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bemaniutils/bemani/client/jubeat/saucer.py

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20 KiB
Python
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import random
import time
from typing import Any, Dict, List, Optional
from bemani.client.base import BaseClient
from bemani.protocol import Node
class JubeatSaucerClient(BaseClient):
NAME = "TEST"
def verify_shopinfo_regist(self) -> None:
call = self.call_node()
# Construct node
shopinfo = Node.void("shopinfo")
shopinfo.set_attribute("method", "regist")
call.add_child(shopinfo)
shop = Node.void("shop")
shopinfo.add_child(shop)
shop.add_child(Node.string("name", ""))
shop.add_child(Node.string("pref", "JP-14"))
shop.add_child(Node.string("softwareid", ""))
shop.add_child(Node.string("systemid", self.pcbid))
shop.add_child(Node.string("hardwareid", "01020304050607080900"))
shop.add_child(Node.string("locationid", "US-1"))
shop.add_child(Node.string("monitor", "D26L155 6252 151"))
testmode = Node.void("testmode")
shop.add_child(testmode)
testmode.set_attribute("send", "0")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/shopinfo/data/cabid")
self.assert_path(resp, "response/shopinfo/data/locationid")
self.assert_path(resp, "response/shopinfo/data/is_send")
self.assert_path(resp, "response/shopinfo/data/white_music_list")
self.assert_path(resp, "response/shopinfo/data/tax_phase")
self.assert_path(resp, "response/shopinfo/data/lab/is_open")
self.assert_path(resp, "response/shopinfo/data/matching_off/is_open")
self.assert_path(resp, "response/shopinfo/data/vocaloid_event/state")
self.assert_path(resp, "response/shopinfo/data/vocaloid_event/music_id")
def verify_demodata_get_news(self) -> None:
call = self.call_node()
# Construct node
demodata = Node.void("demodata")
call.add_child(demodata)
demodata.set_attribute("method", "get_news")
# Swap with server
resp = self.exchange("", call)
# Verify that response is correct
self.assert_path(resp, "response/demodata/data/officialnews")
def __verify_profile(self, resp: Node) -> int:
for item in [
"jubility",
"jubility_yday",
"tune_cnt",
"save_cnt",
"saved_cnt",
"fc_cnt",
"ex_cnt",
"pf_cnt",
"clear_cnt",
"match_cnt",
"beat_cnt",
"mynews_cnt",
"inherit",
"mtg_entry_cnt",
"mtg_hold_cnt",
"mtg_result",
]:
self.assert_path(resp, f"response/gametop/data/player/info/{item}")
for item in [
"secret_list",
"title_list",
"theme_list",
"marker_list",
"parts_list",
"new/secret_list",
"new/title_list",
"new/theme_list",
"new/marker_list",
]:
self.assert_path(resp, f"response/gametop/data/player/item/{item}")
for item in [
"music_id",
"marker",
"title",
"theme",
"sort",
"rank_sort",
"combo_disp",
"seq_id",
"parts",
"category",
"play_time",
"shopname",
"areaname",
]:
self.assert_path(resp, f"response/gametop/data/player/last/{item}")
# Misc stuff
self.assert_path(resp, "response/gametop/data/player/session_id")
self.assert_path(resp, "response/gametop/data/player/only_now_music")
self.assert_path(resp, "response/gametop/data/player/requested_music")
self.assert_path(resp, "response/gametop/data/player/kac_music")
self.assert_path(resp, "response/gametop/data/player/history")
self.assert_path(resp, "response/gametop/data/player/today_music/music_id")
self.assert_path(resp, "response/gametop/data/player/news/checked")
self.assert_path(resp, "response/gametop/data/player/bistro/chef/id")
# Profile settings
self.assert_path(resp, "response/gametop/data/player/name")
self.assert_path(resp, "response/gametop/data/player/jid")
self.assert_path(resp, "response/gametop/data/player/refid")
# Non-player stuff
self.assert_path(resp, "response/gametop/data/termver")
self.assert_path(resp, "response/gametop/data/season_etime")
self.assert_path(resp, "response/gametop/data/bistro_last_music_id")
self.assert_path(resp, "response/gametop/data/white_music_list")
self.assert_path(resp, "response/gametop/data/old_music_list")
self.assert_path(resp, "response/gametop/data/open_music_list")
# Return the jid
return resp.child_value("gametop/data/player/jid")
def verify_gameend_regist(
self, ref_id: str, jid: int, scores: List[Dict[str, Any]]
) -> None:
call = self.call_node()
# Construct node
gameend = Node.void("gameend")
call.add_child(gameend)
gameend.set_attribute("method", "regist")
gameend.add_child(Node.s32("retry", 0))
data = Node.void("data")
gameend.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.string("refid", ref_id))
player.add_child(Node.s32("jid", jid))
player.add_child(Node.string("name", self.NAME))
result = Node.void("result")
data.add_child(result)
result.set_attribute("count", str(len(scores)))
# Send scores
scoreid = 0
for score in scores:
# Always played
bits = 0x1
if score["clear"]:
bits |= 0x2
if score["fc"]:
bits |= 0x4
if score["ex"]:
bits |= 0x8
# Intentionally starting at 1 because that's what the game does
scoreid = scoreid + 1
tune = Node.void("tune")
result.add_child(tune)
tune.set_attribute("id", str(scoreid))
tune.set_attribute("count", "0")
tune.add_child(Node.s32("music", score["id"]))
player_1 = Node.void("player")
tune.add_child(player_1)
player_1.set_attribute("rank", "1")
scorenode = Node.s32("score", score["score"])
player_1.add_child(scorenode)
scorenode.set_attribute("seq", str(score["chart"]))
scorenode.set_attribute("clear", str(bits))
scorenode.set_attribute("combo", "69")
player_1.add_child(
Node.u8_array(
"mbar",
[
239,
175,
170,
170,
190,
234,
187,
158,
153,
230,
170,
90,
102,
170,
85,
150,
150,
102,
85,
234,
171,
169,
157,
150,
170,
101,
230,
90,
214,
255,
],
)
)
# Swap with server
resp = self.exchange("", call)
self.assert_path(resp, "response/gameend/data/player/session_id")
def verify_gametop_regist(self, card_id: str, ref_id: str) -> int:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "regist")
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
passnode = Node.void("pass")
player.add_child(passnode)
passnode.add_child(Node.string("refid", ref_id))
passnode.add_child(Node.string("datid", ref_id))
passnode.add_child(Node.string("uid", card_id))
passnode.add_child(Node.bool("inherit", True))
player.add_child(Node.string("name", self.NAME))
# Swap with server
resp = self.exchange("", call)
# Verify nodes that cause crashes if they don't exist
return self.__verify_profile(resp)
def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_pdata")
retry = Node.s32("retry", 0)
gametop.add_child(retry)
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
passnode = Node.void("pass")
player.add_child(passnode)
passnode.add_child(Node.string("refid", ref_id))
passnode.add_child(Node.string("datid", ref_id))
passnode.add_child(Node.string("uid", card_id))
# Swap with server
resp = self.exchange("", call)
# Verify nodes that cause crashes if they don't exist
return self.__verify_profile(resp)
def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_mdata")
retry = Node.s32("retry", 0)
gametop.add_child(retry)
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
# Technically the game sends this same packet 3 times, one with
# each value 1, 2, 3 here. Unclear why, but we won't emulate it.
player.add_child(Node.s8("mdata_ver", 1))
# Swap with server
resp = self.exchange("", call)
# Parse out scores
self.assert_path(resp, "response/gametop/data/player/playdata")
ret = {}
for musicdata in resp.child("gametop/data/player/playdata").children:
if musicdata.name != "musicdata":
raise Exception("Unexpected node in playdata!")
music_id = musicdata.attribute("music_id")
scores_by_chart: List[Dict[str, int]] = [{}, {}, {}]
def extract_cnts(name: str, val: List[int]) -> None:
scores_by_chart[0][name] = val[0]
scores_by_chart[1][name] = val[1]
scores_by_chart[2][name] = val[2]
extract_cnts("plays", musicdata.child_value("play_cnt"))
extract_cnts("clears", musicdata.child_value("clear_cnt"))
extract_cnts("full_combos", musicdata.child_value("fc_cnt"))
extract_cnts("excellents", musicdata.child_value("ex_cnt"))
extract_cnts("score", musicdata.child_value("score"))
extract_cnts("medal", musicdata.child_value("clear"))
ret[music_id] = scores_by_chart
return ret
def verify_gametop_get_meeting(self, jid: int) -> None:
call = self.call_node()
# Construct node
gametop = Node.void("gametop")
call.add_child(gametop)
gametop.set_attribute("method", "get_meeting")
gametop.add_child(Node.s32("retry", 0))
data = Node.void("data")
gametop.add_child(data)
player = Node.void("player")
data.add_child(player)
player.add_child(Node.s32("jid", jid))
# Swap with server
resp = self.exchange("", call)
# Verify expected nodes
self.assert_path(resp, "response/gametop/data/meeting/single")
self.assert_path(resp, "response/gametop/data/meeting/tag")
self.assert_path(resp, "response/gametop/data/reward/total")
self.assert_path(resp, "response/gametop/data/reward/point")
def verify(self, cardid: Optional[str]) -> None:
# Verify boot sequence is okay
self.verify_services_get(
expected_services=[
"pcbtracker",
"pcbevent",
"local",
"message",
"facility",
"cardmng",
"package",
"posevent",
"pkglist",
"dlstatus",
"eacoin",
"lobby",
"ntp",
"keepalive",
]
)
paseli_enabled = self.verify_pcbtracker_alive()
self.verify_message_get()
self.verify_package_list()
self.verify_facility_get()
self.verify_pcbevent_put()
self.verify_shopinfo_regist()
self.verify_demodata_get_news()
# Verify card registration and profile lookup
if cardid is not None:
card = cardid
else:
card = self.random_card()
print(f"Generated random card ID {card} for use.")
if cardid is None:
self.verify_cardmng_inquire(
card, msg_type="unregistered", paseli_enabled=paseli_enabled
)
ref_id = self.verify_cardmng_getrefid(card)
if len(ref_id) != 16:
raise Exception(
f"Invalid refid '{ref_id}' returned when registering card"
)
if ref_id != self.verify_cardmng_inquire(
card, msg_type="new", paseli_enabled=paseli_enabled
):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
self.verify_gametop_regist(card, ref_id)
else:
print("Skipping new card checks for existing card")
ref_id = self.verify_cardmng_inquire(
card, msg_type="query", paseli_enabled=paseli_enabled
)
# Verify pin handling and return card handling
self.verify_cardmng_authpass(ref_id, correct=True)
self.verify_cardmng_authpass(ref_id, correct=False)
if ref_id != self.verify_cardmng_inquire(
card, msg_type="query", paseli_enabled=paseli_enabled
):
raise Exception(f"Invalid refid '{ref_id}' returned when querying card")
if cardid is None:
# Verify score handling
jid = self.verify_gametop_get_pdata(card, ref_id)
scores = self.verify_gametop_get_mdata(jid)
self.verify_gametop_get_meeting(jid)
if scores is None:
raise Exception("Expected to get scores back, didn't get anything!")
if len(scores) > 0:
raise Exception("Got nonzero score count on a new card!")
for phase in [1, 2]:
if phase == 1:
dummyscores = [
# An okay score on a chart
{
"id": 40000059,
"chart": 2,
"clear": True,
"fc": False,
"ex": False,
"score": 800000,
"expected_medal": 0x3,
},
# A good score on an easier chart of the same song
{
"id": 40000059,
"chart": 1,
"clear": True,
"fc": True,
"ex": False,
"score": 990000,
"expected_medal": 0x5,
},
# A perfect score on an easiest chart of the same song
{
"id": 40000059,
"chart": 0,
"clear": True,
"fc": True,
"ex": True,
"score": 1000000,
"expected_medal": 0x9,
},
# A bad score on a hard chart
{
"id": 30000024,
"chart": 2,
"clear": False,
"fc": False,
"ex": False,
"score": 400000,
"expected_medal": 0x1,
},
# A terrible score on an easy chart
{
"id": 50000045,
"chart": 0,
"clear": False,
"fc": False,
"ex": False,
"score": 100000,
"expected_medal": 0x1,
},
]
if phase == 2:
dummyscores = [
# A better score on the same chart
{
"id": 50000045,
"chart": 0,
"clear": True,
"fc": False,
"ex": False,
"score": 850000,
"expected_medal": 0x3,
},
# A worse score on another same chart
{
"id": 40000059,
"chart": 1,
"clear": True,
"fc": False,
"ex": False,
"score": 925000,
"expected_score": 990000,
"expected_medal": 0x7,
},
]
self.verify_gameend_regist(ref_id, jid, dummyscores)
jid = self.verify_gametop_get_pdata(card, ref_id)
scores = self.verify_gametop_get_mdata(jid)
for score in dummyscores:
newscore = scores[str(score["id"])][score["chart"]]
if "expected_score" in score:
expected_score = score["expected_score"]
else:
expected_score = score["score"]
if newscore["score"] != expected_score:
raise Exception(
f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore["score"]}\''
)
if newscore["medal"] != score["expected_medal"]:
raise Exception(
f'Expected a medal of \'{score["expected_medal"]}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newscore["medal"]}\''
)
# Sleep so we don't end up putting in score history on the same second
time.sleep(1)
else:
print("Skipping score checks for existing card")
# Verify paseli handling
if paseli_enabled:
print("PASELI enabled for this PCBID, executing PASELI checks")
else:
print("PASELI disabled for this PCBID, skipping PASELI checks")
return
sessid, balance = self.verify_eacoin_checkin(card)
if balance == 0:
print("Skipping PASELI consume check because card has 0 balance")
else:
self.verify_eacoin_consume(sessid, balance, random.randint(0, balance))
self.verify_eacoin_checkout(sessid)