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bemaniutils/config/server.yaml

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database:
# IP or DNS entry for MySQL instance.
address: "localhost"
# Database that will be used.
database: "bemani"
# User who has full credentials to the above DB.
user: "bemani"
# Password of said user.
password: "bemani"
# Force the network to read-only mode, refusing to write to the DB
# except for creating/destroying frontend sessions to enable login.
# Set this to False or delete this to run in production mode.
read_only: False
server:
# Advertised server IP or DNS entry games will connect to.
address: "192.168.0.1"
# Advertised keepalive address, must be globally pingable. Delete
# this to use the address above instead of a unique keepalive address.
keepalive: "127.0.0.1"
# What port on the above address games will connect to.
port: 80
# Whether games should connect over HTTPS.
https: False
# Advertised frontend URI. Delete this to mask the frontend address.
uri: "https://eagate.573.jp"
# URI that users hitting the GET interface will be redirected to.
# Delete this to return an HTTP error instead of redirecting.
redirect: "https://eagate.573.jp"
# Whether PCBIDs must be added to the network before games will work.
enforce_pcbid: False
# Webhook URLs. These allow for game scores from games with scorecard support to be broadcasted to outside services.
# Delete this to disable this support.
webhooks:
discord:
iidx:
- "https://discord.com/api/webhooks/1232122131321321321/eauihfafaewfhjaveuijaewuivhjawueihoi"
paseli:
# Whether PASELI is enabled on the network.
enabled: True
# Whether infinite PASELI balance is enabled on the network.
infinite: True
support:
# Bishi Bashi frontend/backend enabled.
bishi: True
# DDR frontend/backend enabled.
ddr: True
# IIDX frontend/backend enabled.
iidx: True
# Jubeat frontend/backend enabled.
jubeat: True
# Museca frontend/backend enabled.
museca: True
# Pop'n Music frontend/backend enabled.
pnm: True
# Reflec Beat frontend/backend enabled.
reflec: True
# SDVX frontend/backend enabled.
sdvx: True
# Key used to encrypt cookies, should be unique per network instance.
secret_key: 'this_is_a_secret_please_change_me'
# Name of this network.
name: 'e-AMUSEMENT Network'
# Administrative contact for this network.
email: 'nobody@nowhere.com'
# Cache DIR, should point somewhere other than /tmp for production instances.
cache_dir: '/tmp'
# Number of seconds to preserve event logs before deleting them.
# Set to zero or delete to disable deleting logs.
event_log_duration: 2592000