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bemaniutils/bemani/frontend/arcade/arcade.py

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Python
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import random
2021-09-10 06:02:43 +02:00
from typing import Any, Dict, Optional
from flask import Blueprint, request, Response, abort, url_for
from bemani.backend.base import Base
from bemani.common import (
CardCipher,
CardCipherException,
ValidatedDict,
GameConstants,
RegionConstants,
)
from bemani.data import Arcade, ArcadeID, Event, Machine
from bemani.frontend.app import loginrequired, jsonify, render_react, valid_pin
from bemani.frontend.gamesettings import get_game_settings
from bemani.frontend.templates import templates_location
from bemani.frontend.static import static_location
from bemani.frontend.types import g
arcade_pages = Blueprint(
"arcade_pages",
__name__,
url_prefix="/arcade",
template_folder=templates_location,
static_folder=static_location,
)
def is_user_editable(machine: Machine) -> bool:
return machine.game is None
def format_machine(machine: Machine) -> Dict[str, Any]:
if machine.game is None:
game = "any game"
elif machine.version is None:
game = {
GameConstants.BISHI_BASHI: "BishiBashi",
GameConstants.DDR: "DDR",
GameConstants.IIDX: "IIDX",
GameConstants.JUBEAT: "Jubeat",
GameConstants.MGA: "Metal Gear Arcade",
GameConstants.MUSECA: "MÚSECA",
GameConstants.POPN_MUSIC: "Pop'n Music",
GameConstants.REFLEC_BEAT: "Reflec Beat",
GameConstants.SDVX: "SDVX",
}.get(machine.game)
elif machine.version > 0:
game = [
name
for (game, version, name) in Base.all_games()
if game == machine.game and version == machine.version
][0]
elif machine.version < 0:
game = [
name
for (game, version, name) in Base.all_games()
if game == machine.game and version == -machine.version
][0] + " or older"
return {
"pcbid": machine.pcbid,
"name": machine.name,
"description": machine.description,
"port": machine.port,
"game": game,
"editable": is_user_editable(machine),
}
def format_arcade(arcade: Arcade) -> Dict[str, Any]:
return {
"id": arcade.id,
"name": arcade.name,
"description": arcade.description,
"pin": arcade.pin,
"region": arcade.region,
"area": arcade.area,
"paseli_enabled": arcade.data.get_bool("paseli_enabled"),
"paseli_infinite": arcade.data.get_bool("paseli_infinite"),
"mask_services_url": arcade.data.get_bool("mask_services_url"),
"owners": arcade.owners,
}
def format_event(event: Event) -> Dict[str, Any]:
return {
"id": event.id,
"timestamp": event.timestamp,
"userid": event.userid,
"arcadeid": event.arcadeid,
"type": event.type,
"data": event.data,
}
@arcade_pages.route("/<int:arcadeid>")
@loginrequired
def viewarcade(arcadeid: int) -> Response:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
abort(403)
machines = [
format_machine(machine)
for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return render_react(
arcade.name,
"arcade/arcade.react.js",
{
"arcade": format_arcade(arcade),
"regions": RegionConstants.LUT,
"machines": machines,
"game_settings": get_game_settings(g.data, arcadeid),
"balances": {
balance[0]: balance[1]
for balance in g.data.local.machine.get_balances(arcadeid)
},
"users": {
user.id: user.username for user in g.data.local.user.get_all_users()
},
"events": [
format_event(event)
for event in g.data.local.network.get_events(
arcadeid=arcadeid, event="paseli_transaction"
)
],
"enforcing": g.config.server.enforce_pcbid,
"max_pcbids": g.config.server.pcbid_self_grant_limit,
},
{
"refresh": url_for("arcade_pages.listarcade", arcadeid=arcadeid),
"paseli_enabled": url_for(
"arcade_pages.updatearcade",
arcadeid=arcadeid,
attribute="paseli_enabled",
),
"paseli_infinite": url_for(
"arcade_pages.updatearcade",
arcadeid=arcadeid,
attribute="paseli_infinite",
),
"mask_services_url": url_for(
"arcade_pages.updatearcade",
arcadeid=arcadeid,
attribute="mask_services_url",
),
"update_settings": url_for(
"arcade_pages.updatesettings", arcadeid=arcadeid
),
"add_balance": url_for("arcade_pages.addbalance", arcadeid=arcadeid),
"update_balance": url_for("arcade_pages.updatebalance", arcadeid=arcadeid),
"update_pin": url_for("arcade_pages.updatepin", arcadeid=arcadeid),
"update_region": url_for("arcade_pages.updateregion", arcadeid=arcadeid),
"update_area": url_for("arcade_pages.updatearea", arcadeid=arcadeid),
"generatepcbid": url_for("arcade_pages.generatepcbid", arcadeid=arcadeid),
"updatepcbid": url_for("arcade_pages.updatepcbid", arcadeid=arcadeid),
"removepcbid": url_for("arcade_pages.removepcbid", arcadeid=arcadeid),
},
)
@arcade_pages.route("/<int:arcadeid>/list")
@jsonify
@loginrequired
def listarcade(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to list!")
machines = [
format_machine(machine)
for machine in g.data.local.machine.get_all_machines(arcade.id)
]
return {
"machines": machines,
"balances": {
balance[0]: balance[1]
for balance in g.data.local.machine.get_balances(arcadeid)
},
"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
"events": [
format_event(event)
for event in g.data.local.network.get_events(
arcadeid=arcadeid, event="paseli_transaction"
)
],
}
@arcade_pages.route("/<int:arcadeid>/balance/add", methods=["POST"])
@jsonify
@loginrequired
def addbalance(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
credits = request.get_json()["credits"]
card = request.get_json()["card"]
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
try:
cardid = CardCipher.decode(card)
userid = g.data.local.user.from_cardid(cardid)
except CardCipherException:
userid = None
if userid is None:
raise Exception("Unable to find user by this card!")
# Update balance
balance = g.data.local.user.update_balance(userid, arcadeid, credits)
if balance is not None:
g.data.local.network.put_event(
"paseli_transaction",
{
"delta": credits,
"balance": balance,
"reason": "arcade operator adjustment",
},
userid=userid,
arcadeid=arcadeid,
)
return {
"balances": {
balance[0]: balance[1]
for balance in g.data.local.machine.get_balances(arcadeid)
},
"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
"events": [
format_event(event)
for event in g.data.local.network.get_events(
arcadeid=arcadeid, event="paseli_transaction"
)
],
}
@arcade_pages.route("/<int:arcadeid>/balance/update", methods=["POST"])
@jsonify
@loginrequired
def updatebalance(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
credits = request.get_json()["credits"]
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
# Update balances
for userid in credits:
balance = g.data.local.user.update_balance(userid, arcadeid, credits[userid])
if balance is not None:
g.data.local.network.put_event(
"paseli_transaction",
{
"delta": credits[userid],
"balance": balance,
"reason": "arcade operator adjustment",
},
userid=userid,
arcadeid=arcadeid,
)
return {
"balances": {
balance[0]: balance[1]
for balance in g.data.local.machine.get_balances(arcadeid)
},
"users": {user.id: user.username for user in g.data.local.user.get_all_users()},
"events": [
format_event(event)
for event in g.data.local.network.get_events(
arcadeid=arcadeid, event="paseli_transaction"
)
],
}
@arcade_pages.route("/<int:arcadeid>/pin/update", methods=["POST"])
@jsonify
@loginrequired
def updatepin(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
pin = request.get_json()["pin"]
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
if not valid_pin(pin, "arcade"):
raise Exception("Invalid PIN, must be exactly 8 digits!")
# Update and save
arcade.pin = pin
g.data.local.machine.put_arcade(arcade)
# Return nothing
return {"pin": pin}
@arcade_pages.route("/<int:arcadeid>/region/update", methods=["POST"])
@jsonify
@loginrequired
def updateregion(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
try:
region = int(request.get_json()["region"])
except Exception:
region = 0
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
if region not in {RegionConstants.EUROPE, RegionConstants.NO_MAPPING} and (
region < RegionConstants.MIN or region > RegionConstants.MAX
):
raise Exception("Invalid region!")
# Update and save
arcade.region = region
g.data.local.machine.put_arcade(arcade)
# Return nothing
return {"region": region}
@arcade_pages.route("/<int:arcadeid>/area/update", methods=["POST"])
@jsonify
@loginrequired
def updatearea(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
try:
area = request.get_json()["area"] or None
except Exception:
area = None
# Make sure the arcade is valid
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
# Update and save
arcade.area = area
g.data.local.machine.put_arcade(arcade)
# Return nothing
return {"area": area}
@arcade_pages.route("/<int:arcadeid>/pcbids/generate", methods=["POST"])
@jsonify
@loginrequired
def generatepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to generate PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception("You don't have permission to generate PCBIDs!")
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
# Make sure the user hasn't gone over their limit of PCBIDs.
existing_machine_count = len(
[
machine
for machine in g.data.local.machine.get_all_machines(arcade.id)
if is_user_editable(machine)
]
)
if existing_machine_count >= g.config.server.pcbid_self_grant_limit:
raise Exception("You have hit your limit of allowed PCBIDs!")
# Will be set by the game on boot.
name: str = "なし"
pcbid: Optional[str] = None
new_machine = request.get_json()["machine"]
while pcbid is None:
# Generate a new PCBID, check for uniqueness
potential_pcbid = "01201000000000" + "".join(
[random.choice("0123456789ABCDEF") for _ in range(6)]
)
if g.data.local.machine.get_machine(potential_pcbid) is None:
pcbid = potential_pcbid
# Finally, add the generated PCBID to the network.
g.data.local.machine.create_machine(
pcbid, name, new_machine["description"], arcade.id
)
# Just return all machines for ease of updating
return {
"machines": [
format_machine(machine)
for machine in g.data.local.machine.get_all_machines(arcade.id)
],
}
@arcade_pages.route("/<int:arcadeid>/pcbids/update", methods=["POST"])
@jsonify
@loginrequired
def updatepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception("You don't have permission to edit PCBIDs!")
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
# Grab the new updates as well as the old values to validate editing permissions.
updated_machine = request.get_json()["machine"]
current_machine = g.data.local.machine.get_machine(updated_machine["pcbid"])
# Make sure the PCBID we are trying to modify is actually owned by this arcade.
# Also, make sure that the PCBID is actually user-editable.
if (
current_machine is None
or current_machine.arcade != arcadeid
or not is_user_editable(current_machine)
):
raise Exception("You don't own this PCBID, refusing to update!")
# Make sure the port is actually valid.
try:
port = int(updated_machine["port"])
except ValueError:
port = None
if port is None:
raise Exception("The specified port is invalid!")
if port < 1 or port > 65535:
raise Exception("The specified port is out of range!")
# Make sure we don't duplicate port assignments.
other_pcbid = g.data.local.machine.from_port(port)
if other_pcbid is not None and other_pcbid != updated_machine["pcbid"]:
raise Exception("The specified port is already in use!")
# Update the allowed bits of data.
current_machine.description = updated_machine["description"]
current_machine.port = port
g.data.local.machine.put_machine(current_machine)
# Just return all machines for ease of updating
return {
"machines": [
format_machine(machine)
for machine in g.data.local.machine.get_all_machines(arcade.id)
],
}
@arcade_pages.route("/<int:arcadeid>/pcbids/remove", methods=["POST"])
@jsonify
@loginrequired
def removepcbid(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Make sure that arcade owners are allowed to edit PCBIDs in the first place.
if g.config.server.pcbid_self_grant_limit <= 0:
raise Exception("You don't have permission to edit PCBIDs!")
# Make sure the arcade is valid and the current user has permissions to
# modify it.
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
# Attempt to look the PCBID we are deleting up to ensure it exists.
pcbid = request.get_json()["pcbid"]
# Make sure the PCBID we are trying to delete is actually owned by this arcade.
# Also, make sure that the PCBID is actually user-editable.
machine = g.data.local.machine.get_machine(pcbid)
if machine is None or machine.arcade != arcadeid or not is_user_editable(machine):
raise Exception("You don't own this PCBID, refusing to update!")
# Actually delete it.
g.data.local.machine.destroy_machine(pcbid)
# Just return all machines for ease of updating
return {
"machines": [
format_machine(machine)
for machine in g.data.local.machine.get_all_machines(arcade.id)
],
}
@arcade_pages.route("/<int:arcadeid>/update/<string:attribute>", methods=["POST"])
@jsonify
@loginrequired
def updatearcade(arcadeid: int, attribute: str) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Attempt to look this arcade up
new_value = request.get_json()["value"]
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
if attribute == "paseli_enabled":
arcade.data.replace_bool("paseli_enabled", new_value)
elif attribute == "paseli_infinite":
arcade.data.replace_bool("paseli_infinite", new_value)
elif attribute == "mask_services_url":
arcade.data.replace_bool("mask_services_url", new_value)
else:
raise Exception(f"Unknown attribute {attribute} to update!")
g.data.local.machine.put_arcade(arcade)
# Return the updated value
return {
"value": new_value,
}
@arcade_pages.route("/<int:arcadeid>/settings/update", methods=["POST"])
@jsonify
@loginrequired
def updatesettings(arcadeid: int) -> Dict[str, Any]:
# Cast the ID for type safety.
arcadeid = ArcadeID(arcadeid)
# Attempt to look this arcade up
arcade = g.data.local.machine.get_arcade(arcadeid)
if arcade is None or g.userID not in arcade.owners:
raise Exception("You don't own this arcade, refusing to update!")
game = GameConstants(request.get_json()["game"])
version = request.get_json()["version"]
for setting_type, update_function in [
("bools", "replace_bool"),
("ints", "replace_int"),
("strs", "replace_str"),
("longstrs", "replace_str"),
]:
for game_setting in request.get_json()[setting_type]:
# Grab the value to update
category = game_setting["category"]
setting = game_setting["setting"]
new_value = game_setting["value"]
# Update the value
current_settings = g.data.local.machine.get_settings(
arcadeid, game, version, category
)
if current_settings is None:
current_settings = ValidatedDict()
getattr(current_settings, update_function)(setting, new_value)
# Save it back
g.data.local.machine.put_settings(
arcade.id, game, version, category, current_settings
)
# Return the updated value
return {
"game_settings": [
gs
for gs in get_game_settings(g.data, arcadeid)
if gs["game"] == game.value and gs["version"] == version
][0],
}