white_theme_list",
[
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
],
)
)
# Possibly default unlocks for songs. Need to investigate further.
info.add_child(
Node.s32_array(
"open_music_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
info.add_child(
Node.s32_array(
"shareable_music_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
# Bitfield that determines what music is considered "pick up" versus "common" on the jubility
# jacket field at the end of the game. Hot music is just the music in the current mix. The
# bitfield values were taken from the "pos_index" field for all songs that are in festo.
info.add_child(
Node.s32_array(
"hot_music_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
-4194304,
-2080769,
-1,
-17,
-3,
-33554433,
-242,
-268435473,
1073741823,
-1073748992,
15,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
jbox = Node.void("jbox")
info.add_child(jbox)
jbox.add_child(Node.s32("point", 0))
emblem = Node.void("emblem")
jbox.add_child(emblem)
normal = Node.void("normal")
emblem.add_child(normal)
premium = Node.void("premium")
emblem.add_child(premium)
normal.add_child(Node.s16("index", 2))
premium.add_child(Node.s16("index", 1))
born = Node.void("born")
info.add_child(born)
born.add_child(Node.s8("status", 0))
born.add_child(Node.s16("year", 0))
game_config = self.get_game_config()
konami_logo_50th = Node.void("konami_logo_50th")
info.add_child(konami_logo_50th)
konami_logo_50th.add_child(
Node.bool("is_available", game_config.get_bool("50th_anniversary"))
)
expert_option = Node.void("expert_option")
info.add_child(expert_option)
expert_option.add_child(Node.bool("is_available", True))
all_music_matching = Node.void("all_music_matching")
info.add_child(all_music_matching)
all_music_matching.add_child(Node.bool("is_available", True))
department = Node.void("department")
info.add_child(department)
department.add_child(Node.void("shop_list"))
question_list = Node.void("question_list")
info.add_child(question_list)
# Set up TUNE RUN course requirements
clan_course_list = Node.void("course_list")
info.add_child(clan_course_list)
valid_courses: Set[int] = set()
dataver = self.model.version or 2022052400
for course in self.__get_course_list():
if course["id"] < 1:
raise Exception(
f"Invalid course ID {course['id']} found in course list!"
)
if course["id"] in valid_courses:
raise Exception(f"Duplicate ID {course['id']} found in course list!")
if (
course["clear_type"] == self.COURSE_CLEAR_HAZARD
and "hazard_type" not in course
):
raise Exception(f"Need 'hazard_type' set in course {course['id']}!")
if (
course["course_type"] == self.COURSE_TYPE_TIME_BASED
and "end_time" not in course
):
raise Exception(f"Need 'end_time' set in course {course['id']}!")
if (
course["clear_type"]
in [self.COURSE_CLEAR_SCORE, self.COURSE_CLEAR_COMBINED_SCORE]
and "score" not in course
):
raise Exception(f"Need 'score' set in course {course['id']}!")
if (
course["clear_type"] == self.COURSE_CLEAR_SCORE
and course["score"] > 1000000
):
raise Exception(f"Invalid per-coure score in course {course['id']}!")
if (
course["clear_type"] == self.COURSE_CLEAR_COMBINED_SCORE
and course["score"] <= 1000000
):
raise Exception(f"Invalid combined score in course {course['id']}!")
valid_courses.add(course["id"])
# Basics
clan_course = Node.void("course")
clan_course_list.add_child(clan_course)
clan_course.set_attribute("release_code", str(dataver))
clan_course.set_attribute("version_id", "0")
clan_course.set_attribute("id", str(course["id"]))
clan_course.set_attribute("course_type", str(course["course_type"]))
clan_course.add_child(Node.s32("difficulty", course["difficulty"]))
clan_course.add_child(
Node.u64(
"etime", (course["end_time"] if "end_time" in course else 0) * 1000
)
)
clan_course.add_child(Node.string("name", course["name"]))
# List of included songs
tune_list = Node.void("tune_list")
clan_course.add_child(tune_list)
for order, charts in enumerate(course["music"]):
tune = Node.void("tune")
tune_list.add_child(tune)
tune.set_attribute("no", str(order + 1))
seq_list = Node.void("seq_list")
tune.add_child(seq_list)
for songid, chart in charts:
seq = Node.void("seq")
seq_list.add_child(seq)
seq.add_child(Node.s32("music_id", songid))
seq.add_child(Node.s32("difficulty", chart))
seq.add_child(Node.bool("is_secret", False))
# Clear criteria
clear = Node.void("clear")
clan_course.add_child(clear)
ex_option = Node.void("ex_option")
clear.add_child(ex_option)
ex_option.add_child(
Node.bool("is_hard", course["hard"] if "hard" in course else False)
)
ex_option.add_child(
Node.s32(
"hazard_type",
course["hazard_type"] if "hazard_type" in course else 0,
)
)
clear.set_attribute("type", str(course["clear_type"]))
clear.add_child(
Node.s32("score", course["score"] if "score" in course else 0)
)
reward_list = Node.void("reward_list")
clear.add_child(reward_list)
# Each of the following two sections should have zero or more child nodes (no
# particular name) which look like the following:
# <node>
# <id __type="s32">songid</id>
# <stime __type="str">start time?</stime>
# <etime __type="str">end time?</etime>
# </node>
# Share music?
share_music = Node.void("share_music")
info.add_child(share_music)
weekly_music = Node.void("weekly_music")
info.add_child(weekly_music)
weekly_music.add_child(Node.s32("value", 0))
info.add_child(
Node.s32_array(
"add_default_music_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
# The following section should have zero or more child nodes (no particular
# name) which look like the following, with a song ID in the node's id attribute:
# <node id="" />
weekly_music_list = Node.void("music_list")
weekly_music.add_child(weekly_music_list)
# Enable/disable festo dungeon.
if game_config.get_bool("festo_dungeon"):
festo_dungeon = Node.void("festo_dungeon")
info.add_child(festo_dungeon)
festo_dungeon.add_child(
Node.u64("etime", (Time.now() + Time.SECONDS_IN_WEEK) * 1000)
)
# Unsupported team_battle nodes.
info.add_child(Node.void("team_battle"))
# Unsupported EMO list for EMO shop.
info.add_child(Node.void("emo_list"))
# Unsupported hike_event.
info.add_child(Node.void("hike_event"))
# Unsupported tip_list, this probably lets the server control the tips between songs.
info.add_child(Node.void("tip_list"))
# Unsupported mission travel event, which is very server-controlled.
info.add_child(Node.void("travel"))
# Unsupported stamp rally event, since this poorly undocumented.
info.add_child(Node.void("stamp"))
return info
def handle_shopinfo_regist_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value("shop/name"))
shopinfo = Node.void("shopinfo")
data = Node.void("data")
shopinfo.add_child(data)
data.add_child(Node.u32("cabid", 1))
data.add_child(Node.string("locationid", "nowhere"))
data.add_child(Node.u8("tax_phase", 1))
facility = Node.void("facility")
data.add_child(facility)
facility.add_child(Node.u32("exist", 1))
data.add_child(self.__get_global_info())
return shopinfo
def handle_demodata_get_info_request(self, request: Node) -> Node:
root = Node.void("demodata")
data = Node.void("data")
root.add_child(data)
info = Node.void("info")
data.add_child(info)
# This is the same stuff set in the common info, so if we ever do make this
# configurable, I think we'll need to return the same thing in both spots.
info.add_child(
Node.s32_array(
"black_jacket_list",
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
],
)
)
return root
def handle_demodata_get_jbox_list_request(self, request: Node) -> Node:
root = Node.void("demodata")
return root
def handle_jbox_get_agreement_request(self, request: Node) -> Node:
root = Node.void("jbox")
root.add_child(Node.bool("is_agreement", True))
return root
def handle_jbox_get_list_request(self, request: Node) -> Node:
root = Node.void("jbox")
root.add_child(Node.void("selection_list"))
return root
def handle_ins_netlog_request(self, request: Node) -> Node:
root = Node.void("ins")
return root
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def handle_lab_get_ranking_request(self, request: Node) -> Node:
root = Node.void("lab")
root.add_child(Node.s8("category", request.child_value("category") or 0))
2022-10-01 19:52:02 +02:00
entries = Node.void("entries")
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root.add_child(entries)
# The game allows up to 10 entries, each looking like this:
# <entry>
# <seq_id __type="str">XXXXXXXXX</seq_id>
# <entry>
entries.set_attribute("count", "0")
2022-10-01 19:52:02 +02:00
return root
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
recommend = Node.void("recommend")
data = Node.void("data")
recommend.add_child(data)
player = Node.void("player")
data.add_child(player)
music_list = Node.void("music_list")
player.add_child(music_list)
# TODO: Might be a way to figure out who plays what song and then offer
# recommendations based on that. There should be 12 songs returned here.
recommended_songs: List[Song] = []
for i, song in enumerate(recommended_songs):
music = Node.void("music")
music_list.add_child(music)
music.set_attribute("order", str(i))
music.add_child(Node.s32("music_id", song.id))
music.add_child(Node.s8("seq", song.chart))
return recommend
def handle_gametop_get_info_request(self, request: Node) -> Node:
root = Node.void("gametop")
data = Node.void("data")
root.add_child(data)
data.add_child(self.__get_global_info())
return root
def handle_gametop_regist_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
refid = player.child_value("refid")
name = player.child_value("name")
root = self.new_profile_by_refid(refid, name)
return root
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
refid = player.child_value("refid")
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void("gametop")
root.set_attribute("status", str(Status.NO_PROFILE))
return root
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
extid = player.child_value("jid")
mdata_ver = player.child_value(
"mdata_ver"
) # Game requests mdata 3 times per profile for some reason
if mdata_ver != 1:
root = Node.void("gametop")
datanode = Node.void("data")
root.add_child(datanode)
player = Node.void("player")
datanode.add_child(player)
player.add_child(Node.s32("jid", extid))
playdata = Node.void("mdata_list")
player.add_child(playdata)
return root
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void("gametop")
root.set_attribute("status", str(Status.NO_PROFILE))
return root
def handle_gameend_final_request(self, request: Node) -> Node:
data = request.child("data")
player = data.child("player")
if player is not None:
refid = player.child_value("refid")
else:
refid = None
if refid is not None:
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
else:
userid = None
if userid is not None:
profile = self.get_profile(userid)
# Grab unlock progress
item = player.child("item")
if item is not None:
owned_emblems = self.calculate_owned_items(
item.child_value("emblem_list")
)
for index in owned_emblems:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"emblem",
{},
)
# jbox stuff
jbox = player.child("jbox")
jboxdict = profile.get_dict("jbox")
if jbox is not None:
jboxdict.replace_int("point", jbox.child_value("point"))
emblemtype = jbox.child_value("emblem/type")
index = jbox.child_value("emblem/index")
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int("normal_index", index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int("premium_index", index)
profile.replace_dict("jbox", jboxdict)
# Born stuff
born = player.child("born")
if born is not None:
profile.replace_int("born_status", born.child_value("status"))
profile.replace_int("born_year", born.child_value("year"))
else:
profile = None
if userid is not None and profile is not None:
self.put_profile(userid, profile)
return Node.void("gameend")
def format_scores(
self, userid: UserID, profile: Profile, scores: List[Score]
) -> Node:
root = Node.void("gametop")
datanode = Node.void("data")
root.add_child(datanode)
player = Node.void("player")
datanode.add_child(player)
player.add_child(Node.s32("jid", profile.extid))
playdata = Node.void("mdata_list")
player.add_child(playdata)
music = ValidatedDict()
for score in scores:
chart = self.db_to_game_chart(score.chart)
if score.chart in {
self.CHART_TYPE_HARD_BASIC,
self.CHART_TYPE_HARD_ADVANCED,
self.CHART_TYPE_HARD_EXTREME,
}:
prefix = "hard"
else:
prefix = "normal"
data = music.get_dict(str(score.id))
play_cnt = data.get_int_array(f"{prefix}_play_cnt", 3)
clear_cnt = data.get_int_array(f"{prefix}_clear_cnt", 3)
clear_flags = data.get_int_array(f"{prefix}_clear_flags", 3)
fc_cnt = data.get_int_array(f"{prefix}_fc_cnt", 3)
ex_cnt = data.get_int_array(f"{prefix}_ex_cnt", 3)
points = data.get_int_array(f"{prefix}_points", 3)
music_rate = data.get_int_array(f"{prefix}_music_rate", 3)
# Replace data for this chart type
play_cnt[chart] = score.plays
clear_cnt[chart] = score.data.get_int("clear_count")
fc_cnt[chart] = score.data.get_int("full_combo_count")
ex_cnt[chart] = score.data.get_int("excellent_count")
points[chart] = score.points
music_rate[chart] = score.data.get_int("music_rate")
# Format the clear flags
clear_flags[chart] = self.GAME_FLAG_BIT_PLAYED
if score.data.get_int("clear_count") > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_CLEARED
if score.data.get_int("full_combo_count") > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_FULL_COMBO
if score.data.get_int("excellent_count") > 0:
clear_flags[chart] |= self.GAME_FLAG_BIT_EXCELLENT
# Save chart data back
data.replace_int_array(f"{prefix}_play_cnt", 3, play_cnt)
data.replace_int_array(f"{prefix}_clear_cnt", 3, clear_cnt)
data.replace_int_array(f"{prefix}_clear_flags", 3, clear_flags)
data.replace_int_array(f"{prefix}_fc_cnt", 3, fc_cnt)
data.replace_int_array(f"{prefix}_ex_cnt", 3, ex_cnt)
data.replace_int_array(f"{prefix}_points", 3, points)
data.replace_int_array(f"{prefix}_music_rate", 3, music_rate)
# Update the ghost (untyped)
ghost = data.get(f"{prefix}_ghost", [None, None, None])
ghost[chart] = score.data.get("ghost")
data[f"{prefix}_ghost"] = ghost
# Save it back
music.replace_dict(str(score.id), data)
for scoreid in music:
scoredata = music.get_dict(scoreid)
musicdata = Node.void("musicdata")
playdata.add_child(musicdata)
musicdata.set_attribute("music_id", scoreid)
# Since in the worst case, we could be wasting a lot of data by always sending both a normal and hard mode block
# we need to check if there's even a score array worth sending. This should help with performance for larger
# score databases.
if scoredata.get_int_array("normal_play_cnt", 3) != [0, 0, 0]:
normalnode = Node.void("normal")
musicdata.add_child(normalnode)
normalnode.add_child(
Node.s32_array(
"play_cnt", scoredata.get_int_array("normal_play_cnt", 3)
)
)
normalnode.add_child(
Node.s32_array(
"clear_cnt", scoredata.get_int_array("normal_clear_cnt", 3)
)
)
normalnode.add_child(
Node.s32_array(
"fc_cnt", scoredata.get_int_array("normal_fc_cnt", 3)
)
)
normalnode.add_child(
Node.s32_array(
"ex_cnt", scoredata.get_int_array("normal_ex_cnt", 3)
)
)
normalnode.add_child(
Node.s32_array("score", scoredata.get_int_array("normal_points", 3))
)
normalnode.add_child(
Node.s8_array(
"clear", scoredata.get_int_array("normal_clear_flags", 3)
)
)
normalnode.add_child(
Node.s32_array(
"music_rate", scoredata.get_int_array("normal_music_rate", 3)
)
)
for i, ghost in enumerate(
scoredata.get("normal_ghost", [None, None, None])
):
if ghost is None:
continue
bar = Node.u8_array("bar", ghost)
normalnode.add_child(bar)
bar.set_attribute("seq", str(i))
if scoredata.get_int_array("hard_play_cnt", 3) != [0, 0, 0]:
hardnode = Node.void("hard")
musicdata.add_child(hardnode)
hardnode.add_child(
Node.s32_array(
"play_cnt", scoredata.get_int_array("hard_play_cnt", 3)
)
)
hardnode.add_child(
Node.s32_array(
"clear_cnt", scoredata.get_int_array("hard_clear_cnt", 3)
)
)
hardnode.add_child(
Node.s32_array("fc_cnt", scoredata.get_int_array("hard_fc_cnt", 3))
)
hardnode.add_child(
Node.s32_array("ex_cnt", scoredata.get_int_array("hard_ex_cnt", 3))
)
hardnode.add_child(
Node.s32_array("score", scoredata.get_int_array("hard_points", 3))
)
hardnode.add_child(
Node.s8_array(
"clear", scoredata.get_int_array("hard_clear_flags", 3)
)
)
hardnode.add_child(
Node.s32_array(
"music_rate", scoredata.get_int_array("hard_music_rate", 3)
)
)
for i, ghost in enumerate(
scoredata.get("hard_ghost", [None, None, None])
):
if ghost is None:
continue
bar = Node.u8_array("bar", ghost)
hardnode.add_child(bar)
bar.set_attribute("seq", str(i))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void("gametop")
data = Node.void("data")
root.add_child(data)
# Figure out if we're force-unlocking songs.
game_config = self.get_game_config()
force_unlock = game_config.get_bool("force_song_unlock")
# Calculate all of our achievement-backed entities.
achievements = self.data.local.user.get_achievements(
self.game, self.version, userid
)
owned_songs: Set[int] = set()
owned_secrets: Set[int] = set()
owned_emblems: Set[int] = set()
event_completion: Dict[int, bool] = {}
course_completion: Dict[int, ValidatedDict] = {}
for achievement in achievements:
if achievement.type == "event":
event_completion[achievement.id] = achievement.data.get_bool(
"is_completed"
)
elif achievement.type == "course":
course_completion[achievement.id] = achievement.data
elif achievement.type == "emblem":
owned_emblems.add(achievement.id)
elif achievement.type == "song":
owned_songs.add(achievement.id)
elif achievement.type == "secret":
owned_secrets.add(achievement.id)
# Make sure we grant ownership of default main parts.
default_emblems = self.default_select_jbox()
owned_emblems.update(default_emblems)
default_main = next(iter(default_emblems)) if default_emblems else 0
# Jubeat Clan appears to allow full event overrides per-player
data.add_child(self.__get_global_info())
player = Node.void("player")
data.add_child(player)
# Basic profile info
player.add_child(Node.string("name", profile.get_str("name", "なし")))
player.add_child(Node.s32("jid", profile.extid))
# Miscelaneous crap
player.add_child(Node.s32("session_id", 1))
player.add_child(Node.u64("event_flag", profile.get_int("event_flag")))
# Player info and statistics
info = Node.void("info")
player.add_child(info)
info.add_child(Node.s32("tune_cnt", profile.get_int("tune_cnt")))
info.add_child(Node.s32("save_cnt", profile.get_int("save_cnt")))
info.add_child(Node.s32("saved_cnt", profile.get_int("saved_cnt")))
info.add_child(Node.s32("fc_cnt", profile.get_int("fc_cnt")))
info.add_child(Node.s32("ex_cnt", profile.get_int("ex_cnt")))
info.add_child(Node.s32("clear_cnt", profile.get_int("clear_cnt")))
info.add_child(Node.s32("match_cnt", profile.get_int("match_cnt")))
info.add_child(Node.s32("beat_cnt", profile.get_int("beat_cnt")))
info.add_child(Node.s32("mynews_cnt", profile.get_int("mynews_cnt")))
info.add_child(Node.s32("mtg_entry_cnt", profile.get_int("mtg_entry_cnt")))
info.add_child(Node.s32("mtg_hold_cnt", profile.get_int("mtg_hold_cnt")))
info.add_child(Node.u8("mtg_result", profile.get_int("mtg_result")))
info.add_child(
Node.s32("bonus_tune_points", profile.get_int("bonus_tune_points"))
)
info.add_child(
Node.bool("is_bonus_tune_played", profile.get_bool("is_bonus_tune_played"))
)
# Looks to be set to true when there's an old profile, stops tutorial from
# happening on first load.
info.add_child(
Node.bool(
"inherit",
profile.get_bool("has_old_version") and not profile.get_bool("saved"),
)
)
# Last played data, for showing cursor and such
lastdict = profile.get_dict("last")
last = Node.void("last")
player.add_child(last)
last.add_child(Node.s64("play_time", lastdict.get_int("play_time")))
last.add_child(Node.string("shopname", lastdict.get_str("shopname")))
last.add_child(Node.string("areaname", lastdict.get_str("areaname")))
last.add_child(Node.s32("music_id", lastdict.get_int("music_id")))
last.add_child(Node.s8("seq_id", lastdict.get_int("seq_id")))
last.add_child(Node.s8("sort", lastdict.get_int("sort")))
last.add_child(Node.s8("category", lastdict.get_int("category")))
last.add_child(Node.s8("expert_option", lastdict.get_int("expert_option")))
settings = Node.void("settings")
last.add_child(settings)
settings.add_child(Node.s8("marker", lastdict.get_int("marker")))
settings.add_child(Node.s8("theme", lastdict.get_int("theme")))
settings.add_child(Node.s16("title", lastdict.get_int("title")))
settings.add_child(Node.s16("parts", lastdict.get_int("parts")))
settings.add_child(Node.s8("rank_sort", lastdict.get_int("rank_sort")))
settings.add_child(Node.s8("combo_disp", lastdict.get_int("combo_disp")))
settings.add_child(Node.s8("matching", lastdict.get_int("matching")))
settings.add_child(Node.s8("hard", lastdict.get_int("hard")))
settings.add_child(Node.s8("hazard", lastdict.get_int("hazard")))
# Hack to make the default emblem appear properly.
partslist = lastdict.get_int_array("emblem", 5, [0, default_main, 0, 0, 0])
if partslist[1] == 0:
partslist[1] = default_main
settings.add_child(Node.s16_array("emblem", partslist))
item = Node.void("item")
player.add_child(item)
# Default music availability, I think? The game doesn't seem to make much use of this, so I think
# we can safely set it to all 1's much like we do the open_music_list bitfield in global settings.
item.add_child(
Node.s32_array(
"music_list", profile.get_int_array("music_list", 64, [-1] * 64)
)
)
# Song unlocks, force everything on if force unlocked, otherwise default to what the game granted.
item.add_child(
Node.s32_array(
"secret_list",
([-1] * 64)
if force_unlock
else self.create_owned_items(owned_songs, 64),
)
)
# We force unlock all themes, markers, titles, and parts, regardless of what the client ended up earning.
item.add_child(
Node.s32_array(
"theme_list", profile.get_int_array("theme_list", 16, [-1] * 16)
)
)
item.add_child(
Node.s32_array(
"marker_list", profile.get_int_array("marker_list", 16, [-1] * 16)
)
)
item.add_child(
Node.s32_array(
"title_list", profile.get_int_array("title_list", 160, [-1] * 160)
)
)
item.add_child(
Node.s32_array(
"parts_list", profile.get_int_array("parts_list", 160, [-1] * 160)
)
)
# These get earned by unlocking them through JBOX.
item.add_child(
Node.s32_array("emblem_list", self.create_owned_items(owned_emblems, 96))
)
# I got no idea wtf this is, so I'm defaulting it to all on like the above ones.
item.add_child(
Node.s32_array(
"commu_list", profile.get_int_array("commu_list", 16, [-1] * 16)
)
)
# I have no idea what these are for. I figured it was for the server to grant songs/themes/markers
# outside of gameplay, but the game doesn't seem to react to setting values here. So, lets set them
# to all 1's and move on. Tracing the handling of this shows that the game usually sets the same bit
# in both the secret list above and this one, and doesn't seem to care about parsing the values as
# they come in.
new = Node.void("new")
item.add_child(new)
new.add_child(
Node.s32_array(
"secret_list",
([-1] * 64)
if force_unlock
else self.create_owned_items(owned_secrets, 64),
)
)
new.add_child(
Node.s32_array(
"theme_list", profile.get_int_array("theme_list_new", 16, [-1] * 16)
)
)
new.add_child(
Node.s32_array(
"marker_list", profile.get_int_array("marker_list_new", 16, [-1] * 16)
)
)
# Add rivals to profile.
rivallist = Node.void("rivallist")
player.add_child(rivallist)
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != "rival":
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void("rival")
rivallist.add_child(rival)
rival.add_child(Node.s32("jid", rprofile.extid))
rival.add_child(Node.string("name", rprofile.get_str("name")))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void("career")
rival.add_child(career)
career.add_child(Node.s16("level", 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
lab_edit_seq = Node.void("lab_edit_seq")
player.add_child(lab_edit_seq)
lab_edit_seq.set_attribute("count", "0")
# Full combo challenge
entry = self.data.local.game.get_time_sensitive_settings(
self.game, self.version, "fc_challenge"
)
if entry is None:
entry = ValidatedDict()
# Figure out if we've played these songs
start_time, end_time = self.data.local.network.get_schedule_duration("daily")
today_attempts = self.data.local.music.get_all_attempts(
self.game,
self.music_version,
userid,
entry.get_int("today", -1),
timelimit=start_time,
)
whim_attempts = self.data.local.music.get_all_attempts(
self.game,
self.music_version,
userid,
entry.get_int("whim", -1),
timelimit=start_time,
)
# Full combo challenge and whim challenge
fc_challenge = Node.void("fc_challenge")
player.add_child(fc_challenge)
today = Node.void("today")
fc_challenge.add_child(today)
today.add_child(Node.s32("music_id", entry.get_int("today", -1)))
today.add_child(Node.u8("state", 0x40 if len(today_attempts) > 0 else 0x0))
whim = Node.void("whim")
fc_challenge.add_child(whim)
whim.add_child(Node.s32("music_id", entry.get_int("whim", -1)))
whim.add_child(Node.u8("state", 0x40 if len(whim_attempts) > 0 else 0x0))
# No news, ever.
official_news = Node.void("official_news")
player.add_child(official_news)
news_list = Node.void("news_list")
official_news.add_child(news_list)
# Sane defaults for unknown/who cares nodes
history = Node.void("history")
player.add_child(history)
history.set_attribute("count", "0")
free_first_play = Node.void("free_first_play")
player.add_child(free_first_play)
free_first_play.add_child(Node.bool("is_available", False))
# Player status for events
event_info = Node.void("event_info")
player.add_child(event_info)
for eventid, eventdata in self.EVENTS.items():
# There are two significant bits here, bit 0 and bit 1, I think the first
# one is whether the event is started, second is if its finished?
event = Node.void("event")
event_info.add_child(event)
event.set_attribute("type", str(eventid))
state = 0x0
state |= self.EVENT_STATUS_OPEN if eventdata["enabled"] else 0
state |= (
self.EVENT_STATUS_COMPLETE
if event_completion.get(eventid, False)
else 0
)
event.add_child(Node.u8("state", state))
# JBox stuff
jbox = Node.void("jbox")
jboxdict = profile.get_dict("jbox")
player.add_child(jbox)
jbox.add_child(Node.s32("point", jboxdict.get_int("point")))
emblem = Node.void("emblem")
jbox.add_child(emblem)
normal = Node.void("normal")
emblem.add_child(normal)
premium = Node.void("premium")
emblem.add_child(premium)
# Calculate a random index for normal and premium to give to player
# as a gatcha.
normalindex, premiumindex = self.random_select_jbox(owned_emblems)
normal.add_child(Node.s16("index", normalindex))
premium.add_child(Node.s16("index", premiumindex))
# New Music stuff
new_music = Node.void("new_music")
player.add_child(new_music)
navi = Node.void("navi")
player.add_child(navi)
navi.add_child(Node.u64("flag", profile.get_int("navi_flag")))
# Gift list, maybe from other players?
gift_list = Node.void("gift_list")
player.add_child(gift_list)
# If we had gifts, they look like this. This is incomplete, however,
# because I never bothered to find the virtual function to decode "detail".
# Note that detail is only necessary if you don't want to give reason/id,
# so its gotta be some hacked-on override.
# <gift reason="??" id="??">
# <detail>??</detail>
# </gift>
# Birthday event?
born = Node.void("born")
player.add_child(born)
born.add_child(Node.s8("status", profile.get_int("born_status")))
born.add_child(Node.s16("year", profile.get_int("born_year")))
# More crap
question_list = Node.void("question_list")
player.add_child(question_list)
emo_list = Node.void("emo_list")
player.add_child(emo_list)
# Some server node
server = Node.void("server")
player.add_child(server)
# Course List Progress
course_list = Node.void("course_list")
player.add_child(course_list)
# Each course that we have completed has one of the following nodes.
for course in self.__get_course_list():
status_dict = course_completion.get(course["id"], ValidatedDict())
status = 0
status |= self.COURSE_STATUS_SEEN if status_dict.get_bool("seen") else 0
status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool("played") else 0
status |= (
self.COURSE_STATUS_CLEARED if status_dict.get_bool("cleared") else 0
)
coursenode = Node.void("course")
course_list.add_child(coursenode)
coursenode.set_attribute("id", str(course["id"]))
coursenode.add_child(Node.s8("status", status))
# For some reason, this is on the course list node this time around.
category_list = Node.void("category_list")
course_list.add_child(category_list)
for categoryid in range(1, 7):
category = Node.void("category")
category_list.add_child(category)
category.set_attribute("id", str(categoryid))
category.add_child(Node.bool("is_display", True))
# Fill in category
fill_in_category = Node.void("fill_in_category")
player.add_child(fill_in_category)
normal = Node.void("normal")
fill_in_category.add_child(normal)
normal.add_child(
Node.s32_array(
"no_gray_flag_list",
profile.get_int_array("normal_no_gray_flag_list", 16, [0] * 16),
)
)
normal.add_child(
Node.s32_array(
"all_yellow_flag_list",
profile.get_int_array("normal_all_yellow_flag_list", 16, [0] * 16),
)
)
normal.add_child(
Node.s32_array(
"full_combo_flag_list",
profile.get_int_array("normal_full_combo_flag_list", 16, [0] * 16),
)
)
normal.add_child(
Node.s32_array(
"excellent_flag_list",
profile.get_int_array("normal_excellent_flag_list", 16, [0] * 16),
)
)
hard = Node.void("hard")
fill_in_category.add_child(hard)
hard.add_child(
Node.s32_array(
"no_gray_flag_list",
profile.get_int_array("hard_no_gray_flag_list", 16, [0] * 16),
)
)
hard.add_child(
Node.s32_array(
"all_yellow_flag_list",
profile.get_int_array("hard_all_yellow_flag_list", 16, [0] * 16),
)
)
hard.add_child(
Node.s32_array(
"full_combo_flag_list",
profile.get_int_array("hard_full_combo_flag_list", 16, [0] * 16),
)
)
hard.add_child(
Node.s32_array(
"excellent_flag_list",
profile.get_int_array("hard_excellent_flag_list", 16, [0] * 16),
)
)
# Unknown department shop stuff, I think this handles the EMO shop.
department = Node.void("department")
player.add_child(department)
department.add_child(Node.void("shop_list"))
# Stamp rally stuff, this is too server-controlled and not documented on BemaniWiki.
stamp = Node.void("stamp")
player.add_child(stamp)
stamp.add_child(Node.void("sheet_list"))
# Missing team_battle, which we do not support.
# Missing eamuse_gift_list, which we do not support.
# Missing hike_event, which I can't find any info on.
# Festo dungeon
festo_dungeon = Node.void("festo_dungeon")
player.add_child(festo_dungeon)
festo_dungeon.add_child(
Node.s32("phase", profile.get_int("festo_dungeon_phase"))
)
festo_dungeon.add_child(
Node.s32("clear_flag", profile.get_int("festo_dungeon_clear_flag"))
)
# Missing travel event, which I do not want to implement.
return root
def unformat_profile(
self, userid: UserID, request: Node, oldprofile: Profile
) -> Profile:
newprofile = oldprofile.clone()
newprofile.replace_bool("saved", True)
data = request.child("data")
# Figure out if we're force-unlocking songs. If we are, we don't want to persist
# secret stuff otherwise the game will accidentally unlock everything in the profile.
game_config = self.get_game_config()
force_unlock = game_config.get_bool("force_song_unlock")
# Grab system information
sysinfo = data.child("info")
# Grab player information
player = data.child("player")
# Grab result information
result = data.child("result")
# Grab last information. Lots of this will be filled in while grabbing scores
last = newprofile.get_dict("last")
if sysinfo is not None:
last.replace_int("play_time", sysinfo.child_value("time_gameend"))
last.replace_str("shopname", sysinfo.child_value("shopname"))
last.replace_str("areaname", sysinfo.child_value("areaname"))
# Grab player info for echoing back
info = player.child("info")
if info is not None:
newprofile.replace_int("tune_cnt", info.child_value("tune_cnt"))
newprofile.replace_int("save_cnt", info.child_value("save_cnt"))
newprofile.replace_int("saved_cnt", info.child_value("saved_cnt"))
newprofile.replace_int("fc_cnt", info.child_value("fc_cnt"))
newprofile.replace_int("ex_cnt", info.child_value("ex_cnt"))
newprofile.replace_int("clear_cnt", info.child_value("clear_cnt"))
newprofile.replace_int("match_cnt", info.child_value("match_cnt"))
newprofile.replace_int("beat_cnt", info.child_value("beat_cnt"))
newprofile.replace_int("mynews_cnt", info.child_value("mynews_cnt"))
newprofile.replace_int(
"bonus_tune_points", info.child_value("bonus_tune_points")
)
newprofile.replace_bool(
"is_bonus_tune_played", info.child_value("is_bonus_tune_played")
)
# Grab last settings
lastnode = player.child("last")
if lastnode is not None:
last.replace_int("expert_option", lastnode.child_value("expert_option"))
last.replace_int("sort", lastnode.child_value("sort"))
last.replace_int("category", lastnode.child_value("category"))
settings = lastnode.child("settings")
if settings is not None:
last.replace_int("matching", settings.child_value("matching"))
last.replace_int("hazard", settings.child_value("hazard"))
last.replace_int("hard", settings.child_value("hard"))
last.replace_int("marker", settings.child_value("marker"))
last.replace_int("theme", settings.child_value("theme"))
last.replace_int("title", settings.child_value("title"))
last.replace_int("parts", settings.child_value("parts"))
last.replace_int("rank_sort", settings.child_value("rank_sort"))
last.replace_int("combo_disp", settings.child_value("combo_disp"))
last.replace_int_array("emblem", 5, settings.child_value("emblem"))
# Grab unlock progress
item = player.child("item")
if item is not None:
newprofile.replace_int_array(
"music_list", 64, item.child_value("music_list")
)
newprofile.replace_int_array(
"theme_list", 16, item.child_value("theme_list")
)
newprofile.replace_int_array(
"marker_list", 16, item.child_value("marker_list")
)
newprofile.replace_int_array(
"title_list", 160, item.child_value("title_list")
)
newprofile.replace_int_array(
"parts_list", 160, item.child_value("parts_list")
)
newprofile.replace_int_array(
"commu_list", 16, item.child_value("commu_list")
)
if not force_unlock:
# Don't persist if we're force-unlocked, this data will be bogus.
owned_songs = self.calculate_owned_items(
item.child_value("secret_list")
)
for index in owned_songs:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"song",
{},
)
owned_emblems = self.calculate_owned_items(item.child_value("emblem_list"))
for index in owned_emblems:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"emblem",
{},
)
newitem = item.child("new")
if newitem is not None:
newprofile.replace_int_array(
"theme_list_new", 16, newitem.child_value("theme_list")
)
newprofile.replace_int_array(
"marker_list_new", 16, newitem.child_value("marker_list")
)
if not force_unlock:
# Don't persist if we're force-unlocked, this data will be bogus.
owned_secrets = self.calculate_owned_items(
newitem.child_value("secret_list")
)
for index in owned_secrets:
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
index,
"secret",
{},
)
# Grab categories stuff
fill_in_category = player.child("fill_in_category")
if fill_in_category is not None:
fill_in_category_normal = fill_in_category.child("normal")
if fill_in_category_normal is not None:
newprofile.replace_int_array(
"normal_no_gray_flag_list",
16,
fill_in_category_normal.child_value("no_gray_flag_list"),
)
newprofile.replace_int_array(
"normal_all_yellow_flag_list",
16,
fill_in_category_normal.child_value("all_yellow_flag_list"),
)
newprofile.replace_int_array(
"normal_full_combo_flag_list",
16,
fill_in_category_normal.child_value("full_combo_flag_list"),
)
newprofile.replace_int_array(
"normal_excellent_flag_list",
16,
fill_in_category_normal.child_value("excellent_flag_list"),
)
fill_in_category_hard = fill_in_category.child("hard")
if fill_in_category_hard is not None:
newprofile.replace_int_array(
"hard_no_gray_flag_list",
16,
fill_in_category_hard.child_value("no_gray_flag_list"),
)
newprofile.replace_int_array(
"hard_all_yellow_flag_list",
16,
fill_in_category_hard.child_value("all_yellow_flag_list"),
)
newprofile.replace_int_array(
"hard_full_combo_flag_list",
16,
fill_in_category_hard.child_value("full_combo_flag_list"),
)
newprofile.replace_int_array(
"hard_excellent_flag_list",
16,
fill_in_category_hard.child_value("excellent_flag_list"),
)
# jbox stuff
jbox = player.child("jbox")
jboxdict = newprofile.get_dict("jbox")
if jbox is not None:
jboxdict.replace_int("point", jbox.child_value("point"))
emblemtype = jbox.child_value("emblem/type")
index = jbox.child_value("emblem/index")
if emblemtype == self.JBOX_EMBLEM_NORMAL:
jboxdict.replace_int("normal_index", index)
elif emblemtype == self.JBOX_EMBLEM_PREMIUM:
jboxdict.replace_int("premium_index", index)
newprofile.replace_dict("jbox", jboxdict)
# event stuff
newprofile.replace_int("event_flag", player.child_value("event_flag"))
event_info = player.child("event_info")
if event_info is not None:
for child in event_info.children:
try:
eventid = int(child.attribute("type"))
except TypeError:
# Event is empty
continue
is_completed = child.child_value("is_completed")
# Figure out if we should update the rating/scores or not
oldevent = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
eventid,
"event",
)
if oldevent is None:
# Create a new event structure for this
oldevent = ValidatedDict()
oldevent.replace_bool("is_completed", is_completed)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
eventid,
"event",
oldevent,
)
# Still don't know what this is for lol
newprofile.replace_int("navi_flag", player.child_value("navi/flag"))
# Grab scores and save those
if result is not None:
for tune in result.children:
if tune.name != "tune":
continue
result = tune.child("player")
songid = tune.child_value("music")
timestamp = tune.child_value("timestamp") / 1000
chart = self.game_to_db_chart(
int(result.child("score").attribute("seq")),
bool(result.child_value("is_hard_mode")),
)
points = result.child_value("score")
flags = int(result.child("score").attribute("clear"))
combo = int(result.child("score").attribute("combo"))
ghost = result.child_value("mbar")
music_rate = result.child_value("music_rate")
stats = {
"perfect": result.child_value("nr_perfect"),
"great": result.child_value("nr_great"),
"good": result.child_value("nr_good"),
"poor": result.child_value("nr_poor"),
"miss": result.child_value("nr_miss"),
}
# Miscelaneous last data for echoing to profile get
last.replace_int("music_id", songid)
last.replace_int("seq_id", int(result.child("score").attribute("seq")))
mapping = {
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
}
# Figure out the highest medal based on bits passed in
medal = self.PLAY_MEDAL_FAILED
for bit in mapping:
if flags & bit > 0:
medal = max(medal, mapping[bit])
self.update_score(
userid,
timestamp,
songid,
chart,
points,
medal,
combo,
ghost,
stats,
music_rate,
)
# Born stuff
born = player.child("born")
if born is not None:
newprofile.replace_int("born_status", born.child_value("status"))
newprofile.replace_int("born_year", born.child_value("year"))
# jubility list sent looks like this
# <jubility>
# <target_music>
# <hot_music_list param="36385">
# <music>
# <music_id __type="s32">90000130</music_id>
# <seq __type="s8">2</seq>
# <rate __type="s32">975</rate>
# <value __type="s32">1280</value>
# <is_hard_mode __type="bool">0</is_hard_mode>
# </music>
# </hot_music_list>
# <other_music_list param="36770">
# Grab jubility
jubility = player.child("jubility")
if jubility is not None:
target_music = jubility.child("target_music")
# Pick up jubility stuff
hot_music_list = target_music.child("hot_music_list")
pick_up_chart = ValidatedDict()
for music in hot_music_list.children:
music_id = music.child_value("music_id")
chart = self.game_to_db_chart(
int(music.child_value("seq")),
bool(music.child_value("is_hard_mode")),
)
music_rate = float(music.child_value("rate")) / 10
value = float(music.child_value("value")) / 10
entry = {
"music_id": music_id,
"seq": chart,
"music_rate": music_rate,
"value": value,
}
pick_up_chart.replace_dict(f"{music_id}_{chart}", entry)
# Save it back
newprofile.replace_dict("pick_up_chart", pick_up_chart)
newprofile.replace_float(
"pick_up_jubility", float(hot_music_list.attribute("param")) / 10
)
# Common jubility stuff
other_music_list = target_music.child("other_music_list")
common_chart = ValidatedDict()
for music in other_music_list.children:
music_id = music.child_value("music_id")
chart = self.game_to_db_chart(
int(music.child_value("seq")),
bool(music.child_value("is_hard_mode")),
)
music_rate = float(music.child_value("rate")) / 10
value = float(music.child_value("value")) / 10
entry = {
"music_id": music_id,
"seq": chart,
"music_rate": music_rate,
"value": value,
}
common_chart.replace_dict(f"{music_id}_{chart}", entry)
# Save it back
newprofile.replace_dict("common_chart", common_chart)
newprofile.replace_float(
"common_jubility", float(other_music_list.attribute("param")) / 10
)
# Clan course saving
clan_course_list = player.child("course_list")
if clan_course_list is not None:
for course in clan_course_list.children:
if course.name != "course":
continue
courseid = int(course.attribute("id"))
status = course.child_value("status")
is_seen = (status & self.COURSE_STATUS_SEEN) != 0
is_played = (status & self.COURSE_STATUS_PLAYED) != 0
# Update seen status and played status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
"course",
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool("seen", oldcourse.get_bool("seen") or is_seen)
oldcourse.replace_bool(
"played", oldcourse.get_bool("played") or is_played
)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
"course",
oldcourse,
)
# If they played a course, figure out if they cleared it.
select_course = player.child("select_course")
if select_course is not None:
try:
courseid = int(select_course.attribute("id"))
except Exception:
courseid = 0
cleared = select_course.child_value("is_cleared")
if courseid > 0 and cleared:
# Update course cleared status
oldcourse = self.data.local.user.get_achievement(
self.game,
self.version,
userid,
courseid,
"course",
)
if oldcourse is None:
# Create a new course structure for this
oldcourse = ValidatedDict()
oldcourse.replace_bool("cleared", True)
# Save it as an achievement
self.data.local.user.put_achievement(
self.game,
self.version,
userid,
courseid,
"course",
oldcourse,
)
# Save back last information gleaned from results
newprofile.replace_dict("last", last)
festo_dungeon = player.child("festo_dungeon")
if festo_dungeon is not None:
newprofile.replace_int(
"festo_dungeon_phase", festo_dungeon.child_value("phase")
)
newprofile.replace_int(
"festo_dungeon_clear_flag", festo_dungeon.child_value("clear_flag")
)
# Keep track of play statistics
self.update_play_statistics(userid)
return newprofile