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bemaniutils/bemani/utils/afputils.py

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#! /usr/bin/env python3
import argparse
import json
import os
import os.path
import sys
import textwrap
from PIL import Image, ImageDraw # type: ignore
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from typing import Any, Dict
from bemani.format.afp import AFPFile, Shape, SWF
def main() -> int:
parser = argparse.ArgumentParser(description="Konami AFP graphic file unpacker/repacker")
subparsers = parser.add_subparsers(help='Action to take', dest='action')
extract_parser = subparsers.add_parser('extract', help='Extract relevant textures from file')
extract_parser.add_argument(
"file",
metavar="FILE",
help="The file to extract",
)
extract_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to extract to",
)
extract_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to extract instead of extracting",
)
extract_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
extract_parser.add_argument(
"-r",
"--write-raw",
action="store_true",
help="Always write raw texture files",
)
extract_parser.add_argument(
"-m",
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"--write-mappings",
action="store_true",
help="Write mapping files to disk",
)
extract_parser.add_argument(
"-g",
"--generate-mapping-overlays",
action="store_true",
help="Generate overlay images showing mappings",
)
extract_parser.add_argument(
"-s",
"--split-textures",
action="store_true",
help="Split textures into individual sprites",
)
update_parser = subparsers.add_parser('update', help='Update relevant textures in a file from a directory')
update_parser.add_argument(
"file",
metavar="FILE",
help="The file to update",
)
update_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to update from",
)
update_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to update instead of updating",
)
update_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
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)
print_parser = subparsers.add_parser('print', help='Print the file contents as a JSON dictionary')
print_parser.add_argument(
"file",
metavar="FILE",
help="The file to print",
)
print_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parseafp_parser = subparsers.add_parser('parseafp', help='Parse a raw AFP/BSI file pair extracted from an IFS container')
parseafp_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
parseafp_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
parseafp_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
parsegeo_parser = subparsers.add_parser('parsegeo', help='Parse a raw GEO file extracted from an IFS container')
parsegeo_parser.add_argument(
"geo",
metavar="GEOFILE",
help="The GEO file to parse",
)
parsegeo_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbuse debugging output",
)
args = parser.parse_args()
if args.action == "extract":
if args.split_textures:
if args.write_raw:
raise Exception("Cannot write raw textures when splitting sprites!")
if args.generate_mapping_overlays:
raise Exception("Cannot generate mapping overlays when splitting sprites!")
with open(args.file, "rb") as bfp:
afpfile = AFPFile(bfp.read(), verbose=args.verbose)
# Actually place the files down.
os.makedirs(args.dir, exist_ok=True)
if not args.split_textures:
for texture in afpfile.textures:
filename = os.path.join(args.dir, texture.name)
if texture.img:
if args.pretend:
print(f"Would write {filename}.png texture...")
else:
print(f"Writing {filename}.png texture...")
with open(f"{filename}.png", "wb") as bfp:
texture.img.save(bfp, format='PNG')
if not texture.img or args.write_raw:
if args.pretend:
print(f"Would write {filename}.raw texture...")
else:
print(f"Writing {filename}.raw texture...")
with open(f"{filename}.raw", "wb") as bfp:
bfp.write(texture.raw)
if args.pretend:
print(f"Would write {filename}.xml texture info...")
else:
print(f"Writing {filename}.xml texture info...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<width>{texture.width}</width>
<height>{texture.height}</height>
<type>{hex(texture.fmt)}</type>
<raw>{filename}.raw</raw>
</info>
""").strip())
if args.write_mappings:
if not args.split_textures:
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
filename = os.path.join(args.dir, name)
if args.pretend:
print(f"Would write {filename}.xml region information...")
else:
print(f"Writing {filename}.xml region information...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(textwrap.dedent(f"""
<info>
<left>{region.left}</left>
<top>{region.top}</top>
<right>{region.right}</right>
<bottom>{region.bottom}</bottom>
<texture>{texturename}</texture>
</info>
""").strip())
if afpfile.fontdata is not None:
filename = os.path.join(args.dir, "fontinfo.xml")
if args.pretend:
print(f"Would write {filename} font information...")
else:
print(f"Writing {filename} font information...")
with open(filename, "w") as sfp:
sfp.write(str(afpfile.fontdata))
if args.generate_mapping_overlays:
overlays: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in overlays:
for texture in afpfile.textures:
if texture.name == texturename:
overlays[texturename] = Image.new(
'RGBA',
(texture.width, texture.height),
(0, 0, 0, 0),
)
break
else:
raise Exception(f"Couldn't find texture {texturename}")
draw = ImageDraw.Draw(overlays[texturename])
draw.rectangle(
((region.left // 2, region.top // 2), (region.right // 2, region.bottom // 2)),
fill=(0, 0, 0, 0),
outline=(255, 0, 0, 255),
width=1,
)
draw.text(
(region.left // 2, region.top // 2),
name,
fill=(255, 0, 255, 255),
)
for name, img in overlays.items():
filename = os.path.join(args.dir, name) + "_overlay.png"
if args.pretend:
print(f"Would write {filename} overlay...")
else:
print(f"Writing {filename} overlay...")
with open(filename, "wb") as bfp:
img.save(bfp, format='PNG')
if args.split_textures:
textures: Dict[str, Any] = {}
announced: Dict[str, bool] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in textures:
for tex in afpfile.textures:
if tex.name == texturename:
textures[texturename] = tex
break
else:
raise Exception("Could not find texture {texturename} to split!")
if textures[texturename].img:
# Grab the location in the image, save it out to a new file.
filename = f"{texturename}_{name}.png"
filename = os.path.join(args.dir, filename)
if args.pretend:
print(f"Would write {filename} sprite...")
else:
print(f"Writing {filename} sprite...")
sprite = textures[texturename].img.crop(
(region.left // 2, region.top // 2, region.right // 2, region.bottom // 2),
)
with open(filename, "wb") as bfp:
sprite.save(bfp, format='PNG')
else:
if not announced.get(texturename, False):
print(f"Cannot extract sprites from {texturename} because it is not a supported format!")
announced[texturename] = True
if args.action == "update":
# First, parse the file out
with open(args.file, "rb") as bfp:
afpfile = AFPFile(bfp.read(), verbose=args.verbose)
# Now, find any PNG files that match texture names.
for texture in afpfile.textures:
filename = os.path.join(args.dir, texture.name) + ".png"
if os.path.isfile(filename):
print(f"Updating {texture.name} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_texture(texture.name, bfp.read())
# Now, find any PNG files that match a specific sprite.
for i, spritename in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
# Grab the location in the image to see if it exists.
filename = f"{texturename}_{spritename}.png"
filename = os.path.join(args.dir, filename)
if os.path.isfile(filename):
print(f"Updating {texturename} sprite piece {spritename} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_sprite(texturename, spritename, bfp.read())
# Now, write out the updated file
if args.pretend:
print(f"Would write {args.file}...")
afpfile.unparse()
else:
print(f"Writing {args.file}...")
data = afpfile.unparse()
with open(args.file, "wb") as bfp:
bfp.write(data)
if args.action == "print":
# First, parse the file out
with open(args.file, "rb") as bfp:
afpfile = AFPFile(bfp.read(), verbose=args.verbose)
# Now, print it
print(json.dumps(afpfile.as_dict(), sort_keys=True, indent=4))
if args.action == "parseafp":
# First, load the AFP and BSI files
with open(args.afp, "rb") as bafp:
with open(args.bsi, "rb") as bbsi:
swf = SWF("<unnamed>", bafp.read(), bbsi.read())
# Now, print it
swf.parse(verbose=args.verbose)
print(json.dumps(swf.as_dict(), sort_keys=True, indent=4))
if args.action == "parsegeo":
# First, load the AFP and BSI files
with open(args.geo, "rb") as bfp:
geo = Shape("<unnamed>", bfp.read())
# Now, print it
geo.parse()
if args.verbose:
print(geo, file=sys.stderr)
print(json.dumps(geo.as_dict(), sort_keys=True, indent=4))
return 0
if __name__ == "__main__":
sys.exit(main())