274 lines
10 KiB
Python
274 lines
10 KiB
Python
from typing import Any, Dict, List
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from bemani.api.exceptions import APIException
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from bemani.api.objects.base import BaseObject
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from bemani.common import GameConstants, APIConstants, DBConstants, VersionConstants
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from bemani.data import Song
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class CatalogObject(BaseObject):
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def __format_ddr_song(self, song: Song) -> Dict[str, Any]:
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groove = song.data.get_dict("groove")
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return {
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"editid": str(song.data.get_int("edit_id")),
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"difficulty": song.data.get_int("difficulty"),
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"bpm_min": song.data.get_int("bpm_min"),
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"bpm_max": song.data.get_int("bpm_max"),
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"category": str(song.data.get_int("category")),
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"groove": {
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"air": groove.get_int("air"),
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"chaos": groove.get_int("chaos"),
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"freeze": groove.get_int("freeze"),
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"stream": groove.get_int("stream"),
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"voltage": groove.get_int("voltage"),
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},
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}
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def __format_iidx_song(self, song: Song) -> Dict[str, Any]:
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return {
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"difficulty": song.data.get_int("difficulty"),
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"bpm_min": song.data.get_int("bpm_min"),
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"bpm_max": song.data.get_int("bpm_max"),
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"notecount": song.data.get_int("notecount"),
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"category": str(int(song.id / 1000)),
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}
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def __format_jubeat_song(self, song: Song) -> Dict[str, Any]:
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# Map a default if the user hasn't imported the version DB. This is a nasty
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# hack but we don't want to break existing installations.
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defaultcategory = {
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1: VersionConstants.JUBEAT,
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2: VersionConstants.JUBEAT_RIPPLES,
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3: VersionConstants.JUBEAT_KNIT,
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4: VersionConstants.JUBEAT_COPIOUS,
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5: VersionConstants.JUBEAT_SAUCER,
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6: VersionConstants.JUBEAT_PROP,
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7: VersionConstants.JUBEAT_QUBELL,
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8: VersionConstants.JUBEAT_CLAN,
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9: VersionConstants.JUBEAT_FESTO,
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}.get(int(song.id / 10000000), VersionConstants.JUBEAT)
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# Map the category to the version numbers defined on BEMAPI.
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categorymapping = {
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VersionConstants.JUBEAT: "1",
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VersionConstants.JUBEAT_RIPPLES: "2",
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VersionConstants.JUBEAT_RIPPLES_APPEND: "2a",
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VersionConstants.JUBEAT_KNIT: "3",
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VersionConstants.JUBEAT_KNIT_APPEND: "3a",
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VersionConstants.JUBEAT_COPIOUS: "4",
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VersionConstants.JUBEAT_COPIOUS_APPEND: "4a",
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VersionConstants.JUBEAT_SAUCER: "5",
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VersionConstants.JUBEAT_SAUCER_FULFILL: "5a",
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VersionConstants.JUBEAT_PROP: "6",
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VersionConstants.JUBEAT_QUBELL: "7",
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VersionConstants.JUBEAT_CLAN: "8",
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VersionConstants.JUBEAT_FESTO: "9",
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}
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return {
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"difficulty": song.data.get_int("difficulty"),
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"category": categorymapping.get(
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song.data.get_int("version", defaultcategory), "1"
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),
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"bpm_min": song.data.get_int("bpm_min"),
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"bpm_max": song.data.get_int("bpm_max"),
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}
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def __format_museca_song(self, song: Song) -> Dict[str, Any]:
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return {
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"difficulty": song.data.get_int("difficulty"),
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"bpm_min": song.data.get_int("bpm_min"),
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"bpm_max": song.data.get_int("bpm_max"),
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"limited": song.data.get_int("limited"),
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}
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def __format_popn_song(self, song: Song) -> Dict[str, Any]:
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return {
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"difficulty": song.data.get_int("difficulty"),
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"category": song.data.get_str("category"),
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}
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def __format_reflec_song(self, song: Song) -> Dict[str, Any]:
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return {
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"difficulty": song.data.get_int("difficulty"),
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"category": str(song.data.get_int("folder")),
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"musicid": song.data.get_str("chart_id"),
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}
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def __format_sdvx_song(self, song: Song) -> Dict[str, Any]:
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return {
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"difficulty": song.data.get_int("difficulty"),
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"bpm_min": song.data.get_int("bpm_min"),
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"bpm_max": song.data.get_int("bpm_max"),
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"limited": song.data.get_int("limited"),
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}
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def __format_song(self, song: Song) -> Dict[str, Any]:
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base = {
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"song": str(song.id),
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"chart": str(song.chart),
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"title": song.name or "",
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"artist": song.artist or "",
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"genre": song.genre or "",
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}
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if self.game == GameConstants.DDR:
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base.update(self.__format_ddr_song(song))
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if self.game == GameConstants.IIDX:
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base.update(self.__format_iidx_song(song))
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if self.game == GameConstants.JUBEAT:
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base.update(self.__format_jubeat_song(song))
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if self.game == GameConstants.MUSECA:
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base.update(self.__format_museca_song(song))
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if self.game == GameConstants.POPN_MUSIC:
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base.update(self.__format_popn_song(song))
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if self.game == GameConstants.REFLEC_BEAT:
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base.update(self.__format_reflec_song(song))
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if self.game == GameConstants.SDVX:
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base.update(self.__format_sdvx_song(song))
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return base
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def __format_sdvx_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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# Gotta look up the unlock catalog
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items = self.data.local.game.get_items(self.game, self.version)
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# Format it depending on the version
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if self.version == 1:
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return {
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"purchases": [
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{
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"catalogid": str(item.id),
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"song": str(item.data.get_int("musicid")),
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"chart": str(item.data.get_int("chart")),
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"price": item.data.get_int("blocks"),
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}
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for item in items
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if item.type == "song_unlock"
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],
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"appealcards": [],
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}
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else:
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return {
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"purchases": [],
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"appealcards": [
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{
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"appealid": str(item.id),
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"description": item.data.get_str("description"),
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}
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for item in items
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if item.type == "appealcard"
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],
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}
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def __format_jubeat_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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# Gotta look up the unlock catalog
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items = self.data.local.game.get_items(self.game, self.version)
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# Format it depending on the version
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if self.version in {
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VersionConstants.JUBEAT_PROP,
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VersionConstants.JUBEAT_QUBELL,
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VersionConstants.JUBEAT_CLAN,
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}:
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return {
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"emblems": [
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{
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"index": str(item.id),
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"song": item.data.get_int("music_id"),
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"layer": item.data.get_int("layer"),
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"evolved": item.data.get_int("evolved"),
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"rarity": item.data.get_int("rarity"),
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"name": item.data.get_str("name"),
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}
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for item in items
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if item.type == "emblem"
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],
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}
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else:
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return {"emblems": []}
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def __format_iidx_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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# Gotta look up the unlock catalog
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items = self.data.local.game.get_items(self.game, self.version)
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return {
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"qpros": [
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{
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"identifier": item.data.get_str("identifier"),
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"id": str(item.id),
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"name": item.data.get_str("name"),
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"type": item.type[3:],
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}
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for item in items
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if item.type in ["qp_body", "qp_face", "qp_hair", "qp_hand", "qp_head"]
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],
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}
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def __format_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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if self.game == GameConstants.SDVX:
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return self.__format_sdvx_extras()
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elif self.game == GameConstants.JUBEAT:
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return self.__format_jubeat_extras()
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elif self.game == GameConstants.IIDX:
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return self.__format_iidx_extras()
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else:
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return {}
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@property
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def music_version(self) -> int:
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if self.game in {
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GameConstants.IIDX,
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GameConstants.MUSECA,
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GameConstants.JUBEAT,
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}:
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if self.omnimix:
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return self.version + DBConstants.OMNIMIX_VERSION_BUMP
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else:
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return self.version
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else:
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return self.version
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def fetch_v1(
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self, idtype: APIConstants, ids: List[str], params: Dict[str, Any]
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) -> Dict[str, List[Dict[str, Any]]]:
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# Verify IDs
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if idtype != APIConstants.ID_TYPE_SERVER:
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raise APIException(
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"Unsupported ID for lookup!",
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405,
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)
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# Fetch the songs
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songs = self.data.local.music.get_all_songs(self.game, self.music_version)
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if (
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self.game == GameConstants.JUBEAT
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and self.version == VersionConstants.JUBEAT_CLAN
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):
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# There's always a special case. We don't store all music IDs since those in
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# the range of 80000301-80000347 are actually the same song, but copy-pasted
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# for different prefectures and slightly different charts. So, we need to copy
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# that song data so that remote clients can resolve scores for those ID ranges.
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additions: List[Song] = []
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for song in songs:
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if song.id == 80000301:
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for idrange in range(80000302, 80000348):
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additions.append(
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Song(
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song.game,
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song.version,
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idrange,
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song.chart,
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song.name,
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song.artist,
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song.genre,
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song.data,
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)
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)
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songs.extend(additions)
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retval = {
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"songs": [self.__format_song(song) for song in songs],
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}
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# Fetch any optional extras per-game, return
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retval.update(self.__format_extras())
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return retval
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