Jennifer Taylor
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0e86248fd1
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Support sprites which are basically recursive tag sections.
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2021-04-03 05:26:03 +00:00 |
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Jennifer Taylor
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d688314d1f
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Restructure string decoding, fix non-ascii strings, at least parse out the last remaining tag bytes we don't understand.
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2021-04-03 05:25:27 +00:00 |
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Jennifer Taylor
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7beb518484
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Fix a TODO, add a bit more RE.
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2021-03-30 04:50:51 +00:00 |
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Jennifer Taylor
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02d2c9cd5a
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Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly.
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2021-03-30 04:50:05 +00:00 |
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Jennifer Taylor
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8e8bcbf822
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Juggle AFP file a bit.
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2021-03-30 04:49:37 +00:00 |
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Jennifer Taylor
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ec88cc866e
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Fix lint errors that crept in.
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2021-03-19 00:47:56 +00:00 |
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Jennifer Taylor
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152787f6d6
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Fix error on startup caused by incorrect types and new SqlAlchemy.
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2021-03-19 00:47:37 +00:00 |
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Cammy
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ccba50e2cf
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Add event id notes, update Museca Plus stuff.
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2021-02-06 22:23:55 -05:00 |
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kami-poi
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5e7061c23b
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Fix logic error in eacoin.py
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2021-01-24 12:38:22 -05:00 |
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Jennifer Taylor
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07a1d09cfa
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Initial work to reverse engineering the AFP flash derivative.
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2021-01-15 01:03:59 +00:00 |
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Jennifer Taylor
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69ab6723fe
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Far more powerful struct printer that can handle complex structures with pointers.
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2021-01-15 01:03:29 +00:00 |
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Jennifer Taylor
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6768b1417f
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Better 1555/565/4444 color extraction that scales colors to full 8-bit range.
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2020-12-21 23:41:58 +00:00 |
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Jennifer Taylor
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47330ca37d
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Fix DXT1/DXT5 handling for DDR PS3 files.
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2020-12-21 23:41:58 +00:00 |
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seth
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5522b80994
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MUSECA plus: fix read script
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2020-12-21 13:35:22 -05:00 |
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Jennifer Taylor
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e70b74f21a
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Slight optimization of python lz77 code.
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2020-12-20 04:06:41 +00:00 |
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Jennifer Taylor
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c431e30d3b
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Remove a few redundant code paths in LZ77 C++ implementation, fix a bug preventing us from finding the optimal compression.
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2020-12-20 03:38:34 +00:00 |
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Jennifer Taylor
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6ab6dc89c4
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Support one more texture format for repacking.
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2020-12-17 22:06:14 +00:00 |
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Jennifer Taylor
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68c1b7cc63
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Encode unicode in JSX differently to attempt to fix issue with unicode translation on some non-utf8 systems.
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2020-12-17 21:47:36 +00:00 |
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Jennifer Taylor
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b7bd09bb62
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Remove magic strings and use constants instead.
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2020-12-17 20:16:30 +00:00 |
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seth
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416904100b
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API: enable omnimix for only MUSECA and IIDX
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2020-12-17 14:57:20 -05:00 |
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seth
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d32c8fafa6
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Code style
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2020-12-17 14:57:20 -05:00 |
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seth
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349a34d25d
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MUSECA PLUS: Webui fix
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2020-12-17 14:57:20 -05:00 |
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seth
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13c0d02e45
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MUSECA: finishing touches
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2020-12-17 14:57:20 -05:00 |
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seth
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85622dbc9b
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MUSECA 1+1/2: mission stuff
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2020-12-17 14:57:20 -05:00 |
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seth
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f8f511250c
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Fix linting errors
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2020-12-17 14:57:20 -05:00 |
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seth
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1a4a231066
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MUSECA: API and webui fixes for Museca PLUS
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2020-12-17 14:57:20 -05:00 |
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seth
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82a67e0792
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MUSECA: Support Museca Plus modpack
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2020-12-17 14:57:20 -05:00 |
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Jennifer Taylor
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37e01e0a3e
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Rewrite LZ77 compressor in C++ (like decompressor) for another massive speed boost.
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2020-12-14 22:15:20 +00:00 |
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Jennifer Taylor
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fd3868073f
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Add a few more known node types.
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2020-11-30 22:57:46 +00:00 |
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Jennifer Taylor
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0ea53660b4
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Support repacking a few more texture formats.
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2020-11-30 18:16:02 +00:00 |
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Jennifer Taylor
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c6e395b8a5
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Add ability to update textures from individual sprites as well as whole texture images.
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2020-11-29 00:48:44 +00:00 |
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Jennifer Taylor
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0c4cb8df5c
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Support splitting texturemaps into individual sprites.
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2020-11-29 00:47:25 +00:00 |
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Jennifer Taylor
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31ad2856fd
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Add a much faster C++ implementation of Lz77 decompress. We can achieve approximately a 10x speedup decompressing with this enabled.
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2020-11-28 19:05:27 +00:00 |
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Jennifer Taylor
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c1fad0caeb
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Skip tracking coverage when we aren't printing verbose debugging for a slight speedup.
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2020-11-28 19:05:03 +00:00 |
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Jennifer Taylor
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d2d4f9d1e9
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Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files.
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2020-11-27 21:53:01 +00:00 |
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Jennifer Taylor
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d3d0bab2f5
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Reorganize some debug prints to help figure out correct file writing order.
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2020-11-27 21:52:30 +00:00 |
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Jennifer Taylor
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476c459272
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Add debugging printer so we can verify contents identical before and after a null update.
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2020-11-27 17:47:48 +00:00 |
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Jennifer Taylor
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27afc98ee5
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Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it.
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2020-11-24 00:03:28 +00:00 |
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Jennifer Taylor
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526a462ef4
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Overwrite original AFP file instead of making a temporary copy.
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2020-11-23 22:33:12 +00:00 |
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Jennifer Taylor
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f6b90ea014
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Add feature to enable overlay bounds generation for visualizing regions in textures.
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2020-11-23 20:56:05 +00:00 |
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Jennifer Taylor
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8acdb1cefc
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Update documentation for other texture formats that we semi-support.
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2020-11-23 20:55:38 +00:00 |
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Jennifer Taylor
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ff147a37b1
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Support an additional texture format found in updated BishiBashi JP data, document mapping to D3D9 structures.
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2020-11-23 20:55:00 +00:00 |
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Jennifer Taylor
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db6a6739fc
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Implement the first bits of what's necessary to update textures.
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2020-11-12 05:03:52 +00:00 |
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Jennifer Taylor
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41ea293897
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Faster, but less than ideal, large file compression as well as start byte GC.
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2020-11-12 05:03:33 +00:00 |
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Jennifer Taylor
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88042a7e9e
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Write back textures and regions when saving files.
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2020-11-12 05:03:03 +00:00 |
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Jennifer Taylor
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42c3362a3c
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Fix off-by-one error in LZ77 implementation rarely resulting in truncated files on inflate.
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2020-11-12 05:02:37 +00:00 |
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Jennifer Taylor
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a5966a6382
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Fix some lint and typing issues uncovered by mypy/flake8 upgrades.
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2020-11-11 05:14:36 +00:00 |
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Jennifer Taylor
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ffa70e372b
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Ability to write back out simple files with the data we parsed.
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2020-11-11 03:39:51 +00:00 |
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Jennifer Taylor
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32d1909137
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Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures.
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2020-11-11 03:39:21 +00:00 |
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Jennifer Taylor
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7fcca97ae4
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Capture the rest of the file that I know about in parsed structures, track when a file needs to be read-only.
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2020-11-10 03:26:26 +00:00 |
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