Juggle around some imports a little bit after the massive refactor.
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@ -21,6 +21,7 @@ from .swf import (
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from .container import TXP2File, PMAN, Texture, TextureRegion, Unknown1, Unknown2
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from .render import AFPRenderer
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from .types import Matrix, Color, Point, Rectangle, AP2Tag, AP2Action, AP2Object, AP2Pointer
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from .decompile import ByteCode, ByteCodeDecompiler
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__all__ = [
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@ -58,4 +59,6 @@ __all__ = [
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'AP2Action',
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'AP2Object',
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'AP2Pointer',
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'ByteCode',
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'ByteCodeDecompiler',
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]
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@ -2,7 +2,7 @@ import multiprocessing
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from PIL import Image # type: ignore
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from typing import Optional, Tuple
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from ..types.generic import Color, Matrix, Point
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from ..types import Color, Matrix, Point
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cdef extern struct floatcolor_t:
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float r;
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@ -4,8 +4,8 @@ import unittest
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from typing import Dict, List, Sequence, Tuple, Union
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from bemani.tests.helpers import ExtendedTestCase
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from bemani.format.afp.types.ap2 import AP2Action, IfAction, JumpAction, PushAction, AddNumVariableAction, Register
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from bemani.format.afp.decompile import BitVector, ByteCode, ByteCodeChunk, ControlFlow, ByteCodeDecompiler, Statement
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from bemani.format.afp.decompile import ByteCodeDecompiler, ByteCode, BitVector, ByteCodeChunk, ControlFlow
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from bemani.format.afp.types import AP2Action, IfAction, JumpAction, PushAction, AddNumVariableAction, Register, Statement
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OPEN_BRACKET = "{"
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