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mirror of synced 2024-11-28 07:50:51 +01:00
bemaniutils/bemani/format/ifs.py
Jennifer Taylor 509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00

184 lines
7.1 KiB
Python

import hashlib
import io
import os
import struct
from PIL import Image # type: ignore
from typing import Dict, List, Tuple, Optional
from bemani.protocol.binary import BinaryEncoding
from bemani.protocol.xml import XmlEncoding
from bemani.protocol.lz77 import Lz77
from bemani.protocol.node import Node
class IFS:
"""
Best-effort utility for decoding the `.ifs` file format. There are better tools out
there, but this was developed before their existence. This should work with most of
the games out there including non-rhythm games that use this format.
"""
def __init__(self, data: bytes, decode_binxml: bool=False, decode_textures: bool=False) -> None:
self.__files: Dict[str, bytes] = {}
self.__texdata: Dict[str, Node] = {}
self.__mappings: Dict[str, str] = {}
self.__sizes: Dict[str, Tuple[int, int]] = {}
self.__decode_binxml = decode_binxml
self.__decode_textures = decode_textures
self.__parse_file(data)
def __fix_name(self, filename: str) -> str:
if filename[0] == '_' and filename[1].isdigit():
filename = filename[1:]
filename = filename.replace('_E', '.')
filename = filename.replace('__', '_')
return filename
def __parse_file(self, data: bytes) -> None:
# Grab the magic values and make sure this is an IFS
(signature, version, version_crc, pack_time, unpacked_header_size, data_index) = struct.unpack(
'>IHHIII',
data[0:20],
)
if signature != 0x6CAD8F89:
raise Exception('Invalid IFS file!')
if version ^ version_crc != 0xFFFF:
raise Exception('Corrupt version in IFS file!')
if version == 1:
# No header MD5
header_offset = 20
else:
# Make room for header MD5, at byte offset 20-36
header_offset = 36
# First, try as binary
benc = BinaryEncoding()
header = benc.decode(data[header_offset:data_index])
if header is None:
# Now, try as XML
xenc = XmlEncoding()
header = xenc.decode(
b'<?xml encoding="ascii"?>' +
data[header_offset:data_index].split(b'\0')[0]
)
if header is None:
raise Exception('Invalid IFS file!')
files: Dict[str, Tuple[int, int, int]] = {}
if header.name != 'imgfs':
raise Exception('Unknown IFS format!')
def get_children(parent: str, node: Node) -> None:
real_name = self.__fix_name(node.name)
if node.data_type == '3s32':
node_name = os.path.join(parent, real_name).replace('/imgfs/', '')
files[node_name] = (node.value[0] + data_index, node.value[1], node.value[2])
else:
for subchild in node.children:
get_children(os.path.join(parent, f"{real_name}/"), subchild)
get_children("/", header)
for fn in files:
(start, size, pack_time) = files[fn]
filedata = data[start:(start + size)]
self.__files[fn] = filedata
if self.__decode_textures:
# We must fix up the name of the textures since we're decoding them
def fix_name(hashname: str) -> str:
path = os.path.dirname(hashname)
filename = os.path.basename(hashname)
texlist = self.__get_texlist_for_file(hashname)
if texlist is not None and texlist.name == 'texturelist':
for child in texlist.children:
if child.name != 'texture':
continue
textfmt = child.attribute('format')
for subchild in child.children:
if subchild.name != 'image':
continue
md5sum = hashlib.md5(subchild.attribute('name').encode(benc.encoding)).hexdigest()
if md5sum == filename:
if textfmt == "argb8888rev":
name = f'{subchild.attribute("name")}.png'
else:
name = subchild.attribute('name')
newpath = os.path.join(path, name)
rect = subchild.child_value('imgrect')
if rect is not None:
self.__mappings[newpath] = textfmt
self.__sizes[newpath] = (
(rect[1] - rect[0]) // 2,
(rect[3] - rect[2]) // 2,
)
return newpath
return hashname
self.__files = {fix_name(fn): self.__files[fn] for fn in self.__files}
@property
def filenames(self) -> List[str]:
return [f for f in self.__files]
def __get_texlist_for_file(self, filename: str) -> Optional[Node]:
texlist = os.path.join(os.path.dirname(filename), 'texturelist.xml')
if texlist != filename and texlist in self.__files:
if texlist not in self.__texdata and texlist in self.__files:
benc = BinaryEncoding()
self.__texdata[texlist] = benc.decode(self.__files[texlist])
return self.__texdata.get(texlist)
return None
def read_file(self, filename: str) -> bytes:
# If this is a texture folder, first we need to grab the texturelist.xml file
# to figure out if this is compressed or not.
decompress = False
texlist = self.__get_texlist_for_file(filename)
if texlist is not None and texlist.name == 'texturelist':
if texlist.attribute('compress') == 'avslz':
# We should decompress!
decompress = True
filedata = self.__files[filename]
if decompress:
uncompressed_size, compressed_size = struct.unpack('>II', filedata[0:8])
if len(filedata) == compressed_size + 8:
lz77 = Lz77()
filedata = lz77.decompress(filedata[8:])
else:
raise Exception('Unrecognized compression!')
if self.__decode_binxml and os.path.splitext(filename)[1] == '.xml':
benc = BinaryEncoding()
filexml = benc.decode(filedata)
if filexml is not None:
filedata = str(filexml).encode('utf-8')
if self.__decode_textures and filename in self.__mappings and filename in self.__sizes:
fmt = self.__mappings.get(filename)
wh = self.__sizes.get(filename)
if fmt == "argb8888rev":
if len(filedata) < (wh[0] * wh[1] * 4):
left = (wh[0] * wh[1] * 4) - len(filedata)
filedata = filedata + b'\x00' * left
img = Image.frombytes('RGBA', wh, filedata, 'raw', 'BGRA')
b = io.BytesIO()
img.save(b, format='PNG')
filedata = b.getvalue()
return filedata