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bemaniutils/bemani/data/config.py

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import copy
import os
from sqlalchemy.engine import Engine
from typing import Any, Dict, Optional, Set
from bemani.common import GameConstants, RegionConstants
from bemani.data.types import ArcadeID
class Database:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
return str(self.__config.get("database", {}).get("address", "localhost"))
@property
def database(self) -> str:
return str(self.__config.get("database", {}).get("database", "bemani"))
@property
def user(self) -> str:
return str(self.__config.get("database", {}).get("user", "bemani"))
@property
def password(self) -> str:
return str(self.__config.get("database", {}).get("password", "bemani"))
@property
def engine(self) -> Engine:
engine = self.__config.get("database", {}).get("engine")
if engine is None:
raise Exception("Config object is not instantiated properly, no SQLAlchemy engine present!")
if not isinstance(engine, Engine):
raise Exception("Config object is not instantiated properly, engine property is not a SQLAlchemy Engine!")
return engine
@property
def read_only(self) -> bool:
return bool(self.__config.get("database", {}).get("read_only", False))
class Server:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
return str(self.__config.get("server", {}).get("address", "127.0.0.1"))
@property
def keepalive(self) -> str:
return str(self.__config.get("server", {}).get("keepalive", self.address))
@property
def port(self) -> int:
return int(self.__config.get("server", {}).get("port", 80))
@property
def https(self) -> bool:
return bool(self.__config.get("server", {}).get("https", False))
@property
def uri(self) -> Optional[str]:
uri = self.__config.get("server", {}).get("uri")
return str(uri) if uri else None
@property
def redirect(self) -> Optional[str]:
redirect = self.__config.get("server", {}).get("redirect")
return str(redirect) if redirect else None
@property
def enforce_pcbid(self) -> bool:
return bool(self.__config.get("server", {}).get("enforce_pcbid", False))
@property
def pcbid_self_grant_limit(self) -> int:
return int(self.__config.get("server", {}).get("pcbid_self_grant_limit", 0))
@property
def region(self) -> int:
region = int(self.__config.get("server", {}).get("region", RegionConstants.USA))
if region in {RegionConstants.EUROPE, RegionConstants.NO_MAPPING}:
# Bogus values we support.
return region
if region < RegionConstants.MIN or region > RegionConstants.MAX:
# Pick the original default for the network (USA).
return RegionConstants.USA
# Region was fine.
return region
@property
def area(self) -> Optional[str]:
area = self.__config.get("server", {}).get("area")
return str(area) if area else None
class Client:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def address(self) -> str:
address = self.__config.get("client", {}).get("address")
if address is None:
raise Exception("Config object is not instantiated properly, no client address present!")
return str(address)
class Machine:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def pcbid(self) -> str:
pcbid = self.__config.get("machine", {}).get("pcbid")
if pcbid is None:
raise Exception("Config object is not instantiated properly, no machine pcbid present!")
return str(pcbid)
@property
def arcade(self) -> Optional[ArcadeID]:
return self.__config.get("machine", {}).get("arcade")
class PASELI:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def enabled(self) -> bool:
return bool(self.__config.get("paseli", {}).get("enabled", False))
@property
def infinite(self) -> bool:
return bool(self.__config.get("paseli", {}).get("infinite", False))
class WebHooks:
def __init__(self, parent_config: "Config") -> None:
self.discord = DiscordWebHooks(parent_config)
class DiscordWebHooks:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
def __getitem__(self, key: GameConstants) -> Optional[str]:
uri = self.__config.get("webhooks", {}).get("discord", {}).get(key.value)
return str(uri) if uri else None
class Assets:
def __init__(self, parent_config: "Config") -> None:
self.jubeat = JubeatAssets(parent_config)
class JubeatAssets:
def __init__(self, parent_config: "Config") -> None:
self.__config = parent_config
@property
def emblems(self) -> Optional[str]:
directory = self.__config.get("assets", {}).get("jubeat", {}).get("emblems")
return str(directory) if directory else None
class Config(dict):
def __init__(self, existing_contents: Dict[str, Any] = {}) -> None:
super().__init__(existing_contents or {})
self.database = Database(self)
self.server = Server(self)
self.client = Client(self)
self.paseli = PASELI(self)
self.webhooks = WebHooks(self)
self.assets = Assets(self)
self.machine = Machine(self)
def clone(self) -> "Config":
# Somehow its not possible to clone this object if an instantiated Engine is present,
# so we do a little shenanigans here.
engine = self.get("database", {}).get("engine")
if engine is not None:
self["database"]["engine"] = None
clone = Config(copy.deepcopy(self))
if engine is not None:
self["database"]["engine"] = engine
clone["database"]["engine"] = engine
return clone
@property
def filename(self) -> str:
filename = self.get("filename")
if filename is None:
raise Exception("Config object is not instantiated properly, no filename present!")
return os.path.abspath(str(filename))
@property
def support(self) -> Set[GameConstants]:
support = self.get("support")
if support is None:
raise Exception("Config object is not instantiated properly, no support list present!")
if not isinstance(support, set):
raise Exception("Config object is not instantiated properly, support property is not a Set!")
return support
@property
def secret_key(self) -> str:
return str(self.get("secret_key", "youdidntchangethisatalldidyou?"))
@property
def name(self) -> str:
return str(self.get("name", "e-AMUSEMENT Network"))
@property
def email(self) -> str:
return str(self.get("email", "nobody@nowhere.com"))
@property
def cache_dir(self) -> Optional[str]:
cache_dir = self.get("cache_dir")
if cache_dir is None:
return None
return os.path.abspath(str(cache_dir))
@property
def memcached_server(self) -> Optional[str]:
server = self.get("memcached_server")
if server is None:
return None
return str(server)
@property
def theme(self) -> str:
return str(self.get("theme", "default"))
@property
def event_log_duration(self) -> Optional[int]:
duration = self.get("event_log_duration")
return int(duration) if duration else None