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bemaniutils/bemani/data/api/game.py

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from typing import List, Optional, Dict, Any, Set
from bemani.common import GameConstants, ValidatedDict, Parallel
from bemani.data.api.base import BaseGlobalData
from bemani.data.types import Item
class GlobalGameData(BaseGlobalData):
def __translate_sdvx_song_unlock(self, entry: Dict[str, Any]) -> Item:
return Item(
"song_unlock",
int(entry["catalogid"]),
{
"musicid": int(entry["song"]),
"chart": int(entry["chart"]),
"blocks": int(entry["price"]),
},
)
def __translate_sdvx_appealcard(self, entry: Dict[str, Any]) -> Item:
return Item(
"appealcard",
int(entry["appealid"]),
{},
)
def __translate_jubeat_emblems(self, entry: Dict[str, Any]) -> Item:
return Item(
"emblem",
int(entry["index"]),
{
"music_id": int(entry["song"]),
"layer": int(entry["layer"]),
"evolved": int(entry["evolved"]),
"rarity": int(entry["rarity"]),
"name": entry["name"],
},
)
def __translate_iidx_qpros(self, entry: Dict[str, Any]) -> Item:
return Item(
f'qp_{entry["type"]}',
int(entry["id"]),
{
"identifier": entry["identifier"],
"name": entry["name"],
"type": entry["type"],
}
)
def get_items(self, game: GameConstants, version: int) -> List[Item]:
"""
Given a game/userid, find all items in the catalog.
Parameters:
game - Enum value identifier of the game looking up the catalog.
version - Integer identifier of the version looking up this catalog.
Returns:
A list of item objects.
"""
catalogs: List[Dict[str, List[Dict[str, Any]]]] = Parallel.call(
[client.get_catalog for client in self.clients],
game,
version
)
retval: List[Item] = []
seen: Set[str] = set()
for catalog in catalogs:
for catalogtype in catalog:
# Simple LUT for now, might need to be complicated later
if game == GameConstants.SDVX:
translation = {
"purchases": self.__translate_sdvx_song_unlock,
"appealcards": self.__translate_sdvx_appealcard,
}.get(catalogtype, None)
elif game == GameConstants.JUBEAT:
translation = {
"emblems": self.__translate_jubeat_emblems,
}.get(catalogtype, None)
elif game == GameConstants.IIDX:
translation = {
"qpros": self.__translate_iidx_qpros,
}.get(catalogtype, None)
else:
translation = None
# If we don't have a mapping for this, ignore it
if translation is None:
continue
for entry in catalog[catalogtype]:
# Translate the entry
item = translation(entry)
# Now, see if it is unique, and if so, remember it
key = f"{item.type}_{item.id}"
if key in seen:
continue
retval.append(item)
seen.add(key)
return retval
def get_item(self, game: GameConstants, version: int, catid: int, cattype: str) -> Optional[ValidatedDict]:
"""
Given a game/userid and catalog id/type, find that catalog entry.
Note that there can be more than one catalog entry with the same ID and game/userid
as long as each one is a different type. Essentially, cattype namespaces catalog entry.
Parameters:
game - Enum value identifier of the game looking up this entry.
version - Integer identifier of the version looking up this entry.
catid - Integer ID, as provided by a game.
cattype - The type of catalog entry.
Returns:
A dictionary as stored by a game class previously, or None if not found.
"""
all_items = self.get_items(game, version)
for item in all_items:
if item.id == catid and item.type == cattype:
return item.data
return None