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import random
import time
from typing import Any , Dict , List , Optional
from bemani . client . base import BaseClient
from bemani . protocol import Node
class Museca1PlusClient ( BaseClient ) :
NAME = ' TEST '
def verify_eventlog_write ( self , location : str ) - > None :
call = self . call_node ( )
# Construct node
eventlog = Node . void ( ' eventlog ' )
call . add_child ( eventlog )
eventlog . set_attribute ( ' method ' , ' write ' )
eventlog . add_child ( Node . u32 ( ' retrycnt ' , 0 ) )
data = Node . void ( ' data ' )
eventlog . add_child ( data )
data . add_child ( Node . string ( ' eventid ' , ' S_PWRON ' ) )
data . add_child ( Node . s32 ( ' eventorder ' , 0 ) )
data . add_child ( Node . u64 ( ' pcbtime ' , int ( time . time ( ) * 1000 ) ) )
data . add_child ( Node . s64 ( ' gamesession ' , - 1 ) )
data . add_child ( Node . string ( ' strdata1 ' , ' 2.4.0 ' ) )
data . add_child ( Node . string ( ' strdata2 ' , ' ' ) )
data . add_child ( Node . s64 ( ' numdata1 ' , 1 ) )
data . add_child ( Node . s64 ( ' numdata2 ' , 0 ) )
data . add_child ( Node . string ( ' locationid ' , location ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/eventlog/gamesession " )
self . assert_path ( resp , " response/eventlog/logsendflg " )
self . assert_path ( resp , " response/eventlog/logerrlevel " )
self . assert_path ( resp , " response/eventlog/evtidnosendflg " )
def verify_game_hiscore ( self , location : str ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . set_attribute ( ' method ' , ' hiscore ' )
game . add_child ( Node . string ( ' locid ' , location ) )
call . add_child ( game )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/hitchart/info/id " )
self . assert_path ( resp , " response/game_3/hitchart/info/cnt " )
self . assert_path ( resp , " response/game_3/hiscore_allover/info/id " )
self . assert_path ( resp , " response/game_3/hiscore_allover/info/type " )
self . assert_path ( resp , " response/game_3/hiscore_allover/info/name " )
self . assert_path ( resp , " response/game_3/hiscore_allover/info/seq " )
self . assert_path ( resp , " response/game_3/hiscore_allover/info/score " )
self . assert_path ( resp , " response/game_3/hiscore_location/info/id " )
self . assert_path ( resp , " response/game_3/hiscore_location/info/type " )
self . assert_path ( resp , " response/game_3/hiscore_location/info/name " )
self . assert_path ( resp , " response/game_3/hiscore_location/info/seq " )
self . assert_path ( resp , " response/game_3/hiscore_location/info/score " )
self . assert_path ( resp , " response/game_3/clear_rate/d/id " )
self . assert_path ( resp , " response/game_3/clear_rate/d/type " )
self . assert_path ( resp , " response/game_3/clear_rate/d/cr " )
def verify_game_exception ( self , location : str ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' exception ' )
game . add_child ( Node . string ( ' text ' , ' ' ) )
game . add_child ( Node . string ( ' lid ' , location ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/@status " )
def verify_game_shop ( self , location : str ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' shop ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . add_child ( Node . string ( ' locid ' , location ) )
game . add_child ( Node . string ( ' regcode ' , ' . ' ) )
game . add_child ( Node . string ( ' locname ' , ' ' ) )
game . add_child ( Node . u8 ( ' loctype ' , 0 ) )
game . add_child ( Node . string ( ' cstcode ' , ' ' ) )
game . add_child ( Node . string ( ' cpycode ' , ' ' ) )
game . add_child ( Node . s32 ( ' latde ' , 0 ) )
game . add_child ( Node . s32 ( ' londe ' , 0 ) )
game . add_child ( Node . u8 ( ' accu ' , 0 ) )
game . add_child ( Node . string ( ' linid ' , ' . ' ) )
game . add_child ( Node . u8 ( ' linclass ' , 0 ) )
game . add_child ( Node . ipv4 ( ' ipaddr ' , ' 0.0.0.0 ' ) )
game . add_child ( Node . string ( ' hadid ' , ' 00010203040506070809 ' ) )
game . add_child ( Node . string ( ' licid ' , ' 00010203040506070809 ' ) )
game . add_child ( Node . string ( ' actid ' , self . pcbid ) )
game . add_child ( Node . s8 ( ' appstate ' , 0 ) )
game . add_child ( Node . s8 ( ' c_need ' , 1 ) )
game . add_child ( Node . s8 ( ' c_credit ' , 2 ) )
game . add_child ( Node . s8 ( ' s_credit ' , 2 ) )
game . add_child ( Node . bool ( ' free_p ' , True ) )
game . add_child ( Node . bool ( ' close ' , False ) )
game . add_child ( Node . s32 ( ' close_t ' , 1380 ) )
game . add_child ( Node . u32 ( ' playc ' , 0 ) )
game . add_child ( Node . u32 ( ' playn ' , 0 ) )
game . add_child ( Node . u32 ( ' playe ' , 0 ) )
game . add_child ( Node . u32 ( ' test_m ' , 0 ) )
game . add_child ( Node . u32 ( ' service ' , 0 ) )
game . add_child ( Node . bool ( ' paseli ' , True ) )
game . add_child ( Node . u32 ( ' update ' , 0 ) )
game . add_child ( Node . string ( ' shopname ' , ' ' ) )
game . add_child ( Node . bool ( ' newpc ' , False ) )
game . add_child ( Node . s32 ( ' s_paseli ' , 206 ) )
game . add_child ( Node . s32 ( ' monitor ' , 1 ) )
game . add_child ( Node . string ( ' romnumber ' , ' - ' ) )
game . add_child ( Node . string ( ' etc ' , ' TaxMode:1,BasicRate:100/1,FirstFree:0 ' ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/nxt_time " )
def verify_game_new ( self , location : str , refid : str ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' new ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . add_child ( Node . string ( ' dataid ' , refid ) )
game . add_child ( Node . string ( ' refid ' , refid ) )
game . add_child ( Node . string ( ' name ' , self . NAME ) )
game . add_child ( Node . string ( ' locid ' , location ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3 " )
def verify_game_frozen ( self , refid : str , time : int ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' ver ' , ' 0 ' )
game . set_attribute ( ' method ' , ' frozen ' )
game . add_child ( Node . string ( ' refid ' , refid ) )
game . add_child ( Node . u32 ( ' sec ' , time ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/result " )
def verify_game_save ( self , location : str , refid : str , packet : int , block : int , blaster_energy : int ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' save ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . add_child ( Node . string ( ' refid ' , refid ) )
game . add_child ( Node . string ( ' locid ' , location ) )
game . add_child ( Node . u8 ( ' headphone ' , 0 ) )
game . add_child ( Node . u16 ( ' appeal_id ' , 1001 ) )
game . add_child ( Node . u16 ( ' comment_id ' , 0 ) )
game . add_child ( Node . s32 ( ' music_id ' , 29 ) )
game . add_child ( Node . u8 ( ' music_type ' , 1 ) )
game . add_child ( Node . u8 ( ' sort_type ' , 1 ) )
game . add_child ( Node . u8 ( ' narrow_down ' , 0 ) )
game . add_child ( Node . u8 ( ' gauge_option ' , 0 ) )
game . add_child ( Node . u32 ( ' earned_gamecoin_packet ' , packet ) )
game . add_child ( Node . u32 ( ' earned_gamecoin_block ' , block ) )
item = Node . void ( ' item ' )
game . add_child ( item )
info = Node . void ( ' info ' )
item . add_child ( info )
info . add_child ( Node . u32 ( ' id ' , 1 ) )
info . add_child ( Node . u32 ( ' type ' , 5 ) )
info . add_child ( Node . u32 ( ' param ' , 333333376 ) )
info = Node . void ( ' info ' )
item . add_child ( info )
info . add_child ( Node . u32 ( ' id ' , 1 ) )
info . add_child ( Node . u32 ( ' type ' , 7 ) )
info . add_child ( Node . u32 ( ' param ' , 1 ) )
info . add_child ( Node . s32 ( ' diff_param ' , 1 ) )
game . add_child ( Node . s32_array ( ' hidden_param ' , [ 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ] ) )
game . add_child ( Node . s16 ( ' skill_name_id ' , - 1 ) )
game . add_child ( Node . s32 ( ' earned_blaster_energy ' , blaster_energy ) )
game . add_child ( Node . u32 ( ' blaster_count ' , 0 ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3 " )
def verify_game_common ( self ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . set_attribute ( ' method ' , ' common ' )
call . add_child ( game )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/music_limited " )
self . assert_path ( resp , " response/game_3/event " )
def verify_game_load ( self , cardid : str , refid : str , msg_type : str ) - > Dict [ str , Any ] :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' load ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . add_child ( Node . string ( ' dataid ' , refid ) )
game . add_child ( Node . string ( ' cardid ' , cardid ) )
game . add_child ( Node . string ( ' refid ' , refid ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
if msg_type == " new " :
self . assert_path ( resp , " response/game_3/result " )
if resp . child_value ( ' game_3/result ' ) != 1 :
raise Exception ( " Invalid result for new profile! " )
return None
if msg_type == " existing " :
self . assert_path ( resp , " response/game_3/name " )
self . assert_path ( resp , " response/game_3/code " )
self . assert_path ( resp , " response/game_3/gamecoin_packet " )
self . assert_path ( resp , " response/game_3/gamecoin_block " )
self . assert_path ( resp , " response/game_3/skill_name_id " )
self . assert_path ( resp , " response/game_3/hidden_param " )
self . assert_path ( resp , " response/game_3/blaster_energy " )
self . assert_path ( resp , " response/game_3/blaster_count " )
self . assert_path ( resp , " response/game_3/play_count " )
self . assert_path ( resp , " response/game_3/daily_count " )
self . assert_path ( resp , " response/game_3/play_chain " )
self . assert_path ( resp , " response/game_3/ryusei_festa/ryusei_festa_trigger " )
self . assert_path ( resp , " response/game_3/item " )
items : Dict [ int , Dict [ int , int ] ] = { }
for child in resp . child ( ' game_3/item ' ) . children :
if child . name != ' info ' :
continue
itype = child . child_value ( ' type ' )
iid = child . child_value ( ' id ' )
param = child . child_value ( ' param ' )
if itype not in items :
items [ itype ] = { }
items [ itype ] [ iid ] = param
return {
' name ' : resp . child_value ( ' game_3/name ' ) ,
' packet ' : resp . child_value ( ' game_3/gamecoin_packet ' ) ,
' block ' : resp . child_value ( ' game_3/gamecoin_block ' ) ,
' blaster_energy ' : resp . child_value ( ' game_3/blaster_energy ' ) ,
' items ' : items ,
}
else :
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raise Exception ( f " Invalid game load type { msg_type } " )
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def verify_game_play_e ( self , location : str , refid : str ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' ver ' , ' 0 ' )
game . set_attribute ( ' method ' , ' play_e ' )
game . add_child ( Node . string ( ' dataid ' , refid ) )
game . add_child ( Node . s8 ( ' mode ' , 0 ) )
game . add_child ( Node . s16 ( ' track_num ' , 3 ) )
game . add_child ( Node . s32 ( ' s_coin ' , 0 ) )
game . add_child ( Node . s32 ( ' s_paseli ' , 0 ) )
game . add_child ( Node . s16 ( ' blaster_count ' , 0 ) )
game . add_child ( Node . s16 ( ' blaster_cartridge ' , 0 ) )
game . add_child ( Node . string ( ' locid ' , location ) )
game . add_child ( Node . u16 ( ' drop_frame ' , 396 ) )
game . add_child ( Node . u16 ( ' drop_frame_max ' , 396 ) )
game . add_child ( Node . u16 ( ' drop_count ' , 1 ) )
game . add_child ( Node . string ( ' etc ' , ' StoryID:0,StoryPrg:0,PrgPrm:0 ' ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3 " )
def verify_game_lounge ( self ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' lounge ' )
game . set_attribute ( ' ver ' , ' 0 ' )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/interval " )
def verify_game_load_m ( self , refid : str ) - > List [ Dict [ str , int ] ] :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' method ' , ' load_m ' )
game . set_attribute ( ' ver ' , ' 0 ' )
game . add_child ( Node . string ( ' dataid ' , refid ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3/new " )
scores = [ ]
for child in resp . child ( ' game_3/new ' ) . children :
if child . name != ' music ' :
continue
musicid = child . child_value ( ' music_id ' )
chart = child . child_value ( ' music_type ' )
clear_type = child . child_value ( ' clear_type ' )
score = child . child_value ( ' score ' )
grade = child . child_value ( ' score_grade ' )
scores . append ( {
' id ' : musicid ,
' chart ' : chart ,
' clear_type ' : clear_type ,
' score ' : score ,
' grade ' : grade ,
} )
return scores
def verify_game_save_m ( self , location : str , refid : str , score : Dict [ str , int ] ) - > None :
call = self . call_node ( )
game = Node . void ( ' game_3 ' )
call . add_child ( game )
game . set_attribute ( ' ver ' , ' 0 ' )
game . set_attribute ( ' method ' , ' save_m ' )
game . add_child ( Node . string ( ' refid ' , refid ) )
game . add_child ( Node . string ( ' dataid ' , refid ) )
game . add_child ( Node . u32 ( ' music_id ' , score [ ' id ' ] ) )
game . add_child ( Node . u32 ( ' music_type ' , score [ ' chart ' ] ) )
game . add_child ( Node . u32 ( ' score ' , score [ ' score ' ] ) )
game . add_child ( Node . u32 ( ' clear_type ' , score [ ' clear_type ' ] ) )
game . add_child ( Node . u32 ( ' score_grade ' , score [ ' grade ' ] ) )
game . add_child ( Node . u32 ( ' max_chain ' , 0 ) )
game . add_child ( Node . u32 ( ' critical ' , 0 ) )
game . add_child ( Node . u32 ( ' near ' , 0 ) )
game . add_child ( Node . u32 ( ' error ' , 0 ) )
game . add_child ( Node . u32 ( ' effective_rate ' , 100 ) )
game . add_child ( Node . u32 ( ' btn_rate ' , 0 ) )
game . add_child ( Node . u32 ( ' long_rate ' , 0 ) )
game . add_child ( Node . u32 ( ' vol_rate ' , 0 ) )
game . add_child ( Node . u8 ( ' mode ' , 0 ) )
game . add_child ( Node . u8 ( ' gauge_type ' , 0 ) )
game . add_child ( Node . u16 ( ' online_num ' , 0 ) )
game . add_child ( Node . u16 ( ' local_num ' , 0 ) )
game . add_child ( Node . string ( ' locid ' , location ) )
# Swap with server
resp = self . exchange ( ' ' , call )
# Verify that response is correct
self . assert_path ( resp , " response/game_3 " )
def verify ( self , cardid : Optional [ str ] ) - > None :
# Verify boot sequence is okay
self . verify_services_get (
expected_services = [
' pcbtracker ' ,
' pcbevent ' ,
' local ' ,
' message ' ,
' facility ' ,
' cardmng ' ,
' package ' ,
' posevent ' ,
' pkglist ' ,
' dlstatus ' ,
' eacoin ' ,
' lobby ' ,
' ntp ' ,
' keepalive '
]
)
paseli_enabled = self . verify_pcbtracker_alive ( )
self . verify_message_get ( )
self . verify_package_list ( )
location = self . verify_facility_get ( )
self . verify_pcbevent_put ( )
self . verify_eventlog_write ( location )
self . verify_game_common ( )
self . verify_game_shop ( location )
self . verify_game_exception ( location )
# Verify card registration and profile lookup
if cardid is not None :
card = cardid
else :
card = self . random_card ( )
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print ( f " Generated random card ID { card } for use. " )
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if cardid is None :
self . verify_cardmng_inquire ( card , msg_type = ' unregistered ' , paseli_enabled = paseli_enabled )
ref_id = self . verify_cardmng_getrefid ( card )
if len ( ref_id ) != 16 :
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raise Exception ( f ' Invalid refid \' { ref_id } \' returned when registering card ' )
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if ref_id != self . verify_cardmng_inquire ( card , msg_type = ' new ' , paseli_enabled = paseli_enabled ) :
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raise Exception ( f ' Invalid refid \' { ref_id } \' returned when querying card ' )
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# Museca doesn't read the new profile, it asks for the profile itself after calling new
self . verify_game_load ( card , ref_id , msg_type = ' new ' )
self . verify_game_new ( location , ref_id )
self . verify_game_load ( card , ref_id , msg_type = ' existing ' )
else :
print ( " Skipping new card checks for existing card " )
ref_id = self . verify_cardmng_inquire ( card , msg_type = ' query ' , paseli_enabled = paseli_enabled )
# Verify pin handling and return card handling
self . verify_cardmng_authpass ( ref_id , correct = True )
self . verify_cardmng_authpass ( ref_id , correct = False )
if ref_id != self . verify_cardmng_inquire ( card , msg_type = ' query ' , paseli_enabled = paseli_enabled ) :
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raise Exception ( f ' Invalid refid \' { ref_id } \' returned when querying card ' )
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# Verify account freezing
self . verify_game_frozen ( ref_id , 900 )
self . verify_game_frozen ( ref_id , 0 )
self . verify_game_play_e ( location , ref_id )
# Verify lobby functionality
self . verify_game_lounge ( )
if cardid is None :
# Verify profile loading and saving
profile = self . verify_game_load ( card , ref_id , msg_type = ' existing ' )
if profile [ ' name ' ] != self . NAME :
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raise Exception ( f ' Profile has incorrect name { profile [ " name " ] } associated with it! ' )
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if profile [ ' packet ' ] != 0 :
raise Exception ( ' Profile has nonzero blocks associated with it! ' )
if profile [ ' block ' ] != 0 :
raise Exception ( ' Profile has nonzero packets associated with it! ' )
if profile [ ' blaster_energy ' ] != 0 :
raise Exception ( ' Profile has nonzero blaster energy associated with it! ' )
self . verify_game_save ( location , ref_id , packet = 123 , block = 234 , blaster_energy = 42 )
profile = self . verify_game_load ( card , ref_id , msg_type = ' existing ' )
if profile [ ' name ' ] != self . NAME :
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raise Exception ( f ' Profile has incorrect name { profile [ " name " ] } associated with it! ' )
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if profile [ ' packet ' ] != 123 :
raise Exception ( ' Profile has invalid blocks associated with it! ' )
if profile [ ' block ' ] != 234 :
raise Exception ( ' Profile has invalid packets associated with it! ' )
if profile [ ' blaster_energy ' ] != 42 :
raise Exception ( ' Profile has invalid blaster energy associated with it! ' )
# Verify empty profile has no scores on it
scores = self . verify_game_load_m ( ref_id )
if len ( scores ) > 0 :
raise Exception ( ' Score on an empty profile! ' )
# Verify score saving and updating
for phase in [ 1 , 2 ] :
if phase == 1 :
dummyscores = [
# An okay score on a chart
{
' id ' : 1 ,
' chart ' : 1 ,
' grade ' : 3 ,
' clear_type ' : 2 ,
' score ' : 765432 ,
} ,
# A good score on an easier chart of the same song
{
' id ' : 1 ,
' chart ' : 0 ,
' grade ' : 6 ,
' clear_type ' : 4 ,
' score ' : 7654321 ,
} ,
# A bad score on a hard chart
{
' id ' : 2 ,
' chart ' : 2 ,
' grade ' : 1 ,
' clear_type ' : 1 ,
' score ' : 12345 ,
} ,
# A terrible score on an easy chart
{
' id ' : 3 ,
' chart ' : 0 ,
' grade ' : 1 ,
' clear_type ' : 1 ,
' score ' : 123 ,
} ,
]
if phase == 2 :
dummyscores = [
# A better score on the same chart
{
' id ' : 1 ,
' chart ' : 1 ,
' grade ' : 5 ,
' clear_type ' : 4 ,
' score ' : 8765432 ,
} ,
# A worse score on another same chart
{
' id ' : 1 ,
' chart ' : 0 ,
' grade ' : 4 ,
' clear_type ' : 2 ,
' score ' : 6543210 ,
' expected_score ' : 7654321 ,
' expected_clear_type ' : 4 ,
' expected_grade ' : 6 ,
} ,
]
for dummyscore in dummyscores :
self . verify_game_save_m ( location , ref_id , dummyscore )
scores = self . verify_game_load_m ( ref_id )
for expected in dummyscores :
actual = None
for received in scores :
if received [ ' id ' ] == expected [ ' id ' ] and received [ ' chart ' ] == expected [ ' chart ' ] :
actual = received
break
if actual is None :
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raise Exception ( f " Didn ' t find song { expected [ ' id ' ] } chart { expected [ ' chart ' ] } in response! " )
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if ' expected_score ' in expected :
expected_score = expected [ ' expected_score ' ]
else :
expected_score = expected [ ' score ' ]
if ' expected_grade ' in expected :
expected_grade = expected [ ' expected_grade ' ]
else :
expected_grade = expected [ ' grade ' ]
if ' expected_clear_type ' in expected :
expected_clear_type = expected [ ' expected_clear_type ' ]
else :
expected_clear_type = expected [ ' clear_type ' ]
if actual [ ' score ' ] != expected_score :
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raise Exception ( f ' Expected a score of \' { expected_score } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got score \' { actual [ " score " ] } \' ' )
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if actual [ ' grade ' ] != expected_grade :
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raise Exception ( f ' Expected a grade of \' { expected_grade } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got grade \' { actual [ " grade " ] } \' ' )
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if actual [ ' clear_type ' ] != expected_clear_type :
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raise Exception ( f ' Expected a clear_type of \' { expected_clear_type } \' for song \' { expected [ " id " ] } \' chart \' { expected [ " chart " ] } \' but got clear_type \' { actual [ " clear_type " ] } \' ' )
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# Sleep so we don't end up putting in score history on the same second
time . sleep ( 1 )
else :
print ( " Skipping score checks for existing card " )
# Verify high score tables
self . verify_game_hiscore ( location )
# Verify paseli handling
if paseli_enabled :
print ( " PASELI enabled for this PCBID, executing PASELI checks " )
else :
print ( " PASELI disabled for this PCBID, skipping PASELI checks " )
return
sessid , balance = self . verify_eacoin_checkin ( card )
if balance == 0 :
print ( " Skipping PASELI consume check because card has 0 balance " )
else :
self . verify_eacoin_consume ( sessid , balance , random . randint ( 0 , balance ) )
self . verify_eacoin_checkout ( sessid )