Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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Jennifer Taylor
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f8c3f75883
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Fix issue with anti-aliasing artifacts around borders with transparent pixels.
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2021-06-13 03:15:03 +00:00 |
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Jennifer Taylor
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535a2c872e
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Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
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2021-06-12 17:17:26 +00:00 |
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Jennifer Taylor
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630263dd8d
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Refactor pure-python blend implementation to reduce duplicated code.
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2021-05-30 17:56:02 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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