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bemaniutils/bemani/api/objects/catalog.py

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Python
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from typing import Any, Dict, List
from bemani.api.exceptions import APIException
from bemani.api.objects.base import BaseObject
from bemani.common import GameConstants, APIConstants, DBConstants, VersionConstants
from bemani.data import Song
class CatalogObject(BaseObject):
def __format_ddr_song(self, song: Song) -> Dict[str, Any]:
groove = song.data.get_dict("groove")
return {
"editid": str(song.data.get_int("edit_id")),
"difficulty": song.data.get_int("difficulty"),
"bpm_min": song.data.get_int("bpm_min"),
"bpm_max": song.data.get_int("bpm_max"),
"category": str(song.data.get_int("category")),
"groove": {
"air": groove.get_int("air"),
"chaos": groove.get_int("chaos"),
"freeze": groove.get_int("freeze"),
"stream": groove.get_int("stream"),
"voltage": groove.get_int("voltage"),
},
}
def __format_iidx_song(self, song: Song) -> Dict[str, Any]:
return {
"difficulty": song.data.get_int("difficulty"),
"bpm_min": song.data.get_int("bpm_min"),
"bpm_max": song.data.get_int("bpm_max"),
"notecount": song.data.get_int("notecount"),
"category": str(int(song.id / 1000)),
}
def __format_jubeat_song(self, song: Song) -> Dict[str, Any]:
# Map a default if the user hasn't imported the version DB. This is a nasty
# hack but we don't want to break existing installations.
defaultcategory = {
1: VersionConstants.JUBEAT,
2: VersionConstants.JUBEAT_RIPPLES,
3: VersionConstants.JUBEAT_KNIT,
4: VersionConstants.JUBEAT_COPIOUS,
5: VersionConstants.JUBEAT_SAUCER,
6: VersionConstants.JUBEAT_PROP,
7: VersionConstants.JUBEAT_QUBELL,
8: VersionConstants.JUBEAT_CLAN,
9: VersionConstants.JUBEAT_FESTO,
}.get(int(song.id / 10000000), VersionConstants.JUBEAT)
# Map the category to the version numbers defined on BEMAPI.
categorymapping = {
VersionConstants.JUBEAT: "1",
VersionConstants.JUBEAT_RIPPLES: "2",
VersionConstants.JUBEAT_RIPPLES_APPEND: "2a",
VersionConstants.JUBEAT_KNIT: "3",
VersionConstants.JUBEAT_KNIT_APPEND: "3a",
VersionConstants.JUBEAT_COPIOUS: "4",
VersionConstants.JUBEAT_COPIOUS_APPEND: "4a",
VersionConstants.JUBEAT_SAUCER: "5",
VersionConstants.JUBEAT_SAUCER_FULFILL: "5a",
VersionConstants.JUBEAT_PROP: "6",
VersionConstants.JUBEAT_QUBELL: "7",
VersionConstants.JUBEAT_CLAN: "8",
VersionConstants.JUBEAT_FESTO: "9",
}
return {
"difficulty": song.data.get_int("difficulty"),
"category": categorymapping.get(
song.data.get_int("version", defaultcategory), "1"
),
"bpm_min": song.data.get_int("bpm_min"),
"bpm_max": song.data.get_int("bpm_max"),
}
def __format_museca_song(self, song: Song) -> Dict[str, Any]:
return {
"difficulty": song.data.get_int("difficulty"),
"bpm_min": song.data.get_int("bpm_min"),
"bpm_max": song.data.get_int("bpm_max"),
"limited": song.data.get_int("limited"),
}
def __format_popn_song(self, song: Song) -> Dict[str, Any]:
return {
"difficulty": song.data.get_int("difficulty"),
"category": song.data.get_str("category"),
}
def __format_reflec_song(self, song: Song) -> Dict[str, Any]:
return {
"difficulty": song.data.get_int("difficulty"),
"category": str(song.data.get_int("folder")),
"musicid": song.data.get_str("chart_id"),
}
def __format_sdvx_song(self, song: Song) -> Dict[str, Any]:
return {
"difficulty": song.data.get_int("difficulty"),
"bpm_min": song.data.get_int("bpm_min"),
"bpm_max": song.data.get_int("bpm_max"),
"limited": song.data.get_int("limited"),
}
def __format_song(self, song: Song) -> Dict[str, Any]:
base = {
"song": str(song.id),
"chart": str(song.chart),
"title": song.name or "",
"artist": song.artist or "",
"genre": song.genre or "",
}
if self.game == GameConstants.DDR:
base.update(self.__format_ddr_song(song))
if self.game == GameConstants.IIDX:
base.update(self.__format_iidx_song(song))
if self.game == GameConstants.JUBEAT:
base.update(self.__format_jubeat_song(song))
if self.game == GameConstants.MUSECA:
base.update(self.__format_museca_song(song))
if self.game == GameConstants.POPN_MUSIC:
base.update(self.__format_popn_song(song))
if self.game == GameConstants.REFLEC_BEAT:
base.update(self.__format_reflec_song(song))
if self.game == GameConstants.SDVX:
base.update(self.__format_sdvx_song(song))
return base
def __format_sdvx_extras(self) -> Dict[str, List[Dict[str, Any]]]:
# Gotta look up the unlock catalog
items = self.data.local.game.get_items(self.game, self.version)
# Format it depending on the version
if self.version == 1:
return {
"purchases": [
{
"catalogid": str(item.id),
"song": str(item.data.get_int("musicid")),
"chart": str(item.data.get_int("chart")),
"price": item.data.get_int("blocks"),
}
for item in items
if item.type == "song_unlock"
],
"appealcards": [],
}
else:
return {
"purchases": [],
"appealcards": [
{
"appealid": str(item.id),
"description": item.data.get_str("description"),
}
for item in items
if item.type == "appealcard"
],
}
def __format_jubeat_extras(self) -> Dict[str, List[Dict[str, Any]]]:
# Gotta look up the unlock catalog
items = self.data.local.game.get_items(self.game, self.version)
# Format it depending on the version
if self.version in {
VersionConstants.JUBEAT_PROP,
VersionConstants.JUBEAT_QUBELL,
VersionConstants.JUBEAT_CLAN,
}:
return {
"emblems": [
{
"index": str(item.id),
"song": item.data.get_int("music_id"),
"layer": item.data.get_int("layer"),
"evolved": item.data.get_int("evolved"),
"rarity": item.data.get_int("rarity"),
"name": item.data.get_str("name"),
}
for item in items
if item.type == "emblem"
],
}
else:
return {"emblems": []}
def __format_iidx_extras(self) -> Dict[str, List[Dict[str, Any]]]:
# Gotta look up the unlock catalog
items = self.data.local.game.get_items(self.game, self.version)
return {
"qpros": [
{
"identifier": item.data.get_str("identifier"),
"id": str(item.id),
"name": item.data.get_str("name"),
"type": item.type[3:],
}
for item in items
if item.type in ["qp_body", "qp_face", "qp_hair", "qp_hand", "qp_head"]
],
}
def __format_extras(self) -> Dict[str, List[Dict[str, Any]]]:
if self.game == GameConstants.SDVX:
return self.__format_sdvx_extras()
elif self.game == GameConstants.JUBEAT:
return self.__format_jubeat_extras()
elif self.game == GameConstants.IIDX:
return self.__format_iidx_extras()
else:
return {}
@property
def music_version(self) -> int:
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if self.game in {
GameConstants.IIDX,
GameConstants.MUSECA,
GameConstants.JUBEAT,
}:
if self.omnimix:
return self.version + DBConstants.OMNIMIX_VERSION_BUMP
else:
return self.version
else:
return self.version
def fetch_v1(
self, idtype: APIConstants, ids: List[str], params: Dict[str, Any]
) -> Dict[str, List[Dict[str, Any]]]:
# Verify IDs
if idtype != APIConstants.ID_TYPE_SERVER:
raise APIException(
"Unsupported ID for lookup!",
405,
)
# Fetch the songs
songs = self.data.local.music.get_all_songs(self.game, self.music_version)
if (
self.game == GameConstants.JUBEAT
and self.version == VersionConstants.JUBEAT_CLAN
):
# There's always a special case. We don't store all music IDs since those in
# the range of 80000301-80000347 are actually the same song, but copy-pasted
# for different prefectures and slightly different charts. So, we need to copy
# that song data so that remote clients can resolve scores for those ID ranges.
additions: List[Song] = []
for song in songs:
if song.id == 80000301:
for idrange in range(80000302, 80000348):
additions.append(
Song(
song.game,
song.version,
idrange,
song.chart,
song.name,
song.artist,
song.genre,
song.data,
)
)
songs.extend(additions)
retval = {
"songs": [self.__format_song(song) for song in songs],
}
# Fetch any optional extras per-game, return
retval.update(self.__format_extras())
return retval