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mirror of synced 2024-11-14 18:07:36 +01:00
bemaniutils/bemani/utils/afputils.py

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Python
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#! /usr/bin/env python3
import argparse
import io
import json
import math
import os
import os.path
import sys
import textwrap
from PIL import Image, ImageDraw # type: ignore
from typing import Any, Dict, List, Optional
from bemani.format.afp import TXP2File, Shape, SWF, Frame, Tag, AP2DoActionTag, AP2PlaceObjectTag, AP2DefineSpriteTag, AFPRenderer, Color, Matrix
from bemani.format import IFS
def write_bytecode(swf: SWF, directory: str, *, verbose: bool) -> None:
# Actually place the files down.
os.makedirs(directory, exist_ok=True)
# Buffer for where the decompiled data goes.
buff: List[str] = []
lut: Dict[str, int] = {}
def bytecode_from_frames(frames: List[Frame]) -> None:
for frame in frames:
for tag in frame.imported_tags:
if tag.init_bytecode:
buff.append(tag.init_bytecode.decompile(verbose=verbose))
def bytecode_from_tags(tags: List[Tag]) -> None:
for tag in tags:
if isinstance(tag, AP2DoActionTag):
buff.append(tag.bytecode.decompile(verbose=verbose))
elif isinstance(tag, AP2PlaceObjectTag):
for _, triggers in tag.triggers.items():
for trigger in triggers:
buff.append(trigger.decompile(verbose=verbose))
elif isinstance(tag, AP2DefineSpriteTag):
lut.update(tag.labels)
bytecode_from_frames(tag.frames)
bytecode_from_tags(tag.tags)
lut.update(swf.labels)
bytecode_from_frames(swf.frames)
bytecode_from_tags(swf.tags)
# If we have frame labels, put them at the top as global defines.
if lut:
buff = [
os.linesep.join([
'// Defined frame labels from SWF container, as used for frame lookups.',
'FRAME_LUT = {',
*[f" {name!r}: {frame}," for name, frame in lut.items()],
'};',
]),
*buff,
]
# Now, write it out.
filename = os.path.join(directory, swf.exported_name) + ".code"
print(f"Writing code to {filename}...")
with open(filename, "wb") as bfp:
bfp.write(f"{os.linesep}{os.linesep}".join(buff).encode('utf-8'))
def parse_intlist(data: str) -> List[int]:
ints: List[int] = []
for chunk in data.split(","):
chunk = chunk.strip()
if '-' in chunk:
start, end = chunk.split('-', 1)
start_int = int(start.strip())
end_int = int(end.strip())
ints.extend(range(start_int, end_int + 1))
else:
ints.append(int(chunk))
return sorted(set(ints))
def extract_txp2(
fname: str,
output_dir: str,
*,
split_textures: bool=False,
generate_mapping_overlays: bool=False,
write_mappings: bool=False,
write_raw: bool=False,
write_binaries: bool=False,
pretend: bool=False,
verbose: bool=False,
) -> int:
if split_textures:
if write_raw:
raise Exception("Cannot write raw textures when splitting sprites!")
if generate_mapping_overlays:
raise Exception("Cannot generate mapping overlays when splitting sprites!")
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Actually place the files down.
os.makedirs(output_dir, exist_ok=True)
if not split_textures:
for texture in afpfile.textures:
filename = os.path.join(output_dir, texture.name)
if texture.img:
if pretend:
print(f"Would write {filename}.png texture...")
else:
print(f"Writing {filename}.png texture...")
with open(f"{filename}.png", "wb") as bfp:
texture.img.save(bfp, format='PNG')
if not texture.img or write_raw:
if pretend:
print(f"Would write {filename}.raw texture...")
else:
print(f"Writing {filename}.raw texture...")
with open(f"{filename}.raw", "wb") as bfp:
bfp.write(texture.raw)
if pretend:
print(f"Would write {filename}.xml texture info...")
else:
print(f"Writing {filename}.xml texture info...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<width>{texture.width}</width>
<height>{texture.height}</height>
<type>{hex(texture.fmt)}</type>
<raw>{filename}.raw</raw>
</info>
""").strip())
if write_mappings:
if not split_textures:
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
filename = os.path.join(output_dir, name)
if pretend:
print(f"Would write {filename}.xml region information...")
else:
print(f"Writing {filename}.xml region information...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<left>{region.left}</left>
<top>{region.top}</top>
<right>{region.right}</right>
<bottom>{region.bottom}</bottom>
<texture>{texturename}</texture>
</info>
""").strip())
if afpfile.fontdata is not None:
filename = os.path.join(output_dir, "fontinfo.xml")
if pretend:
print(f"Would write {filename} font information...")
else:
print(f"Writing {filename} font information...")
with open(filename, "w") as sfp:
sfp.write(str(afpfile.fontdata))
if write_binaries:
for i, name in enumerate(afpfile.swfmap.entries):
swf = afpfile.swfdata[i]
filename = os.path.join(output_dir, name)
if pretend:
print(f"Would write {filename}.afp SWF data...")
print(f"Would write {filename}.bsi SWF descramble data...")
else:
print(f"Writing {filename}.afp SWF data...")
with open(f"{filename}.afp", "wb") as bfp:
bfp.write(swf.data)
print(f"Writing {filename}.bsi SWF descramble data...")
with open(f"{filename}.bsi", "wb") as bfp:
bfp.write(swf.descramble_info)
for i, name in enumerate(afpfile.shapemap.entries):
shape = afpfile.shapes[i]
filename = os.path.join(output_dir, f"{name}.geo")
if pretend:
print(f"Would write {filename} shape data...")
else:
print(f"Writing {filename} shape data...")
with open(filename, "wb") as bfp:
bfp.write(shape.data)
if generate_mapping_overlays:
overlays: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in overlays:
for texture in afpfile.textures:
if texture.name == texturename:
overlays[texturename] = Image.new(
'RGBA',
(texture.width, texture.height),
(0, 0, 0, 0),
)
break
else:
raise Exception(f"Couldn't find texture {texturename}")
draw = ImageDraw.Draw(overlays[texturename])
draw.rectangle(
((region.left // 2, region.top // 2), (region.right // 2, region.bottom // 2)),
fill=(0, 0, 0, 0),
outline=(255, 0, 0, 255),
width=1,
)
draw.text(
(region.left // 2, region.top // 2),
name,
fill=(255, 0, 255, 255),
)
for name, img in overlays.items():
filename = os.path.join(output_dir, name) + "_overlay.png"
if pretend:
print(f"Would write {filename} overlay...")
else:
print(f"Writing {filename} overlay...")
with open(filename, "wb") as bfp:
img.save(bfp, format='PNG')
if split_textures:
textures: Dict[str, Any] = {}
announced: Dict[str, bool] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in textures:
for tex in afpfile.textures:
if tex.name == texturename:
textures[texturename] = tex
break
else:
raise Exception("Could not find texture {texturename} to split!")
if textures[texturename].img:
# Grab the location in the image, save it out to a new file.
filename = f"{texturename}_{name}.png"
filename = os.path.join(output_dir, filename)
if pretend:
print(f"Would write {filename} sprite...")
else:
print(f"Writing {filename} sprite...")
sprite = textures[texturename].img.crop(
(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
)
with open(filename, "wb") as bfp:
sprite.save(bfp, format='PNG')
else:
if not announced.get(texturename, False):
print(f"Cannot extract sprites from {texturename} because it is not a supported format!")
announced[texturename] = True
if write_bytecode:
for swf in afpfile.swfdata:
write_bytecode(swf, output_dir, verbose=verbose)
return 0
def update_txp2(fname: str, update_dir: str, *, pretend: bool=False, verbose: bool=False) -> int:
# First, parse the file out
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Now, find any PNG files that match texture names.
for texture in afpfile.textures:
filename = os.path.join(update_dir, texture.name) + ".png"
if os.path.isfile(filename):
print(f"Updating {texture.name} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_texture(texture.name, bfp.read())
# Now, find any PNG files that match a specific sprite.
for i, spritename in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
# Grab the location in the image to see if it exists.
filename = f"{texturename}_{spritename}.png"
filename = os.path.join(update_dir, filename)
if os.path.isfile(filename):
print(f"Updating {texturename} sprite piece {spritename} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_sprite(texturename, spritename, bfp.read())
# Now, write out the updated file
if pretend:
print(f"Would write {fname}...")
afpfile.unparse()
else:
print(f"Writing {fname}...")
data = afpfile.unparse()
with open(fname, "wb") as bfp:
bfp.write(data)
return 0
def print_txp2(fname: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int:
# First, parse the file out
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Now, print it
print(json.dumps(afpfile.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose), sort_keys=True, indent=4))
return 0
def parse_afp(afp: str, bsi: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int:
# First, load the AFP and BSI files
with open(afp, "rb") as bafp:
with open(bsi, "rb") as bbsi:
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
# Now, print it
swf.parse(verbose=verbose)
print(json.dumps(swf.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose), sort_keys=True, indent=4))
return 0
def decompile_afp(afp: str, bsi: str, output_dir: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int:
# First, load the AFP and BSI files
with open(afp, "rb") as bafp:
with open(bsi, "rb") as bbsi:
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
# Now, decompile it
swf.parse(verbose=verbose)
write_bytecode(swf, output_dir, verbose=verbose)
return 0
def parse_geo(geo: str, *, verbose: bool=False) -> int:
# First, load the AFP and BSI files
with open(geo, "rb") as bfp:
shape = Shape("<unnamed>", bfp.read())
# Now, print it
shape.parse()
if verbose:
print(shape, file=sys.stderr)
print(json.dumps(shape.as_dict(), sort_keys=True, indent=4))
return 0
def load_containers(renderer: AFPRenderer, containers: List[str], *, need_extras: bool, verbose: bool) -> None:
# This is a complicated one, as we need to be able to specify multiple
# directories of files as well as support IFS files and TXP2 files.
for container in containers:
# TODO: Allow specifying individual folders and such.
with open(container, "rb") as bfp:
data = bfp.read()
afpfile = None
try:
afpfile = TXP2File(data, verbose=verbose)
except Exception:
pass
if afpfile is not None:
if verbose:
print(f"Loading files out of TXP2 container {container}...", file=sys.stderr)
if need_extras:
# First, load GE2D structures into the renderer.
for i, name in enumerate(afpfile.shapemap.entries):
shape = afpfile.shapes[i]
renderer.add_shape(name, shape)
if verbose:
print(f"Added {name} to SWF shape library.", file=sys.stderr)
# Now, split and load textures into the renderer.
sheets: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in sheets:
for tex in afpfile.textures:
if tex.name == texturename:
sheets[texturename] = tex
break
else:
raise Exception("Could not find texture {texturename} to split!")
if sheets[texturename].img:
sprite = sheets[texturename].img.crop(
(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
)
renderer.add_texture(name, sprite)
if verbose:
print(f"Added {name} to SWF texture library.", file=sys.stderr)
else:
print(f"Cannot load {name} from {texturename} because it is not a supported format!")
# Finally, load the SWF data itself into the renderer.
for i, name in enumerate(afpfile.swfmap.entries):
swf = afpfile.swfdata[i]
renderer.add_swf(name, swf)
if verbose:
print(f"Added {name} to SWF library.", file=sys.stderr)
continue
ifsfile = None
try:
ifsfile = IFS(data, decode_textures=True)
except Exception:
pass
if ifsfile is not None:
if verbose:
print(f"Loading files out of IFS container {container}...", file=sys.stderr)
for fname in ifsfile.filenames:
if fname.startswith(f"geo{os.sep}"):
if not need_extras:
continue
# Trim off directory.
shapename = fname[(3 + len(os.sep)):]
# Load file, register it.
fdata = ifsfile.read_file(fname)
shape = Shape(shapename, fdata)
renderer.add_shape(shapename, shape)
if verbose:
print(f"Added {shapename} to SWF shape library.", file=sys.stderr)
elif fname.startswith(f"tex{os.sep}") and fname.endswith(".png"):
if not need_extras:
continue
# Trim off directory, png extension.
texname = fname[(3 + len(os.sep)):][:-4]
# Load file, register it.
fdata = ifsfile.read_file(fname)
tex = Image.open(io.BytesIO(fdata))
renderer.add_texture(texname, tex)
if verbose:
print(f"Added {texname} to SWF texture library.", file=sys.stderr)
elif fname.startswith(f"afp{os.sep}"):
# Trim off directory, see if it has a corresponding bsi.
afpname = fname[(3 + len(os.sep)):]
bsipath = f"afp{os.sep}bsi{os.sep}{afpname}"
if bsipath in ifsfile.filenames:
afpdata = ifsfile.read_file(fname)
bsidata = ifsfile.read_file(bsipath)
flash = SWF(afpname, afpdata, bsidata)
renderer.add_swf(afpname, flash)
if verbose:
print(f"Added {afpname} to SWF library.", file=sys.stderr)
continue
def list_paths(containers: List[str], *, include_frames: bool=False, include_size: bool=False, verbose: bool=False) -> int:
renderer = AFPRenderer()
load_containers(renderer, containers, need_extras=False, verbose=verbose)
for path in renderer.list_paths(verbose=verbose):
display = path
if include_size:
location = renderer.compute_path_size(path)
display = f"{display} - {int(location.width)}x{int(location.height)}"
if include_frames:
frames = renderer.compute_path_frames(path)
display = f"{display} - {frames} frames"
print(display)
return 0
def render_path(
containers: List[str],
path: str,
output: str,
*,
disable_threads: bool = False,
enable_anti_aliasing: bool = False,
background_color: Optional[str] = None,
background_image: Optional[str] = None,
force_width: Optional[int] = None,
force_height: Optional[int] = None,
force_aspect_ratio: Optional[str] = None,
scale_width: float = 1.0,
scale_height: float = 1.0,
only_depths: Optional[str] = None,
only_frames: Optional[str] = None,
verbose: bool = False,
show_progress: bool = False,
) -> int:
if show_progress:
print("Loading textures, shapes and animation instructions...")
renderer = AFPRenderer(single_threaded=disable_threads, enable_aa=enable_anti_aliasing)
load_containers(renderer, containers, need_extras=True, verbose=verbose)
if show_progress:
print("Calculating render parameters...")
# Verify the correct params.
if output.lower().endswith(".gif"):
fmt = "GIF"
elif output.lower().endswith(".webp"):
fmt = "WEBP"
elif output.lower().endswith(".png"):
fmt = "PNG"
else:
raise Exception("Unrecognized file extension for output!")
# Allow overriding background color.
if background_color:
colorvals = background_color.split(",")
if len(colorvals) not in [3, 4]:
raise Exception("Invalid color, specify a color as a comma-separated RGB or RGBA value!")
if len(colorvals) == 3:
colorvals.append("255")
colorints = [int(c.strip()) for c in colorvals]
for c in colorints:
if c < 0 or c > 255:
raise Exception("Color values should be between 0 and 255!")
color = Color(*[c / 255.0 for c in colorints])
else:
color = None
# Allow inserting a background image.
if background_image:
background = Image.open(background_image)
else:
background = None
# Calculate the size of the SWF so we can apply scaling options.
swf_location = renderer.compute_path_location(path)
requested_width = force_width if force_width is not None else swf_location.width
requested_height = force_height if force_height is not None else swf_location.height
# Allow overriding the aspect ratio.
if force_aspect_ratio:
ratio = force_aspect_ratio.split(":")
if len(ratio) != 2:
raise Exception("Invalid aspect ratio, specify a ratio such as 16:9 or 4:3!")
rx, ry = [float(r.strip()) for r in ratio]
if rx <= 0 or ry <= 0:
raise Exception("Ratio must only include positive numbers!")
actual_ratio = rx / ry
swf_ratio = swf_location.width / swf_location.height
if abs(swf_ratio - actual_ratio) > 0.0001:
new_width = actual_ratio * swf_location.height
new_height = swf_location.width / actual_ratio
if new_width < swf_location.width and new_height < swf_location.height:
raise Exception("Impossible aspect ratio!")
if new_width > swf_location.width and new_height > swf_location.height:
raise Exception("Impossible aspect ratio!")
# We know that one is larger and one is smaller, pick the larger.
# This way we always stretch instead of shrinking.
if new_width > swf_location.width:
requested_width = new_width
else:
requested_height = new_height
# Finally, apply requested final scaling.
requested_width *= scale_width
requested_height *= scale_height
# Calculate the overall view matrix based on the requested width/height.
transform = Matrix.affine(
a=requested_width / swf_location.width,
b=0.0,
c=0.0,
d=requested_height / swf_location.height,
tx=0.0,
ty=0.0,
)
# Support rendering only certain depth planes.
if only_depths is not None:
requested_depths = parse_intlist(only_depths)
else:
requested_depths = None
# Support rendering only certain frames.
if only_frames is not None:
requested_frames = parse_intlist(only_frames)
else:
requested_frames = None
if fmt in ["GIF", "WEBP"]:
# Write all the frames out in one file.
duration = renderer.compute_path_frame_duration(path)
frames = renderer.compute_path_frames(path)
images: List[Image] = []
for i, img in enumerate(
renderer.render_path(
path,
verbose=verbose,
background_color=color,
background_image=background,
only_depths=requested_depths,
only_frames=requested_frames,
movie_transform=transform,
)
):
if show_progress:
frameno = requested_frames[i] if requested_frames is not None else (i + 1)
print(f"Rendered animation frame {frameno}/{frames}.")
images.append(img)
if len(images) > 0:
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try:
dirof = os.path.dirname(os.path.abspath(output))
os.makedirs(dirof, exist_ok=True)
except FileNotFoundError:
# Apparently on OSX this is possible?
pass
with open(output, "wb") as bfp:
images[0].save(bfp, format=fmt, save_all=True, append_images=images[1:], duration=duration, optimize=True)
print(f"Wrote animation to {output}")
else:
# Write all the frames out in individual_files.
filename = output[:-4]
ext = output[-4:]
# Figure out padding for the images.
frames = renderer.compute_path_frames(path)
if frames > 0:
digits = f"0{int(math.log10(frames)) + 1}"
for i, img in enumerate(
renderer.render_path(
path,
verbose=verbose,
background_color=color,
background_image=background,
only_depths=requested_depths,
only_frames=requested_frames,
movie_transform=transform,
)
):
frameno = requested_frames[i] if requested_frames is not None else (i + 1)
fullname = f"{filename}-{frameno:{digits}}{ext}"
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try:
dirof = os.path.dirname(os.path.abspath(fullname))
os.makedirs(dirof, exist_ok=True)
except FileNotFoundError:
# Apparently on OSX this is possible?
pass
with open(fullname, "wb") as bfp:
img.save(bfp, format=fmt)
print(f"Wrote animation frame to {fullname}")
return 0
def main() -> int:
parser = argparse.ArgumentParser(description="Konami AFP graphic file unpacker/repacker")
subparsers = parser.add_subparsers(help='Action to take', dest='action')
extract_parser = subparsers.add_parser('extract', help='Extract relevant file data and textures from a TXP2 container')
extract_parser.add_argument(
"file",
metavar="FILE",
help="The file to extract",
)
extract_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to extract to",
)
extract_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to extract instead of extracting",
)
extract_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
extract_parser.add_argument(
"-r",
"--write-raw",
action="store_true",
help="Always write raw texture files",
)
extract_parser.add_argument(
"-m",
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"--write-mappings",
action="store_true",
help="Write mapping files to disk",
)
extract_parser.add_argument(
"-g",
"--generate-mapping-overlays",
action="store_true",
help="Generate overlay images showing mappings",
)
extract_parser.add_argument(
"-s",
"--split-textures",
action="store_true",
help="Split textures into individual sprites",
)
extract_parser.add_argument(
"-b",
"--write-binaries",
action="store_true",
help="Write binary SWF files to disk",
)
extract_parser.add_argument(
"-y",
"--write-bytecode",
action="store_true",
help="Write decompiled bytecode files to disk",
)
update_parser = subparsers.add_parser('update', help='Update relevant textures in a TXP2 container from a directory')
update_parser.add_argument(
"file",
metavar="FILE",
help="The file to update",
)
update_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to update from",
)
update_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to update instead of updating",
)
update_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
2020-11-06 20:57:13 +01:00
)
print_parser = subparsers.add_parser('print', help='Print the TXP2 container contents as a JSON dictionary')
print_parser.add_argument(
"file",
metavar="FILE",
help="The file to print",
)
print_parser.add_argument(
"-d",
"--decompile-bytecode",
action="store_true",
help="Attempt to decompile and print bytecode instead of printing the raw representation.",
)
print_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parseafp_parser = subparsers.add_parser('parseafp', help='Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container')
parseafp_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
parseafp_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
parseafp_parser.add_argument(
"-d",
"--decompile-bytecode",
action="store_true",
help="Attempt to decompile and print bytecode instead of printing the raw representation.",
)
parseafp_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
decompile_parser = subparsers.add_parser('decompile', help='Decompile bytecode in a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container')
decompile_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
decompile_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
decompile_parser.add_argument(
"-d",
"--directory",
metavar="DIR",
default='.',
type=str,
help="Directory to extract to after decompiling. Defaults to current directory.",
)
decompile_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parsegeo_parser = subparsers.add_parser('parsegeo', help='Parse a raw GEO file previously extracted from an IFS or TXP2 container')
parsegeo_parser.add_argument(
"geo",
metavar="GEOFILE",
help="The GEO file to parse",
)
parsegeo_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
render_parser = subparsers.add_parser('render', help='Render a particular animation out of a series of SWFs')
render_parser.add_argument(
"container",
metavar="CONTAINER",
type=str,
nargs='+',
help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.",
)
render_parser.add_argument(
"--path",
metavar="PATH",
type=str,
required=True,
help='A path to render, specified as "moviename" of the animation to render. Use the "list" command to discover paths in a file.',
)
render_parser.add_argument(
"--output",
metavar="IMAGE",
type=str,
default="out.gif",
help='The output file (ending either in .gif, .webp or .png) where the render should be saved.',
)
render_parser.add_argument(
"--background-color",
type=str,
default=None,
help="Set the background color of the animation as a comma-separated RGB or RGBA color, overriding a default if present in the SWF.",
)
render_parser.add_argument(
"--background-image",
type=str,
default=None,
help="Set a background image to be placed behind the animation. Note that it will be stretched to fit the animation.",
)
render_parser.add_argument(
"--only-depths",
type=str,
default=None,
help="Only render objects on these depth planes. Can provide either a number or a comma-separated list of numbers, or a range such as 3-5.",
)
render_parser.add_argument(
"--only-frames",
type=str,
default=None,
help="Only render these frames. Can provide either a number or a comma-separated list of numbers, or a range such as 10-20.",
)
render_parser.add_argument(
"--force-width",
type=int,
default=None,
help="Force the width of the rendered image to a specific pixel value, such as 640 or 800.",
)
render_parser.add_argument(
"--force-height",
type=int,
default=None,
help="Force the height of the rendered image to a specific pixel value, such as 480 or 600.",
)
render_parser.add_argument(
"--force-aspect-ratio",
type=str,
default=None,
help="Force the aspect ratio of the rendered image, as a colon-separated aspect ratio such as 16:9 or 4:3, after applying any forced width and height.",
)
render_parser.add_argument(
"--scale-width",
type=float,
default=1.0,
help="Scale the final width of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and aspect ratio.",
)
render_parser.add_argument(
"--scale-height",
type=float,
default=1.0,
help="Scale the final height of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and aspect ratio.",
)
render_parser.add_argument(
"--disable-threads",
action="store_true",
help="Disable multi-threaded rendering.",
)
render_parser.add_argument(
"--enable-anti-aliasing",
action="store_true",
help="Enable anti-aliased rendering, using bilinear interpolation and super-sampling depending on the circumstance.",
)
render_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
render_parser.add_argument(
"-s",
"--show-progress",
action="store_true",
help="Display per-frame rendering progress",
)
list_parser = subparsers.add_parser('list', help='List out the possible paths to render from a series of SWFs')
list_parser.add_argument(
"container",
metavar="CONTAINER",
type=str,
nargs='+',
help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.",
)
list_parser.add_argument(
"--include-frames",
action="store_true",
help="Include number of frames per path in the output list.",
)
list_parser.add_argument(
"--include-size",
action="store_true",
help="Include width/height of the path in the output list.",
)
list_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
args = parser.parse_args()
if args.action == "extract":
return extract_txp2(
args.file,
args.dir,
split_textures=args.split_textures,
generate_mapping_overlays=args.generate_mapping_overlays,
write_mappings=args.write_mappings,
write_raw=args.write_raw,
write_binaries=args.write_binaries,
pretend=args.pretend,
verbose=args.verbose,
)
elif args.action == "update":
return update_txp2(args.file, args.dir, pretend=args.pretend, verbose=args.verbose)
elif args.action == "print":
return print_txp2(args.file, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose)
elif args.action == "parseafp":
return parse_afp(args.afp, args.bsi, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose)
elif args.action == "decompile":
return decompile_afp(args.afp, args.bsi, args.directory, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose)
elif args.action == "parsegeo":
return parse_geo(args.geo, verbose=args.verbose)
elif args.action == "list":
return list_paths(args.container, include_size=args.include_size, include_frames=args.include_frames, verbose=args.verbose)
elif args.action == "render":
return render_path(
args.container,
args.path,
args.output,
disable_threads=args.disable_threads,
enable_anti_aliasing=args.enable_anti_aliasing,
background_color=args.background_color,
background_image=args.background_image,
force_width=args.force_width,
force_height=args.force_height,
force_aspect_ratio=args.force_aspect_ratio,
scale_width=args.scale_width,
scale_height=args.scale_height,
only_depths=args.only_depths,
only_frames=args.only_frames,
show_progress=args.show_progress,
verbose=args.verbose,
)
else:
raise Exception(f"Invalid action {args.action}!")
if __name__ == "__main__":
sys.exit(main())