Jennifer Taylor
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d9f9c54820
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Fix HSL shift effect as applied to sprites with sub-sprites.
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2022-11-20 23:26:27 +00:00 |
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Jennifer Taylor
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655efe7d4c
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Add a bit more debugging to help trace back objects to their sources.
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2022-11-20 23:01:26 +00:00 |
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Jennifer Taylor
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3b10423955
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Add hue/saturation/lightness shift support to AFP renderer to fix neo generator seven boss animation rendering.
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2022-10-17 02:35:15 +00:00 |
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Jennifer Taylor
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25e162042a
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Format code with black, include wrapper script to handle that, update linter checks to accomodate, fix a few miscelaneous type errors.
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2022-10-15 18:56:30 +00:00 |
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Jennifer Taylor
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d39a660eab
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Implement ability to override the canvas size, to render animations that overflow the canvas.
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2022-07-26 23:25:35 +00:00 |
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Jennifer Taylor
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9dd3772380
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Implement Pop'n-style _visible attribute to fix some artifacting on some renders.
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2022-07-26 22:35:46 +00:00 |
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Jennifer Taylor
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5aee4f802e
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Fix some Pop'n animations that should loop failing to loop properly.
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2022-07-26 22:27:27 +00:00 |
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Jennifer Taylor
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c4a5abaf4d
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Fix background elements disappearing when root clip is rewound.
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2021-10-24 16:16:48 +00:00 |
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Jennifer Taylor
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38f8c94ed0
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Fix frame control function to be invisible for X number of frames, instead of until frame X.
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2021-09-20 05:05:14 +00:00 |
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Jennifer Taylor
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30fa4e6e1a
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Make child clips loop indefinitely, as it seems that newer games expect this.
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2021-09-20 05:04:52 +00:00 |
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Jennifer Taylor
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b151afef69
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Improve a few aeplib calls now that I understand them better.
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2021-09-20 05:04:33 +00:00 |
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Jennifer Taylor
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a6e3ec524a
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Add debugging components options to AFP parser and renderer.
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2021-09-20 01:16:40 +00:00 |
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Jennifer Taylor
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c2fa122a25
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Add support for animated backgrounds, including previously rendered output.
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2021-08-11 21:40:01 +00:00 |
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Jennifer Taylor
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ed5b5beda5
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Small change necessary to attempt to render DDR PS3 animations.
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2021-08-11 18:31:37 +00:00 |
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Jennifer Taylor
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d1a6c1abf6
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Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
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2021-08-10 23:37:08 +00:00 |
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Jennifer Taylor
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d04c366497
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Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
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2021-08-10 23:36:39 +00:00 |
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Jennifer Taylor
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73a36e17c2
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Fix anti-aliasing of rectangles so that they are always crisp.
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2021-08-09 19:09:00 +00:00 |
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Jennifer Taylor
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f6bd2aef54
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Fix perspective mask calculation.
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2021-08-09 17:33:21 +00:00 |
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Jennifer Taylor
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af25448d47
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Fix 3D objects in wrong position and scaling when entire animation is being scaled.
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2021-08-05 17:35:10 +00:00 |
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Jennifer Taylor
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75bc9f975c
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More concrete selection of perspective/affine rendering engines.
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2021-08-05 17:31:28 +00:00 |
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Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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44f6a7fee0
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Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
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2021-08-03 17:03:35 +00:00 |
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Jennifer Taylor
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52216cb56b
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Change the way we calculate visibility on hidden items.
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2021-07-31 01:15:15 +00:00 |
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Jennifer Taylor
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cfba02ebee
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Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
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2021-07-29 22:02:10 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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d9469babee
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Enable AA for rectangles, it appears this works now.
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2021-06-13 15:34:30 +00:00 |
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Jennifer Taylor
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d68fd77975
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Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
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2021-06-12 17:17:02 +00:00 |
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Jennifer Taylor
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7809ff360f
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More type changes for correctness in order to compile with mypyc in the future.
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2021-05-31 18:13:43 +00:00 |
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Jennifer Taylor
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b022149d28
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Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
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2021-05-31 18:12:06 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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Jennifer Taylor
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161544e612
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Sped up listing of paths a fair amount, added options for displaying size and number of frames.
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2021-05-29 03:41:25 +00:00 |
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Jennifer Taylor
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2609047b03
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Add a few more wrapper calls to our AEPLib implementation.
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2021-05-29 00:21:42 +00:00 |
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Jennifer Taylor
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83457808e7
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A bit of refactoring and debug messages.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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bc46d83452
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Add warning and command-line flag for working with animations that loop forever.
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2021-05-25 02:01:36 +00:00 |
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Jennifer Taylor
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089eef1588
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Implement AP2_IMAGE tag support into renderer.
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2021-05-25 02:01:17 +00:00 |
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Jennifer Taylor
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7fd194d98b
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Hack/fix for SWFs with orphaned tags, I think this is correct?
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2021-05-24 18:35:43 +00:00 |
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Jennifer Taylor
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838f151234
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Suppress warnings for imported libs we don't need and reimplement anyway.
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2021-05-24 17:38:56 +00:00 |
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Jennifer Taylor
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88564ae11d
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Add dummy asdlib for sound requests in some games.
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2021-05-24 17:37:13 +00:00 |
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Jennifer Taylor
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ee6d848977
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Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
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2021-05-24 17:36:57 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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8622e0980c
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Fix bytecode frame updates being off by one frame.
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2021-05-24 01:24:26 +00:00 |
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Jennifer Taylor
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7eb41a45e7
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Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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Jennifer Taylor
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cc5cdde995
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Fix frame number display in verbose output.
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2021-05-23 20:37:42 +00:00 |
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Jennifer Taylor
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56498f6154
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Implement masking support.
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2021-05-23 20:37:18 +00:00 |
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Jennifer Taylor
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9df33fcec3
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Support simple frame control bytecode.
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2021-05-23 20:33:05 +00:00 |
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Jennifer Taylor
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14c8ac9347
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Implement the first bits of bytecode processing, including the ability to go to an animation frame.
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2021-05-23 20:32:21 +00:00 |
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Jennifer Taylor
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2d69d1dc99
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Support parent sprite blend parameter inheritance.
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2021-05-22 21:56:28 +00:00 |
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Jennifer Taylor
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e3e6354295
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Blend 1 is the same as blend 0, according to Bishi.
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2021-05-22 21:54:53 +00:00 |
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