Jennifer Taylor
1765c383e2
Fix typo in verbose SWF print.
2021-05-29 00:01:00 +00:00
Jennifer Taylor
83457808e7
A bit of refactoring and debug messages.
2021-05-29 00:01:00 +00:00
Jennifer Taylor
bc46d83452
Add warning and command-line flag for working with animations that loop forever.
2021-05-25 02:01:36 +00:00
Jennifer Taylor
089eef1588
Implement AP2_IMAGE tag support into renderer.
2021-05-25 02:01:17 +00:00
Jennifer Taylor
d9a48e150f
Implement additional tag parsing necessary to render some Museca animations.
2021-05-25 02:00:56 +00:00
Jennifer Taylor
5ec5068916
Handle newly-discovered file flags properly in GE2D structures.
2021-05-25 02:00:37 +00:00
Jennifer Taylor
7fd194d98b
Hack/fix for SWFs with orphaned tags, I think this is correct?
2021-05-24 18:35:43 +00:00
Jennifer Taylor
838f151234
Suppress warnings for imported libs we don't need and reimplement anyway.
2021-05-24 17:38:56 +00:00
Jennifer Taylor
88564ae11d
Add dummy asdlib for sound requests in some games.
2021-05-24 17:37:13 +00:00
Jennifer Taylor
ee6d848977
Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
2021-05-24 17:36:57 +00:00
Jennifer Taylor
8b3ce489b1
Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
2021-05-24 17:36:34 +00:00
Jennifer Taylor
8622e0980c
Fix bytecode frame updates being off by one frame.
2021-05-24 01:24:26 +00:00
Jennifer Taylor
7eb41a45e7
Implement support for adding a background image on top of the background color but below the animation.
2021-05-23 23:37:05 +00:00
Jennifer Taylor
cc5cdde995
Fix frame number display in verbose output.
2021-05-23 20:37:42 +00:00
Jennifer Taylor
56498f6154
Implement masking support.
2021-05-23 20:37:18 +00:00
Jennifer Taylor
9df33fcec3
Support simple frame control bytecode.
2021-05-23 20:33:05 +00:00
Jennifer Taylor
14c8ac9347
Implement the first bits of bytecode processing, including the ability to go to an animation frame.
2021-05-23 20:32:21 +00:00
Jennifer Taylor
0a6635d993
Add comment about additive blending alpha 'hack'.
2021-05-23 20:31:39 +00:00
Jennifer Taylor
2aa37c2e40
Fix additive blending on semi-transparent backgrounds.
2021-05-22 23:24:51 +00:00
Jennifer Taylor
2d69d1dc99
Support parent sprite blend parameter inheritance.
2021-05-22 21:56:28 +00:00
Jennifer Taylor
e3e6354295
Blend 1 is the same as blend 0, according to Bishi.
2021-05-22 21:54:53 +00:00
Jennifer Taylor
a5c93569e9
Add a couple more warnings for areas where we don't (yet) support animation features.
2021-05-22 21:54:22 +00:00
Jennifer Taylor
274bd297f2
Change compositing to take from the center of the pixel in preparation of upcoming anti-aliasing attempt.
2021-05-22 21:53:09 +00:00
Jennifer Taylor
212ff2be4e
Improved disassembled output when setting register values.
2021-05-22 21:52:40 +00:00
Jennifer Taylor
8923c93a66
Implement embedded clip blend colors.
2021-05-22 21:52:17 +00:00
Jennifer Taylor
0edb5dc2b1
Rework additive color a bit for type clarity and add warnings where we don't support it.
2021-05-22 01:31:42 +00:00
Jennifer Taylor
3bdc0d3887
Add more specific warning for missing bytecode.
2021-05-22 01:31:17 +00:00
Jennifer Taylor
8ee8e5c519
Make some debugging adjustments.
2021-05-22 01:30:58 +00:00
Jennifer Taylor
f33c73572b
Preserve placed object order when rendering.
2021-05-22 01:30:28 +00:00
Jennifer Taylor
03381ee8ca
Fix double-applying base transform to the root clip.
2021-05-21 21:32:19 +00:00
Jennifer Taylor
70f06b2b33
Fix translation matrix application on embedded clips, fixes placement of lots of complex animations.
2021-05-21 21:32:02 +00:00
Jennifer Taylor
2c678e60f8
Implement scale by width and height for final animation.
2021-05-21 21:31:39 +00:00
Jennifer Taylor
35c53c3b6c
Implement forced aspect ratio for renderer.
2021-05-21 21:31:13 +00:00
Jennifer Taylor
3922535555
Implement non-textured rectangle shapes.
2021-05-21 16:58:39 +00:00
Jennifer Taylor
4290b86c34
Implement basic import system to avoid crashing with not-found registered objects.
2021-05-21 16:58:01 +00:00
Jennifer Taylor
0d648f1371
Implement a multi-threaded C++ renderer for a decent speed boost.
2021-05-20 03:51:43 +00:00
Jennifer Taylor
f47a4782da
Another attempted fix for CLANG on OSX.
2021-05-19 20:16:51 +00:00
Jennifer Taylor
48e9c59513
Initial implementation of C++ affine renderer for massive speed boost.
2021-05-19 16:25:13 +00:00
Jennifer Taylor
b02c4292be
Fix non-alpha blended modes now that I have an example file.
2021-05-19 02:00:05 +00:00
Jennifer Taylor
d59fec65f7
More descriptive frame count when printing verbose information.
2021-05-17 04:04:38 +00:00
Jennifer Taylor
1da2ac8397
Ignore PLACE_CAMERA tags in renderer for the time being.
2021-05-17 03:55:41 +00:00
Jennifer Taylor
f2be6d2bb8
Initial RE of new tags and flags seen in some IIDX versions.
2021-05-17 03:48:05 +00:00
Jennifer Taylor
ace6bd54c4
Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds.
2021-05-16 22:19:38 +00:00
Jennifer Taylor
40968ab039
Remove ability to render exported tags as it was broken and elongated the render time of some animations.
2021-05-16 22:19:07 +00:00
Jennifer Taylor
ec20ab4cf1
Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations.
2021-05-16 22:18:44 +00:00
Jennifer Taylor
337440cb14
Handle decompiling bytecode which does not use function call results properly.
2021-05-16 22:18:23 +00:00
Jennifer Taylor
21ba1db898
Add support for rendering only certain depth planes for debugging.
2021-05-16 19:40:06 +00:00
Jennifer Taylor
89af7c100a
Better multi-threaded Ctrl+C handling.
2021-05-16 19:39:44 +00:00
Jennifer Taylor
604b987f90
Better logging for rendering cycle.
2021-05-16 19:39:25 +00:00
Jennifer Taylor
428ee8a063
Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites.
2021-05-16 19:39:07 +00:00
Jennifer Taylor
3db9cc9a58
Shave off another 33% of rendering time by better pcklable data in multithreaded case.
2021-05-16 15:15:06 +00:00
Jennifer Taylor
fdf7e70bfd
Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation.
2021-05-16 00:20:43 +00:00
Jennifer Taylor
85606fece9
Move affine transform function out into blend for slight cPython boost and also preparation for threading.
2021-05-16 00:20:23 +00:00
Jennifer Taylor
187783696b
Use cPython to speed up some rendering by about 10%.
2021-05-16 00:19:50 +00:00
Jennifer Taylor
f74dd8c136
Speed up animation rendering a bit by caching some calculated properties from PIL.
2021-05-16 00:18:59 +00:00
Jennifer Taylor
afb5eaa6fb
Add todo to fix decompiling some Pop'n animation bytecodes.
2021-05-15 04:23:04 +00:00
Jennifer Taylor
f7861c0819
Support update tags allowing the underlying object to be swapped out, fixes some IIDX animations.
2021-05-15 04:22:43 +00:00
Jennifer Taylor
a58e1165bf
Fix incorrectly handling placed sprites if there was a change previously in the frame.
2021-05-15 04:22:17 +00:00
Jennifer Taylor
7ead384215
Add more documentation to blend modes, implement multiply blend mode.
2021-05-15 04:21:52 +00:00
Jennifer Taylor
26c2a99a6e
Tie up loose ends by adding TODOs and documentation for a few remaining bits in decompiler.
2021-05-11 17:01:35 +00:00
Jennifer Taylor
b184ae3169
Rename references to labels as they do the same thing as SWF labels in the original format.
2021-05-10 22:26:46 +00:00
Jennifer Taylor
17aaeb81fe
Rewrite AFP rendering engine core which seems to fix several Pop'n animations.
2021-05-10 22:26:26 +00:00
Jennifer Taylor
d9550122de
Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers.
2021-05-10 00:12:54 +00:00
Jennifer Taylor
ee3e272787
Properly plumb verbosity flags to all of decompiler pieces, clean up some code.
2021-05-10 00:12:28 +00:00
Jennifer Taylor
08601dfcfe
Initial parsing of AFP buttons, which is good enough to parse all of DDR PS3's files and decompile them.
2021-05-09 19:19:19 +00:00
Jennifer Taylor
aace5c7c13
Enable selective coverage printing to help narrow down missing sections in individual tags.
2021-05-09 19:19:02 +00:00
Jennifer Taylor
da1dba8f2b
Implement GET_TIME opcode used by some DDR PS3 files.
2021-05-09 19:18:48 +00:00
Jennifer Taylor
95dc046043
Do a really half-assed job handling morph shapes.
2021-05-09 19:18:33 +00:00
Jennifer Taylor
1e6ab47c4a
Better constants for a few more floating point values.
2021-05-07 05:16:00 +00:00
Jennifer Taylor
cbe084f137
Update some debug prints based on better understanding of one more tag section.
2021-05-06 19:38:13 +00:00
Jennifer Taylor
2252390706
Implement one more opcode needed for some Bishi levels.
2021-05-06 19:37:55 +00:00
Jennifer Taylor
9ce8b79b10
Implement define text tag, fill in some better understanding of the font tag from define text understanding.
2021-05-06 19:37:05 +00:00
Jennifer Taylor
b81d2aeaae
Fix one last case where we can get surprise gotos.
2021-05-05 19:32:08 +00:00
Jennifer Taylor
203fdd3a10
Fix tricky case where we have nowhere to jump to after a While loop inside an if.
2021-05-05 19:31:45 +00:00
Jennifer Taylor
481c5a50ce
Implement one more opcode that I've seen in Bishi levels.
2021-05-05 00:57:31 +00:00
Jennifer Taylor
9544287b13
Deal with empty if statements (usually compiled-out debug switches).
2021-05-05 00:56:59 +00:00
Jennifer Taylor
25278d76c5
Fix stack walking bug with respect to pre-converted if statements.
2021-05-05 00:56:33 +00:00
Jennifer Taylor
eba79ed3bc
Add heuristic for parsing a troublesome flag in SWF object create tags.
2021-05-05 00:55:34 +00:00
Jennifer Taylor
f75b9f038e
Implement a few more opcodes to get a few more Bishi files decompiling.
2021-05-05 00:55:02 +00:00
Jennifer Taylor
636e1876bc
Add while loop detection and conversion.
2021-05-05 00:54:34 +00:00
Jennifer Taylor
2f79a6401d
Fix massive bug which dropped function calls without returns from the finished output.
2021-05-05 00:53:58 +00:00
Jennifer Taylor
f09fd79a45
Add for loop detection and conversion.
2021-05-05 00:53:38 +00:00
Jennifer Taylor
e17f7c2bdb
Add some tests for for/while loops in anticipation of optimizing output.
2021-05-05 00:53:02 +00:00
Jennifer Taylor
83f4f43e9e
Implement a few more opcodes, fix stack ordering with multiple entries after reconciliation.
2021-05-04 02:32:32 +00:00
Jennifer Taylor
eddb8dc208
Several more code output optimizations done.
2021-05-04 02:32:04 +00:00
Jennifer Taylor
44b3628a85
Fix logic error in merging stacks when if statements didn't have a true and false body.
2021-05-04 02:31:07 +00:00
Jennifer Taylor
4790385022
Fix a logic error in if statement unwrapping, remove duplicated code in favor of a better true/false detection algorithm.
2021-05-04 02:30:37 +00:00
Jennifer Taylor
108d7c228d
Handle having bytecode with no actual entries.
2021-05-04 02:29:53 +00:00
Jennifer Taylor
54b4c88d65
It seems that some bytecode leaves extra stuff on the stack sometimes, I think this is fine?
2021-05-04 02:29:27 +00:00
Jennifer Taylor
70c7448aa0
Fix nasty bug where sometimes we would have gotos without corresponding labels.
2021-05-02 03:50:48 +00:00
Jennifer Taylor
336ef6fc3d
Check in some beta code for a new style of if detection that does not work yet.
2021-05-02 03:50:19 +00:00
Jennifer Taylor
7493db034f
Add in basic throw, test code generation of mostly the same code as we tested the code graph with.
2021-05-02 03:49:35 +00:00
Jennifer Taylor
829597a871
Address the fact that I never handled END actions (they end processing as they are encountered).
2021-05-02 03:48:38 +00:00
Jennifer Taylor
261c3d7fbd
Start a unit test framework for decompilation, in the hopes of eventually tracking down a logic bug in if extraction.
2021-05-02 03:48:07 +00:00
Jennifer Taylor
820a86845d
Fix shallowest successor find when multiple nodes lead to the same location, fix if swap optimization and add BITAND and NOT_BITAND if support.
2021-04-26 03:24:47 +00:00
Jennifer Taylor
8cf219cb25
Avoid duplicating labels outside of and inside of do-while statements. Avoid going to or generating negative labels (artificially inserted nodes).
2021-04-26 03:24:24 +00:00
Jennifer Taylor
b7523b5521
Fix if processing by getting rid of negation early optimization. There was a path that
...
was negating but not being checked when doing the final render, leaving some if statements
inverted. Moved the optimization to a final pass for more generalized correctness.
2021-04-26 02:50:19 +00:00
Jennifer Taylor
2d4f6cadfb
Much more complicated stack walking algorithm that chains the stack through chunks and also calculates when temporary variables are needed.
2021-04-26 01:28:48 +00:00
Jennifer Taylor
4d0bfe5637
Fix an edge case in if detection where we reused IDs incorrectly by stopping the reuse of IDs. Also, convert returns much earlier in the stack.
2021-04-26 01:27:51 +00:00
Jennifer Taylor
28ce17b996
Apparently some BishiBashi levels use an even older AP2 version.
2021-04-26 01:27:10 +00:00