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bemaniutils/bemani/backend/popn/peace.py

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# vim: set fileencoding=utf-8
from typing import Dict, Tuple
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from bemani.backend.popn.base import PopnMusicBase
from bemani.backend.popn.common import PopnMusicModernBase
from bemani.backend.popn.usaneko import PopnMusicUsaNeko
from bemani.common import VersionConstants
class PopnMusicPeace(PopnMusicModernBase):
name: str = "Pop'n Music peace"
version: int = VersionConstants.POPN_MUSIC_PEACE
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# Biggest ID in the music DB
GAME_MAX_MUSIC_ID: int = 1877
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# Item limits are as follows:
# 0: 1877 - ID is the music ID that the player purchased/unlocked.
# 1: 2284
# 2: 3
# 3: 133 - ID points at a character part that can be purchased on the character screen.
# 4: 1
# 5: 1
# 6: 60
def previous_version(self) -> PopnMusicBase:
return PopnMusicUsaNeko(self.data, self.config, self.model)
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def get_common_config(self) -> Tuple[Dict[int, int], bool, int]:
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# Event phases
# TODO: Hook event mode settings up to the front end.
return (
{
# Default song phase availability (0-23)
0: 23,
# Unknown event (0-4)
1: 4,
# Unknown event (0-2)
2: 2,
# Unknown event (0-4)
3: 4,
# Unknown event (0-1)
4: 1,
# Enable Net Taisen, including win/loss display on song select (0-1)
5: 1,
# Enable NAVI-kun shunkyoku toujou, allows song 1608 to be unlocked (0-1)
6: 1,
# Unknown event (0-1)
7: 1,
# Unknown event (0-2)
8: 2,
# Daily Mission (0-2)
9: 2,
# NAVI-kun Song phase availability (0-30)
10: 30,
# Unknown event (0-1)
11: 1,
# Unknown event (0-2)
12: 2,
# Enable Pop'n Peace preview song (0-1)
13: 1,
# Unknown event (0-39)
14: 39,
# Unknown event (0-2)
15: 2,
# Unknown event (0-3)
16: 3,
# Unknown event (0-8)
17: 8,
# Unknown event (0-1)
18: 1,
# Unknown event (0-1)
19: 1,
# Unknown event (0-13)
20: 13,
# Pop'n event archive song phase availability (0-20)
21: 20,
# Unknown event (0-2)
22: 2,
# Unknown event (0-1)
23: 1,
# Unknown event (0-1)
24: 1,
},
False,
133,
)