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import random
import time
from typing import Dict , List , Optional
from bemani . common import Time
from bemani . client . base import BaseClient
from bemani . protocol import Node
class ReflecBeatLimelight ( BaseClient ) :
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NAME = " T E S T "
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def verify_log_pcb_status ( self , loc : str ) - > None :
call = self . call_node ( )
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pcb = Node . void ( " log " )
pcb . set_attribute ( " method " , " pcb_status " )
pcb . add_child ( Node . string ( " lid " , loc ) )
pcb . add_child ( Node . s32 ( " cnt " , 0 ) )
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call . add_child ( pcb )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/log/@status " )
def verify_pcbinfo_get ( self , loc : str ) - > None :
call = self . call_node ( )
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pcb = Node . void ( " pcbinfo " )
pcb . set_attribute ( " method " , " get " )
pcb . add_child ( Node . string ( " lid " , loc ) )
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call . add_child ( pcb )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/pcbinfo/info/name " )
self . assert_path ( resp , " response/pcbinfo/info/pref " )
self . assert_path ( resp , " response/pcbinfo/info/close " )
self . assert_path ( resp , " response/pcbinfo/info/hour " )
self . assert_path ( resp , " response/pcbinfo/info/min " )
def verify_sysinfo_get ( self ) - > None :
call = self . call_node ( )
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info = Node . void ( " sysinfo " )
info . set_attribute ( " method " , " get " )
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call . add_child ( info )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/sysinfo/trd " )
def verify_ranking_read ( self ) - > None :
call = self . call_node ( )
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ranking = Node . void ( " ranking " )
ranking . set_attribute ( " method " , " read " )
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call . add_child ( ranking )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/ranking/lic_10/time " )
self . assert_path ( resp , " response/ranking/org_10/time " )
def verify_player_start ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " start " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . s32 ( " ver " , 0 ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/is_suc " )
self . assert_path ( resp , " response/player/unlock_music " )
self . assert_path ( resp , " response/player/unlock_item " )
self . assert_path ( resp , " response/player/item_lock_ctrl " )
self . assert_path ( resp , " response/player/lincle_link_4/qpro " )
self . assert_path ( resp , " response/player/lincle_link_4/glass " )
self . assert_path ( resp , " response/player/lincle_link_4/treasure " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_0 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_1 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_2 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_3 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_4 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_5 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0_6 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_0 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_1 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_2 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_3 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_iidx_4 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_0 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_1 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_2 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_3 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_4 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_5 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0_6 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_0 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_1 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_2 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_3 " )
self . assert_path ( resp , " response/player/lincle_link_4/for_rb_4 " )
self . assert_path ( resp , " response/player/lincle_link_4/qproflg " )
self . assert_path ( resp , " response/player/lincle_link_4/glassflg " )
self . assert_path ( resp , " response/player/lincle_link_4/complete " )
def verify_player_delete ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " delete " )
player . add_child ( Node . string ( " rid " , refid ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/@status " )
def verify_player_end ( self , refid : str ) - > None :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " end " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . s32 ( " status " , 4 ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player " )
def verify_player_read ( self , refid : str , location : str ) - > List [ Dict [ str , int ] ] :
call = self . call_node ( )
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player = Node . void ( " player " )
player . set_attribute ( " method " , " read " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . string ( " lid " , location ) )
player . add_child ( Node . s32 ( " ver " , 2 ) )
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call . add_child ( player )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/pdata/base/uid " )
self . assert_path ( resp , " response/player/pdata/base/name " )
self . assert_path ( resp , " response/player/pdata/base/icon_id " )
self . assert_path ( resp , " response/player/pdata/base/lv " )
self . assert_path ( resp , " response/player/pdata/base/exp " )
self . assert_path ( resp , " response/player/pdata/base/mg " )
self . assert_path ( resp , " response/player/pdata/base/ap " )
self . assert_path ( resp , " response/player/pdata/base/pc " )
self . assert_path ( resp , " response/player/pdata/base/uattr " )
self . assert_path ( resp , " response/player/pdata/con/day " )
self . assert_path ( resp , " response/player/pdata/con/cnt " )
self . assert_path ( resp , " response/player/pdata/con/total_cnt " )
self . assert_path ( resp , " response/player/pdata/con/last " )
self . assert_path ( resp , " response/player/pdata/con/now " )
self . assert_path ( resp , " response/player/pdata/team/id " )
self . assert_path ( resp , " response/player/pdata/team/name " )
self . assert_path ( resp , " response/player/pdata/custom/s_gls " )
self . assert_path ( resp , " response/player/pdata/custom/bgm_m " )
self . assert_path ( resp , " response/player/pdata/custom/st_f " )
self . assert_path ( resp , " response/player/pdata/custom/st_bg " )
self . assert_path ( resp , " response/player/pdata/custom/st_bg_b " )
self . assert_path ( resp , " response/player/pdata/custom/eff_e " )
self . assert_path ( resp , " response/player/pdata/custom/se_s " )
self . assert_path ( resp , " response/player/pdata/custom/se_s_v " )
self . assert_path ( resp , " response/player/pdata/custom/last_music_id " )
self . assert_path ( resp , " response/player/pdata/custom/last_note_grade " )
self . assert_path ( resp , " response/player/pdata/custom/sort_type " )
self . assert_path ( resp , " response/player/pdata/custom/narrowdown_type " )
self . assert_path ( resp , " response/player/pdata/custom/is_begginer " )
self . assert_path ( resp , " response/player/pdata/custom/is_tut " )
self . assert_path ( resp , " response/player/pdata/custom/symbol_chat_0 " )
self . assert_path ( resp , " response/player/pdata/custom/symbol_chat_1 " )
self . assert_path ( resp , " response/player/pdata/custom/gauge_style " )
self . assert_path ( resp , " response/player/pdata/custom/obj_shade " )
self . assert_path ( resp , " response/player/pdata/custom/obj_size " )
self . assert_path ( resp , " response/player/pdata/custom/byword " )
self . assert_path ( resp , " response/player/pdata/custom/is_auto_byword " )
self . assert_path ( resp , " response/player/pdata/custom/is_tweet " )
self . assert_path ( resp , " response/player/pdata/custom/is_link_twitter " )
self . assert_path ( resp , " response/player/pdata/custom/mrec_type " )
self . assert_path ( resp , " response/player/pdata/custom/card_disp_type " )
self . assert_path ( resp , " response/player/pdata/custom/tab_sel " )
self . assert_path ( resp , " response/player/pdata/custom/hidden_param " )
self . assert_path ( resp , " response/player/pdata/released " )
self . assert_path ( resp , " response/player/pdata/record " )
self . assert_path ( resp , " response/player/pdata/cmnt " )
self . assert_path ( resp , " response/player/pdata/rival " )
self . assert_path ( resp , " response/player/pdata/glass " )
self . assert_path ( resp , " response/player/pdata/fav_music_slot " )
self . assert_path ( resp , " response/player/pdata/narrow_down/adv_param " )
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if resp . child_value ( " player/pdata/base/name " ) != self . NAME :
raise Exception (
f ' Invalid name { resp . child_value ( " player/pdata/base/name " ) } returned on profile read! '
)
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scores = [ ]
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for child in resp . child ( " player/pdata/record " ) . children :
if child . name != " rec " :
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continue
score = {
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" id " : child . child_value ( " mid " ) ,
" chart " : child . child_value ( " ng " ) ,
" clear_type " : child . child_value ( " mrec_0/ct " ) ,
" achievement_rate " : child . child_value ( " mrec_0/ar " ) ,
" score " : child . child_value ( " mrec_0/bs " ) ,
" combo " : child . child_value ( " mrec_0/mc " ) ,
" miss_count " : child . child_value ( " mrec_0/bmc " ) ,
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}
scores . append ( score )
return scores
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def verify_player_write (
self ,
refid : str ,
extid : int ,
loc : str ,
records : List [ Dict [ str , int ] ] ,
scores : List [ Dict [ str , int ] ] ,
) - > int :
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call = self . call_node ( )
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player = Node . void ( " player " )
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call . add_child ( player )
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player . set_attribute ( " method " , " write " )
player . add_child ( Node . string ( " rid " , refid ) )
player . add_child ( Node . string ( " lid " , loc ) )
player . add_child ( Node . u64 ( " begin_time " , Time . now ( ) * 1000 ) )
player . add_child ( Node . u64 ( " end_time " , Time . now ( ) * 1000 ) )
pdata = Node . void ( " pdata " )
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player . add_child ( pdata )
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base = Node . void ( " base " )
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pdata . add_child ( base )
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base . add_child ( Node . s32 ( " uid " , extid ) )
base . add_child ( Node . string ( " name " , self . NAME ) )
base . add_child ( Node . s16 ( " icon_id " , 0 ) )
base . add_child ( Node . s16 ( " lv " , 1 ) )
base . add_child ( Node . s32 ( " exp " , 0 ) )
base . add_child ( Node . s16 ( " mg " , 0 ) )
base . add_child ( Node . s16 ( " ap " , 0 ) )
base . add_child ( Node . s32 ( " pc " , 0 ) )
base . add_child ( Node . s32 ( " uattr " , 0 ) )
con = Node . void ( " con " )
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pdata . add_child ( con )
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con . add_child ( Node . s32 ( " day " , 0 ) )
con . add_child ( Node . s32 ( " cnt " , 0 ) )
con . add_child ( Node . s32 ( " total_cnt " , 0 ) )
con . add_child ( Node . s32 ( " last " , 0 ) )
con . add_child ( Node . s32 ( " now " , 0 ) )
custom = Node . void ( " custom " )
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pdata . add_child ( custom )
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custom . add_child ( Node . u8 ( " s_gls " , 0 ) )
custom . add_child ( Node . u8 ( " bgm_m " , 0 ) )
custom . add_child ( Node . u8 ( " st_f " , 0 ) )
custom . add_child ( Node . u8 ( " st_bg " , 0 ) )
custom . add_child ( Node . u8 ( " st_bg_b " , 100 ) )
custom . add_child ( Node . u8 ( " eff_e " , 0 ) )
custom . add_child ( Node . u8 ( " se_s " , 0 ) )
custom . add_child ( Node . u8 ( " se_s_v " , 100 ) )
custom . add_child ( Node . s16 ( " last_music_id " , 85 ) )
custom . add_child ( Node . u8 ( " last_note_grade " , 0 ) )
custom . add_child ( Node . u8 ( " sort_type " , 0 ) )
custom . add_child ( Node . u8 ( " narrowdown_type " , 0 ) )
custom . add_child ( Node . bool ( " is_begginer " , False ) )
custom . add_child ( Node . bool ( " is_tut " , False ) )
custom . add_child ( Node . s16_array ( " symbol_chat_0 " , [ 0 , 1 , 2 , 3 , 4 , 5 ] ) )
custom . add_child ( Node . s16_array ( " symbol_chat_1 " , [ 0 , 1 , 2 , 3 , 4 , 5 ] ) )
custom . add_child ( Node . u8 ( " gauge_style " , 0 ) )
custom . add_child ( Node . u8 ( " obj_shade " , 0 ) )
custom . add_child ( Node . u8 ( " obj_size " , 0 ) )
custom . add_child ( Node . s16_array ( " byword " , [ 0 , 0 ] ) )
custom . add_child ( Node . bool_array ( " is_auto_byword " , [ True , True ] ) )
custom . add_child ( Node . bool ( " is_tweet " , False ) )
custom . add_child ( Node . bool ( " is_link_twitter " , False ) )
custom . add_child ( Node . s16 ( " mrec_type " , 0 ) )
custom . add_child ( Node . s16 ( " card_disp_type " , 0 ) )
custom . add_child ( Node . s16 ( " tab_sel " , 0 ) )
custom . add_child (
Node . s32_array (
" hidden_param " ,
[ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 ] ,
)
)
pdata . add_child ( Node . void ( " released " ) )
pdata . add_child ( Node . void ( " rival " ) )
pdata . add_child ( Node . void ( " glass " ) )
pdata . add_child ( Node . void ( " fav_music_slot " ) )
lincle_link_4 = Node . void ( " lincle_link_4 " )
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pdata . add_child ( lincle_link_4 )
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lincle_link_4 . add_child ( Node . u32 ( " qpro_add " , 0 ) )
lincle_link_4 . add_child ( Node . u32 ( " glass_add " , 0 ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_0 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_1 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_2 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_3 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_4 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_5 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0_6 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_0 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_1 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_2 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_3 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_iidx_4 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_0 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_1 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_2 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_3 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_4 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_5 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0_6 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_0 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_1 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_2 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_3 " , False ) )
lincle_link_4 . add_child ( Node . bool ( " for_rb_4 " , False ) )
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# First, filter down to only records that are also in the battle log
def key ( thing : Dict [ str , int ] ) - > str :
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return f ' { thing [ " id " ] } - { thing [ " chart " ] } '
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updates = [ key ( score ) for score in scores ]
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sortedrecords = {
key ( record ) : record for record in records if key ( record ) in updates
}
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# Now, see what records need updating and update them
for score in scores :
if key ( score ) in sortedrecords :
# Had a record, need to merge
record = sortedrecords [ key ( score ) ]
else :
# First time playing
record = {
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" clear_type " : 0 ,
" achievement_rate " : 0 ,
" score " : 0 ,
" combo " : 0 ,
" miss_count " : 999999999 ,
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}
sortedrecords [ key ( score ) ] = {
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" id " : score [ " id " ] ,
" chart " : score [ " chart " ] ,
" clear_type " : max ( record [ " clear_type " ] , score [ " clear_type " ] ) ,
" achievement_rate " : max (
record [ " achievement_rate " ] , score [ " achievement_rate " ]
) ,
" score " : max ( record [ " score " ] , score [ " score " ] ) ,
" combo " : max ( record [ " combo " ] , score [ " combo " ] ) ,
" miss_count " : min ( record [ " miss_count " ] , score [ " miss_count " ] ) ,
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}
# Finally, send the records and battle logs
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recordnode = Node . void ( " record " )
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pdata . add_child ( recordnode )
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blog = Node . void ( " blog " )
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pdata . add_child ( blog )
for ( _ , record ) in sortedrecords . items ( ) :
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rec = Node . void ( " rec " )
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recordnode . add_child ( rec )
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rec . add_child ( Node . u16 ( " mid " , record [ " id " ] ) )
rec . add_child ( Node . u8 ( " ng " , record [ " chart " ] ) )
rec . add_child ( Node . s32 ( " point " , 2 ) )
rec . add_child ( Node . s32 ( " played_time " , Time . now ( ) ) )
mrec_0 = Node . void ( " mrec_0 " )
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rec . add_child ( mrec_0 )
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mrec_0 . add_child ( Node . s32 ( " win " , 1 ) )
mrec_0 . add_child ( Node . s32 ( " lose " , 0 ) )
mrec_0 . add_child ( Node . s32 ( " draw " , 0 ) )
mrec_0 . add_child ( Node . u8 ( " ct " , record [ " clear_type " ] ) )
mrec_0 . add_child ( Node . s16 ( " ar " , record [ " achievement_rate " ] ) )
mrec_0 . add_child ( Node . s32 ( " bs " , record [ " score " ] ) )
mrec_0 . add_child ( Node . s16 ( " mc " , record [ " combo " ] ) )
mrec_0 . add_child ( Node . s16 ( " bmc " , record [ " miss_count " ] ) )
mrec_1 = Node . void ( " mrec_1 " )
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rec . add_child ( mrec_1 )
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mrec_1 . add_child ( Node . s32 ( " win " , 0 ) )
mrec_1 . add_child ( Node . s32 ( " lose " , 0 ) )
mrec_1 . add_child ( Node . s32 ( " draw " , 0 ) )
mrec_1 . add_child ( Node . u8 ( " ct " , 0 ) )
mrec_1 . add_child ( Node . s16 ( " ar " , 0 ) )
mrec_1 . add_child ( Node . s32 ( " bs " , 0 ) )
mrec_1 . add_child ( Node . s16 ( " mc " , 0 ) )
mrec_1 . add_child ( Node . s16 ( " bmc " , - 1 ) )
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scoreid = 0
for score in scores :
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log = Node . void ( " log " )
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blog . add_child ( log )
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log . add_child ( Node . u8 ( " id " , scoreid ) )
log . add_child ( Node . u16 ( " mid " , score [ " id " ] ) )
log . add_child ( Node . u8 ( " ng " , score [ " chart " ] ) )
log . add_child ( Node . u8 ( " mt " , 0 ) )
log . add_child ( Node . u8 ( " rt " , 0 ) )
log . add_child ( Node . s32 ( " ruid " , 0 ) )
myself = Node . void ( " myself " )
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log . add_child ( myself )
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myself . add_child ( Node . s16 ( " mg " , 0 ) )
myself . add_child ( Node . s16 ( " ap " , 0 ) )
myself . add_child ( Node . u8 ( " ct " , score [ " clear_type " ] ) )
myself . add_child ( Node . s32 ( " s " , score [ " score " ] ) )
myself . add_child ( Node . s16 ( " ar " , score [ " achievement_rate " ] ) )
rival = Node . void ( " rival " )
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log . add_child ( rival )
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rival . add_child ( Node . s16 ( " mg " , 0 ) )
rival . add_child ( Node . s16 ( " ap " , 0 ) )
rival . add_child ( Node . u8 ( " ct " , 2 ) )
rival . add_child ( Node . s32 ( " s " , 177 ) )
rival . add_child ( Node . s16 ( " ar " , 500 ) )
log . add_child ( Node . s32 ( " time " , Time . now ( ) ) )
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scoreid = scoreid + 1
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/player/uid " )
self . assert_path ( resp , " response/player/time " )
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return resp . child_value ( " player/uid " )
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def verify_log_play (
self , extid : int , loc : str , scores : List [ Dict [ str , int ] ]
) - > None :
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call = self . call_node ( )
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log = Node . void ( " log " )
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call . add_child ( log )
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log . set_attribute ( " method " , " play " )
log . add_child ( Node . s32 ( " uid " , extid ) )
log . add_child ( Node . string ( " lid " , loc ) )
play = Node . void ( " play " )
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log . add_child ( play )
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play . add_child ( Node . s16 ( " stage " , len ( scores ) ) )
play . add_child ( Node . s32 ( " sec " , 700 ) )
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scoreid = 0
for score in scores :
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rec = Node . void ( " rec " )
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log . add_child ( rec )
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rec . add_child ( Node . s16 ( " idx " , scoreid ) )
rec . add_child ( Node . s16 ( " mid " , score [ " id " ] ) )
rec . add_child ( Node . s16 ( " grade " , score [ " chart " ] ) )
rec . add_child ( Node . s16 ( " color " , 0 ) )
rec . add_child ( Node . s16 ( " match " , 0 ) )
rec . add_child ( Node . s16 ( " res " , 0 ) )
rec . add_child ( Node . s32 ( " score " , score [ " score " ] ) )
rec . add_child ( Node . s16 ( " mc " , score [ " combo " ] ) )
rec . add_child ( Node . s16 ( " jt_jr " , 0 ) )
rec . add_child ( Node . s16 ( " jt_ju " , 0 ) )
rec . add_child ( Node . s16 ( " jt_gr " , 0 ) )
rec . add_child ( Node . s16 ( " jt_gd " , 0 ) )
rec . add_child ( Node . s16 ( " jt_ms " , score [ " miss_count " ] ) )
rec . add_child ( Node . s32 ( " sec " , 200 ) )
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scoreid = scoreid + 1
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/log/@status " )
def verify_lobby_read ( self , location : str , extid : int ) - > None :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " read " )
lobby . add_child ( Node . s32 ( " uid " , extid ) )
lobby . add_child ( Node . u8 ( " m_grade " , 255 ) )
lobby . add_child ( Node . string ( " lid " , location ) )
lobby . add_child ( Node . s32 ( " max " , 128 ) )
lobby . add_child ( Node . s32_array ( " friend " , [ ] ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby/interval " )
self . assert_path ( resp , " response/lobby/interval_p " )
def verify_lobby_entry ( self , location : str , extid : int ) - > int :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " entry " )
e = Node . void ( " e " )
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lobby . add_child ( e )
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e . add_child ( Node . s32 ( " eid " , 0 ) )
e . add_child ( Node . u16 ( " mid " , 79 ) )
e . add_child ( Node . u8 ( " ng " , 0 ) )
e . add_child ( Node . s32 ( " uid " , extid ) )
e . add_child ( Node . s32 ( " uattr " , 0 ) )
e . add_child ( Node . string ( " pn " , self . NAME ) )
e . add_child ( Node . s16 ( " mg " , 0 ) )
e . add_child ( Node . s32 ( " mopt " , 0 ) )
e . add_child ( Node . s32 ( " tid " , 0 ) )
e . add_child ( Node . string ( " tn " , " " ) )
e . add_child ( Node . s32 ( " topt " , 0 ) )
e . add_child ( Node . string ( " lid " , location ) )
e . add_child ( Node . string ( " sn " , " " ) )
e . add_child ( Node . u8 ( " pref " , 51 ) )
e . add_child ( Node . s8 ( " stg " , 0 ) )
e . add_child ( Node . s8 ( " pside " , 0 ) )
e . add_child ( Node . s16 ( " eatime " , 30 ) )
e . add_child ( Node . u8_array ( " ga " , [ 127 , 0 , 0 , 1 ] ) )
e . add_child ( Node . u16 ( " gp " , 10007 ) )
e . add_child ( Node . u8_array ( " la " , [ 16 , 0 , 0 , 0 ] ) )
lobby . add_child ( Node . s32_array ( " friend " , [ ] ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby/eid " )
self . assert_path ( resp , " response/lobby/interval " )
self . assert_path ( resp , " response/lobby/interval_p " )
self . assert_path ( resp , " response/lobby/e/eid " )
self . assert_path ( resp , " response/lobby/e/mid " )
self . assert_path ( resp , " response/lobby/e/ng " )
self . assert_path ( resp , " response/lobby/e/uid " )
self . assert_path ( resp , " response/lobby/e/pn " )
self . assert_path ( resp , " response/lobby/e/uattr " )
self . assert_path ( resp , " response/lobby/e/mopt " )
self . assert_path ( resp , " response/lobby/e/mg " )
self . assert_path ( resp , " response/lobby/e/tid " )
self . assert_path ( resp , " response/lobby/e/tn " )
self . assert_path ( resp , " response/lobby/e/topt " )
self . assert_path ( resp , " response/lobby/e/lid " )
self . assert_path ( resp , " response/lobby/e/sn " )
self . assert_path ( resp , " response/lobby/e/pref " )
self . assert_path ( resp , " response/lobby/e/stg " )
self . assert_path ( resp , " response/lobby/e/pside " )
self . assert_path ( resp , " response/lobby/e/eatime " )
self . assert_path ( resp , " response/lobby/e/ga " )
self . assert_path ( resp , " response/lobby/e/gp " )
self . assert_path ( resp , " response/lobby/e/la " )
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return resp . child_value ( " lobby/eid " )
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def verify_lobby_delete ( self , eid : int ) - > None :
call = self . call_node ( )
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lobby = Node . void ( " lobby " )
lobby . set_attribute ( " method " , " delete " )
lobby . add_child ( Node . s32 ( " eid " , eid ) )
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call . add_child ( lobby )
# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/lobby " )
def verify_event_w_update_status ( self , loc : str , extid : int ) - > None :
call = self . call_node ( )
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event_w = Node . void ( " event_w " )
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call . add_child ( event_w )
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event_w . set_attribute ( " method " , " update_status " )
event_w . add_child ( Node . s32 ( " uid " , extid ) )
event_w . add_child ( Node . string ( " p_name " , self . NAME ) )
event_w . add_child ( Node . s32 ( " exp " , 0 ) )
event_w . add_child ( Node . s32 ( " customize " , 0 ) )
event_w . add_child ( Node . s32 ( " tid " , 0 ) )
event_w . add_child ( Node . string ( " t_name " , " " ) )
event_w . add_child ( Node . string ( " lid " , loc ) )
event_w . add_child ( Node . string ( " s_name " , " " ) )
event_w . add_child ( Node . s8 ( " pref " , 51 ) )
event_w . add_child ( Node . s32 ( " time " , Time . now ( ) ) )
event_w . add_child ( Node . s8 ( " status " , 1 ) )
event_w . add_child ( Node . s8 ( " stage " , 0 ) )
event_w . add_child ( Node . s32 ( " mid " , - 1 ) )
event_w . add_child ( Node . s8 ( " ng " , - 1 ) )
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# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/event_w/@status " )
def verify_event_w_add_comment ( self , loc : str , extid : int ) - > None :
call = self . call_node ( )
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event_w = Node . void ( " event_w " )
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call . add_child ( event_w )
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event_w . set_attribute ( " method " , " add_comment " )
event_w . add_child ( Node . s32 ( " uid " , extid ) )
event_w . add_child ( Node . string ( " p_name " , self . NAME ) )
event_w . add_child ( Node . s32 ( " exp " , 0 ) )
event_w . add_child ( Node . s32 ( " customize " , 0 ) )
event_w . add_child ( Node . s32 ( " tid " , 0 ) )
event_w . add_child ( Node . string ( " t_name " , " " ) )
event_w . add_child ( Node . string ( " lid " , loc ) )
event_w . add_child ( Node . string ( " s_name " , " " ) )
event_w . add_child ( Node . s8 ( " pref " , 51 ) )
event_w . add_child ( Node . s32 ( " time " , Time . now ( ) ) )
event_w . add_child ( Node . string ( " comment " , " アメ〜〜! " ) )
event_w . add_child ( Node . bool ( " is_tweet " , False ) )
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# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct
self . assert_path ( resp , " response/event_w/@status " )
def verify_event_r_get_all ( self , extid : int ) - > None :
call = self . call_node ( )
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event_r = Node . void ( " event_r " )
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call . add_child ( event_r )
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event_r . set_attribute ( " method " , " get_all " )
event_r . add_child ( Node . s32 ( " uid " , extid ) )
event_r . add_child ( Node . s32 ( " time " , 0 ) )
event_r . add_child ( Node . s32 ( " limit " , 30 ) )
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# Swap with server
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resp = self . exchange ( " " , call )
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# Verify that response is correct. We should have at least one
# comment (the one we just wrote) and one status (because we just
# called update_status).
self . assert_path ( resp , " response/event_r/time " )
self . assert_path ( resp , " response/event_r/status/s/uid " )
self . assert_path ( resp , " response/event_r/status/s/p_name " )
self . assert_path ( resp , " response/event_r/status/s/exp " )
self . assert_path ( resp , " response/event_r/status/s/customize " )
self . assert_path ( resp , " response/event_r/status/s/tid " )
self . assert_path ( resp , " response/event_r/status/s/t_name " )
self . assert_path ( resp , " response/event_r/status/s/lid " )
self . assert_path ( resp , " response/event_r/status/s/s_name " )
self . assert_path ( resp , " response/event_r/status/s/pref " )
self . assert_path ( resp , " response/event_r/status/s/time " )
self . assert_path ( resp , " response/event_r/status/s/status " )
self . assert_path ( resp , " response/event_r/status/s/stage " )
self . assert_path ( resp , " response/event_r/status/s/mid " )
self . assert_path ( resp , " response/event_r/status/s/ng " )
self . assert_path ( resp , " response/event_r/comment/c/uid " )
self . assert_path ( resp , " response/event_r/comment/c/p_name " )
self . assert_path ( resp , " response/event_r/comment/c/exp " )
self . assert_path ( resp , " response/event_r/comment/c/customize " )
self . assert_path ( resp , " response/event_r/comment/c/tid " )
self . assert_path ( resp , " response/event_r/comment/c/t_name " )
self . assert_path ( resp , " response/event_r/comment/c/lid " )
self . assert_path ( resp , " response/event_r/comment/c/s_name " )
self . assert_path ( resp , " response/event_r/comment/c/pref " )
self . assert_path ( resp , " response/event_r/comment/c/time " )
self . assert_path ( resp , " response/event_r/comment/c/comment " )
self . assert_path ( resp , " response/event_r/comment/c/is_tweet " )
# Verify we posted our comment earlier
found = False
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for child in resp . child ( " event_r/comment " ) . children :
if child . name != " c " :
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continue
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if child . child_value ( " uid " ) == extid :
name = child . child_value ( " p_name " )
comment = child . child_value ( " comment " )
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if name != self . NAME :
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raise Exception ( f " Invalid name ' { name } ' returned for comment! " )
if comment != " アメ〜〜! " :
raise Exception (
f " Invalid comment ' { comment } ' returned for comment! "
)
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found = True
if not found :
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raise Exception ( " Comment we posted was not found! " )
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# Verify our status came through
found = False
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for child in resp . child ( " event_r/status " ) . children :
if child . name != " s " :
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continue
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if child . child_value ( " uid " ) == extid :
name = child . child_value ( " p_name " )
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if name != self . NAME :
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raise Exception ( f " Invalid name ' { name } ' returned for status! " )
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found = True
if not found :
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raise Exception ( " Status was not found! " )
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def verify ( self , cardid : Optional [ str ] ) - > None :
# Verify boot sequence is okay
self . verify_services_get (
expected_services = [
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" pcbtracker " ,
" pcbevent " ,
" local " ,
" message " ,
" facility " ,
" cardmng " ,
" package " ,
" posevent " ,
" pkglist " ,
" dlstatus " ,
" eacoin " ,
" lobby " ,
" ntp " ,
" keepalive " ,
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]
)
paseli_enabled = self . verify_pcbtracker_alive ( )
self . verify_message_get ( )
self . verify_package_list ( )
location = self . verify_facility_get ( )
self . verify_pcbevent_put ( )
self . verify_log_pcb_status ( location )
self . verify_pcbinfo_get ( location )
self . verify_sysinfo_get ( )
self . verify_ranking_read ( )
# Verify card registration and profile lookup
if cardid is not None :
card = cardid
else :
card = self . random_card ( )
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print ( f " Generated random card ID { card } for use. " )
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if cardid is None :
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self . verify_cardmng_inquire (
card , msg_type = " unregistered " , paseli_enabled = paseli_enabled
)
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ref_id = self . verify_cardmng_getrefid ( card )
if len ( ref_id ) != 16 :
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raise Exception (
f " Invalid refid ' { ref_id } ' returned when registering card "
)
if ref_id != self . verify_cardmng_inquire (
card , msg_type = " new " , paseli_enabled = paseli_enabled
) :
raise Exception ( f " Invalid refid ' { ref_id } ' returned when querying card " )
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# Always get a player start, regardless of new profile or not
self . verify_player_start ( ref_id )
self . verify_player_delete ( ref_id )
extid = self . verify_player_write (
ref_id ,
0 ,
location ,
[ ] ,
[ ] ,
)
else :
print ( " Skipping new card checks for existing card " )
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ref_id = self . verify_cardmng_inquire (
card , msg_type = " query " , paseli_enabled = paseli_enabled
)
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# Verify pin handling and return card handling
self . verify_cardmng_authpass ( ref_id , correct = True )
self . verify_cardmng_authpass ( ref_id , correct = False )
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if ref_id != self . verify_cardmng_inquire (
card , msg_type = " query " , paseli_enabled = paseli_enabled
) :
raise Exception ( f " Invalid refid ' { ref_id } ' returned when querying card " )
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# Verify lobby functionality
self . verify_lobby_read ( location , extid )
eid = self . verify_lobby_entry ( location , extid )
self . verify_lobby_delete ( eid )
# Verify status updates and puzzle comments
self . verify_event_w_update_status ( location , extid )
self . verify_event_w_add_comment ( location , extid )
self . verify_event_r_get_all ( extid )
# Limelight is weird and sends only the top record for each song you played,
# and then a separate battle log. So, emulating that is kinda hard.
scores : List [ Dict [ str , int ] ] = [ ]
if cardid is None :
# Verify score saving and updating
for phase in [ 1 , 2 ] :
if phase == 1 :
dummyscores = [
# An okay score on a chart
{
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" id " : 1 ,
" chart " : 1 ,
" clear_type " : 2 ,
" achievement_rate " : 7543 ,
" score " : 432 ,
" combo " : 123 ,
" miss_count " : 5 ,
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} ,
# A good score on an easier chart of the same song
{
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" id " : 1 ,
" chart " : 0 ,
" clear_type " : 3 ,
" achievement_rate " : 9876 ,
" score " : 543 ,
" combo " : 543 ,
" miss_count " : 0 ,
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} ,
# A bad score on a hard chart
{
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" id " : 3 ,
" chart " : 2 ,
" clear_type " : 2 ,
" achievement_rate " : 1234 ,
" score " : 123 ,
" combo " : 42 ,
" miss_count " : 54 ,
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} ,
# A terrible score on an easy chart
{
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" id " : 3 ,
" chart " : 0 ,
" clear_type " : 2 ,
" achievement_rate " : 1024 ,
" score " : 50 ,
" combo " : 12 ,
" miss_count " : 90 ,
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} ,
]
if phase == 2 :
dummyscores = [
# A better score on the same chart
{
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" id " : 1 ,
" chart " : 1 ,
" clear_type " : 3 ,
" achievement_rate " : 8765 ,
" score " : 469 ,
" combo " : 468 ,
" miss_count " : 1 ,
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} ,
# A worse score on another same chart
{
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" id " : 1 ,
" chart " : 0 ,
" clear_type " : 2 ,
" achievement_rate " : 8765 ,
" score " : 432 ,
" combo " : 321 ,
" miss_count " : 15 ,
" expected_score " : 543 ,
" expected_clear_type " : 3 ,
" expected_achievement_rate " : 9876 ,
" expected_combo " : 543 ,
" expected_miss_count " : 0 ,
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} ,
]
self . verify_player_write ( ref_id , extid , location , scores , dummyscores )
self . verify_log_play ( extid , location , dummyscores )
scores = self . verify_player_read ( ref_id , location )
for expected in dummyscores :
actual = None
for received in scores :
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if (
received [ " id " ] == expected [ " id " ]
and received [ " chart " ] == expected [ " chart " ]
) :
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actual = received
break
if actual is None :
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raise Exception (
f " Didn ' t find song { expected [ ' id ' ] } chart { expected [ ' chart ' ] } in response! "
)
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if " expected_score " in expected :
expected_score = expected [ " expected_score " ]
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else :
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expected_score = expected [ " score " ]
if " expected_achievement_rate " in expected :
expected_achievement_rate = expected [
" expected_achievement_rate "
]
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else :
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expected_achievement_rate = expected [ " achievement_rate " ]
if " expected_clear_type " in expected :
expected_clear_type = expected [ " expected_clear_type " ]
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else :
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expected_clear_type = expected [ " clear_type " ]
if " expected_combo " in expected :
expected_combo = expected [ " expected_combo " ]
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else :
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expected_combo = expected [ " combo " ]
if " expected_miss_count " in expected :
expected_miss_count = expected [ " expected_miss_count " ]
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else :
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expected_miss_count = expected [ " miss_count " ]
if actual [ " score " ] != expected_score :
raise Exception (
f ' Expected a score of \' { expected_score } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got score \' { actual [ " score " ] } \' '
)
if actual [ " achievement_rate " ] != expected_achievement_rate :
raise Exception (
f ' Expected an achievement rate of \' { expected_achievement_rate } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got achievement rate \' { actual [ " achievement_rate " ] } \' '
)
if actual [ " clear_type " ] != expected_clear_type :
raise Exception (
f ' Expected a clear_type of \' { expected_clear_type } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got clear_type \' { actual [ " clear_type " ] } \' '
)
if actual [ " combo " ] != expected_combo :
raise Exception (
f ' Expected a combo of \' { expected_combo } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got combo \' { actual [ " combo " ] } \' '
)
if actual [ " miss_count " ] != expected_miss_count :
raise Exception (
f ' Expected a miss count of \' { expected_miss_count } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got miss count \' { actual [ " miss_count " ] } \' '
)
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# Sleep so we don't end up putting in score history on the same second
time . sleep ( 1 )
else :
print ( " Skipping score checks for existing card " )
# Verify ending game
self . verify_player_end ( ref_id )
# Verify paseli handling
if paseli_enabled :
print ( " PASELI enabled for this PCBID, executing PASELI checks " )
else :
print ( " PASELI disabled for this PCBID, skipping PASELI checks " )
return
sessid , balance = self . verify_eacoin_checkin ( card )
if balance == 0 :
print ( " Skipping PASELI consume check because card has 0 balance " )
else :
self . verify_eacoin_consume ( sessid , balance , random . randint ( 0 , balance ) )
self . verify_eacoin_checkout ( sessid )